badnik, chaotic male nordish Supermarket Cashier ----------- |.....@a..| |.....da... |.........| |.........| ----------- [Badnik the Low Worker] St4 Dx9 Co15 In5 Wi8 Ch7 SupNorMalCha Dlvl:1 $500 HP-11(20) Pw15(15) AC7 Exp1 T9 Latest messages You stop searching. The honey bee misses. (3x) The wolf misses the honey bee. The honey bee stings you! [-1 -> 7] The honey bee misses. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) The wolf misses the honey bee. The honey bee stings you! The honey bee's sting was poisoned! [-5 -> 2] Warning: HP low! [-1 -> 1] Warning: HP low! The honey bee misses. The honey bee stings you! The honey bee's sting was poisoned! You die... Your inventory Weapons a - an uncursed +1 knife (weapon in hand) {2} Armor b - an uncursed +1 leather jacket (being worn) {12} c - an uncursed +0 pair of low boots (being worn) {4} Comestibles d - 5 uncursed food rations {5} Scrolls h - 5 uncursed scrolls of healing {5} i - 4 uncursed scrolls of mana {4} j - 3 uncursed scrolls of phase door {3} k - 2 uncursed scrolls of standard id {2} l - an uncursed scroll of cure {1} Potions f - 3 uncursed potions of fruit juice {3} g - 2 blessed potions of booze {2} Tools e - an uncursed tin opener (alternate weapon; not wielded) {1} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: sleep resistance You could not have this property extrinsically: corrosivity You could not have this property intrinsically: invisibility Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 41 Spellbook identification only worked 2 times out of 20 Tool identification only worked 5 times out of 25 Monsters only dropped their musable items with 54% chance Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 90% Ring drop chance was reduced to 50% Amulet drop chance was reduced to 94% Potion drop chance was reduced to 84% Monster death drops spawned with only 94% chance The following skill could not be trained at all: hammer The following skill was trained at half the usual rate: club The following skill was trained at one fifth the usual rate: long sword The following skill was limited to basic proficiency: short sword The following skill was limited to skilled proficiency: axe The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: quarterstaff (turn 3) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 40971 Monster spawn increase reached its maximum at turn 63635 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1558304 The monster class that cannot be genocided was jelly The monster class that was spawned more often: naga (freq bonus 4) The monster species that spawned more often: resos (freq bonus 16) The monster species that spawned more often: tree mewlip (freq bonus 40) The monster species that spawned more often: very old stone dragon (freq bonus 5) The monster species that spawned more often: clairvoyant (freq bonus 14) The monster species that spawned more often: brain mole (freq bonus 20) The monster species that spawned more often: voltorb (freq bonus 21) The monster species that spawned more often: alseides (freq bonus 30) The monster species that spawned more often: abnormal stalk (freq bonus 16) The monster species that spawned more often: weapon trove (freq bonus 5) The monster species that spawned more often: goblin shaman (freq bonus 10) The monster species that spawned more often: inka militia (freq bonus 36) The monster species that spawned more often: black draconian (freq bonus 10) The monster species that spawned more often: Isis (freq bonus 48) The monster species that spawned more often: migo empress (freq bonus 18) The monster species that spawned more often: large giant (freq bonus 32) The monster species that spawned more often: Ann Kathrin's girl shoe (freq bonus 10) The monster species that spawned more often: zapdos (freq bonus 18) The monster species that spawned more often: cooshoo (freq bonus 33) The monster species that spawned more often: brown patch (freq bonus 24) The monster species that spawned more often: polkanita (freq bonus 28) The monster trait that was more common: monsters that growl (freq bonus 12) The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 5) The monster trait that was more common: monsters that want quest artifacts (freq bonus 3) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 1) The monster trait that was more common: monsters that cannot pick up items (freq bonus 4) The monster trait that was more common: monsters that count as gnome (freq bonus 2) The monster trait that was more common: monsters that count as giant (freq bonus 1) The monster trait that was more common: monsters that originate from Animeband (freq bonus 5) The monster species that never randomly spawned: young cyan dragon The monster species that never randomly spawned: insect swarm The monster species that never randomly spawned: old black dragon The monster species that never randomly spawned: novel spore The monster species that never randomly spawned: mini triad The monster species that never randomly spawned: Barney the Dinosaur The monster species that never randomly spawned: nightcrawler The monster species that never randomly spawned: non-undead slayer The monster species that never randomly spawned: Roadblock Kop The monster species that never randomly spawned: time mushroom The RNG hath decreed that this item was never generated: root password detection (XYZZY) The RNG hath decreed that this item was never generated: oilskin sack (bag) The RNG hath decreed that this item was never generated: chocoegg ((null)) The RNG hath decreed that this item was never generated: bamboo mail ((null)) The RNG hath decreed that this item was never generated: drain resistance (brittle) The RNG hath decreed that this item was never generated: red double lightsaber (double lightsaber) The RNG hath decreed that this item was never generated: lava (red-hot) The RNG hath decreed that this item was never generated: droven crossbow (spider-legged crossbow) The RNG hath decreed that this item was never generated: muting helm (covered helmet) The RNG hath decreed that this item was never generated: lethe cloak (forgetful cloak) The RNG hath decreed that this item was generated more often: clove of garlic ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: spell memory stone (gray, freq bonus 24) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 23) The RNG hath decreed that this item was generated more often: amulet of swimming (watery, freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of fast casting (covered pair of gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 2) The RNG hath decreed that this item was generated more often: disgusting chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: fire (natural, freq bonus 13) The RNG hath decreed that this item was generated more often: levitation boots (snow boots, freq bonus 18) The RNG hath decreed that this item was generated more often: free hand bug stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: urine (manky, freq bonus 5) The RNG hath decreed that this item was generated more often: antilevel stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: trap knowledge stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: rumor (scribbled, freq bonus 2) The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: flicker strip stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: broadsword ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: asbestos javelin ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: thunder hammer ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 10) The RNG hath decreed that this item was always generated cursed: disgusting chain ((null)) The RNG hath decreed that this item was always generated cursed: punishment (edgy) The RNG hath decreed that this item was always generated cursed: teleportation (iridium) The RNG hath decreed that this item was always generated cursed: cloak of curse catching (dnethack cloak) The RNG hath decreed that this item was always generated cursed: haste self (purple) The RNG hath decreed that this item was always generated cursed: speed (dark green) The RNG hath decreed that this item was always generated cursed: fauchard (pole sickle) The RNG hath decreed that this item was always generated cursed: secret whip ((null)) The RNG hath decreed that this item was always generated cursed: diamond dragon scale shield (diamond dragonhide shield) The RNG hath decreed that this item was always generated cursed: orcish ring mail (crude ring mail) The RNG hath decreed that this trap was always invisible: glue trap The RNG hath decreed that this trap was generated more often: summon undead trap (freq bonus 8) Next attribute increase check would have come at turn 646 Strength training was 1 Dexterity training was 1 Wisdom training was 1 Constitution training was 0 You were cold resistant You were prevented from having sleep resistance (0) You were prevented from having corrosivity (0) You had 1491 points of nutrition remaining You could teleport Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Homies, the Robbers and the Motherfuckers Your deity was the Motherfuckers The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (197) You are dead You didn't know any spells. Techniques known in the end Name Level Status berserk 1 R LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Armor low boots (walking shoes) Scrolls scroll of healing (NUMB ENEMY BY LICKING CIRCLE) scroll of mana (NOA AND HIS WEIRD CAT FETISH) scroll of phase door (MAYBE GIVE FELLOW THE PROP) scroll of standard id (SPORKHACK ASCENSION) scroll of cure (SHENME SHIHOU TENGTONG FABU) Potions potion of fruit juice (laurel) potion of booze (ghostly) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 honey bees (2 created) 0 turkey chicks (1 created) 0 wolves (1 created) 0 cold troves (1 created) 5 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (21 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) Goodbye badnik the Supermarket Cashier... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 500 pieces of gold, after 9 moves. Killer: honey bee You were level 1 with a maximum of 20 hit points when you died. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 612 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (yellow centipede). - [12] 613 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (yellow centipede). - [12] * 0 badnik-Sup-Nor-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a honey bee. - [20]