badnik, chaotic male naga Wandkeeper ## -------.--- |.......g)| |.....=.e@| |......$..| ----------- [Badnik the Zapper] St14 Dx11 Co4 In10 Wi13 Ch9 WanNagMalCha Dlvl:1 $0 HP0(23) Pw13(13) AC8 Exp1 T622 Latest messages (For instructions type a ?) Can't find dungeon feature '>'. (2x) The jermlaine claws you! [-2 -> 4] Warning: HP low! The jermlaine claws you! [-1 -> 3] Warning: HP low! The jermlaine claws you! You hear the howling of the CwnAnnwn... [-1 -> 2] Warning: HP low! Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) Your lab coat blocks the jermlaine's attack. You can't go down here. There is a wall in the way! The jermlaine claws you! You die... Your inventory Weapons a - an uncursed +1 knife (alternate weapon; not wielded) {2} Armor b - a blessed +1 lab coat (being worn) {4} Scrolls c - a blessed scroll of charging {1} m - 5 uncursed scrolls of healing {5} n - 4 uncursed scrolls of mana {4} o - 3 uncursed scrolls of phase door {3} p - 2 uncursed scrolls of standard id {2} q - an uncursed scroll of cure {1} Spellbooks d - a blessed spellbook of polymorph (7:3) {1} Wands e - a blessed wand of magic missile (0:16) {1} f - a blessed wand of magic missile (0:16) {1} g - a blessed wand of striking (0:4) {1} h - a blessed wand of sleep (0:8) {1} i - a blessed wand of locking (0:2) {1} j - a blessed wand of teleportation (0:4) {1} k - a blessed wand of cancellation (0:15) {1} Tools l - an uncursed sack {5} The sack is empty. Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 12 You carried 0 sins You could not have this property at all: clairvoyance You could not have this property extrinsically: stealth You could not have this property intrinsically: freezopathy Scroll identification only worked 100 times out of 155 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 33 Spellbook identification only worked 2 times out of 18 Gem identification only worked 100 times out of 330 Monsters only dropped their musable items with 78% chance Monsters only dropped their equipment with 79% chance Scroll drop chance was reduced to 84% Ring drop chance was reduced to 71% Wand drop chance was reduced to 57% Potion drop chance was reduced to 98% Monster death drops spawned with only 97% chance The following skill could not be trained at all: spear The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: trident The following skill was limited to skilled proficiency: scimitar The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: polearms (turn 93) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 33181 Monster spawn increase reached its maximum at turn 112487 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 910860 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: zombie (freq bonus 2) The monster species that spawned more often: rainbow growth (freq bonus 18) The monster species that spawned more often: undead supermarket cashier (freq bonus 24) The monster species that spawned more often: pleasing fungus (freq bonus 8) The monster species that spawned more often: great bile wyrm (freq bonus 24) The monster species that spawned more often: chemical stalk (freq bonus 24) The monster species that spawned more often: fire hound (freq bonus 10) The monster species that spawned more often: purple ooze (freq bonus 15) The monster species that spawned more often: Cristi (freq bonus 15) The monster species that spawned more often: pink naga hatchling (freq bonus 21) The monster species that spawned more often: ewok (freq bonus 18) The monster species that spawned more often: vampire dwarf (freq bonus 15) The monster species that spawned more often: zombified giant (freq bonus 90) The monster species that spawned more often: trap-installing dragon (freq bonus 18) The monster species that spawned more often: Miriam (freq bonus 18) The monster species that spawned more often: Arle Nadja (freq bonus 42) The monster species that spawned more often: chod sephirah (freq bonus 18) The monster species that spawned more often: slimebeth (freq bonus 24) The monster species that spawned more often: cloud cattle (freq bonus 15) The monster species that spawned more often: lesser permamimic (freq bonus 9) The monster species that spawned more often: dveikus sephirah (freq bonus 8) The monster trait that was more common: monsters whose attacks allow it to steal items (freq bonus 2) The monster trait that was more common: monsters that eat metal (freq bonus 2) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 2) The monster species that never randomly spawned: irresistible mushroom The monster species that never randomly spawned: dreadmaster The monster species that never randomly spawned: anthrazite spore The monster species that never randomly spawned: pile of purchase coins The monster species that never randomly spawned: slime bag The monster species that never randomly spawned: world's best soccer player The monster species that never randomly spawned: novel growth The monster species that never randomly spawned: sloppy patch The monster species that never randomly spawned: hair beard The monster species that never randomly spawned: scarlet mushroom The RNG hath decreed that this item was never generated: dropless stone (gray) The RNG hath decreed that this item was never generated: blue dragon scale mail ((null)) The RNG hath decreed that this item was never generated: radar (everlasting) The RNG hath decreed that this item was never generated: gauntlets of trap creation (spiky gloves) The RNG hath decreed that this item was never generated: cloak of insulation (long overcoat) The RNG hath decreed that this item was never generated: ensnaring (cryptolocker) The RNG hath decreed that this item was never generated: gain ability (ruby) The RNG hath decreed that this item was never generated: nastiness (GO TEAM NASTYTRAP) The RNG hath decreed that this item was never generated: treasure chest ((null)) The RNG hath decreed that this item was never generated: black spell stone (gray) The RNG hath decreed that this item was generated more often: pile bunker ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: displacer beast hide ((null), freq bonus 183) The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 99) The RNG hath decreed that this item was generated more often: chemistry set (box of obscure-looking glass devices, freq bonus 6) The RNG hath decreed that this item was generated more often: long stake ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: low stat stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: two-handed trident ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 20) The RNG hath decreed that this item was generated more often: red dragon scale shield (red dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: chain coif ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: leech (andalusite, freq bonus 10) The RNG hath decreed that this item was generated more often: technique stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: lockout (WE WILL HURT YOU, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of warmth (metal cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: plain cloak (homicidal cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: psionic cloak (eldritch cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: pill ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: garnet (red, freq bonus 4) The RNG hath decreed that this item was generated more often: droven arrow (obsidian arrow, freq bonus 3) The RNG hath decreed that this item was generated more often: corrosion (heavy metal, freq bonus 13) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 42) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 93) The RNG hath decreed that this item was always generated cursed: The Nemean Lion hide ((null)) The RNG hath decreed that this item was always generated cursed: verisiert stone (gray) The RNG hath decreed that this item was always generated cursed: trap knowledge stone (gray) The RNG hath decreed that this item was always generated cursed: apophyllite (teal) The RNG hath decreed that this item was always generated cursed: cloak of unspelling (weaving cloak) The RNG hath decreed that this item was always generated cursed: Leo Nemaeus hide (lion skin) The RNG hath decreed that this item was always generated cursed: EVC stone (gray) The RNG hath decreed that this item was always generated cursed: ward (UNPLAYABLE BINDER ROLE) The RNG hath decreed that this item was always generated cursed: lycanthropy (transforming) The RNG hath decreed that this item was always generated cursed: batarang ((null)) The RNG hath decreed that this trap was always invisible: bank trap The RNG hath decreed that this trap was generated more often: flicker strip trap (freq bonus 4) Next attribute increase check would have come at turn 3013 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 25 You were fire resistant You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were acid resistant You were prevented from having clairvoyance (0) You were prevented from having stealth (0) You had 878 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Larry Koopa, Roy Koopa and Morton Koopa Jr. Your deity was Morton Koopa Jr. The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - polymorph 6 body 98% 494% Techniques known in the end Name Level Status recharge 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor lab coat (white coat) Scrolls scroll of charging (IF YOUR NAME IS LORSKEL YOU WILL PLAY V165E) scroll of healing (THROW BODY MAKED LIGHTLY SHARP SPEE WORK) scroll of mana (A ZA Z0 9) scroll of phase door (VERR YED HORRE) scroll of standard id (SE FERSE PARUM) scroll of cure (ELF DONT CANNT) Spellbooks spellbook of polymorph (shivering) Wands * wand of magic missile (sycamore) * wand of striking (flapping) * wand of sleep (hawthorn) * wand of locking (old-testamentarian) * wand of teleportation (hooked) * wand of cancellation (circular) * wand of light (acyclic) * wand of nothing (contro) * wand of enlightenment (cedar) * wand of mana (tapered) * wand of gain level (cinnabar) * wand of healing (iridescent) * wand of make invisible (dragonhide) * wand of make visible (silver) * wand of identify (octagonal) * wand of remove curse (omnipotent) * wand of punishment (subsurface) * wand of opening (etched) * wand of probing (pallet) * wand of secret door detection (fiber) * wand of trap disarming (wintry) * wand of stinking cloud (cavorite) * wand of time stop (planar) * wand of tele level (nickel) * wand of genocide (fallthrough) * wand of entrapping (fluted) * wand of trap creation (secree) * wand of darkness (orichalcum) * wand of magic mapping (leek) * wand of detect monsters (flathead) * wand of objection (manzanita) * wand of slow monster (heavy metal) * wand of speed monster (symmetric) * wand of haste monster (long) * wand of paralysis (lacquered) * wand of disintegration (shapeless) * wand of stoning (obscure) * wand of undead turning (shaped) * wand of draining (pixelated) * wand of reduce max hitpoints (enviable) * wand of increase max hitpoints (ebony) * wand of create monster (girly) * wand of create familiar (edible) * wand of bad effect (holed) * wand of curse items (rusty) * wand of amnesia (chromatic) * wand of bad luck (uranium) * wand of remove resistance (flax) * wand of corrosion (copper) * wand of fumbling (viridian) * wand of starvation (round) * wand of confusion (aspen) * wand of sliming (measured) * wand of lycanthropy (runed) * wand of summon undead (tapering) * wand of fear (belled) * wand of wind (tolkienian) * wand of polymorph (distorted) * wand of mutation (elm) * wand of banishment (arcanium) * wand of create horde (empty) * wand of extra healing (flesh) * wand of full healing (shivering) * wand of debugging (weird) * wand of levitation (deformed) * wand of misfire (elysium) * wand of venom scattering (birch) * wand of share pain (penis-shaped) * wand of poison (grooved) * wand of hyper beam (orthorhombic) * wand of disintegration beam (willow) * wand of chromatic beam (conundrum) * wand of stun monster (veggy) * wand of tidal wave (cast iron) * wand of summon elm (tin) * wand of drain mana (oblique) * wand of finger bending (tungsten) * wand of immobility (overpowered) * wand of egoism (curved) * wand of sin (brittle) * wand of inertia (round cube) * wand of time (fake) * wand of wonder (gravel) * wand of bugging (acoustic) * wand of wishing (mithril) * wand of acquirement (spandex) * wand of summon sexy girl (cocky) * wand of clone monster (forked) * wand of charging (jeweled) * wand of spellbinder (soft) * wand of inertia control (cyan) * wand of sterilize (wicker) * wand of deslexification (locust) * wand of gravity beam (rusting) * wand of dream eater (cypress) * wand of bubblebeam (metal) * wand of good night (triclinic) * wand of inferno (bound) * wand of ice beam (golden) * wand of thunder (terminal) * wand of sludge (important) * wand of toxic (plastic) * wand of nether beam (pentagonal) * wand of aurora beam (avada kedavra) * wand of chloroform (cherry) * wand of digging (irregular) * wand of fire (bitumen) * wand of cold (pokemon logo) * wand of death (jute) * wand of lightning (wish parser) * wand of fireball (spiral) * wand of acid (platonic) * wand of solar beam (bristly) * wand of psybeam (lithic) * wand of (null) (edgy) * wand of (null) (blasted) * wand of (null) (royal) * wand of (null) (cubic) * wand of (null) (wedged) * wand of (null) (aluminum) * wand of (null) (jelly) * wand of (null) (zinc) * wand of (null) (cottonwood) * wand of (null) (redwood) * wand of (null) (tengwar) * wand of (null) (degraded) * wand of (null) (vanishing) * wand of (null) (chrome) * wand of (null) (motile) * wand of (null) (secreted) * wand of (null) (trigonal) * wand of (null) (electrum) * wand of (null) (archmage) * wand of (null) (stout) * wand of (null) (vajra rope) * wand of (null) (inertron) * wand of (null) (marble) * wand of (null) (elven-lettered) * wand of (null) (blackthorn) * wand of (null) (gnarled) * wand of (null) (black) * wand of (null) (query) * wand of (null) (compost) * wand of (null) (nebulous) * wand of (null) (cerulean) * wand of (null) (teaching) * wand of (null) (nonmoving) * wand of (null) (radiating) * wand of (null) (bauxite) * wand of (null) (sex toy) * wand of (null) (interplanar) * wand of (null) (nicked) * wand of (null) (avocadowood) * wand of (null) (elasthan) * wand of (null) (shining) * wand of (null) (doggy) * wand of (null) (straight) * wand of (null) (deleted) * wand of (null) (fall) * wand of (null) (ectoplasm) * wand of (null) (noticeable) * wand of (null) (molybdenum) * wand of (null) (mulberry) * wand of (null) (tar) * wand of (null) (teak) * wand of (null) (bamboo) * wand of (null) (tetragonal) * wand of (null) (vajra tower) * wand of (null) (ironwood) * wand of (null) (mineral) * wand of (null) (dogwood) * wand of (null) (soviet) * wand of (null) (beryllium) * wand of (null) (octogonal) * wand of (null) (hexagonal) * wand of (null) (cloth) * wand of (null) (zebrawood) * wand of (null) (symptomatic) * wand of (null) (dyed) * wand of (null) (slender) * wand of (null) (cracked) * wand of (null) (ticking) * wand of (null) (biblic) * wand of (null) (iridium) * wand of (null) (newfound) * wand of (null) (trippy) * wand of (null) (exploding) * wand of (null) (rubber) * wand of (null) (quadratic) * wand of (null) (cornered) * wand of (null) (silicon) * wand of (null) (platinum) * wand of (null) (magnesium) * wand of (null) (wormwood) * wand of (null) (vajra orb) * wand of (null) (decayed) * wand of (null) (porcelain) * wand of (null) (alarming) * wand of (null) (acrylic) * wand of (null) (alabaster) * wand of (null) (leather) * wand of (null) (fuchsia) * wand of (null) (buzzing) * wand of (null) (saffron) * wand of (null) (wrapped) * wand of (null) (double-headed) * wand of (null) (vajra blade) * wand of (null) (blooming) * wand of (null) (banyan) * wand of (null) (eucalyptus) * wand of (null) (bronze) * wand of (null) (angular) * wand of (null) (stubby-necked) * wand of (null) (horizontal) * wand of (null) (vertical) * wand of (null) (chemical) * wand of (null) (energetic) * wand of (null) (iron) * wand of (null) (secret) * wand of (null) (persimmon wood) * wand of (null) (yarn) * wand of (null) (wooden) * wand of (null) (gemstone) * wand of (null) (balsa) * wand of (null) (diagonal) * wand of (null) (fuzzy) * wand of (null) (vajra ring) * wand of (null) (lavender) * wand of (null) (bent) * wand of (null) (spiked) * wand of (null) (driftwood) * wand of (null) (titanium) * wand of (null) (burnable) * wand of (null) (asymmetric) * wand of (null) (oak) * wand of (null) (knobbed) * wand of (null) (beeswax) * wand of (null) (inka) * wand of (null) (liquid) * wand of (null) (spruce) * wand of (null) (erroneous) * wand of (null) (refracted) * wand of (null) (mica) * wand of (null) (fogwood) * wand of (null) (pourpoor) * wand of (null) (mistletoe) * wand of (null) (poured) * wand of (null) (plasma) * wand of (null) (kukui wood) * wand of (null) (multicolor) * wand of (null) (quartz) * wand of (null) (rollover) * wand of (null) (ominous) * wand of (null) (pine) * wand of (null) (diffuse) * wand of (null) (hickory) * wand of (null) (skew) * wand of (null) (maple) * wand of (null) (mercury) * wand of (null) (timber) * wand of (null) (stable) * wand of (null) (ceramic) * wand of (null) (idiomatic) * wand of (null) (poplar) * wand of (null) (pewter) * wand of (null) (pronged) * wand of (null) (knotted) * wand of (null) (wax) * wand of (null) (wiry) * wand of (null) (pecan) * wand of (null) (ray-shooting) * wand of (null) (radioactive) * wand of (null) (vivardoradorium) * wand of (null) (hemlock) * wand of (null) (brass) * wand of (null) (cyclic) * wand of (null) (lead) * wand of (null) (stoutwood) * wand of (null) (paper) * wand of (null) (floating) * wand of (null) (mahogany) * wand of (null) (holly) * wand of (null) (titanium) * wand of (null) (slate) * wand of (null) (beaming) * wand of (null) (crystal) * wand of (null) (null) * wand of (null) (glass) * wand of (null) (vajra) * wand of (null) (walnut) * wand of (null) (crashbug) * wand of (null) (celestial) * wand of (null) (bone) * wand of (null) (living) * wand of (null) (steel) * wand of (null) (petrified) * wand of (null) (dodecagonal) * wand of (null) (monoclinic) * wand of (null) (silk) * wand of (null) (short) * wand of (null) (automatic) * wand of (null) (untouchable) * wand of (null) (rosewood) * wand of (null) (pebble) * wand of (null) (immediate) * wand of (null) (underestimated) Tools sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 jackals (1 created) 0 thick jackals (2 created) a fox 0 gas spores (1 created) 3 jermlaines (9 created) a kobold (2 created) 3 sewer rats 0 lichens (1 created) 4 deathmolds (0 created) 0 ivy lichens (1 created) 0 golden patches (1 created) 0 newts (2 created) a twen (2 created) 0 dark grues (1 created) 0 novice medium walls (1 created) 0 disintegration troves (1 created) 29 creatures born. 13 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Grand Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (13 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Expert) (20 of 160) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye badnik the Wandkeeper... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 622 moves. Killer: a monster (jermlaine) You were level 1 with a maximum of 23 hit points when you died. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 616 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (yellow centipede). - [12] 617 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (yellow centipede). - [12] * 0 badnik-Wan-Nag-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (jermlaine). - [23]