badnik, lawful female yokuda Jester --------- |.....[.| .. 2] Warning: HP low! The grid bug bites you! You get zapped! You hear the wailing of the Banshee... [-1 -> 1] Warning: HP low! The grid bug bites you! You get zapped! You die... Your inventory Weapons x - 2 uncursed +1 daggers (alternate weapon; not wielded) {8} B - an uncursed +0 rubber hose (weapon in hand) {8} Armor a - a cursed +3 Hawaiian shirt (being worn) {2} b - a cursed +3 dunce cap (being worn) {2} c - an uncursed +0 pair of leather gloves (being worn) {4} Comestibles y - 8 uncursed cream pies {4} z - a blessed cream pie {1} Scrolls F - 5 uncursed scrolls of healing {5} G - 4 uncursed scrolls of mana {4} H - 3 uncursed scrolls of phase door {3} I - 2 uncursed scrolls of standard id {2} J - an uncursed scroll of cure {1} Spellbooks D - an uncursed spellbook of dig (0:3) {1} E - an uncursed spellbook of slow monster (2:1) {1} Tools C - an uncursed towel {1} Gems d - an uncursed +1 worthless piece of cyan glass {1} e - 34 uncursed +0 rocks (in quiver) {18} f - 2 uncursed +0 anhydrite stones {2} g - an uncursed +0 worthless piece of yellowish brown glass {1} h - 6 uncursed -2 rocks {3} i - 10 uncursed -1 rocks {5} j - 27 blessed +0 rocks {14} k - 7 blessed +1 rocks {4} l - an uncursed +0 worthless piece of violet glass {1} m - 9 uncursed +0 worthless pieces of black glass {9} n - a blessed +0 worthless piece of green glass {1} o - an uncursed +0 worthless piece of white glass {1} p - an uncursed +0 worthless piece of radiant glass {1} q - 2 uncursed +0 worthless pieces of blue glass {2} r - 2 uncursed +0 garnet stones {2} s - an uncursed +0 worthless piece of orange glass {1} t - an uncursed +0 covelline stone {1} u - 2 uncursed +0 worthless pieces of pink glass {2} v - an uncursed +0 whetstone w - an uncursed -2 worthless piece of orange glass {1} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: half physical damage You could not have this property extrinsically: fear factor You could not have this property intrinsically: slow digestion Scroll identification only worked 100 times out of 190 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 17 Armor identification only worked 15 times out of 48 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 134 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 94% chance Scroll drop chance was reduced to 79% Musable item generation frequency had a negative bias of 10% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 84% Concealing monsters were spawned underneath items 92% of the time only Monster death drops spawned with only 88% chance The following skill could not be trained at all: whip The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: club The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: lightsaber The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: searching (turn 98) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 81350 Monster spawn increase reached its maximum at turn 102647 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 665970 The monster class that cannot be genocided was grue The monster class that was spawned more often: ant or other insect (freq bonus 4) The monster color that was spawned more often: red (freq bonus 2) The monster species that spawned more often: white mushroom patch (freq bonus 12) The monster species that spawned more often: giant bronze dragonfly (freq bonus 10) The monster species that spawned more often: dungeon archer (freq bonus 18) The monster species that spawned more often: inficated one (freq bonus 24) The monster species that spawned more often: Morton (freq bonus 42) The monster species that spawned more often: totally bad force patch (freq bonus 12) The monster species that spawned more often: alloy golem (freq bonus 20) The monster species that spawned more often: freaking dryad (freq bonus 10) The monster species that spawned more often: warty mold (freq bonus 16) The monster species that spawned more often: Isabel (freq bonus 6) The monster species that spawned more often: giant mimic (freq bonus 36) The monster species that spawned more often: thematic fire elemental (freq bonus 12) The monster species that spawned more often: thrasher (freq bonus 6) The monster species that spawned more often: freezer permamimic (freq bonus 42) The monster species that spawned more often: abnormal force fungus (freq bonus 8) The monster species that spawned more often: arcane automata (freq bonus 22) The monster species that spawned more often: USA President (freq bonus 28) The monster species that spawned more often: cancel vortex (freq bonus 6) The monster species that spawned more often: Hela, Queen of the Dead (freq bonus 12) The monster species that spawned more often: burning buckyball (freq bonus 30) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 2) The monster trait that was more common: monsters that have lash attacks (freq bonus 1) The monster trait that was more common: monsters that have touch attacks (freq bonus 1) The monster trait that was more common: monsters that originate from Steamband (freq bonus 4) The monster species that never randomly spawned: black ogre The monster species that never randomly spawned: glabrezu The monster species that never randomly spawned: card spore The monster species that never randomly spawned: Verena's stiletto sandal The monster species that never randomly spawned: tretre fly The monster species that never randomly spawned: flaming bear on a bicycle The monster species that never randomly spawned: tyrant of hell The monster species that never randomly spawned: Olog-hai professor The monster species that never randomly spawned: mean growth The monster species that never randomly spawned: hidden colony The RNG hath decreed that this item was never generated: special mop ((null)) The RNG hath decreed that this item was never generated: full healing (black) The RNG hath decreed that this item was never generated: orcish short sword (crude short sword) The RNG hath decreed that this item was never generated: status stone (gray) The RNG hath decreed that this item was never generated: silver chakram (silver circular blade) The RNG hath decreed that this item was never generated: auto destruct stone (gray) The RNG hath decreed that this item was never generated: cloak of spell resistance (orange cloak) The RNG hath decreed that this item was never generated: parasol ((null)) The RNG hath decreed that this item was never generated: brittle spear ((null)) The RNG hath decreed that this item was never generated: blesscurse stone (gray) The RNG hath decreed that this item was generated more often: arrow ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: stone chain ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: deformatting stone (gray, freq bonus 35) The RNG hath decreed that this item was generated more often: helm of lose identification (conical hat, freq bonus 4) The RNG hath decreed that this item was generated more often: worthless piece of blue glass (blue, freq bonus 27) The RNG hath decreed that this item was generated more often: helm of opposite alignment (crested helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: call the elements (perpetual, freq bonus 10) The RNG hath decreed that this item was generated more often: steam venom (emanating, freq bonus 11) The RNG hath decreed that this item was generated more often: anger peaceful monster (volatile, freq bonus 6) The RNG hath decreed that this item was generated more often: flint (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: poisonous cloak (dirty rag, freq bonus 8) The RNG hath decreed that this item was generated more often: blank paper (plain, freq bonus 2) The RNG hath decreed that this item was generated more often: elongation cloak (long-range cloak, freq bonus 39) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 11) The RNG hath decreed that this item was generated more often: rainbow dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: detect monsters (leather, freq bonus 10) The RNG hath decreed that this item was generated more often: vulnerability cloak (flax cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: dream eater (tapered, freq bonus 3) The RNG hath decreed that this item was generated more often: aurora beam (swirling, freq bonus 10) The RNG hath decreed that this item was always generated cursed: trap disarming (elysium) The RNG hath decreed that this item was always generated cursed: loadboulder (gray) The RNG hath decreed that this item was always generated cursed: dwarvish cloak (hooded cloak) The RNG hath decreed that this item was always generated cursed: weighting gauntlets (lead gloves) The RNG hath decreed that this item was always generated cursed: speedwagon's hat ((null)) The RNG hath decreed that this item was always generated cursed: tin opener ((null)) The RNG hath decreed that this item was always generated cursed: leather gloves (old gloves) The RNG hath decreed that this item was always generated cursed: covelline (black) The RNG hath decreed that this item was always generated cursed: boots of freedom (fleecy boots) The RNG hath decreed that this item was always generated cursed: helm of detect monsters (golden helmet) The RNG hath decreed that this trap was always invisible: cyanide trap The RNG hath decreed that this trap was generated more often: quasar trap (freq bonus 15) Next attribute increase check would have come at turn 156 Strength training was 2 Dexterity training was 1 Wisdom training was 2 Constitution training was 3 You were poison resistant You were immune to sickness You were frozen solid (11) You were prevented from having half physical damage (0) You were prevented from having an increased fear factor (0) You had 1321 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Barnum, Bailey and Shaco Your deity was Barnum The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (133) You are dead Spells known in the end Name Level Category Fail Memory a - dig 5 matter 95% 399% b - slow monster 2 enchant 0% 99% Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Armor dunce cap (conical hat) leather gloves (tightly fitting gloves) Scrolls scroll of healing (POKEMONGO GOTTA CHEAT EM ALL) scroll of mana (DEJIZ FRADO) scroll of phase door (LOREM IPSUM) scroll of standard id (RW NW PRT M HRW) scroll of cure (FLOAT BY SHOCK MAGNET 5) Spellbooks spellbook of dig (sorrowful) spellbook of slow monster (middle-handed) Potions potion of healing (plaid) potion called _>>.>K7s _>>.>L7s _>>.>L7s _>>.> FlFkFjFhFuFyFbFnxH7sH7s _>>.>J7s _>>.>J7s _>> (nanika) Gems worthless piece of cyan glass (cyan) anhydrite stone (cyan) worthless piece of yellowish brown glass (yellowish brown) worthless piece of violet glass (violet) worthless piece of black glass (black) worthless piece of green glass (green) worthless piece of white glass (white) worthless piece of radiant glass (radiant) worthless piece of blue glass (blue) garnet stone (red) worthless piece of orange glass (orange) covelline stone (blue) worthless piece of pink glass (pink) whetstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 demimondaines (1 created) 0 cave goblins (1 created) 0 papier-mache cows (1 created) a visor sewer rat (2 created) 0 grid bugs (2 created) an immobile mold (0 created) 0 priests (1 created) 0 scroll troves (1 created) 9 creatures born. 2 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You were a vegetarian You eaten 1 time You eaten food with animal by-products 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills body armor [Unskilled] (max Expert) (1 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (20 of 160) Goodbye badnik the Jester... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 114 moves. Killer: a monster (grid bug) You were level 1 with a maximum of 20 hit points when you died. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 618 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (yellow centipede). - [12] 619 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (yellow centipede). - [12] * 0 badnik-Jes-Yok-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (grid bug). - [20]