badnik, chaotic male veela Nobleman ---------------- |..............| ------..............------ |......................... |...........<(...........| |........................| |........................| |........................| |........................| ------............rB------ |..........r.r@| ---------------- [Badnik the Pargar] St14 Dx9 Co10 In9 Wi10 Ch9 NobVeeMalCha Dlvl:1 $0 HP0(19) Pw20(20) AC6 Exp2 T283 Latest messages Unknown command ' '. (3x) Unknown command '^I'. You attack thin air. The breeder mouse bites you! [-1 -> 5] The breeder mouse bites you! [-1 -> 4] The vulture bites you! [-1 -> 3] Warning: HP low! The vulture claws you! [-1 -> 2] Warning: HP low! Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) You can't go down here. There is a wall in the way! The breeder mouse bites you! You die... Your inventory Weapons a - an uncursed +2 rapier (alternate weapon; not wielded) {12} Armor b - a cursed +0 ruffled shirt (being worn) {5} c - an uncursed +1 pair of leather gloves (being worn) {4} d - an uncursed +1 leather cloak (being worn) {7} Comestibles f - 33 uncursed apples {19} g - 3 uncursed food rations {3} Scrolls h - 5 uncursed scrolls of healing {5} i - 4 uncursed scrolls of mana {4} j - 3 uncursed scrolls of phase door {3} k - 2 uncursed scrolls of standard id {2} l - an uncursed scroll of cure {1} Rings e - an uncursed +1 ring of gain strength {1} Final attributes You have transgressed Your alignment was -38 Your max alignment was 12 You carried 0 sins You could not have this property at all: drain resistance You could not have this property extrinsically: energy regeneration You could not have this property intrinsically: drunken boxing Potion identification only worked 3 times out of 22 Ring identification only worked 4 times out of 20 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 124 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 95% chance Scroll drop chance was reduced to 94% Amulet drop chance was reduced to 78% Concealing monsters were spawned underneath items 99% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: crossbow The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: shuriken The following skill became untrainable if you tried to train it too early: riding (turn 38) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35719 Monster spawn increase reached its maximum at turn 54096 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 230340 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: nymph (freq bonus 2) The monster species that spawned more often: Sabrina's cone-heeled combat boot (freq bonus 6) The monster species that spawned more often: green jelly (freq bonus 9) The monster species that spawned more often: infused mastodon (freq bonus 18) The monster species that spawned more often: polina (freq bonus 12) The monster species that spawned more often: werewolf (freq bonus 18) The monster species that spawned more often: energy mushroom (freq bonus 15) The monster species that spawned more often: pustulent warp patch (freq bonus 12) The monster species that spawned more often: crimson colony (freq bonus 36) The monster species that spawned more often: yukionna (freq bonus 6) The monster species that spawned more often: poison gas spore (freq bonus 6) The monster species that spawned more often: granite giant (freq bonus 20) The monster species that spawned more often: wooden fungus (freq bonus 36) The monster species that spawned more often: Crone Lily (freq bonus 42) The monster species that spawned more often: giant tick (freq bonus 8) The monster species that spawned more often: phase stalk (freq bonus 18) The monster species that spawned more often: apprentice medium wall (freq bonus 12) The monster species that spawned more often: noduchi (freq bonus 4) The monster species that spawned more often: earth gas (freq bonus 24) The monster species that spawned more often: Corina's stiletto boot (freq bonus 24) The monster species that spawned more often: drow (freq bonus 36) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 1) The monster trait that was more common: monsters with acid resistance (freq bonus 2) The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 1) The monster trait that was more common: monsters that are classified as petty (freq bonus 2) The monster species that never randomly spawned: locking stable The monster species that never randomly spawned: greater amnesia vortex The monster species that never randomly spawned: trocopotaca The monster species that never randomly spawned: blank spore The monster species that never randomly spawned: bloodshot mewlip The monster species that never randomly spawned: grief causer The monster species that never randomly spawned: phase warp patch The monster species that never randomly spawned: disenchanter bat The monster species that never randomly spawned: frost wall The monster species that never randomly spawned: least daemon The monster class that always generated with extra speed: mimic The RNG hath decreed that this item was never generated: boots of displacement (hugging boots) The RNG hath decreed that this item was never generated: bow ((null)) The RNG hath decreed that this item was never generated: banishment (cocky) The RNG hath decreed that this item was never generated: elemental beam (wet) The RNG hath decreed that this item was never generated: stuck announcement stone (gray) The RNG hath decreed that this item was never generated: lock pick ((null)) The RNG hath decreed that this item was never generated: kicking boots (steel boots) The RNG hath decreed that this item was never generated: worthless piece of teal glass (teal) The RNG hath decreed that this item was never generated: egoist cloak (prolo cloak) The RNG hath decreed that this item was never generated: banana ((null)) The RNG hath decreed that this item was generated more often: icky shield ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: magical paintbrush ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: disconnected boots (living boots, freq bonus 7) The RNG hath decreed that this item was generated more often: spined ball ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: leech (andalusite, freq bonus 6) The RNG hath decreed that this item was generated more often: pin bolt ((null), freq bonus 319) The RNG hath decreed that this item was generated more often: hyper blue stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: dwarvish short sword (broad short sword, freq bonus 85) The RNG hath decreed that this item was generated more often: disgusting ball ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of waterwalking (rubber, freq bonus 6) The RNG hath decreed that this item was generated more often: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA, freq bonus 21) The RNG hath decreed that this item was generated more often: disarming (wet, freq bonus 14) The RNG hath decreed that this item was generated more often: stomping boots (platform boots, freq bonus 7) The RNG hath decreed that this item was generated more often: unfair attack cloak (flier cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: destroy armor (destructive, freq bonus 11) The RNG hath decreed that this item was generated more often: flood (AQUE BRAGH, freq bonus 10) The RNG hath decreed that this item was generated more often: tail spikes (splash of venom, freq bonus 11) The RNG hath decreed that this item was generated more often: barrier shield ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: verisiert stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 10) The RNG hath decreed that this item was always generated cursed: enchant armor (thin) The RNG hath decreed that this item was always generated cursed: cloak of curse catching (dnethack cloak) The RNG hath decreed that this item was always generated cursed: unwanted helmet (bug-tracking helmet) The RNG hath decreed that this item was always generated cursed: hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: welsh onion ((null)) The RNG hath decreed that this item was always generated cursed: clockwise stone (gray) The RNG hath decreed that this item was always generated cursed: captcha stone (gray) The RNG hath decreed that this item was always generated cursed: unicorn horn ((null)) The RNG hath decreed that this item was always generated cursed: blue spell stone (gray) The RNG hath decreed that this item was always generated cursed: green dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: yellow spell trap The RNG hath decreed that this trap was generated more often: falling boulder trap (freq bonus 3) Next attribute increase check would have come at turn 1114 Strength training was 0 Dexterity training was 3 Wisdom training was 0 Constitution training was 18 You were prevented from having drain resistance (0) You were prevented from having mana regeneration (0) You had 1215 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of God the Father, Mother Earth and the Satan Your deity was the Satan The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (596) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 2 R LIMIT(0) panic digging 2 R LIMIT(0) phase door 2 R LIMIT(0) invoke deity 2 R LIMIT(0) spirituality check 2 R LIMIT(0) Discoveries Armor * leather gloves (dusty gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (twisted visor helmet) * sedge hat (spinning helmet) * skullcap (viking helmet) * flack helmet (narrow helmet) * crystal helm (mechanical helmet) * mining helm (tribal helmet) * field helm (guzzle helmet) * helm of safeguard (poor helmet) * war hat (golden helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (brand-new gloves) * gauntlets of plugsuit (nonexistant gloves) * commander gloves (racer gloves) * field gloves (parked gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (rainbow boots) * field boots (buffalo boots) * boots of safeguard (yellow sneakers) Scrolls scroll of healing (BREAKPOINT) scroll of mana (UTOR COMPERIO) scroll of phase door (WET WITH WATER) scroll of standard id (ALIUS PRA) scroll of cure (PHD IN HIGH HEELING) Rings ring of gain strength (jet) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a scrawny cat 0 breeder mice (1 created) a pony a grid bug 0 vultures (1 created) 0 green growths (1 created) 0 disintegration troves (1 created) 7 creatures born. 3 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 3 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (1 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Basic] (max Expert) (22 of 160) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye badnik the Nobleman... You died in The Dungeons of Doom on dungeon level 1 with 88 points, and 0 pieces of gold, after 283 moves. Killer: a monster (breeder mouse) You were level 2 with a maximum of 19 hit points when you died. You reached the 414th place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 412 88 demonzero-Brd-Ill-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (apprentice light wall). - [14] 413 88 AmyBSOD-Dea-Hax-Mal-Neu died in The Dungeons of Doom on level 1. Caught himself in his own magical blast. - [30] *414 88 badnik-Nob-Vee-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (breeder mouse). - [19] 415 87 flumpraxxa-Wil-Pea-Mal-Law died in The Dungeons of Doom on level 2. Killed by an arrow. - [9] 416 87 spontiff-Dun-Sti-Mal-Neu died in The Dungeons of Doom on level 1 [max 2]. Killed by a monster (zubat). - [20]