badnik, lawful male khajiit Foxhound Agent ##################### #------------######## ,+.......@%@|######## ,|....$..%..|######## ,-------.----######## ,#######,############ ,#######,,########### ,########,########### ,########,########### [Badnik the Recruit] St11 Dx12 Co14 In12 Wi12 Ch3 FoxKhaMalLaw+N Dlvl:1 $0 HP22(22) Pw4(4) AC10 Exp1 T3191 Sta Latest messages You stop searching. You faint from lack of food. You are close to starvation. You regain consciousness. Unknown command ' '. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) You can't go down here. Unknown command ' '. (3x) Unknown command '^I'. You attack thin air. (3x) You faint from lack of food. You are close to starvation. You regain consciousness. You attack thin air. (2x) Lieutenant Surge drops a breton corpse {1450}. You faint from lack of food. You are close to starvation. You die from starvation. Your inventory Scrolls a - 5 uncursed scrolls of healing {5} b - 4 uncursed scrolls of mana {4} c - 3 uncursed scrolls of phase door {3} d - 2 uncursed scrolls of standard id {2} e - an uncursed scroll of cure {1} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 24 You carried 0 sins You could not have this property at all: hallu party You could not have this property extrinsically: keen memory You could not have this property intrinsically: sleep resistance Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 170 Tool identification only worked 5 times out of 14 Monsters only dropped their equipment with 57% chance Wand drop chance was reduced to 92% Amulet drop chance was reduced to 86% Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 91% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: flail The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: firearms (turn 371) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28425 Monster spawn increase reached its maximum at turn 42481 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 98070 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: eye or sphere (freq bonus 1) The monster species that spawned more often: domestic naga hatchling (freq bonus 16) The monster species that spawned more often: stealing machine (freq bonus 48) The monster species that spawned more often: buttfucking alphawoman (freq bonus 9) The monster species that spawned more often: wobbly goblin (freq bonus 4) The monster species that spawned more often: gnoll basher (freq bonus 8) The monster species that spawned more often: undead transvestite (freq bonus 16) The monster species that spawned more often: grey reaver (freq bonus 66) The monster species that spawned more often: adventurer mushroom (freq bonus 6) The monster species that spawned more often: mana mauler (freq bonus 12) The monster species that spawned more often: sulfur spore (freq bonus 4) The monster species that spawned more often: bulldog (freq bonus 8) The monster species that spawned more often: epidote warp patch (freq bonus 12) The monster species that spawned more often: gentle girl (freq bonus 6) The monster species that spawned more often: nonethical nurse (freq bonus 12) The monster species that spawned more often: petro permamimic (freq bonus 8) The monster species that spawned more often: toxic mushroom (freq bonus 6) The monster species that spawned more often: succubus (freq bonus 12) The monster species that spawned more often: Bulletproof Sergeant (freq bonus 12) The monster species that spawned more often: indigo colony (freq bonus 8) The monster species that spawned more often: walking cadaver (freq bonus 16) The monster trait that was more common: monsters that count as human (freq bonus 4) The monster trait that was more common: monsters that are neuter (freq bonus 6) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 8) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 3) The monster trait that was more common: monsters that laugh (freq bonus 6) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 3) The monster trait that was more common: monsters with shock resistance (freq bonus 4) The monster species that never randomly spawned: sewer viper The monster species that never randomly spawned: pale yeek The monster species that never randomly spawned: magic growth The monster species that never randomly spawned: rock piercer The monster species that never randomly spawned: nether mold The monster species that never randomly spawned: tasloi lookout The monster species that never randomly spawned: tretre fly The monster species that never randomly spawned: weresoldierant The monster species that never randomly spawned: golden one The monster species that never randomly spawned: menelrog The monster class that always generated with extra speed: xorn The RNG hath decreed that this item was never generated: orange dragon scales ((null)) The RNG hath decreed that this item was never generated: thunder hammer ((null)) The RNG hath decreed that this item was never generated: item-teleporting stone (gray) The RNG hath decreed that this item was never generated: thresher ((null)) The RNG hath decreed that this item was never generated: blood loss stone (gray) The RNG hath decreed that this item was never generated: secret whip ((null)) The RNG hath decreed that this item was never generated: amulet of strangulation (oval) The RNG hath decreed that this item was never generated: rubber hose ((null)) The RNG hath decreed that this item was never generated: magic mapping (ELAM EBOW) The RNG hath decreed that this item was never generated: meltdown (salted) The RNG hath decreed that this item was generated more often: fire (ANDOVA BEGARIN, freq bonus 31) The RNG hath decreed that this item was generated more often: red spell stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: shuriken (throwing star, freq bonus 11) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 15) The RNG hath decreed that this item was generated more often: lockout (molded, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of magic resistance (rare, freq bonus 4) The RNG hath decreed that this item was generated more often: boots of interruption (velcro sandals, freq bonus 388) The RNG hath decreed that this item was generated more often: acid venom (splash of venom, freq bonus 15) The RNG hath decreed that this item was generated more often: numbness (constricting, freq bonus 4) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 6) The RNG hath decreed that this item was generated more often: increase damage (coral, freq bonus 11) The RNG hath decreed that this item was generated more often: doom (one, freq bonus 11) The RNG hath decreed that this item was generated more often: fire hook (beaked staff, freq bonus 10) The RNG hath decreed that this item was generated more often: sweet mocassins (womens footwear, freq bonus 2) The RNG hath decreed that this item was generated more often: robe of specialty (brown robe, freq bonus 58) The RNG hath decreed that this item was generated more often: boots of total stability (wedge boots, freq bonus 16) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of conflict (sounding, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of prism (prismatic, freq bonus 2) The RNG hath decreed that this item was generated more often: remove curse (PRATYAVAYAH, freq bonus 15) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 21) The RNG hath decreed that this item was always generated cursed: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS) The RNG hath decreed that this item was always generated cursed: acquirement (THE RESULT IS THE FRUIT) The RNG hath decreed that this item was always generated cursed: piano ((null)) The RNG hath decreed that this item was always generated cursed: porter (peppermint) The RNG hath decreed that this item was always generated cursed: hippie heels (red overknees) The RNG hath decreed that this item was always generated cursed: treasure chest ((null)) The RNG hath decreed that this item was always generated cursed: leather shoes ((null)) The RNG hath decreed that this item was always generated cursed: chain mail ((null)) The RNG hath decreed that this item was always generated cursed: wine (violet-red) The RNG hath decreed that this item was always generated cursed: BUC randomization (lupine) The RNG hath decreed that this trap was always invisible: madness trap The RNG hath decreed that this trap was generated more often: glyph number seven (freq bonus 10) Next attribute increase check would have come at turn 6776 Strength training was -2 Dexterity training was 0 Wisdom training was 50 Constitution training was -50 You were paralyzed (-7) You were prevented from having keen memory (0) You were prevented from hallu partying (0) You were telepathic You were clairvoyant (83886080) You had -1703 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Colonel Campbell, Deepthroat and The Patriots Your deity was Colonel Campbell The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status eviscerate 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (ROMHACK MADE BY HITLER) scroll of mana (ELF DONT CANNT) scroll of phase door (ONLY EFFECTIVE STUNT IS HITTING) scroll of standard id (MUNCH MUNCH) scroll of cure (NO FAIL ATTACKING BY SUMMER) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 2 jackals 2 foxes 0 wild wolves (1 created) 0 strange terminals (1 created) an evasive jermlaine 2 mini gremlins 0 normal jellies (1 created) 0 shade jellies (1 created) 0 kobolds (1 created) 0 aqua kobolds (1 created) a goblin (2 created) a goblin cop a silky anteater a sewer rat (2 created) 0 giant rats (1 created) 0 baby metroids (1 created) 0 crawling worm masses (1 created) 2 tron bugs (3 created) a weak crow 14 lichens (17 created) 0 shaded lichens (1 created) a porter lichen 2 spore lichens 0 immobile growths (1 created) a cribo 0 friendly adventurers (1 created) 0 aimless-looking merchants (1 created) a breton a navi 0 item masters (1 created) 0 soldiers (1 created) 0 newts (1 created) a twen (3 created) a clear mewlip 0 shrieker mushroom patches (1 created) 0 small turrets (1 created) 0 fire troves (2 created) 0 disintegration troves (1 created) 0 scroll troves (4 created) 0 energy troves (3 created) 72 creatures born. 36 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (29 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye badnik the Foxhound Agent... You starved in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 3191 moves. Killer: starvation You were level 1 with a maximum of 22 hit points when you starved. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 609 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (yellow centipede). - [12] 610 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (yellow centipede). - [12] * 0 badnik-Fox-Kha-Mal-Law starved to death in The Dungeons of Doom on level 1. 22 [22]