badnik, neutral female sylph Prostitute ---------------- |..........%<@.. |...........q..| |......{.......| |..............| |..............| |..$......$....| -#--------#----- [Badnik the Light Girl] St13 Dx16 Co16 In11 Wi4 Ch12 ProSylFemNeu Dlvl:1 $0 HP0(27) Pw14(14) AC8 Exp2 T24 Latest messages The silky anteater butts you! [-2 -> 6] You stop searching. Unknown command ' '. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) The silky anteater butts you! [-3 -> 4] Warning: HP low! You can't go down here. Unknown command ' '. (3x) Unknown command '^I'. You attack thin air. The silky anteater butts you! [-1 -> 3] Warning: HP low! You attack thin air. The silky anteater butts you! You die... Your inventory Weapons a - a blessed +0 inka shackle (alternate weapon; not wielded) {8} b - an uncursed +0 knife (weapon in hand) {2} c - an uncursed +0 pistol {8} d - 50 uncursed +0 bullets (in quiver) {25} Scrolls g - 5 uncursed scrolls of healing {5} h - 4 uncursed scrolls of mana {4} i - 3 uncursed scrolls of phase door {3} j - 2 uncursed scrolls of standard id {2} k - an uncursed scroll of cure {1} Potions e - an uncursed potion of gain energy {1} f - an uncursed potion of healing {1} Final attributes You have transgressed Your alignment was -35 Your max alignment was 11 You carried 0 sins You could not have this property at all: hallu party You could not have this property extrinsically: double attacks You could not have this property intrinsically: polymorph control Scroll identification only worked 100 times out of 333 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 22 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 142 Scroll drop chance was reduced to 96% The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: mace The following skill was trained at one fifth the usual rate: javelin The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: lance (turn 4) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 63880 Monster spawn increase reached its maximum at turn 141826 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 938410 The monster class that cannot be genocided was gnome The monster class that was spawned more often: rust monster or disenchanter (freq bonus 4) The monster species that spawned more often: Anton (freq bonus 42) The monster species that spawned more often: large flea (freq bonus 24) The monster species that spawned more often: reddish mold (freq bonus 6) The monster species that spawned more often: APEC Worker (freq bonus 18) The monster species that spawned more often: pustulent warp patch (freq bonus 20) The monster species that spawned more often: crunching kobold boss (freq bonus 12) The monster species that spawned more often: bus driver (freq bonus 28) The monster species that spawned more often: abnormal warp patch (freq bonus 20) The monster species that spawned more often: inadvertent troll (freq bonus 12) The monster species that spawned more often: turtle tree (freq bonus 21) The monster species that spawned more often: death impacter (freq bonus 21) The monster species that spawned more often: petty adom horror (freq bonus 30) The monster species that spawned more often: blink dog (freq bonus 32) The monster species that spawned more often: volcano gazer (freq bonus 18) The monster species that spawned more often: undead Olog-hai ambusher (freq bonus 16) The monster species that spawned more often: moldy pudding (freq bonus 42) The monster species that spawned more often: giant mimic (freq bonus 42) The monster species that spawned more often: scarlet growth (freq bonus 15) The monster species that spawned more often: werespider (freq bonus 10) The monster species that spawned more often: speedbump vortex (freq bonus 72) The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 1) The monster trait that was more common: monsters with nurse dialogue (freq bonus 1) The monster trait that was more common: monsters that count as orc (freq bonus 1) The monster trait that was more common: monsters that count as prince (freq bonus 3) The monster species that never randomly spawned: thorn master The monster species that never randomly spawned: wrinkled patch The monster species that never randomly spawned: rock python The monster species that never randomly spawned: eltra vanishing point The monster species that never randomly spawned: nightcreeper The monster species that never randomly spawned: abyss fly The monster species that never randomly spawned: magic-colored force fungus The monster species that never randomly spawned: berator The monster species that never randomly spawned: Su-Dic The monster species that never randomly spawned: Undead Kchief The RNG hath decreed that this item was never generated: amulet of mental stability (slexy) The RNG hath decreed that this item was never generated: dented pot ((null)) The RNG hath decreed that this item was never generated: cloak of outright evilness (chinese cloak) The RNG hath decreed that this item was never generated: extreme power (turquoise) The RNG hath decreed that this item was never generated: empty line helmet (strip bandana) The RNG hath decreed that this item was never generated: full healing (heretical) The RNG hath decreed that this item was never generated: alchemy smock (apron) The RNG hath decreed that this item was never generated: warning (diamond) The RNG hath decreed that this item was never generated: jet (black) The RNG hath decreed that this item was never generated: leveling gloves (tar gloves) The RNG hath decreed that this item was generated more often: destroy armor (destructive, freq bonus 16) The RNG hath decreed that this item was generated more often: platinum dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: unidentify stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: tidal wave (tolkienian, freq bonus 26) The RNG hath decreed that this item was generated more often: sapphire dragon scales ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: blue spell helmet (bluy helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: black dragon scale mail ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: coffee (laurel, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of own race warning (cabbalist, freq bonus 20) The RNG hath decreed that this item was generated more often: dark elven bow (black runed bow, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of inventorylessness (glass cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: orcish ring mail (crude ring mail, freq bonus 9) The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 7) The RNG hath decreed that this item was generated more often: radar (everlasting, freq bonus 7) The RNG hath decreed that this item was generated more often: resist sleep (fuzzy, freq bonus 2) The RNG hath decreed that this item was generated more often: bestest cloak (slexual cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 14) The RNG hath decreed that this item was generated more often: heavy glass ball ((null), freq bonus 3) The RNG hath decreed that this item was always generated cursed: pick-axe ((null)) The RNG hath decreed that this item was always generated cursed: fumbling (trippy) The RNG hath decreed that this item was always generated cursed: paralysis (emerald) The RNG hath decreed that this item was always generated cursed: stone of misfiring (gray) The RNG hath decreed that this item was always generated cursed: dwarvish mattock (broad pick) The RNG hath decreed that this item was always generated cursed: spined ball ((null)) The RNG hath decreed that this item was always generated cursed: bronze arrow ((null)) The RNG hath decreed that this item was always generated cursed: mary sue gloves (princess gloves) The RNG hath decreed that this item was always generated cursed: boomerang ((null)) The RNG hath decreed that this item was always generated cursed: levitation (floating) The RNG hath decreed that this trap was always invisible: bossfight trap The RNG hath decreed that this trap was generated more often: slow gas trap (freq bonus 1) Next attribute increase check would have come at turn 542 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 1 You were prevented from having double attacks (0) You were prevented from hallu partying (0) You hungered rapidly You saw invisible You had 1463 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mercedes, Misty and Kendl Your deity was Misty The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (477) You are dead You didn't know any spells. Techniques known in the end Name Level Status attire charm 2X LIMIT(0) appraisal 2 R LIMIT(0) panic digging 2 R LIMIT(0) phase door 2 R LIMIT(0) invoke deity 2 R LIMIT(0) Discoveries Scrolls scroll of healing (GEHMA DOENER) scroll of mana (WATASHI WA ANATA GA SOKO NI NEMUTTE ITA KIKIMASHITA) scroll of phase door (NAMEEXPERIENCEGOLDTIME) scroll of standard id (SWAGLAB) scroll of cure (STAT STUNT IS MORE IMPORTANT) Potions potion of gain energy (forget-me-not) potion of healing (yellow) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 jackals (1 created) 0 silky anteaters (1 created) Elif 0 hidden bats (1 created) 0 spore lichens (1 created) 0 sub-gnomes (1 created) 0 yakuza members (1 created) 0 twens (1 created) 0 novice dark walls (1 created) 9 creatures born. 1 creature vanquished. 1 boss born. 1 boss vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) whip [Basic] (max Legendary) (21 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye badnik the Prostitute... You died in The Dungeons of Doom on dungeon level 1 with 88 points, and 0 pieces of gold, after 24 moves. Killer: a monster (silky anteater) You were level 2 with a maximum of 27 hit points when you died. You reached the 415th place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 413 88 AmyBSOD-Dea-Hax-Mal-Neu died in The Dungeons of Doom on level 1. Caught himself in his own magical blast. - [30] 414 88 badnik-Nob-Vee-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (breeder mouse). - [19] *415 88 badnik-Pro-Syl-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a monster (silky anteater). - [27] 416 87 flumpraxxa-Wil-Pea-Mal-Law died in The Dungeons of Doom on level 2. Killed by an arrow. - [9] 417 87 spontiff-Dun-Sti-Mal-Neu died in The Dungeons of Doom on level 1 [max 2]. Killed by a monster (zubat). - [20]