badnik, chaotic male monkey Thalmor ----------- ###|@g.(...... #,,r)........| #,#------.---- #,# #,# #######,# #,,,,,,,` ----- ###,#####,# ...)|####,,,# #,# |$..-,,,),### #,# ..<.|,,#### #,# |.... #,# |...| #,, # --|-- ,,, # ,,, ,## [Badnik the Concordate Agent] St10 Dx12 Co13 In9 Wi16 Ch15 ThaMonMalCha Dlvl:1 $0 HP0(18) Pw11(11) AC3 Exp1 T1917 Ftg Latest messages Unknown command ' '. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) Your elven mithril-coat blocks the rabbit's attack. The jermlaine misses. You can't go down here. The rabbit bites you! [-1 -> 5] You stop searching. The jermlaine claws you! [-1 -> 4] The rabbit bites you! [-2 -> 2] Warning: HP low! Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) The rabbit bites you! You die... Your inventory Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +0 dark elven arrows (in quiver) {25} Armor b - a blessed +1 elven mithril-coat (being worn) {60} Scrolls e - 5 uncursed scrolls of healing {5} f - 4 uncursed scrolls of mana {4} g - 3 uncursed scrolls of phase door {3} h - 2 uncursed scrolls of standard id {2} i - an uncursed scroll of cure {1} Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 13 You carried 0 sins You could not have this property at all: quad attacks You could not have this property extrinsically: stun resistance You could not have this property intrinsically: burnopathy Scroll identification only worked 100 times out of 163 Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 20 Gem identification only worked 100 times out of 105 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 97% chance Monsters only dropped their equipment with 96% chance Musable item generation frequency had a negative bias of 24% Ring drop chance was reduced to 73% Wand drop chance was reduced to 86% Amulet drop chance was reduced to 99% Potion drop chance was reduced to 83% Concealing monsters were spawned underneath items 44% of the time only Monster death drops spawned with only 80% chance The following skill could not be trained at all: riding The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: morning star The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: shuriken (turn 3) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 36143 Monster spawn increase reached its maximum at turn 104083 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 2541276 The monster class that cannot be genocided was trove The monster class that was spawned more often: lich (freq bonus 2) The monster species that spawned more often: bad bug (freq bonus 28) The monster species that spawned more often: prick fist (freq bonus 8) The monster species that spawned more often: ill force patch (freq bonus 48) The monster species that spawned more often: ice monster (freq bonus 10) The monster species that spawned more often: brimstone hellcat (freq bonus 44) The monster species that spawned more often: dark lancer (freq bonus 16) The monster species that spawned more often: kurast boo (freq bonus 12) The monster species that spawned more often: patched colony lichen (freq bonus 12) The monster species that spawned more often: tower vulture (freq bonus 10) The monster species that spawned more often: spit demon (freq bonus 4) The monster species that spawned more often: Ghatanothoa (freq bonus 4) The monster species that spawned more often: cuttenclip soldier (freq bonus 30) The monster species that spawned more often: skeletal rat (freq bonus 10) The monster species that spawned more often: blackbelt (freq bonus 18) The monster species that spawned more often: deathwalker battlemaster (freq bonus 18) The monster species that spawned more often: creeping spore (freq bonus 20) The monster species that spawned more often: alpha pussy (freq bonus 5) The monster species that spawned more often: giant brass frog (freq bonus 3) The monster species that spawned more often: ogre brigand thief (freq bonus 4) The monster species that spawned more often: random fish (freq bonus 24) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 8) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 9) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 2) The monster trait that was more common: monsters whose attacks stun you (freq bonus 6) The monster trait that was more common: monsters that count as major demon (freq bonus 1) The monster species that never randomly spawned: kitsune The monster species that never randomly spawned: vacuum patch The monster species that never randomly spawned: cave spider The monster species that never randomly spawned: reddish colony The monster species that never randomly spawned: tasloi The monster species that never randomly spawned: space monster The monster species that never randomly spawned: chuckling laser The monster species that never randomly spawned: dream quasielemental The monster species that never randomly spawned: young shimmering dragon The monster species that never randomly spawned: frost bear The RNG hath decreed that this item was never generated: healer uniform (clean white clothes) The RNG hath decreed that this item was never generated: data chip ((null)) The RNG hath decreed that this item was never generated: cirmocline (pink) The RNG hath decreed that this item was never generated: know enchantment (sky blue) The RNG hath decreed that this item was never generated: cure serious wounds (cacao) The RNG hath decreed that this item was never generated: high boots (jackboots) The RNG hath decreed that this item was never generated: weighting gauntlets (lead gloves) The RNG hath decreed that this item was never generated: dig (parchment) The RNG hath decreed that this item was never generated: ice box (cooling box) The RNG hath decreed that this item was never generated: boss visor ((null)) The RNG hath decreed that this item was generated more often: bugle ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 16) The RNG hath decreed that this item was generated more often: final explosion (venerable, freq bonus 8) The RNG hath decreed that this item was generated more often: rain pipe ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: icky shield ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: grayout cloak (bleached cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: digging (iron, freq bonus 43) The RNG hath decreed that this item was generated more often: stormy cloak (storm coat, freq bonus 60) The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 4) The RNG hath decreed that this item was generated more often: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS, freq bonus 4) The RNG hath decreed that this item was generated more often: walking stick ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: fireball (octagonal, freq bonus 7) The RNG hath decreed that this item was generated more often: tooled horn (horn, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 2) The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: checker boots (fetish heels, freq bonus 3) The RNG hath decreed that this item was generated more often: plain cloak (homicidal cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: gauntlets of no-fliction (boxing gloves, freq bonus 11) The RNG hath decreed that this item was always generated cursed: hallucination (sky blue) The RNG hath decreed that this item was always generated cursed: mass murder (ENEMATZU MEMALEZU) The RNG hath decreed that this item was always generated cursed: throne gamble (historic) The RNG hath decreed that this item was always generated cursed: Jolt Cola (illegal) The RNG hath decreed that this item was always generated cursed: alter reality (FORGETABOUTIT) The RNG hath decreed that this item was always generated cursed: healing (LIFE RESTORATION) The RNG hath decreed that this item was always generated cursed: wooden stake ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of panic (slit gloves) The RNG hath decreed that this item was always generated cursed: eyecloser ((null)) The RNG hath decreed that this item was always generated cursed: elven short sword (runed short sword) The RNG hath decreed that this trap was always invisible: bank trap The RNG hath decreed that this trap was generated more often: temporary recursion trap (freq bonus 4) Next attribute increase check would have come at turn 2370 Strength training was -7 Dexterity training was 2 Wisdom training was 0 Constitution training was 18 You were sleep resistant You were prevented from having stun resistance (0) You were prevented from having quad attacks (0) You saw invisible You had infravision You had -423 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status berserk 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (winged helmet) * sedge hat (middle-earth helmet) * skullcap (thinking helmet) * flack helmet (rural helmet) * crystal helm (tight helmet) * mining helm (strip bandana) * field helm (dream helmet) * helm of safeguard (black helmet) * war hat (mechanical helmet) * plasteel gloves (white gloves) * leather gloves (spacey gloves) * gauntlets of safeguard (odd pair of gloves) * gauntlets of plugsuit (princess gloves) * commander gloves (velvet gloves) * field gloves (grey-shaded gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (radiant heels) * field boots (femmy boots) * boots of safeguard (tightly fitting boots) Scrolls scroll of healing (VIELAE YKSI TYHMAE KUOLEMAAN) scroll of mana (I AM THE BEST) scroll of phase door (VYSOKE PODPAETKY MOZU POSKRIABAT KRASNE KRVAVE RANY NA NOHACH) scroll of standard id (SHIN KICK OF LOVE) scroll of cure (FORC RISE WHEN KEY IS HIT) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a jackal (2 created) 2 thick jackals 0 scrawny cats (1 created) a jermlaine (3 created) 0 evasive jermlaines (1 created) a mini gremlin (4 created) 2 pack kobolds a whnas 0 hidden kobolds (4 created) 0 goblins (1 created) a sewer rat (2 created) 2 drains rats a rabbit (7 created) 0 white centipedes (1 created) 0 crawling worm masses (1 created) 0 larvae (1 created) 4 grid bugs (5 created) 0 Rame Ducks (2 created) 2 porter lichens (1 created) a spore lichen 0 moulds (1 created) 0 yellow growths (1 created) a slimebesu a grid xorn a boil-covered wretch 0 heretics (1 created) 0 angbanders (1 created) 0 thalmors (1 created) a twen 0 novice light walls (2 created) 0 novice medium walls (1 created) 0 cold troves (1 created) 0 disintegration troves (1 created) 58 creatures born. 23 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 4 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (23 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (22 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (22 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye badnik the Thalmor... You died in The Dungeons of Doom on dungeon level 1 with 32 points, and 0 pieces of gold, after 1917 moves. Killer: a monster (rabbit) You were level 1 with a maximum of 18 hit points when you died. You reached the 488th place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 486 32 badnik-Pok-Liz-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a monster (fairy moogle). - [19] 487 32 badnik-Aci-Sen-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (field vole). - [16] *488 32 badnik-Tha-Mon-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (rabbit). - [18] 489 29 Paiki-Gan-Tur-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (haxor). - [15] 490 28 firemonkey-Dea-Arg-Mal-Law died in The Dungeons of Doom on level 1. Killed by a death ray. - [2]