badnik, lawful female american Healer ---- |..$ | |...----- -.# $...).:.| |....).@| |...)...| --------- [Badnik the Rhizotomist] St15 Dx8 Co14 In9 Wi8 Ch3 HeaAmeFemLaw Dlvl:1 $1102 HP0(21) Pw26(26) AC8 Exp1 T2112 Ftd Latest messages (For instructions type a ?) Can't find dungeon feature '>'. (2x) The twen just misses! You can't go down here. There is a wall in the way! You stop searching. The twen bites you! [-2 -> 2] Warning: HP low! Unknown command ' '. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) You can't go down here. There is a wall in the way! The twen misses. You stop searching. You faint from lack of food. The twen bites you! You die... Your inventory Weapons a - an uncursed +1 scalpel (alternate weapon; not wielded) {2} Armor b - an uncursed +1 pair of leather gloves (being worn) {4} Comestibles l - 24 uncursed apples {15} Scrolls m - 5 uncursed scrolls of healing {5} n - 4 uncursed scrolls of mana {4} o - 3 uncursed scrolls of phase door {3} p - 2 uncursed scrolls of standard id {2} q - an uncursed scroll of cure {1} Spellbooks j - a blessed spellbook of healing (2:2) {1} k - a blessed spellbook of stone to flesh (0:3) {1} Potions e - 3 uncursed potions of healing {3} f - a blessed potion of healing {1} g - 4 uncursed potions of extra healing {4} Wands h - an uncursed wand of sleep (0:4) {1} i - an uncursed wand of healing (0:2) {1} Tools c - an uncursed stethoscope {1} d - an uncursed medical kit {5} Contents of the medical kit: 2 uncursed pills {2} a cursed phial {2} a blessed phial {2} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 26 You carried 0 sins You could not have this property at all: searching You could not have this property extrinsically: teleport control You could not have this property intrinsically: stun resistance Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 32 Gem identification only worked 100 times out of 181 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 10% chance Scroll drop chance was reduced to 81% Ring drop chance was reduced to 92% Potion drop chance was reduced to 86% Monster death drops spawned with only 83% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: bow The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: short sword (turn 6) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 48130 Monster spawn increase reached its maximum at turn 83440 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 194766 The monster class that cannot be genocided was turret The monster class that was spawned more often: nymph (freq bonus 4) The monster species that spawned more often: greater hellhound (freq bonus 16) The monster species that spawned more often: twenty-headed hydra (freq bonus 6) The monster species that spawned more often: normal vortex (freq bonus 48) The monster species that spawned more often: resos (freq bonus 30) The monster species that spawned more often: super demon (freq bonus 24) The monster species that spawned more often: voracious bug (freq bonus 72) The monster species that spawned more often: bright laser (freq bonus 21) The monster species that spawned more often: chaos warrior (freq bonus 28) The monster species that spawned more often: apocalyptic jabberwock (freq bonus 20) The monster species that spawned more often: greek fish (freq bonus 33) The monster species that spawned more often: indigo patch (freq bonus 66) The monster species that spawned more often: slime prince (freq bonus 5) The monster species that spawned more often: fire toad (freq bonus 80) The monster species that spawned more often: greater blaxorn (freq bonus 12) The monster species that spawned more often: energy mushroom (freq bonus 15) The monster species that spawned more often: red stalk (freq bonus 7) The monster species that spawned more often: clumsy sphere (freq bonus 144) The monster species that spawned more often: farting king (freq bonus 14) The monster species that spawned more often: pale phalanx (freq bonus 18) The monster species that spawned more often: foul crow (freq bonus 14) The monster trait that was more common: monsters whose attacks badly poison you (freq bonus 1) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 4) The monster trait that was more common: monsters that imitate (freq bonus 4) The monster trait that was more common: monsters whose attacks frenzy you (freq bonus 2) The monster trait that was more common: monsters whose attacks badly poison you (freq bonus 9) The monster trait that was more common: monsters that are amphibious (freq bonus 1) The monster trait that was more common: joke monsters (freq bonus 9) The monster species that never randomly spawned: deep wyrm The monster species that never randomly spawned: mini rust monster The monster species that never randomly spawned: poisonous archer The monster species that never randomly spawned: goff The monster species that never randomly spawned: murderer The monster species that never randomly spawned: whale The monster species that never randomly spawned: frost beast The monster species that never randomly spawned: dissolved undead potato The monster species that never randomly spawned: real light hound The monster species that never randomly spawned: Katharina The RNG hath decreed that this item was never generated: elven arrow (runed arrow) The RNG hath decreed that this item was never generated: battle-axe (double-headed axe) The RNG hath decreed that this item was never generated: worthless piece of violet glass (violet) The RNG hath decreed that this item was never generated: cloak of matador (gaberdine) The RNG hath decreed that this item was never generated: lockout (molded) The RNG hath decreed that this item was never generated: cure sickness (indigo) The RNG hath decreed that this item was never generated: resist poison (big) The RNG hath decreed that this item was never generated: probing (uranium) The RNG hath decreed that this item was never generated: flint spear ((null)) The RNG hath decreed that this item was never generated: carrot ((null)) The RNG hath decreed that this item was generated more often: partisan (vulgar polearm, freq bonus 26) The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 131) The RNG hath decreed that this item was generated more often: message filter helmet (netradiation helmet, freq bonus 30) The RNG hath decreed that this item was generated more often: confusion stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: electric sword ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: alchemy smock (apron, freq bonus 2) The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 4) The RNG hath decreed that this item was generated more often: dwarvish short sword (broad short sword, freq bonus 10) The RNG hath decreed that this item was generated more often: verisiert stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of panic (slit gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: fixing (complete, freq bonus 10) The RNG hath decreed that this item was generated more often: inviso stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: tripe ration ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: free action (serif, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of bad alignment (hydra helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: lightless boots (sharp-edged sandals, freq bonus 15) The RNG hath decreed that this item was generated more often: create create scroll (PLUS 100 MAGIC MARKER, freq bonus 12) The RNG hath decreed that this item was generated more often: incorrectly adjusted helmet (mechanical helmet, freq bonus 9) The RNG hath decreed that this item was always generated cursed: loadboulder (gray) The RNG hath decreed that this item was always generated cursed: dogshit boot ((null)) The RNG hath decreed that this item was always generated cursed: bunny uniform (red leather armor) The RNG hath decreed that this item was always generated cursed: ruby dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: kokken ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of yellow glass (yellow) The RNG hath decreed that this item was always generated cursed: sustain ability (bronze) The RNG hath decreed that this item was always generated cursed: batarang ((null)) The RNG hath decreed that this item was always generated cursed: bronze arrow ((null)) The RNG hath decreed that this item was always generated cursed: endure cold (deep) The RNG hath decreed that this trap was always invisible: terrain trap The RNG hath decreed that this trap was generated more often: inventory trap (freq bonus 3) Next attribute increase check would have come at turn 4039 Strength training was -15 Dexterity training was 2 Wisdom training was 0 Constitution training was -18 You were poison resistant You were paralyzed (-4) You were prevented from having automatic searching (0) You were prevented from having teleport control (0) You had -620 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Athena, Hermes and Poseidon Your deity was Athena The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 79% b - stone to flesh 3 healing 90% 179% Techniques known in the end Name Level Status surgery 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor leather gloves (even pair of gloves) Scrolls scroll of healing (ADE EXPIRIUS) scroll of mana (STAT STUNT IS MORE IMPORTANT) scroll of phase door (GRUNTHACK IS MUCH MORE EVIL THAN SLEX) scroll of standard id (BU MISH MISH EMAS) scroll of cure (OH DEAR YOU IM BUILDING FUMES FOR YOU) Spellbooks spellbook of healing (perverted) spellbook of stone to flesh (bronze) Potions * potion of healing (effervescent) * potion of extra healing (sparkly) * potion of booze (iris) * potion of fruit juice (anise seed) * potion of see invisible (magenta) * potion of sickness (palmarosa) * potion of sleeping (manky) * potion of clairvoyance (camo) * potion of confusion (reddish) * potion of hallucination (yerba mate) * potion of restore ability (warping) * potion of blindness (bright) * potion of ESP (viscous) * potion of gain energy (milky) * potion of gain health (castor bean) * potion of banishing fear (peppermint) * potion of fire resistance (colorless) * potion of ice (bird's eye) * potion of fire (slimy) * potion of fear (greasy) * potion of stunning (cluster amaryllis) * potion of numbness (amber) * potion of dimness (wormwood) * potion of slime (red) * potion of urine (orange) * potion of cancellation (sweet basil) * potion of porter (fluorescent) * potion of wonder (rosemary) * potion of terces dlu (ruby) * potion of hiding (orange tea) * potion of decoy making (blue) * potion of down level (blue flag) * potion of keen memory (prickly ash) * potion of cure wounds (plaid) * potion of cure serious wounds (brilliant blue) * potion of night vision (topaz) * potion of cure critical wounds (ghostly) * potion of resistance (pseudo-violet) * potion of poison (fuming) * potion of coffee (nanika) * potion of red tea (golden) * potion of oolong tea (silver) * potion of green tea (slimy) * potion of cocoa (icy) * potion of green mate (pungent) * potion of terere (foaming) * potion of aojiru (dangerous) * potion of wine (purple-red) * potion of Ultimate Tsuyoshi Special (white) * potion of Mehoho Burusasan G (tangerine) * potion of invisibility (pink) * potion of monster detection (hallowed) * potion of object detection (cloudy) * potion of enlightenment (muddy) * potion of full healing (venomous) * potion of levitation (unnatural) * potion of polymorph (ecru) * potion of mutation (iridescent) * potion of speed (roast mate) * potion of acid (murky) * potion of oil (aromatic) * potion of salt water (gooey) * potion of gain ability (carcinogenic) * potion of gain level (crimson) * potion of invulnerability (cacao) * potion of paralysis (baby's breath) * potion of extreme power (bayberry) * potion of recovery (thaumaturgic) * potion of heroism (vapor) * potion of cyanide (emerald) * potion of radium (black lily) * potion of Jolt Cola (cooling) * potion of Pan Galactic Gargle Blaster (marigold) * potion of (null) (dandelion) * potion of (null) (black) * potion of (null) (baloon flower) * potion of (null) (polka-dot) * potion of (null) (cranberry) * potion of (null) (raspberry) * potion of (null) (elder flower) * potion of (null) (St.John's Wort) * potion of (null) (distilled) * potion of (null) (cherry-blossom) * potion of (null) (concocted) * potion of (null) (steamy) * potion of (null) (sizzling) * potion of (null) (luminescent) * potion of (null) (jasmine) * potion of (null) (spiritual) * potion of (null) (incandescent) * potion of (null) (ochre) * potion of (null) (ice-cold) * potion of (null) (mint) * potion of (null) (creamy) * potion of (null) (blueberry) * potion of (null) (forget-me-not) * potion of (null) (hidden tea) * potion of (null) (sticky) * potion of (null) (voluminous) * potion of (null) (bright green tea) * potion of (null) (green) * potion of (null) (deep blue) * potion of (null) (sky blue) * potion of (null) (peculiar) * potion of (null) (smoky) * potion of (null) (vermillion) * potion of (null) (soapy) * potion of (null) (swirly) * potion of (null) (laurel) * potion of (null) (brown) * potion of (null) (dark green) * potion of (null) (cyan) * potion of (null) (yellow) * potion of (null) (bubbly) * potion of (null) (thyme) * potion of (null) (iffy) * potion of (null) (radiating) * potion of (null) (silvervine) * potion of (null) (tan) * potion of (null) (freezing) * potion of (null) (creepy) * potion of (null) (buzzing) * potion of (null) (illegal) * potion of (null) (flowing) * potion of (null) (bewitched) * potion of (null) (squishy) * potion of (null) (turquoise) * potion of (null) (mulberry) * potion of (null) (blinding) * potion of (null) (cornflower) * potion of (null) (lavender) * potion of (null) (hibiscus) * potion of (null) (brown oolong tea) * potion of (null) (coffee) * potion of (null) (mum) * potion of (null) (illuminated) * potion of (null) (liquid) * potion of (null) (violet) * potion of (null) (stevia) * potion of (null) (violet-red) * potion of (null) (cinnamon) * potion of (null) (puce) * potion of (null) (purple) * potion of (null) (nettle) * potion of (null) (alchemical) * potion of (null) (simmering) * potion of (null) (fizzy) * potion of (null) (aquamarine) * potion of (null) (fragrant olive) * potion of (null) (greenish-blue) * potion of (null) (shining) * potion of (null) (dark) * potion of (null) (gray) * potion of water (clear) * potion of blood (blood-red) * potion of vampire blood (blood-red) * potion of amnesia (sparkling) Wands wand of sleep (chrome) wand of healing (pebble) Tools medical kit (leather bag) Gems * healthstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 acid blobs (1 created) 0 jackals (1 created) 0 coyotes (1 created) a kitten 0 hobbits (1 created) a kobold (4 created) 0 pack kobolds (7 created) 0 restons (1 created) 0 cave kobolds (1 created) 0 picture kobolds (1 created) 0 goblin cops (1 created) 0 sewer rats (3 created) 2 visor sewer rats 0 rabbits (1 created) 0 field voles (2 created) 0 sand rats (1 created) a giant rat (2 created) 0 larvae (1 created) 0 lichens (2 created) 0 phase growths (1 created) 0 sub-gnomes (1 created) a grid xorn 0 kobold zombies (1 created) 0 karate scrubs (1 created) 0 hata-hatas (1 created) a twen (5 created) 0 disintegration troves (1 created) 46 creatures born. 7 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 5 times You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills quarterstaff [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye badnik the Healer... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 1102 pieces of gold, after 2112 moves. Killer: a monster (twen), while fainted from lack of food You were level 1 with a maximum of 21 hit points when you died. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 616 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (yellow centipede). - [12] 617 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (yellow centipede). - [12] * 0 badnik-Hea-Ame-Fem-Law died in The Dungeons of Doom * on level 1. Killed by a monster (twen), while fainted from lack of food. - [21]