badnik, neutral male sylph Ringseeker --------------- |.........@^..| |.$...........| ...$......d...| |.......<...... --------------- [Badnik the Hobbit Townie] St5 Dx13 Co8 In20 Wi14 Ch13 RinSylMalNeu Dlvl:1 $0 HP6(12) Pw20(20) AC8 Exp1 T114 Latest messages Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) You can't go down here. Do you really want to step into that spined ball trap? [yn] (n) Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) You can't go down here. Do you really want to step into that spined ball trap? [yn] (n) Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) You can't go down here. Unknown command ' '. (3x) Unknown command '^I'. You attack thin air. (3x) You still feel deathly sick. You attack thin air. (2x) You die from your illness. Your inventory Weapons a - an uncursed +0 sling (alternate weapon; not wielded) {2} Armor b - an uncursed +0 leather armor (being worn) {60} Scrolls f - 5 uncursed scrolls of healing {5} g - 4 uncursed scrolls of mana {4} h - 3 uncursed scrolls of phase door {3} i - 2 uncursed scrolls of standard id {2} j - an uncursed scroll of cure {1} Potions d - an uncursed potion of gain energy {1} e - an uncursed potion of healing {1} Gems c - 80 uncursed +0 rocks (in quiver) {43} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 11 You carried 0 sins You could not have this property at all: polymorph control You could not have this property extrinsically: detect monsters You could not have this property intrinsically: keen memory Scroll identification only worked 100 times out of 138 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 73 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 130 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 85% chance Scroll drop chance was reduced to 85% Ring drop chance was reduced to 86% Concealing monsters were spawned underneath items 42% of the time only The following skill could not be trained at all: axe The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: pick-axe The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: devices (turn 157) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23487 Monster spawn increase reached its maximum at turn 87652 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 55986 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: pudding or ooze (freq bonus 1) The monster species that spawned more often: aoa (freq bonus 8) The monster species that spawned more often: COM2COM (freq bonus 8) The monster species that spawned more often: large pile of porter coins (freq bonus 6) The monster species that spawned more often: very nice girl (freq bonus 8) The monster species that spawned more often: Charon (freq bonus 3) The monster species that spawned more often: Josefine (freq bonus 8) The monster species that spawned more often: Y'golonac (freq bonus 8) The monster species that spawned more often: magedoom eye (freq bonus 9) The monster species that spawned more often: Isabel (freq bonus 12) The monster species that spawned more often: cigarette dwarf (freq bonus 3) The monster species that spawned more often: pickpocket (freq bonus 6) The monster species that spawned more often: stalking ore lichen (freq bonus 24) The monster species that spawned more often: elf zombie (freq bonus 6) The monster species that spawned more often: burner turret (freq bonus 24) The monster species that spawned more often: silver sucker (freq bonus 4) The monster species that spawned more often: chiropteran mummy (freq bonus 6) The monster species that spawned more often: dark elven lord (freq bonus 7) The monster species that spawned more often: superschool speaker (freq bonus 12) The monster species that spawned more often: roomba (freq bonus 5) The monster species that spawned more often: bloodseeker (freq bonus 16) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 16) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 2) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 1) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 4) The monster trait that was more common: monsters with a thick skin (freq bonus 2) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 6) The monster species that never randomly spawned: multi-hued hound The monster species that never randomly spawned: energy witch The monster species that never randomly spawned: blarog The monster species that never randomly spawned: stone jelly The monster species that never randomly spawned: meanie The monster species that never randomly spawned: mah sephirah The monster species that never randomly spawned: yellow spore The monster species that never randomly spawned: gore fungus The monster species that never randomly spawned: fanatic triad slave The monster species that never randomly spawned: depression mimic The RNG hath decreed that this item was never generated: amulet of teleport control (transitory) The RNG hath decreed that this item was never generated: gnomish suit (little blue vest) The RNG hath decreed that this item was never generated: shield of light (shiny shield) The RNG hath decreed that this item was never generated: dragon blood (perishable) The RNG hath decreed that this item was never generated: food detection (YUM YUM) The RNG hath decreed that this item was never generated: amethyst dragon scales ((null)) The RNG hath decreed that this item was never generated: wind (timber) The RNG hath decreed that this item was never generated: cutting laser ((null)) The RNG hath decreed that this item was never generated: kunzite (pink) The RNG hath decreed that this item was never generated: speed boots (combat boots) The RNG hath decreed that this item was generated more often: blesscursing (above, freq bonus 27) The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 23) The RNG hath decreed that this item was generated more often: chatbox cloak (weeb cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: stone of no return (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of plugsuit (tightly fitting gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 14) The RNG hath decreed that this item was generated more often: protection (wide, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of polymorph (wired, freq bonus 20) The RNG hath decreed that this item was generated more often: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA, freq bonus 19) The RNG hath decreed that this item was generated more often: death (long, freq bonus 45) The RNG hath decreed that this item was generated more often: hunting rifle ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 3) The RNG hath decreed that this item was generated more often: heavy chain ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: stone of cursing (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: heavy grabbing gloves (digger gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: acid venom (splash of venom, freq bonus 8) The RNG hath decreed that this item was generated more often: gothic plate mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: enchant armor (thin, freq bonus 8) The RNG hath decreed that this item was generated more often: antimatter bullet ((null), freq bonus 12) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 4) The RNG hath decreed that this item was always generated cursed: amulet of restful sleep (triangular) The RNG hath decreed that this item was always generated cursed: nonsacred stone (gray) The RNG hath decreed that this item was always generated cursed: bidenhander ((null)) The RNG hath decreed that this item was always generated cursed: adom cloak (mysterious cloak) The RNG hath decreed that this item was always generated cursed: chaos terrain stone (gray) The RNG hath decreed that this item was always generated cursed: enlightenment (crystal) The RNG hath decreed that this item was always generated cursed: crystal sword ((null)) The RNG hath decreed that this item was always generated cursed: tinfoil helmet (aluminium helmet) The RNG hath decreed that this item was always generated cursed: soft sneakers (light footwear) The RNG hath decreed that this item was always generated cursed: stealth (pageless) The RNG hath decreed that this trap was always invisible: throwing star trap The RNG hath decreed that this trap was generated more often: auto destruct trap (freq bonus 10) Next attribute increase check would have come at turn 384 Strength training was 2 Dexterity training was 1 Wisdom training was 1 Constitution training was 1 You were prevented from having detect monsters (0) You were prevented from having polymorph control (0) You hungered rapidly You saw invisible You had 1328 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lurtz, Saruman and Morgoth Your deity was Saruman The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (29) You are dead You didn't know any spells. Techniques known in the end Name Level Status blink 1X Prepared(0) lucky gamble 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (HP LOWED BY HOT AND HEAL BY WATE) scroll of mana (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) scroll of phase door (GICCC) scroll of standard id (FASCICULUS PROPRIUS) scroll of cure (XUS MODA) Potions potion of gain energy (camo) potion of healing (peppermint) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a large cockroach 0 pack foxes (2 created) 0 little dogs (1 created) 0 goblins (1 created) 0 evasive sewer rats (1 created) 6 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (1 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) petkeeping [Unskilled] (max Expert) (1 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye badnik the Ringseeker... You were poisoned in The Dungeons of Doom on dungeon level 1 with 16 points, and 0 pieces of gold, after 114 moves. Killer: large cockroach You were level 1 with a maximum of 12 hit points when you were poisoned. You reached the 528th place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 526 16 badnik-Nec-Scu-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a monster (frogman). - [18] 527 16 badnik-Fai-Xra-Fem-Law died in The Dungeons of Doom on level 1. Killed by petrification. 15 [16] *528 16 badnik-Rin-Syl-Mal-Neu was poisoned in The Dungeons of Doom on level 1. Poisoned by a large cockroach. 6 [12] 529 14 AceSeven5-Rin-Pol-Fem-Neu died in The Dungeons of Doom on level 1. Fell onto a sink. - [12] 530 13 QQQQQ-Rog-Dop-Fem-Cha quit in The Dungeons of Doom on level 1. 15 [15]