badnik, chaotic male bretonian Assassin ---.------ |......$@| |......k.| |<.+.....| |........| ---------- [Badnik the Dark Brotherhood Initiate] St16 Dx16 Co8 In6 Wi5 Ch4 AssBreMalCha Dlvl:1 $0 HP-7(16) Pw8(8) AC4 Exp1 T649 Latest messages [-9 -> 3] Warning: HP low! Unknown command ' '. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) You can't go down here. There is a wall in the way! The reston thrusts her crude spear. The reston misses. You stop searching. Unknown command ' '. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) You can't go down here. There is a wall in the way! The reston thrusts her crude spear. The reston hits you! You die... Your inventory Weapons a - an uncursed +1 bow (weapon in hands) {12} b - 50 uncursed +2 arrows (in quiver) {25} c - 2 uncursed +1 daggers (alternate weapon; not wielded) {8} Armor d - an uncursed +1 leather armor (being worn) {60} e - an uncursed +0 leather cloak (being worn) {7} Comestibles f - 4 uncursed food rations {4} Scrolls i - 5 uncursed scrolls of healing {5} j - 4 uncursed scrolls of mana {4} k - 3 uncursed scrolls of phase door {3} l - 2 uncursed scrolls of standard id {2} m - an uncursed scroll of cure {1} Potions g - an uncursed potion of paralysis {1} h - an uncursed potion of sleeping {1} Final attributes You have transgressed Your alignment was -39 Your max alignment was 16 You carried 0 sins You could not have this property at all: energy regeneration You could not have this property extrinsically: fire resistance You could not have this property intrinsically: cold resistance Scroll identification only worked 100 times out of 177 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 8 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 203 Monsters only dropped their musable items with 99% chance Monsters only dropped their equipment with 96% chance Ring drop chance was reduced to 70% Wand drop chance was reduced to 90% Concealing monsters were spawned underneath items 94% of the time only The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: searching (turn 6) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21097 Monster spawn increase reached its maximum at turn 105191 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 573996 The monster class that cannot be genocided was ghost The monster class that was spawned more often: wall monster (freq bonus 10) The monster species that spawned more often: insane nine (freq bonus 36) The monster species that spawned more often: rust turret (freq bonus 30) The monster species that spawned more often: terrible fly (freq bonus 84) The monster species that spawned more often: reaper warp fungus (freq bonus 12) The monster species that spawned more often: cerulean sentai (freq bonus 66) The monster species that spawned more often: corrosive grue (freq bonus 11) The monster species that spawned more often: burner (freq bonus 36) The monster species that spawned more often: arch-titan (freq bonus 24) The monster species that spawned more often: demented shaman (freq bonus 66) The monster species that spawned more often: bang gang girl (freq bonus 24) The monster species that spawned more often: lava force fungus (freq bonus 12) The monster species that spawned more often: grand light canyon (freq bonus 45) The monster species that spawned more often: blast spore (freq bonus 12) The monster species that spawned more often: lord slug (freq bonus 180) The monster species that spawned more often: slow wood nymph (freq bonus 22) The monster species that spawned more often: Five-Man (freq bonus 56) The monster species that spawned more often: jes'sika (freq bonus 26) The monster species that spawned more often: umbrellarina (freq bonus 12) The monster species that spawned more often: drow sharpshooter (freq bonus 12) The monster species that spawned more often: stairstrap snake (freq bonus 12) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 8) The monster trait that was more common: monsters that grunt (freq bonus 2) The monster trait that was more common: monsters with acid resistance (freq bonus 1) The monster trait that was more common: monsters that follow you up and down staircases (freq bonus 1) The monster trait that was more common: monsters that usually spawn tame (freq bonus 2) The monster trait that was more common: monsters that imitate (freq bonus 4) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 3) The monster trait that was more common: monsters that have a proper name (freq bonus 6) The monster species that never randomly spawned: moved yakuza The monster species that never randomly spawned: murk dweller The monster species that never randomly spawned: stumbling horror The monster species that never randomly spawned: pixie archer The monster species that never randomly spawned: lynch mob member The monster species that never randomly spawned: unreal fungus The monster species that never randomly spawned: ekans The monster species that never randomly spawned: electric rat The monster species that never randomly spawned: thick van The monster species that never randomly spawned: undead chaos sorceror The monster class that always generated with extra speed: humanoid The RNG hath decreed that this item was never generated: steel shield ((null)) The RNG hath decreed that this item was never generated: time spending (clocked) The RNG hath decreed that this item was never generated: acid (measured) The RNG hath decreed that this item was never generated: blue lightsaber (lightsaber) The RNG hath decreed that this item was never generated: spell memory stone (gray) The RNG hath decreed that this item was never generated: metabolic stone (gray) The RNG hath decreed that this item was never generated: pear ((null)) The RNG hath decreed that this item was never generated: iron chain ((null)) The RNG hath decreed that this item was never generated: healing (white) The RNG hath decreed that this item was never generated: grayout cloak (bleached cloak) The RNG hath decreed that this item was generated more often: grappling hook (iron hook, freq bonus 15) The RNG hath decreed that this item was generated more often: conglomerate pick ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: oilskin gloves (slippery gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: remove blessing (light cyan, freq bonus 6) The RNG hath decreed that this item was generated more often: robe of weakness (green robe, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of sickness (green cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of depression (psychosomatic, freq bonus 9) The RNG hath decreed that this item was generated more often: ballista ((null), freq bonus 99) The RNG hath decreed that this item was generated more often: amulet of undead warning (occult, freq bonus 15) The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: leather drum (drum, freq bonus 81) The RNG hath decreed that this item was generated more often: partisan (vulgar polearm, freq bonus 10) The RNG hath decreed that this item was generated more often: trident ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 10) The RNG hath decreed that this item was generated more often: zoom shot crossbow ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of drain life (colorless cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: white sweets ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: helm of thirst (echo helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: create altar (WELCOME TO THE ASTRAL PLANE, freq bonus 9) The RNG hath decreed that this item was always generated cursed: decoy making (cornflower) The RNG hath decreed that this item was always generated cursed: physician bar ((null)) The RNG hath decreed that this item was always generated cursed: curse items (fake) The RNG hath decreed that this item was always generated cursed: detect monsters (leather) The RNG hath decreed that this item was always generated cursed: elementalism (4OFAE OF9 SCC9) The RNG hath decreed that this item was always generated cursed: green spell stone (gray) The RNG hath decreed that this item was always generated cursed: sound effect stone (gray) The RNG hath decreed that this item was always generated cursed: lemon ((null)) The RNG hath decreed that this item was always generated cursed: free action (twisted) The RNG hath decreed that this item was always generated cursed: robe of weakness (green robe) The RNG hath decreed that this trap was always invisible: entire level trap The RNG hath decreed that this trap was generated more often: cyanide trap (freq bonus 1) Next attribute increase check would have come at turn 1333 Strength training was -1 Dexterity training was 0 Wisdom training was 0 Constitution training was 35 You were fire resistant You were shock resistant You were prevented from having mana regeneration (0) You had 849 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ehud, Ford and Ivins Your deity was Ivins The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status cutthroat 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Scrolls scroll of healing (INEMPTIO) scroll of mana (FLOAT BY SHOCK MAGNET 5) scroll of phase door (MUD BODY TO SHOCK RESIST) scroll of standard id (MAYBE S-WAVE BECAUSE HIT) scroll of cure (XIAO CAOMEI WO DE BAOBEI) Potions potion of paralysis (carcinogenic) potion of sleeping (spiritual) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 pack foxes (1 created) 0 xoves (1 created) 0 kobolds (1 created) 0 restons (1 created) 0 marine goblins (1 created) 0 force hobgoblins (1 created) 0 sewer rats (2 created) a rabbit (2 created) 0 grid bugs (1 created) 0 hidden bats (2 created) 0 lichens (3 created) 0 kobold zombies (1 created) a human thief 0 karate scrubs (2 created) a newt 0 twens (1 created) 0 novice light walls (1 created) 0 novice dark walls (1 created) 24 creatures born. 3 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (21 of 160) knife [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (21 of 160) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye badnik the Assassin... You died in The Dungeons of Doom on dungeon level 1 with 40 points, and 0 pieces of gold, after 649 moves. Killer: a monster (reston) You were level 1 with a maximum of 16 hit points when you died. You reached the 473rd place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 471 40 AmyBSOD-Fig-Bre-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a falling object. - [14] 472 40 firemonkey-Dun-Orc-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (small turret). - [19] *473 40 badnik-Ass-Bre-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (reston). - [16] 474 38 flumpraxxa-Pri-Dol-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (drains rat). - [19] 475 38 TestIgnore-Mah-Red-Mal-Neu escaped the dungeon [max level 1]. 28 [28]