badnik, lawful male unicorn Transvestite -----------##### |.......<.h@,,,# ..........|###,, -. |.........+ - --------- [Badnik the Clacker] St12 Dx14 Co11 In6 Wi10 Ch11 TraUniMalLaw Dlvl:1 $0 HP0(15) Pw5(5) AC10 Exp1 T76 Latest messages You can't go down here. There is a wall in the way! You stop searching. The hobbit thief hits you! [-3 -> 6] The hobbit thief charms you. You gladly start removing your boots. The hobbit thief hits you! [-4 -> 2] Warning: HP low! The hobbit thief misses. The hobbit thief stole 3 uncursed scrolls of phase door {3}. The hobbit thief misses. You feel a tug on your knapsack The hobbit thief stole 2 uncursed scrolls of standard id {2}. You are defrosted. The hobbit thief hits you! [-1 -> 2] Warning: HP low! The hobbit thief hits you! You die... Your inventory Weapons a - an uncursed +0 wedged little-girl sandal (weapon in hand) {1} Armor b - an uncursed +0 pair of wedge sandals {2} Scrolls d - 5 uncursed scrolls of healing {5} e - 4 uncursed scrolls of mana {4} h - an uncursed scroll of cure {1} Tools c - an uncursed leather saddle {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: searching You could not have this property extrinsically: stoned chilling You could not have this property intrinsically: teleport control Scroll identification only worked 100 times out of 110 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 169 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 70% Ring drop chance was reduced to 66% Wand drop chance was reduced to 91% Potion drop chance was reduced to 92% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: firearms The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 6) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 38266 Monster spawn increase reached its maximum at turn 69444 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 270582 The monster class that cannot be genocided was worm The monster class that was spawned more often: quadruped (freq bonus 2) The monster species that spawned more often: blue icky thing (freq bonus 18) The monster species that spawned more often: sulfur fungus (freq bonus 16) The monster species that spawned more often: antimagic colony (freq bonus 5) The monster species that spawned more often: rot converter (freq bonus 12) The monster species that spawned more often: nether fiend (freq bonus 20) The monster species that spawned more often: nasty laser (freq bonus 18) The monster species that spawned more often: really dangerous spore (freq bonus 8) The monster species that spawned more often: yardie (freq bonus 21) The monster species that spawned more often: shapeless air elemental (freq bonus 36) The monster species that spawned more often: naga pitmaster (freq bonus 7) The monster species that spawned more often: floating nose (freq bonus 30) The monster species that spawned more often: weight turret (freq bonus 16) The monster species that spawned more often: wooden fungus (freq bonus 14) The monster species that spawned more often: keter sephirah (freq bonus 18) The monster species that spawned more often: zyborg (freq bonus 6) The monster species that spawned more often: ultraviolet laser (freq bonus 16) The monster species that spawned more often: death slasher (freq bonus 5) The monster species that spawned more often: great wyrm of stastis (freq bonus 5) The monster species that spawned more often: grid bug (freq bonus 10) The monster species that spawned more often: great wyrm of elements (freq bonus 12) The monster trait that was more common: monsters that have sting attacks (freq bonus 1) The monster trait that was more common: monsters of medium size (freq bonus 2) The monster species that never randomly spawned: rock python The monster species that never randomly spawned: hunting hawk The monster species that never randomly spawned: vorkolak The monster species that never randomly spawned: flying bunch of counterfeit cash The monster species that never randomly spawned: magebane eye The monster species that never randomly spawned: ill fungus The monster species that never randomly spawned: horned reaper The monster species that never randomly spawned: camine spider The monster species that never randomly spawned: undead goldminer The monster species that never randomly spawned: priestess mummy The monster class that more likely to generate with musable stuff: kobold The RNG hath decreed that this item was never generated: dustbin stone (gray) The RNG hath decreed that this item was never generated: map level (crumbling) The RNG hath decreed that this item was never generated: tinfoil helmet (aluminium helmet) The RNG hath decreed that this item was never generated: gloves of energy draining (silk fingerlings) The RNG hath decreed that this item was never generated: forbidden knowledge (uninscribed) The RNG hath decreed that this item was never generated: displacement (transparent) The RNG hath decreed that this item was never generated: helm of obscured display (resounding helmet) The RNG hath decreed that this item was never generated: EVC stone (gray) The RNG hath decreed that this item was never generated: magic mapping (ELAM EBOW) The RNG hath decreed that this item was never generated: boomerang ((null)) The RNG hath decreed that this item was generated more often: operation cloak (nurse cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: two-handed sword ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of evil crafting (evilpatch, freq bonus 7) The RNG hath decreed that this item was generated more often: feather armor ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of drain life (colorless cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: holy shield (god-given, freq bonus 3) The RNG hath decreed that this item was generated more often: cure blindness (TIRACLE RAMICAL RELRAMI LUE, freq bonus 3) The RNG hath decreed that this item was generated more often: crossbow ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: stun monster (shivering, freq bonus 18) The RNG hath decreed that this item was generated more often: golden dragon scale shield (golden dragonhide shield, freq bonus 17) The RNG hath decreed that this item was generated more often: stun monster (octarine, freq bonus 11) The RNG hath decreed that this item was generated more often: lapis lazuli (blue, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of edibility (wary, freq bonus 2) The RNG hath decreed that this item was generated more often: heavy conundrum ball ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: anti-magic shell (fugacious, freq bonus 7) The RNG hath decreed that this item was generated more often: low effect stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: avalanche (twisting, freq bonus 10) The RNG hath decreed that this item was generated more often: rhodochrosite (red, freq bonus 4) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of elementalism (team splat cloak, freq bonus 3) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 17) The RNG hath decreed that this item was always generated cursed: droven crossbow (spider-legged crossbow) The RNG hath decreed that this item was always generated cursed: helmet (plumed helmet) The RNG hath decreed that this item was always generated cursed: speed monster (brass) The RNG hath decreed that this item was always generated cursed: full plate mail ((null)) The RNG hath decreed that this item was always generated cursed: destruction stone (gray) The RNG hath decreed that this item was always generated cursed: fire golem (jetting) The RNG hath decreed that this item was always generated cursed: hellish bolt (hellish) The RNG hath decreed that this item was always generated cursed: granite scourge ((null)) The RNG hath decreed that this item was always generated cursed: wrapover stone (gray) The RNG hath decreed that this item was always generated cursed: menu nose gloves (moth-bitten gloves) The RNG hath decreed that this trap was always invisible: covetousness trap The RNG hath decreed that this trap was generated more often: caster trap (freq bonus 8) Next attribute increase check would have come at turn 425 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 2 You were paralyzed (-1) You were prevented from having automatic searching (0) You were prevented from being a stoned chiller (0) You had 1424 points of nutrition remaining You could jump Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Olivia, Peyman and Lady Gaga Your deity was Olivia The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (72) You are dead You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) lucky gamble 1 R LIMIT(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * wedge sandals (heeled sandals) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (chain-aventailed helmet) * sedge hat (wide conical hat) * skullcap (visored helmet) * flack helmet (basin helmet) * crystal helm (dream helmet) * mining helm (hacker helmet) * field helm (padded helmet) * helm of safeguard (inkcoat helmet) * war hat (translucent helmet) * plasteel gloves (white gloves) * leather gloves (concrete gloves) * gauntlets of safeguard (grey-shaded gloves) * gauntlets of plugsuit (nonexistant gloves) * commander gloves (riding gloves) * field gloves (english gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (rain boots) * field boots (blue sneakers) * boots of safeguard (lolita boots) Scrolls scroll of healing (KARSUS) scroll of mana (DAEDELDIDAET) scroll of phase door (FLOAT BY SHOCK MAGNET 5) scroll of standard id (RUSH ENEMY ON FIRE WITH SHOCK MAYBE NUMBED) scroll of cure (GEOMETRI AER FOER SVART FOER SKANDINAVER) Potions potion called _>>.>L7s _>>.> (mint) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 visor sewer rats (2 created) a grid bug (2 created) 0 flower girls (1 created) 0 stupid looking cos-players (1 created) 0 asgardians (1 created) 0 little girls (1 created) 8 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (21 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Legendary) (21 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) Goodbye badnik the Transvestite... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 76 moves. Killer: a monster (hobbit thief), while being seduced into taking off your clothes You were level 1 with a maximum of 15 hit points when you died. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 614 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (yellow centipede). - [12] 615 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (yellow centipede). - [12] * 0 badnik-Tra-Uni-Mal-Law died in The Dungeons of Doom * on level 1. Killed by a monster (hobbit thief), while being seduced into taking off your clothes. - [15]