badnik, chaotic male nymphian Convict ------ |...%| |...<| |....+ ------ ------- |..$..| |...{. |.{$.d| +.....+ -+-+----- |....d| |.......| |....@| |.......| ------- |.......- ........| --------- [Badnik the Detainee] St13 Dx11 Co7 In13 Wi9 Ch5 ConNymMalCha Dlvl:1 $0 HP0(14) Pw6(6) AC10 Exp1 T359 Hun Latest messages [-1 -> 3] You stop searching. Unknown command ' '. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) You can't go down here. The pack jackal bites you! Convict is about to die. [-2 -> 1] Warning: HP low! You stop searching. Unknown command ' '. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) You can't go down here. There is a wall in the way! The pack jackal bites you! You die... Your inventory Armor b - a cursed +0 striped shirt (being worn) {5} Scrolls c - 5 uncursed scrolls of healing {5} d - 4 uncursed scrolls of mana {4} e - 3 uncursed scrolls of phase door {3} f - 2 uncursed scrolls of standard id {2} g - an uncursed scroll of cure {1} Gems a - 11 uncursed +0 rocks (in quiver) {6} Final attributes You have transgressed Your alignment was -98 Your max alignment was -5 You carried 16 sins You could not have this property at all: regeneration You could not have this property extrinsically: wonderlegs You could not have this property intrinsically: invisibility Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 46 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 128 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 95% chance Monsters only dropped their equipment with 57% chance Scroll drop chance was reduced to 87% Potion drop chance was reduced to 95% Concealing monsters were spawned underneath items 84% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: hammer The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: club The following skill was limited to skilled proficiency: lightsaber The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: riding (turn 21) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 65050 Monster spawn increase reached its maximum at turn 88803 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 454444 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: elemental (freq bonus 2) The monster species that spawned more often: bastard elemental (freq bonus 16) The monster species that spawned more often: lecturer (freq bonus 8) The monster species that spawned more often: tanuki (freq bonus 16) The monster species that spawned more often: huge bugbear (freq bonus 5) The monster species that spawned more often: large flaming sphere (freq bonus 16) The monster species that spawned more often: nightly growth (freq bonus 4) The monster species that spawned more often: turkish lady (freq bonus 16) The monster species that spawned more often: very old gray dragon (freq bonus 48) The monster species that spawned more often: anuban jackal (freq bonus 6) The monster species that spawned more often: embraced drowess (freq bonus 12) The monster species that spawned more often: Charlotte (freq bonus 24) The monster species that spawned more often: mechanical steam-powered ball (freq bonus 8) The monster species that spawned more often: house master (freq bonus 14) The monster species that spawned more often: little ruby (freq bonus 16) The monster species that spawned more often: wandering terror (freq bonus 8) The monster species that spawned more often: green hag (freq bonus 8) The monster species that spawned more often: wisdom naga (freq bonus 6) The monster species that spawned more often: young shimmering dragon (freq bonus 12) The monster species that spawned more often: myrkalfar matron (freq bonus 30) The monster species that spawned more often: blank force patch (freq bonus 3) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 15) The monster species that never randomly spawned: werekobold The monster species that never randomly spawned: þ/T‡ß9[Þ¢êÄ The monster species that never randomly spawned: Mephisto The monster species that never randomly spawned: giant silver frog The monster species that never randomly spawned: Tulzscha, the Green Flame The monster species that never randomly spawned: werebear The monster species that never randomly spawned: Garland The monster species that never randomly spawned: annoying cat The monster species that never randomly spawned: slime spore The monster species that never randomly spawned: short skirt The RNG hath decreed that this item was never generated: amethyst dragon scale mail ((null)) The RNG hath decreed that this item was never generated: amulet of undead warning (occult) The RNG hath decreed that this item was never generated: growth (WELCOME TO ANGBAND) The RNG hath decreed that this item was never generated: egoist cloak (prolo cloak) The RNG hath decreed that this item was never generated: flame shield (dark red shield) The RNG hath decreed that this item was never generated: oil candle (candle) The RNG hath decreed that this item was never generated: amulet of warp dimension (hazy) The RNG hath decreed that this item was never generated: soundproof helmet (wok-shaped helmet) The RNG hath decreed that this item was never generated: obsid ((null)) The RNG hath decreed that this item was never generated: amulet of insomnia (awakening) The RNG hath decreed that this item was generated more often: knout ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of physical resistance (pastel cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: non-seeing stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: white flower sword (flower-pommeled broadsword, freq bonus 11) The RNG hath decreed that this item was generated more often: chest (wooden container, freq bonus 19) The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: lemon ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of angriness (blinking cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: punishment (VE FORBRYDERNE, freq bonus 13) The RNG hath decreed that this item was generated more often: blesscurse stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: fire hook (beaked staff, freq bonus 10) The RNG hath decreed that this item was generated more often: knife ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: object detection (smoky, freq bonus 9) The RNG hath decreed that this item was generated more often: disintegration (stable, freq bonus 8) The RNG hath decreed that this item was generated more often: teleport control (gold, freq bonus 3) The RNG hath decreed that this item was generated more often: create altar (WELCOME TO THE ASTRAL PLANE, freq bonus 8) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 57) The RNG hath decreed that this item was generated more often: crystal plate mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: stasis (moaning, freq bonus 9) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 10) The RNG hath decreed that this item was always generated cursed: amulet of mental stability (slexy) The RNG hath decreed that this item was always generated cursed: wind (blowing) The RNG hath decreed that this item was always generated cursed: mommy stone (gray) The RNG hath decreed that this item was always generated cursed: otama ((null)) The RNG hath decreed that this item was always generated cursed: egostone (gray) The RNG hath decreed that this item was always generated cursed: amulet of wrong seeing (too expensive) The RNG hath decreed that this item was always generated cursed: invulnerability (icy) The RNG hath decreed that this item was always generated cursed: poison blast (tattered) The RNG hath decreed that this item was always generated cursed: swimsuit ((null)) The RNG hath decreed that this item was always generated cursed: jasper (red) The RNG hath decreed that this trap was always invisible: freezing trap The RNG hath decreed that this trap was generated more often: free hand trap (freq bonus 4) Next attribute increase check would have come at turn 385 Strength training was 1 Dexterity training was 2 Wisdom training was 0 Constitution training was 1 You were immune to sickness You were punished You were prevented from having regeneration (0) You were prevented from having wonderlegs (0) You had 345 points of nutrition remaining You could teleport You were unlucky (-2) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ilmater, Grumbar and Tymora Your deity was Tymora The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (220) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Scrolls scroll of healing (VW GIANT BEETLE) scroll of mana (NV4 DISP DLL BSOD) scroll of phase door (SHIVAN VEIDIMADUR NANAST STIGIO) scroll of standard id (NO FAIL ATTACKING BY SUMMER) scroll of cure (V RATE RISE BY DISTURB) Tools * skeleton key (key) * grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 ants (1 created) a pack jackal (14 created) 0 thick jackals (1 created) a kobold 0 whnases (1 created) a sewer rat (2 created) a grid bug 0 lichens (1 created) 0 spore lichens (1 created) 0 newts (1 created) 0 disintegration troves (1 created) 25 creatures born. 4 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (3 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Legendary) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye badnik the Convict... You died in The Dungeons of Doom on dungeon level 1 with 8 points, and 0 pieces of gold, after 359 moves. Killer: a monster (pack jackal) You were level 1 with a maximum of 14 hit points when you died. You reached the 539th place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 537 8 firemonkey-Brd-Bur-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a monster (baby crocodile), while vomiting. - [13] 538 8 badnik-Con-Nym-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (pack jackal). - [14] *539 8 badnik-Con-Nym-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (pack jackal). - [14] 540 7 AmyBSOD-Sci-Alc-Fem-Neu died in The Dungeons of Doom on level 1. Killed by drinking cyanide. - [13] 541 7 Mick-Cha-Alc-Fem-Cha quit in The Dungeons of Doom on level 1. 13 [13]