badnik, chaotic male kop Politician ---|--- |...M@| ...@a<| |...!.| ------- [Badnik the Voter] St7 Dx5 Co10 In4 Wi6 Ch16 PolKopMalCha Dlvl:1 $4747 HP0(13) Pw11(11) AC8 Exp1 T1117 Hun Latest messages Lieutenant Surge misses the mummy. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) The mummy hits you! [-2 -> 8] The mummy hits you! [-2 -> 6] Your T-shirt deflects the firefly's attack. Lieutenant Surge thrusts his knife at the mummy. Lieutenant Surge misses the mummy. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) The mummy hits you! [-1 -> 5] The mummy hits you! [-2 -> 3] The firefly bites you! You die... Your inventory Weapons f - an uncursed +0 rubber hose (weapon in hand) {8} Armor a - a cursed +2 T-shirt (being worn) {2} b - an uncursed +0 leather jacket (being worn) {12} c - an uncursed +0 pair of low boots (being worn) {4} Comestibles g - an uncursed cream pie {1} Scrolls h - 4 uncursed scrolls of mana {4} i - 3 uncursed scrolls of phase door {3} j - 2 uncursed scrolls of standard id {2} k - an uncursed scroll of cure {1} Tools d - an uncursed bag of holding {6} e - an uncursed bell {1} Contents of the bag of holding: an uncursed fortune cookie {1} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 17 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: corrosivity You could not have this property intrinsically: freezopathy Scroll identification only worked 100 times out of 142 Ring identification only worked 4 times out of 7 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 23 Monsters only dropped their musable items with 80% chance Monsters only dropped their equipment with 49% chance Scroll drop chance was reduced to 83% Ring drop chance was reduced to 70% Wand drop chance was reduced to 61% Amulet drop chance was reduced to 10% Concealing monsters were spawned underneath items 91% of the time only The following skill could not be trained at all: riding The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: firearms The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: matter spells (turn 1) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 34132 Monster spawn increase reached its maximum at turn 74511 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 2578050 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: dragon (freq bonus 2) The monster species that spawned more often: platypus (freq bonus 10) The monster species that spawned more often: cerulean sentai (freq bonus 4) The monster species that spawned more often: azure puddle (freq bonus 28) The monster species that spawned more often: ice lizard (freq bonus 16) The monster species that spawned more often: sludge lich (freq bonus 48) The monster species that spawned more often: bright blue spore (freq bonus 6) The monster species that spawned more often: young adult gray dragon (freq bonus 8) The monster species that spawned more often: wounding knight (freq bonus 20) The monster species that spawned more often: boxer trove (freq bonus 24) The monster species that spawned more often: giant chieftain (freq bonus 4) The monster species that spawned more often: pile of kryptonite coins (freq bonus 28) The monster species that spawned more often: Sonja (freq bonus 6) The monster species that spawned more often: gazer rutterkin (freq bonus 8) The monster species that spawned more often: shaped spore (freq bonus 8) The monster species that spawned more often: sizzle naga hatchling (freq bonus 8) The monster species that spawned more often: translucent growth (freq bonus 10) The monster species that spawned more often: Cullen wannabe (freq bonus 12) The monster species that spawned more often: phaser warp patch (freq bonus 9) The monster species that spawned more often: animated atsuzoko boot (freq bonus 32) The monster species that spawned more often: novice lich (freq bonus 24) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 4) The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 2) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 2) The monster trait that was more common: monsters that count as orc (freq bonus 2) The monster trait that was more common: monsters whose attacks frenzy you (freq bonus 10) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 12) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 2) The monster trait that was more common: monsters that have no limbs (freq bonus 6) The monster trait that was more common: monsters that make sheep sounds (freq bonus 1) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 1) The monster species that never randomly spawned: swordsman The monster species that never randomly spawned: plague fiend The monster species that never randomly spawned: reston The monster species that never randomly spawned: flying stalker piranha The monster species that never randomly spawned: time warp patch The monster species that never randomly spawned: hungry Olog-hai The monster species that never randomly spawned: crunchy warp patch The monster species that never randomly spawned: hunting hawk The monster species that never randomly spawned: hurog The monster species that never randomly spawned: guzzling vortex The RNG hath decreed that this item was never generated: helm of lawful (chain-aventailed helmet) The RNG hath decreed that this item was never generated: impossibly heavy nuclear ball ((null)) The RNG hath decreed that this item was never generated: green dragon scales ((null)) The RNG hath decreed that this item was never generated: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) The RNG hath decreed that this item was never generated: healing (LIFE RESTORATION) The RNG hath decreed that this item was never generated: gold detection (THARR) The RNG hath decreed that this item was never generated: mana battery (gloaming) The RNG hath decreed that this item was never generated: elven leather helm (leather hat) The RNG hath decreed that this item was never generated: fruit ((null)) The RNG hath decreed that this item was never generated: share pain (octogonal) The RNG hath decreed that this item was generated more often: charging (HACKEM MUCHE, freq bonus 30) The RNG hath decreed that this item was generated more often: cloak of drain life (colorless cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: shield of light (shiny shield, freq bonus 14) The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 10) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 9) The RNG hath decreed that this item was generated more often: stone of hate (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of conflict (sounding, freq bonus 15) The RNG hath decreed that this item was generated more often: shock resistance (copper, freq bonus 18) The RNG hath decreed that this item was generated more often: dustbin stone (gray, freq bonus 30) The RNG hath decreed that this item was generated more often: food detection (YUM YUM, freq bonus 5) The RNG hath decreed that this item was generated more often: arcane gauntlets (runic gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: two-handed trident ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: solar beam (mirroring, freq bonus 25) The RNG hath decreed that this item was generated more often: fast forward stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: moon axe (large silver axe, freq bonus 10) The RNG hath decreed that this item was generated more often: switcheroo (amazing, freq bonus 10) The RNG hath decreed that this item was generated more often: golden arrow ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: disintegration (stable, freq bonus 10) The RNG hath decreed that this item was generated more often: tron stone (gray, freq bonus 9) The RNG hath decreed that this item was always generated cursed: trap disarming (listening) The RNG hath decreed that this item was always generated cursed: sniper rifle ((null)) The RNG hath decreed that this item was always generated cursed: full healing (black) The RNG hath decreed that this item was always generated cursed: cloak of quenching (asbestos cloak) The RNG hath decreed that this item was always generated cursed: competition boots (blue sneakers) The RNG hath decreed that this item was always generated cursed: punishment (VE FORBRYDERNE) The RNG hath decreed that this item was always generated cursed: multibeam (eternal) The RNG hath decreed that this item was always generated cursed: heroism (tan) The RNG hath decreed that this item was always generated cursed: mineral hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: poisonous cloak (dirty rag) The RNG hath decreed that this trap was always invisible: uninformation trap The RNG hath decreed that this trap was generated more often: invisible trap (freq bonus 8) Next attribute increase check would have come at turn 5500 Strength training was 3 Dexterity training was 0 Wisdom training was 1 Constitution training was 33 You were prevented from having reflection (0) You were prevented from having corrosivity (0) You had 378 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Democracy, Communism and Despotism Your deity was Despotism The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Armor low boots (walking shoes) Scrolls scroll of healing (LORSKEL MUST BEAT THE QUEST WITH A CAMAMNMALCHA XJ) scroll of mana (WINDING FIERCE TO ATTACK MESS ENEMY) scroll of phase door (DIV HALF BY ADD MORAL AND ATTACK BY MENTAL) scroll of standard id (VOMIT TO MELT ENEMY) scroll of cure (ON ON ON KHA KHA KHA YA SMEYUS NAD VAMI TRUSLIVOGO SMERTNYY) scroll of summon undead (GORDON FREEMAN HAS HIS THUMB UP HIS ASS) Tools bag of holding (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 fireflies (1 created) 0 cockatoo chicks (1 created) 0 parrot chicks (1 created) 0 kobolds (1 created) 0 goblins (1 created) 0 evasive sewer rats (1 created) 0 giant yellow mice (1 created) a millipede 2 grid bugs 0 vultures (1 created) a sparrow 0 fruit bats (1 created) a spore lichen (2 created) 0 ungenomolds (1 created) 0 mummies (1 created) a grid xorn 0 soldiers (1 created) 0 newts (1 created) 0 gray twens (1 created) 0 novice medium walls (1 created) 0 small item troves (1 created) 23 creatures born. 6 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills (none) Spellcasting Skills (none) Goodbye badnik the Politician... You died in The Dungeons of Doom on dungeon level 1 with 5 points, and 4747 pieces of gold, after 1117 moves. Killer: a monster (firefly) You were level 1 with a maximum of 13 hit points when you died. You reached the 555th place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 553 5 dracunos-Wiz-Bre-Mal-Law died in The Dungeons of Doom on level 1. Killed by a magic missile. - [16] 554 5 badnik-Stu-Mai-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (large fox). - [20] *555 5 badnik-Pol-Kop-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (firefly). - [13] 556 4 Minoru-Sam-Hum-Mal-Law quit in The Dungeons of Doom on level 1. 21 [21] 557 4 AmyBSOD-Trs-Asg-Mal-Law died in The Dungeons of Doom on level 1. Killed by his own block-heeled combat boot. - [18]