badnik, lawful male monster Drunk ---|--------# |..........@r ......- |.........f|# # |...<......| |..........| ------------ [Badnik the Drinker] St15 Dx13 Co13 In14 Wi5 Ch7 DruMnsMalLaw Dlvl:1 $0 HP0(14) Pw4(4) AC10 Exp1 T84 Latest messages Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) The chipmunk bites you! [-2 -> 2] Warning: HP low! The chipmunk misses. You can't go down here. There is a wall in the way! The chipmunk bites you! You hear the wailing of the Banshee... [-1 -> 1] Warning: HP low! You stop searching. Unknown command ' '. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) The chipmunk bites you! You die... Your inventory Weapons a - an uncursed +0 rubber hose (weapon in hand) {8} Scrolls p - 5 uncursed scrolls of healing {5} q - 4 uncursed scrolls of mana {4} r - 3 uncursed scrolls of phase door {3} s - 2 uncursed scrolls of standard id {2} t - an uncursed scroll of cure {1} Potions b - 3 uncursed potions of booze {3} c - 2 blessed potions of booze {2} d - a blessed potion of paralysis {1} e - an uncursed potion of enlightenment {1} f - 3 uncursed potions of object detection {3} g - a blessed potion of speed {1} h - an uncursed potion of speed {1} i - an uncursed potion of gain ability {1} j - a potion of holy water {1} k - an uncursed potion of fruit juice {1} l - an uncursed potion of see invisible {1} m - 2 uncursed potions of restore ability {2} n - a blessed potion of gain energy {1} o - a blessed potion of confusion {1} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: telepathy You could not have this property extrinsically: reflection You could not have this property intrinsically: energy regeneration Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 18 Ring drop chance was reduced to 47% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 10% Potion drop chance was reduced to 71% Concealing monsters were spawned underneath items 95% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: pick-axe The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: hammer The following skill was limited to skilled proficiency: hammer The following skill was limited to expert proficiency: axe The following skill became untrainable if you tried to train it too early: bow (turn 156) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23791 Monster spawn increase reached its maximum at turn 69631 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 675059 The monster class that cannot be genocided was lich The monster class that was spawned more often: umber hulk (freq bonus 2) The monster species that spawned more often: nasty turbo chicken (freq bonus 16) The monster species that spawned more often: harrowbark walker (freq bonus 8) The monster species that spawned more often: javelin chucker (freq bonus 4) The monster species that spawned more often: giant snail (freq bonus 21) The monster species that spawned more often: magma vortex (freq bonus 30) The monster species that spawned more often: devourer (freq bonus 36) The monster species that spawned more often: genier (freq bonus 12) The monster species that spawned more often: nasty spined devil (freq bonus 10) The monster species that spawned more often: water spore (freq bonus 6) The monster species that spawned more often: guardian lich (freq bonus 15) The monster species that spawned more often: Kati's high-heeled sandal (freq bonus 3) The monster species that spawned more often: Thorin II Oakenshield (freq bonus 16) The monster species that spawned more often: brain eater (freq bonus 8) The monster species that spawned more often: czech girl (freq bonus 12) The monster species that spawned more often: clockwork dwarf (freq bonus 10) The monster species that spawned more often: purple spore (freq bonus 48) The monster species that spawned more often: anthrazite mushroom (freq bonus 10) The monster species that spawned more often: snore force fungus (freq bonus 4) The monster species that spawned more often: drow warrior (freq bonus 8) The monster species that spawned more often: petty bearded devil (freq bonus 13) The monster trait that was more common: monsters that spawn in very large groups (freq bonus 3) The monster trait that was more common: monsters that eat veggies (freq bonus 1) The monster trait that was more common: monsters that howl at the moon (freq bonus 4) The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 2) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 2) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 3) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 2) The monster trait that was more common: monsters that spawn in large groups (freq bonus 2) The monster species that never randomly spawned: wax bee The monster species that never randomly spawned: magma spirit The monster species that never randomly spawned: witch The monster species that never randomly spawned: shimmering colony The monster species that never randomly spawned: centaur rustlord The monster species that never randomly spawned: petty big black unicorn The monster species that never randomly spawned: irresistible patch The monster species that never randomly spawned: novel mold The monster species that never randomly spawned: red storm The monster species that never randomly spawned: conscious spore The monster class that always generated with extra speed: piercer The RNG hath decreed that this item was never generated: protection from shape changers (shiny) The RNG hath decreed that this item was never generated: non-seeing stone (gray) The RNG hath decreed that this item was never generated: vaporize (illgotten) The RNG hath decreed that this item was never generated: arm blaster ((null)) The RNG hath decreed that this item was never generated: boat oar ((null)) The RNG hath decreed that this item was never generated: dream eater (tapered) The RNG hath decreed that this item was never generated: yellow spell cloak (petrified cloak) The RNG hath decreed that this item was never generated: meat stick ((null)) The RNG hath decreed that this item was never generated: taming (PRIRUTSENIE) The RNG hath decreed that this item was never generated: multi shoes (rainbow boots) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: red spell heels (lolita boots, freq bonus 29) The RNG hath decreed that this item was generated more often: mana (blooming, freq bonus 43) The RNG hath decreed that this item was generated more often: high-heeled skiers (buffalo boots, freq bonus 17) The RNG hath decreed that this item was generated more often: vivianite (cyan, freq bonus 15) The RNG hath decreed that this item was generated more often: gauntlets of plugsuit (tightly fitting gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: short sword ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: soundproof helmet (wok-shaped helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: remove curse (wiry, freq bonus 7) The RNG hath decreed that this item was generated more often: Ultimate Tsuyoshi Special (camo, freq bonus 26) The RNG hath decreed that this item was generated more often: jade (green, freq bonus 10) The RNG hath decreed that this item was generated more often: ice box of digestion (cooling box, freq bonus 2) The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of quenching (asbestos cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: uninformation stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: bronze mace ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: sweet mocassins (womens footwear, freq bonus 16) The RNG hath decreed that this item was generated more often: see invisible (engagement, freq bonus 10) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 23) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 78) The RNG hath decreed that this item was always generated cursed: proof armor (I AM THE KING) The RNG hath decreed that this item was always generated cursed: superscrolling (terrible) The RNG hath decreed that this item was always generated cursed: inertia (nonmoving) The RNG hath decreed that this item was always generated cursed: bag of holding (bag) The RNG hath decreed that this item was always generated cursed: worm tooth ((null)) The RNG hath decreed that this item was always generated cursed: C-ration ((null)) The RNG hath decreed that this item was always generated cursed: helm of storms (padded helmet) The RNG hath decreed that this item was always generated cursed: Pan Galactic Gargle Blaster (radiating) The RNG hath decreed that this item was always generated cursed: combat stilettos (heeled boots) The RNG hath decreed that this item was always generated cursed: platinum dragon scale shield (platinum dragonhide shield) The RNG hath decreed that this trap was always invisible: waterpool The RNG hath decreed that this trap was generated more often: ventilator (freq bonus 2) Next attribute increase check would have come at turn 352 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 3 You were poison resistant You were prevented from having telepathy (0) You were prevented from having reflection (0) You had 1417 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Apollo, Dionysus and Pan Your deity was Apollo The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (459) You are dead You didn't know any spells. Techniques known in the end Name Level Status booze 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Scrolls scroll of healing (PROZACELF WANTS TO BE SWARMING SWING BUNDLED) scroll of mana (SHIFTLY ITEM TRICK HIT CONTINUE) scroll of phase door (BWARHARHARHARHAR) scroll of standard id (PUTIUS CONSIO) scroll of cure (ABOR EFECTOR) Potions potion of booze (St.John's Wort) potion of paralysis (voluminous) potion of enlightenment (ochre) potion of object detection (laurel) potion of speed (bright green tea) potion of gain ability (effervescent) potion of water (clear) potion of fruit juice (mulberry) potion of see invisible (anise seed) potion of restore ability (forget-me-not) potion of gain energy (mint) potion of confusion (tangerine) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 ants (1 created) 0 cocks (1 created) 0 jackals (3 created) 0 kittens (1 created) 0 whnases (1 created) 0 hidden kobolds (1 created) 0 chipmunks (1 created) 0 lichens (1 created) 0 newts (1 created) 11 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Basic) (0 of 20) general combat [Unskilled] (max Basic) (0 of 20) spirituality [Basic] (max Basic) (200 of 1600) two-weapon combat [Unskilled] (max Basic) (0 of 20) riding [Unskilled] (max Basic) (0 of 20) Weapon Skills dagger [Unskilled] (max Basic) (0 of 20) knife [Unskilled] (max Basic) (0 of 20) club [Unskilled] (max Basic) (0 of 20) flail [Unskilled] (max Basic) (0 of 20) sling [Unskilled] (max Basic) (0 of 20) firearms [Unskilled] (max Basic) (0 of 20) dart [Unskilled] (max Basic) (0 of 20) whip [Basic] (max Basic) (200 of 1600) unicorn horn [Unskilled] (max Basic) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Basic) (0 of 20) matter spells [Unskilled] (max Basic) (0 of 20) Goodbye badnik the Drunk... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 84 moves. Killer: a monster (chipmunk) You were level 1 with a maximum of 14 hit points when you died. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 604 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (yellow centipede). - [12] 605 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (yellow centipede). - [12] * 0 badnik-Dru-Mns-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (chipmunk). - [14]