badnik, chaotic male leprechaun Priest ----- |d.d| .ddd| ---------- |.d.| |........| |ddd| #|........| |dFd| ,.........| +@dd| ,|........| ---|------------ ----- |........| |.<............| ---------- |..............| |..............| |............... |..............| -..............| ---------------- [Badnik the Aspirant] St7 Dx6 Co12 In6 Wi12 Ch6 PriLepMalCha Dlvl:1 $0 HP-1(20) Pw23(23) AC5 Exp1 T222 Latest messages Unknown command ' '. (3x) Unknown command '^I'. You miss the jackal. The jackal bites you! [-1 -> 2] Warning: HP low! The pack jackal bites you! You hear the wailing of the Banshee... [-1 -> 1] Warning: HP low! Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) Ouch! You bump into a door. You can't go down here. There is a wall in the way! Your small shield blocks the jackal's attack. You stop searching. The pack jackal bites you! You die... Your inventory Weapons a - a blessed +0 mace (weapon in hand) {12} Armor b - a blessed +0 robe (being worn) {16} c - a blessed +2 small shield (being worn) {12} Comestibles e - a blessed clove of garlic {1} f - a blessed sprig of wolfsbane {1} Scrolls i - a blessed scroll of remove curse {1} j - 5 uncursed scrolls of healing {5} k - 4 uncursed scrolls of mana {4} l - 3 uncursed scrolls of phase door {3} m - 2 uncursed scrolls of standard id {2} n - an uncursed scroll of cure {1} Spellbooks g - a blessed spellbook of healing (7:2) {1} h - a blessed spellbook of sleep (0:3) {1} Potions d - 4 potions of holy water {4} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 13 You carried 0 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: stun resistance You could not have this property intrinsically: searching Scroll identification only worked 100 times out of 147 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 35 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 187 Tool identification only worked 5 times out of 13 Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 84% Ring drop chance was reduced to 51% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 80% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 30% of the time only Monster death drops spawned with only 81% chance The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: sling The following skill was limited to skilled proficiency: whip The following skill was limited to expert proficiency: paddle The following skill became untrainable if you tried to train it too early: attack spells (turn 128) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28475 Monster spawn increase reached its maximum at turn 108577 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 302548 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: flying fish (freq bonus 8) The monster species that spawned more often: wood nymph (freq bonus 36) The monster species that spawned more often: loud patch (freq bonus 40) The monster species that spawned more often: jounin (freq bonus 78) The monster species that spawned more often: crystal patch (freq bonus 9) The monster species that spawned more often: blue faerie (freq bonus 10) The monster species that spawned more often: unalignment thing (freq bonus 20) The monster species that spawned more often: time traveler (freq bonus 40) The monster species that spawned more often: lady freeze (freq bonus 84) The monster species that spawned more often: Dispater (freq bonus 66) The monster species that spawned more often: clefairy (freq bonus 18) The monster species that spawned more often: ancient cyan dragon (freq bonus 99) The monster species that spawned more often: heavy stoner (freq bonus 60) The monster species that spawned more often: nethackfour horror (freq bonus 18) The monster species that spawned more often: spimah sephirah (freq bonus 54) The monster species that spawned more often: marsupilami (freq bonus 27) The monster species that spawned more often: male girl teacher (freq bonus 96) The monster species that spawned more often: haunted tiger (freq bonus 13) The monster species that spawned more often: Dantrag (freq bonus 33) The monster species that spawned more often: centaur (freq bonus 40) The monster species that spawned more often: glowing fungus (freq bonus 44) The monster trait that was more common: monsters that can cast spells (freq bonus 3) The monster trait that was more common: monsters that have claw attacks (freq bonus 2) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 1) The monster trait that was more common: monsters whose attacks wound your legs (freq bonus 3) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 3) The monster trait that was more common: monsters that count as vampire (freq bonus 24) The monster species that never randomly spawned: loaded laser The monster species that never randomly spawned: selenite central command unit The monster species that never randomly spawned: musk ox The monster species that never randomly spawned: desert stalk The monster species that never randomly spawned: Almuth's cuddly-soft sneaker The monster species that never randomly spawned: hairy mushroom The monster species that never randomly spawned: downfall turret The monster species that never randomly spawned: volt turret The monster species that never randomly spawned: great storm wyrm The monster species that never randomly spawned: wrap golem The RNG hath decreed that this item was never generated: nether beam (underworld) The RNG hath decreed that this item was never generated: sniper rifle ((null)) The RNG hath decreed that this item was never generated: amulet of reflection (hexagonal) The RNG hath decreed that this item was never generated: clouds (featherweight) The RNG hath decreed that this item was never generated: elongated stone (gray) The RNG hath decreed that this item was never generated: shimmering dragon scales ((null)) The RNG hath decreed that this item was never generated: dogshit boot ((null)) The RNG hath decreed that this item was never generated: elven shield (blue and green shield) The RNG hath decreed that this item was never generated: bigscript stone (gray) The RNG hath decreed that this item was never generated: welsh onion ((null)) The RNG hath decreed that this item was generated more often: destructive heels (weapon light boots, freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of sudden attack (fertile cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: obsidian axe ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: multi shoes (rainbow boots, freq bonus 32) The RNG hath decreed that this item was generated more often: random speed (impenetrable, freq bonus 6) The RNG hath decreed that this item was generated more often: protection (black onyx, freq bonus 19) The RNG hath decreed that this item was generated more often: fireball (ragged, freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of hostility (funk, freq bonus 14) The RNG hath decreed that this item was generated more often: banking gloves (paper gloves, freq bonus 36) The RNG hath decreed that this item was generated more often: detect unseen (violet, freq bonus 7) The RNG hath decreed that this item was generated more often: heavy gold ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: gain energy (cloudy, freq bonus 9) The RNG hath decreed that this item was generated more often: worthless piece of radiant glass (radiant, freq bonus 11) The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of transformation (black cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: rot thirteen stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: rotten stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: chrysoberyl (yellow, freq bonus 4) The RNG hath decreed that this item was generated more often: air current (court, freq bonus 11) The RNG hath decreed that this item was generated more often: asbestos javelin ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 28) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 58) The RNG hath decreed that this item was always generated cursed: log ((null)) The RNG hath decreed that this item was always generated cursed: stinking cloud (VELOX NEB) The RNG hath decreed that this item was always generated cursed: polymorph (silver) The RNG hath decreed that this item was always generated cursed: unfair attack stone (gray) The RNG hath decreed that this item was always generated cursed: lucern hammer (pronged polearm) The RNG hath decreed that this item was always generated cursed: extreme power (turquoise) The RNG hath decreed that this item was always generated cursed: levitation (floating) The RNG hath decreed that this item was always generated cursed: ghostly stone (gray) The RNG hath decreed that this item was always generated cursed: clockloak (reliance cloak) The RNG hath decreed that this item was always generated cursed: dropcurse stone (gray) The RNG hath decreed that this trap was always invisible: nadja trap The RNG hath decreed that this trap was generated more often: relocation trap (freq bonus 10) Next attribute increase check would have come at turn 1826 Strength training was 5 Dexterity training was -3 Wisdom training was 0 Constitution training was 8 You were prevented from having stun resistance (0) You were prevented from having dimmopathy (0) Your chance to block was 21% You had 1273 points of nutrition remaining You could teleport Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Regunin, Unlimited Blade Works and Kendl Your deity was Kendl The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (152) You are dead Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 98% b - sleep 2 enchant 0% 98% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (orange robe) Scrolls scroll of remove curse (MKMNFST) scroll of healing (LITTLE STRAWBERRY ME BABY) scroll of mana (PEDULI SING JALMO SIMBOL PANGAN) scroll of phase door (42) scroll of standard id (TIP BLOKA L DA GOVORIT CHTO SLESH IM ETO DER MO) scroll of cure (PUNCH FROM INVISIBLES NEVER MISS HITING) Spellbooks spellbook of healing (gambling) spellbook of sleep (encased) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 ants (1 created) 0 jackals (9 created) 0 pack jackals (5 created) 0 thick jackals (3 created) 0 foxes (2 created) 0 evasive foxes (1 created) 0 little dogs (2 created) 0 hounddogs (1 created) 0 goblins (1 created) a grid bug 0 sparrows (1 created) 0 lichens (1 created) 0 shaded lichens (1 created) a sub-gnome 0 hata-hatas (1 created) 31 creatures born. 2 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (23 of 160) body armor [Basic] (max Expert) (21 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (20 of 160) petkeeping [Unskilled] (max Expert) (1 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (21 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye badnik the Priest... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 222 moves. Killer: a monster (pack jackal) You were level 1 with a maximum of 20 hit points when you died. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 618 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (yellow centipede). - [12] 619 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (yellow centipede). - [12] * 0 badnik-Pri-Lep-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (pack jackal). - [20]