badnik, lawful female veela Pirate ---------------- |.....<......q.| |.............| |..............| --+-.----------- [Badnik the Landlubber] St15 Dx11 Co13 In8 Wi11 Ch6 PirVeeFemLaw+U Dlvl:1 *255 HP-1(11) Pw2(2) AC7 Exp1 T1562 Ftg Latest messages The little pig butts ye! [-1 -> 3] Ye can't go down 'ere. Unknown command ' '. (3x) Unknown command '^I'. Ye attack thin air. The little pig butts ye! Ye hear the wailing o' the Banshee... [-2 -> 1] Warning: HP low! Ye faint from lack o' food. The little pig misses. Ye regain consciousness. Where do ye want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) The little pig misses. Ye can't go down 'ere. The little pig butts ye! Ye die... Your inventory Weapons a - an uncursed +0 cutlass (alternate weapon; not wielded) {16} b - 3 uncursed +1 chiveys (wielded) {6} c - an uncursed +0 barking iron {8} d - 100 uncursed +0 bullets (in quiver) {50} Armor e - an uncursed +0 monkey jacket (being worn) {12} f - an uncursed +0 pair of high boots (being worn) {8} Comestibles g - an uncursed sea biscuit {1} h - a blessed sea biscuit {1} Scrolls m - 5 uncursed scrolls of healing {5} n - 4 uncursed scrolls of mana {4} o - 3 uncursed scrolls of phase door {3} p - 2 uncursed scrolls of standard id {2} q - an uncursed scroll of cure {1} Potions j - 3 uncursed potions of rum {3} Rings k - an uncursed mood ring {1} Tools i - 3 uncursed +0 grappling hooks {36} l - an uncursed oilskin sack {5} The oilskin sack is empty. Final attributes You have transgressed Your alignment was -34 Your max alignment was 17 You carried 0 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: fire resistance You could not have this property intrinsically: cold resistance Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 102 Tool identification only worked 5 times out of 16 Wand drop chance was reduced to 97% The following skill could not be trained at all: boomerang The following skill was trained at half the usual rate: crossbow The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: hammer The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: elemental spells (turn 2) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 50605 Monster spawn increase reached its maximum at turn 84246 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 104064 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: centaur (freq bonus 15) The monster species that spawned more often: rainbow mold (freq bonus 96) The monster species that spawned more often: minx (freq bonus 32) The monster species that spawned more often: petro spore (freq bonus 144) The monster species that spawned more often: rabid jackal (freq bonus 51) The monster species that spawned more often: camel (freq bonus 48) The monster species that spawned more often: nightly patch (freq bonus 18) The monster species that spawned more often: fire wing (freq bonus 51) The monster species that spawned more often: magic-colored patch (freq bonus 102) The monster species that spawned more often: unseen servant (freq bonus 102) The monster species that spawned more often: valley giant (freq bonus 34) The monster species that spawned more often: novice warrior (freq bonus 18) The monster species that spawned more often: porter block stalk (freq bonus 34) The monster species that spawned more often: gigantic generator (freq bonus 16) The monster species that spawned more often: Angel (freq bonus 60) The monster species that spawned more often: mythical dawn agent (freq bonus 17) The monster species that spawned more often: weeping angel (freq bonus 96) The monster species that spawned more often: ice skeleton (freq bonus 34) The monster species that spawned more often: venom turret (freq bonus 34) The monster species that spawned more often: silver stalk (freq bonus 108) The monster species that spawned more often: spritzer (freq bonus 51) The monster trait that was more common: monsters that are extra nasty (freq bonus 2) The monster species that never randomly spawned: fancy spore The monster species that never randomly spawned: pharaoh sentai The monster species that never randomly spawned: undead mold The monster species that never randomly spawned: dreamer cockatrice The monster species that never randomly spawned: tiger cub The monster species that never randomly spawned: pleasing warp fungus The monster species that never randomly spawned: blue-red colony The monster species that never randomly spawned: Lucy Westenra The monster species that never randomly spawned: vapor fly The monster species that never randomly spawned: smoke hound The RNG hath decreed that this item was never generated: opening (zinc) The RNG hath decreed that this item was never generated: lag stone (gray) The RNG hath decreed that this item was never generated: spoon ((null)) The RNG hath decreed that this item was never generated: helm of brilliance (etched helmet) The RNG hath decreed that this item was never generated: cure blindness (TIRACLE RAMICAL RELRAMI LUE) The RNG hath decreed that this item was never generated: digging (iron) The RNG hath decreed that this item was never generated: ice box of digestion (cooling box) The RNG hath decreed that this item was never generated: alter reality (FORGETABOUTIT) The RNG hath decreed that this item was never generated: wedged little-girl sandal ((null)) The RNG hath decreed that this item was never generated: quasar stone (gray) The RNG hath decreed that this item was generated more often: brass lantern ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: helm of hunger (winged helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 14) The RNG hath decreed that this item was generated more often: make visible (interplanar, freq bonus 4) The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 19) The RNG hath decreed that this item was generated more often: red lightsaber (lightsaber, freq bonus 18) The RNG hath decreed that this item was generated more often: gain energy (cloudy, freq bonus 173) The RNG hath decreed that this item was generated more often: chaos terrain stone (gray, freq bonus 148) The RNG hath decreed that this item was generated more often: nether beam (crashbug, freq bonus 34) The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: magic shield (pure, freq bonus 3) The RNG hath decreed that this item was generated more often: charm monster (magenta, freq bonus 10) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 7) The RNG hath decreed that this item was generated more often: dropcurse stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: block-heeled combat boot ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: cutting (inane, freq bonus 8) The RNG hath decreed that this item was generated more often: chloroform (blackthorn, freq bonus 10) The RNG hath decreed that this item was generated more often: levitation (tan, freq bonus 9) The RNG hath decreed that this item was generated more often: sentient high-heeled shoes (irregular boots, freq bonus 11) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 63) The RNG hath decreed that this item was always generated cursed: amulet of depression (psychosomatic) The RNG hath decreed that this item was always generated cursed: beartrap ((null)) The RNG hath decreed that this item was always generated cursed: unidentify stone (gray) The RNG hath decreed that this item was always generated cursed: russian roulette (gun-shaped) The RNG hath decreed that this item was always generated cursed: amethyst dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: kicking boots (steel boots) The RNG hath decreed that this item was always generated cursed: suguhanoken ((null)) The RNG hath decreed that this item was always generated cursed: Hawaiian shirt ((null)) The RNG hath decreed that this item was always generated cursed: statue ((null)) The RNG hath decreed that this item was always generated cursed: highscore stone (gray) The RNG hath decreed that this trap was always invisible: spear trap The RNG hath decreed that this trap was generated more often: spell loss trap (freq bonus 3) Next attribute increase check would have come at turn 2326 Strength training was -7 Dexterity training was 1 Wisdom training was 0 Constitution training was 21 You were prevented from having fire resistance (0) You were prevented from having disintegration resistance (0) You had -67 points of nutrition remaining You could swim Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Lord, the deep blue sea and the Devil Your deity was the Lord The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) spirituality check 1 R Prepared(0) Discoveries Weapons cutlass (curved sword) Armor high boots (jackboots) * oilskin cloak (slippery cloak) Scrolls scroll of healing (NOISY STUNT NO EFFECTIVE) scroll of mana (SO INFERO NO) scroll of phase door (KIITOS MUKAVAA MEILLAE OLI AIKANA JUNETHACK) scroll of standard id (DUHU DA SHUDI KURU WUTSIYA) scroll of cure (KLOCK DOCK KAPOW) Potions potion of rum (elder flower) Rings mood ring (conundrum) Tools * grappling hook (iron hook) * oilskin sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 jackals (1 created) 0 kobolds (2 created) 0 cave kobolds (1 created) 0 little pigs (1 created) a sewer rat (2 created) a visor sewer rat (2 created) a chipmunk 0 millipedes (2 created) a grid bug (2 created) 0 generic errors (2 created) a lichen 0 ivy lichens (1 created) 0 red molds (1 created) 0 shriekers (1 created) 0 sub-gnomes (1 created) a monkey 0 kobold zombies (1 created) 0 bumbling priests (1 created) 0 incantifiers (1 created) 0 twens (1 created) 0 normal frogs (1 created) 0 fire troves (1 created) 28 creatures born. 6 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 4 times You killed 3 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (24 of 160) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Legendary) (20 of 160) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (20 of 160) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye badnik the Pirate... You died in The Dungeons of Doom on dungeon level 1 with 52 points, and 255 pieces of gold, after 1562 moves. Killer: a monster (little pig) You were level 1 with a maximum of 11 hit points when you died. You reached the 446th place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 444 52 TestIgnore-Gla-Red-Mal-Law escaped the dungeon [max level 1]. 22 [22] 445 52 badnik-Act-Bas-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a monster (pack jackal). - [12] *446 52 badnik-Pir-Vee-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (little pig). - [11] 447 51 flumpraxxa-Ran-Ang-Mal-Cha quit in The Dungeons of Doom on level 1. 19 [22] 448 50 Wooble-Mur-Nor-Fem-Law died in The Dungeons of Doom on level 2. Killed by a poisoned blast. - [16]