badnik, chaotic male trainer Druid -------- ..<..k@| |B...#?| |......| ----+--- [Badnik the Fire Tower Caster] St11 Dx15 Co8 In6 Wi10 Ch7 DrdTrnMalCha Dlvl:1 $0 HP-1(10) Pw13(13) AC9 Exp1 T1919 Ftd Latest messages There is a wall in the way! The eloi hits you! [-2 -> 5] You stop searching. Unknown command ' '. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) You can't go down here. Unknown command ' '. (3x) Unknown command '^I'. You attack thin air. The eloi hits you! [-3 -> 3] You faint from lack of food. The eloi misses. The eloi hits you! [-1 -> 2] The eloi hits you! You die... Your inventory Weapons a - an uncursed +0 club (weapon in hand) {12} b - an uncursed -1 bow (alternate weapon; not wielded) {12} c - 50 uncursed -1 arrows (in quiver) {25} Scrolls f - 5 uncursed scrolls of healing {5} g - 4 uncursed scrolls of mana {4} h - 3 uncursed scrolls of phase door {3} i - 2 uncursed scrolls of standard id {2} j - an uncursed scroll of cure {1} Spellbooks d - an uncursed spellbook of create familiar (5:1) {1} e - an uncursed spellbook of charm monster (7:2) {1} Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 18 You carried 0 sins You could not have this property at all: speed You could not have this property extrinsically: acid resistance You could not have this property intrinsically: hallu party Scroll identification only worked 100 times out of 206 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 61 Amulet identification only worked 15 times out of 23 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 15 Monsters only dropped their musable items with 83% chance Monsters only dropped their equipment with 79% chance Scroll drop chance was reduced to 88% Musable item generation frequency had a negative bias of 86% Ring drop chance was reduced to 49% Amulet drop chance was reduced to 89% The following skill could not be trained at all: riding The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: polearms (turn 98) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29665 Monster spawn increase reached its maximum at turn 50174 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1249695 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: dragon (freq bonus 2) The monster species that spawned more often: petty sweet woman (freq bonus 12) The monster species that spawned more often: annis hag (freq bonus 10) The monster species that spawned more often: dream mushroom (freq bonus 4) The monster species that spawned more often: thrush (freq bonus 18) The monster species that spawned more often: silver slime (freq bonus 12) The monster species that spawned more often: Aobe (freq bonus 48) The monster species that spawned more often: tree force fungus (freq bonus 10) The monster species that spawned more often: Danielle's high-heeled sandal (freq bonus 6) The monster species that spawned more often: dull spore (freq bonus 6) The monster species that spawned more often: adult plain dragon (freq bonus 4) The monster species that spawned more often: vip rubber (freq bonus 12) The monster species that spawned more often: Dark Schneider (freq bonus 6) The monster species that spawned more often: vorpal grid bug (freq bonus 8) The monster species that spawned more often: tome of annihilation (freq bonus 8) The monster species that spawned more often: very old plain dragon (freq bonus 4) The monster species that spawned more often: carrion creeper (freq bonus 9) The monster species that spawned more often: energy fungus (freq bonus 10) The monster species that spawned more often: undead transvestite (freq bonus 6) The monster species that spawned more often: giant badger (freq bonus 4) The monster species that spawned more often: gluttonous hulk (freq bonus 32) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 2) The monster trait that was more common: monsters whose attacks slow you (freq bonus 3) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 1) The monster trait that was more common: monsters that count as gnome (freq bonus 1) The monster trait that was more common: monsters that have infravision (freq bonus 2) The monster species that never randomly spawned: mimic hivemind The monster species that never randomly spawned: large worm The monster species that never randomly spawned: vampire The monster species that never randomly spawned: pesach sephirah The monster species that never randomly spawned: full-skinny beauty The monster species that never randomly spawned: shortener The monster species that never randomly spawned: jourhea The monster species that never randomly spawned: skeleton troll The monster species that never randomly spawned: greater maia The monster species that never randomly spawned: Uniform Lieutenant The monster class that always generated with extra speed: lizard The RNG hath decreed that this item was never generated: elemental minion (propaganda) The RNG hath decreed that this item was never generated: heavy blaster bolt ((null)) The RNG hath decreed that this item was never generated: small shield ((null)) The RNG hath decreed that this item was never generated: sledge hammer ((null)) The RNG hath decreed that this item was never generated: chaos gloves (transparent gloves) The RNG hath decreed that this item was never generated: apply nail polish (sublime) The RNG hath decreed that this item was never generated: clay chain ((null)) The RNG hath decreed that this item was never generated: unknown gauntlets (awesome gloves) The RNG hath decreed that this item was never generated: oilskin sack (bag) The RNG hath decreed that this item was never generated: quarterstaff (staff) The RNG hath decreed that this item was generated more often: highlevel stone (gray, freq bonus 39) The RNG hath decreed that this item was generated more often: force bolt (red, freq bonus 8) The RNG hath decreed that this item was generated more often: magic harp (harp, freq bonus 25) The RNG hath decreed that this item was generated more often: cloak of inventorylessness (glass cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: elven dagger (runed dagger, freq bonus 10) The RNG hath decreed that this item was generated more often: iron shoes (hard shoes, freq bonus 14) The RNG hath decreed that this item was generated more often: rhodochrosite (red, freq bonus 15) The RNG hath decreed that this item was generated more often: field helm (yellow helmet, freq bonus 40) The RNG hath decreed that this item was generated more often: empty line helmet (strip bandana, freq bonus 22) The RNG hath decreed that this item was generated more often: gridbug conduct boots (chess boots, freq bonus 15) The RNG hath decreed that this item was generated more often: bullwhip ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: conglomerate pick ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: laser swatter ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: non-seeing stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: gimp cloak (pitch cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: orange dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: geolysis (GICCC, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of slow digestion (anorexia cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: wereform stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: amethyst (violet, freq bonus 3) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 37) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 83) The RNG hath decreed that this item was always generated cursed: apple ((null)) The RNG hath decreed that this item was always generated cursed: urine (manky) The RNG hath decreed that this item was always generated cursed: helm of detoxification (anachrononononaut helmet) The RNG hath decreed that this item was always generated cursed: warning (diamond) The RNG hath decreed that this item was always generated cursed: rare helmet (silk helmet) The RNG hath decreed that this item was always generated cursed: switcheroo (amazing) The RNG hath decreed that this item was always generated cursed: wedge sandals (heeled sandals) The RNG hath decreed that this item was always generated cursed: unfair stilettos (beautiful heels) The RNG hath decreed that this item was always generated cursed: rubber boots ((null)) The RNG hath decreed that this item was always generated cursed: cure dim (colorglad) The RNG hath decreed that this trap was always invisible: uninformation trap The RNG hath decreed that this trap was generated more often: sound effect trap (freq bonus 6) Next attribute increase check would have come at turn 6145 Strength training was -11 Dexterity training was 1 Wisdom training was 0 Constitution training was -10 You were paralyzed (-1) You were prevented from having acid resistance (0) You were prevented from having speed (0) You had -427 points of nutrition remaining You could train skills and attributes faster Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tal Rascha, Blood Raven and B-a-a-l Your deity was B-a-a-l The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - create familiar 7 occult 99% 581% b - charm monster 4 enchant 90% 281% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (U HAVE MAIL) scroll of mana (MOVE FINGERS TO DISTUB BY STUNTS) scroll of phase door (APOKRAR DONENIGHT) scroll of standard id (THROW ANNOYING SEED TO MAKE WIRED) scroll of cure (YOU WILL DIE A SLOW SLOW DEATH) Spellbooks spellbook of create familiar (mistranslated) spellbook of charm monster (listening) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 ants (1 created) 0 jackals (1 created) 0 larva imps (1 created) 0 pack kobolds (3 created) 0 training kobolds (1 created) 0 kicker kobolds (1 created) 0 elois (1 created) 0 marine goblins (2 created) 0 little pigs (2 created) 2 evasive sewer rats 0 black rats (1 created) 0 sand rats (4 created) 0 hares (1 created) 0 wild rabbits (1 created) 0 armored larvae (1 created) 0 sparrows (1 created) 0 thrushes (1 created) 0 weak crows (2 created) 0 ravens (1 created) 0 lichens (3 created) a spore lichen 0 sub-gnomes (1 created) a grid xorn 0 kobold zombies (3 created) 0 drunkards (1 created) 0 item masters (2 created) 0 newts (1 created) 0 twens (2 created) 0 novice medium walls (1 created) 0 novice dark walls (1 created) 0 scroll troves (1 created) 0 energy troves (1 created) 0 health troves (1 created) 48 creatures born. 4 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 9 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (4 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (32 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (26 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Wizard) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Expert) (20 of 160) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye badnik the Druid... You died in The Dungeons of Doom on dungeon level 1 with 20 points, and 0 pieces of gold, after 1919 moves. Killer: a monster (eloi), while fainted from lack of food You were level 1 with a maximum of 10 hit points when you died. You reached the 508th place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 506 20 badnik-Erd-Pol-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a cowardly attack on her breasts. - [4] 507 20 badnik-Pri-Nas-Fem-Law died in The Dungeons of Doom on level 1. Killed by life drainage. 15 [22] *508 20 badnik-Drd-Trn-Mal-Cha died in The Dungeons of Doom * on level 1. Killed by a monster (eloi), while fainted from lack of food. - [10] 509 18 AmyBSOD-Drd-Orc-Fem-Cha died in The Dungeons of Doom on level 1. Killed by kicking a wall. - [9] 510 18 firemonkey-Jes-Dry-Fem-Cha quit in The Dungeons of Doom on level 1. 4 [13]