badnik, lawful female nastinator Priestess ### #,+ #,# #,# #,# #,# #)### #,,,# ###,# #,## #,,# -+------,# ....%.r@,# |<.....|## |......| -------- [Badnik the Aspirant] St8 Dx7 Co10 In4 Wi12 Ch4 PriNasFemLaw Dlvl:1 $0 HP15(22) Pw22(22) AC5 Exp1 T2298 Ftd Latest messages (For instructions type a ?) Can't find dungeon feature '>'. (2x) You can't go down here. There is a wall in the way! You stop searching. You faint from lack of food. The sewer rat bites you! [-3 -> 19] Your small shield blocks the sewer rat's attack. You regain consciousness. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) The sewer rat bites you! [-2 -> 18] You faint from lack of food. The sewer rat bites you! [-3 -> 15] The sewer rat bites you! The sewer rat sinks its teeth deep into your skin and drinks your blood! Your inventory Weapons a - an invisible blessed +0 mace (weapon in hand) {12} Armor b - a blessed +0 robe (being worn) {16} c - a blessed +2 small shield (being worn) {12} Comestibles e - a blessed clove of garlic {1} f - a blessed sprig of wolfsbane {1} Scrolls i - a blessed scroll of gain mana {1} j - 5 uncursed scrolls of healing {5} k - 4 uncursed scrolls of mana {4} l - 3 uncursed scrolls of phase door {3} m - 2 uncursed scrolls of standard id {2} n - an uncursed scroll of cure {1} Spellbooks g - a blessed spellbook of healing (0:5) {1} h - a blessed spellbook of resist sleep (0:4) {1} Potions d - 4 potions of holy water {4} Final attributes You were haltingly aligned Your alignment was 2 Your max alignment was 25 You carried 0 sins You could not have this property at all: flying You could not have this property extrinsically: clairvoyance You could not have this property intrinsically: speed Scroll identification only worked 100 times out of 190 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 80 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 171 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 53% chance Monsters only dropped their equipment with 86% chance Scroll drop chance was reduced to 95% Amulet drop chance was reduced to 56% Potion drop chance was reduced to 93% Concealing monsters were spawned underneath items 55% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: divination spells (turn 7) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23187 Monster spawn increase reached its maximum at turn 55417 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 504571 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: piercer (freq bonus 4) The monster species that spawned more often: stone giant (freq bonus 24) The monster species that spawned more often: quartz smasher (freq bonus 12) The monster species that spawned more often: petty wiper rubber (freq bonus 24) The monster species that spawned more often: space monster (freq bonus 9) The monster species that spawned more often: porter tengu (freq bonus 10) The monster species that spawned more often: sucker colony (freq bonus 56) The monster species that spawned more often: idolan (freq bonus 8) The monster species that spawned more often: void stalk (freq bonus 70) The monster species that spawned more often: sky drake (freq bonus 6) The monster species that spawned more often: pale mushroom (freq bonus 24) The monster species that spawned more often: graduate kobold (freq bonus 14) The monster species that spawned more often: falling warp patch (freq bonus 36) The monster species that spawned more often: huge eel (freq bonus 14) The monster species that spawned more often: porn incubus (freq bonus 36) The monster species that spawned more often: sludge warp patch (freq bonus 24) The monster species that spawned more often: Jeanetta (freq bonus 24) The monster species that spawned more often: byakhee, the star-steeds (freq bonus 18) The monster species that spawned more often: werecow (freq bonus 36) The monster species that spawned more often: volt patch (freq bonus 12) The monster species that spawned more often: vacuum spore (freq bonus 18) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 4) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 3) The monster trait that was more common: monsters that boast (freq bonus 2) The monster trait that was more common: monsters whose attacks dim you (freq bonus 4) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 4) The monster trait that was more common: monsters whose attacks shred your equipment (freq bonus 1) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 2) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 1) The monster species that never randomly spawned: blue faerie The monster species that never randomly spawned: moldy fungus The monster species that never randomly spawned: priestess of Ghaunadaur The monster species that never randomly spawned: blood lord The monster species that never randomly spawned: warper The monster species that never randomly spawned: porter swarm xan The monster species that never randomly spawned: Galford The monster species that never randomly spawned: crap-colored jelly The monster species that never randomly spawned: healing colony The monster species that never randomly spawned: hunting terror The monster class that always generated with extra speed: dragon The RNG hath decreed that this item was never generated: blinding ray (noble) The RNG hath decreed that this item was never generated: plasteel armor ((null)) The RNG hath decreed that this item was never generated: stormy cloak (storm coat) The RNG hath decreed that this item was never generated: dragon spear ((null)) The RNG hath decreed that this item was never generated: water dragon scale shield (water dragonhide shield) The RNG hath decreed that this item was never generated: flame whip ((null)) The RNG hath decreed that this item was never generated: crystal boots (glass boots) The RNG hath decreed that this item was never generated: silver bullet ((null)) The RNG hath decreed that this item was never generated: polymorph (silver) The RNG hath decreed that this item was never generated: process card ((null)) The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 12) The RNG hath decreed that this item was generated more often: scimitar (curved sword, freq bonus 10) The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 6) The RNG hath decreed that this item was generated more often: magic banana ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 31) The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 6) The RNG hath decreed that this item was generated more often: speedbug stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: totem summoning (garbage, freq bonus 33) The RNG hath decreed that this item was generated more often: white flower sword (flower-pommeled broadsword, freq bonus 31) The RNG hath decreed that this item was generated more often: warping (MY SPUTA WILL FLOW DOWN, freq bonus 6) The RNG hath decreed that this item was generated more often: tarrier ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: silver slingstone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 6) The RNG hath decreed that this item was generated more often: code editing (sourcecode, freq bonus 4) The RNG hath decreed that this item was generated more often: enchant weapon (dull, freq bonus 6) The RNG hath decreed that this item was generated more often: wings of angel (wings, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of angriness (blinking cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: bridge muzzle ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: robe of spell power (white robe, freq bonus 7) The RNG hath decreed that this item was always generated cursed: dimness (peculiar) The RNG hath decreed that this item was always generated cursed: diamond dragon scale shield (diamond dragonhide shield) The RNG hath decreed that this item was always generated cursed: rain pipe ((null)) The RNG hath decreed that this item was always generated cursed: white peach ((null)) The RNG hath decreed that this item was always generated cursed: plain cloak (homicidal cloak) The RNG hath decreed that this item was always generated cursed: gauntlets of reflection (mirrored gloves) The RNG hath decreed that this item was always generated cursed: mutation (fleecy) The RNG hath decreed that this item was always generated cursed: counterclockwise stone (gray) The RNG hath decreed that this item was always generated cursed: diamond dragon scale shield (diamond dragonhide shield) The RNG hath decreed that this item was always generated cursed: silver dragon scales ((null)) The RNG hath decreed that this trap was always invisible: slime trap The RNG hath decreed that this trap was generated more often: stealer trap (freq bonus 4) Next attribute increase check would have come at turn 2918 Strength training was 2 Dexterity training was 1 Wisdom training was 0 Constitution training was -24 You were paralyzed (-5) You had the following problem: You randomly fainted. (0) You were prevented from having clairvoyance (0) You were prevented from having flying (0) Your chance to block was 21% You had -806 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Apollo, Dionysus and Pan Your deity was Apollo The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 78% b - resist sleep 1 protect 0% 78% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (camo robe) Scrolls scroll of gain mana (WET WITH WATER) scroll of healing (THE TYPE OF ICE BLOCK HATES YOU) scroll of mana (HLY HLS) scroll of phase door (THREATS APART TO EXCHANGE AND LOW ATTACK MORAL) scroll of standard id (FLASHING POLISH SHOTTED FROM BODY AVOID HIT) scroll of cure (LETS PLAY NETHACK) Spellbooks spellbook of healing (classy) spellbook of resist sleep (jetting) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures an ant a large cockroach a cock a turkey chick (2 created) a pack jackal a fox an evasive fox a scruffy little dog a large racoon dog 0 little dogs (1 created) a fluffy cat 0 kobolds (1 created) a pack kobold (9 created) 0 aqua kobolds (1 created) 0 goblins (1 created) 2 marine goblins (6 created) 0 culves (1 created) 0 sewer rats (3 created) 0 black rats (1 created) 0 millipedes (1 created) 0 larvae (2 created) a grid bug (2 created) 0 large bats (1 created) 0 lichens (2 created) 0 shaded lichens (1 created) 0 spore lichens (1 created) 0 orange growths (1 created) 0 sub-gnomes (1 created) 0 Undead Kops (1 created) a kobold zombie (2 created) 0 newt zombies (2 created) 0 goblin zombies (1 created) 0 poisoners (1 created) a newt 0 twens (3 created) 0 geckos (1 created) a colorless mushroom patch 0 shrieker mushroom patches (1 created) 0 novice light walls (1 created) 0 novice medium walls (1 created) 0 novice dark walls (1 created) 0 fire troves (1 created) 65 creatures born. 17 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 7 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (21 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (1 of 20) spirituality [Basic] (max Grand Master) (20 of 160) petkeeping [Unskilled] (max Expert) (21 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (27 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye badnik the Priestess... You died in The Dungeons of Doom on dungeon level 1 with 20 points, and 0 pieces of gold, after 2298 moves. Killer: life drainage You were level 1 with a maximum of 22 hit points when you died. You reached the 507th place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 505 20 TestIgnore-Jed-Red-Mal-Law turned to stone in The Dungeons of Doom on level 1. Petrified by a reading a petrification scroll. 12 [12] 506 20 badnik-Erd-Pol-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a cowardly attack on her breasts. - [4] *507 20 badnik-Pri-Nas-Fem-Law died in The Dungeons of Doom on level 1. Killed by life drainage. 15 [22] 508 18 AmyBSOD-Drd-Orc-Fem-Cha died in The Dungeons of Doom on level 1. Killed by kicking a wall. - [9] 509 18 firemonkey-Jes-Dry-Fem-Cha quit in The Dungeons of Doom on level 1. 4 [13]