badnik, lawful male gnomish Prostitute ----------## |........o,# |.....$..|@# |........|,# |...<....|,# +........|,# ----.-.---,# #,# ,,# #,, #,# ,,, ,#, . .. . [Badnik the Light Girl] St12 Dx11 Co9 In8 Wi6 Ch18 ProGnoMalLaw Dlvl:1 $0 HP0(16) Pw9(9) AC10 Exp1 T248 Latest messages Unknown command ' '. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) You can't go down here. There is a wall in the way! The goblin wields a crude short sword {12}! Unknown command ' '. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) The goblin thrusts his crude short sword. The goblin hits you! [-9 -> 7] You can't go down here. You see here a gold piece {0}. You stop searching. The goblin thrusts his crude short sword. The goblin hits you! You die... Your inventory Weapons a - an uncursed +0 inka shackle (weapon in hand) {8} b - an uncursed +0 knife (alternate weapon; not wielded) {2} c - an uncursed -4 pistol {8} d - 50 uncursed +0 bullets (in quiver) {25} Scrolls e - 5 uncursed scrolls of healing {5} f - 4 uncursed scrolls of mana {4} g - 3 uncursed scrolls of phase door {3} h - 2 uncursed scrolls of standard id {2} i - an uncursed scroll of cure {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 12 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: keen memory You could not have this property intrinsically: fear factor Scroll identification only worked 100 times out of 331 Potion identification only worked 3 times out of 22 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 110 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 94% chance Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 82% Ring drop chance was reduced to 58% Amulet drop chance was reduced to 85% Potion drop chance was reduced to 99% Concealing monsters were spawned underneath items 91% of the time only The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: morning star (turn 30) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 34162 Monster spawn increase reached its maximum at turn 57856 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 337376 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: orc (freq bonus 5) The monster species that spawned more often: Policeman Kommissioner (freq bonus 18) The monster species that spawned more often: prick witch (freq bonus 22) The monster species that spawned more often: blue warp patch (freq bonus 21) The monster species that spawned more often: vivid light (freq bonus 18) The monster species that spawned more often: dazzling penetrator (freq bonus 34) The monster species that spawned more often: six of diamonds (freq bonus 56) The monster species that spawned more often: strongest turret (freq bonus 6) The monster species that spawned more often: earth demon (freq bonus 7) The monster species that spawned more often: falling mold (freq bonus 8) The monster species that spawned more often: ogre (freq bonus 54) The monster species that spawned more often: clicking colony (freq bonus 8) The monster species that spawned more often: bodak (freq bonus 14) The monster species that spawned more often: experienced spirit (freq bonus 20) The monster species that spawned more often: hellish lich (freq bonus 7) The monster species that spawned more often: aquatic elf (freq bonus 84) The monster species that spawned more often: undead intel scribe (freq bonus 14) The monster species that spawned more often: greater water elemental (freq bonus 18) The monster species that spawned more often: giant entity (freq bonus 21) The monster species that spawned more often: orc champion (freq bonus 16) The monster species that spawned more often: swamp centaur (freq bonus 42) The monster trait that was more common: monsters whose attacks dim you (freq bonus 1) The monster trait that was more common: monsters whose attacks burn you (freq bonus 8) The monster species that never randomly spawned: Katrin the Violet Beauty The monster species that never randomly spawned: draugr deathlord The monster species that never randomly spawned: very old sky dragon The monster species that never randomly spawned: hidden mushroom The monster species that never randomly spawned: Santa Claus The monster species that never randomly spawned: hydra turret The monster species that never randomly spawned: maud badass The monster species that never randomly spawned: Vampire Kop The monster species that never randomly spawned: undead swarm permamimic The monster species that never randomly spawned: snake of Yig The monster class that always generated with extra speed: leprechaun The RNG hath decreed that this item was never generated: course javelin ((null)) The RNG hath decreed that this item was never generated: studded leather armor ((null)) The RNG hath decreed that this item was never generated: bronze plate mail ((null)) The RNG hath decreed that this item was never generated: droven bolt (obsidian bolt) The RNG hath decreed that this item was never generated: kelp frond ((null)) The RNG hath decreed that this item was never generated: tin ((null)) The RNG hath decreed that this item was never generated: helm of drain resistance (black helmet) The RNG hath decreed that this item was never generated: disconnected boots (living boots) The RNG hath decreed that this item was never generated: tunnelization (threatening) The RNG hath decreed that this item was never generated: pink spell cloak (glaring cloak) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 7) The RNG hath decreed that this item was generated more often: green lightsaber (lightsaber, freq bonus 12) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 14) The RNG hath decreed that this item was generated more often: leather leash (leash, freq bonus 47) The RNG hath decreed that this item was generated more often: poker stick ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: bunny cake ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: red spell heels (lolita boots, freq bonus 60) The RNG hath decreed that this item was generated more often: technique stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 26) The RNG hath decreed that this item was generated more often: magic missile (vellum, freq bonus 4) The RNG hath decreed that this item was generated more often: stick of dynamite (red stick, freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: covetous stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: no-light stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: impossibly heavy elysium ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: teleportation (silver, freq bonus 8) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 2) The RNG hath decreed that this item was generated more often: stealer stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: marble (white, freq bonus 7) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 89) The RNG hath decreed that this item was always generated cursed: poison (mum) The RNG hath decreed that this item was always generated cursed: brittle spear ((null)) The RNG hath decreed that this item was always generated cursed: levitation (agate) The RNG hath decreed that this item was always generated cursed: tripe ration ((null)) The RNG hath decreed that this item was always generated cursed: autocursing (gentle) The RNG hath decreed that this item was always generated cursed: unfindable stone (gray) The RNG hath decreed that this item was always generated cursed: golden dragon scale shield (golden dragonhide shield) The RNG hath decreed that this item was always generated cursed: stealth (jade) The RNG hath decreed that this item was always generated cursed: repair item (BOOBIE BLITZ) The RNG hath decreed that this item was always generated cursed: holy shield (god-given) The RNG hath decreed that this trap was always invisible: blade wire The RNG hath decreed that this trap was generated more often: wereform trap (freq bonus 2) Next attribute increase check would have come at turn 379 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 14 You were prevented from having slow digestion (0) You were prevented from having keen memory (0) You had infravision You had 1252 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mercedes, Misty and Kendl Your deity was Mercedes The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (300) You are dead You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X LIMIT(0) vanish 1 R LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Weapons * aklys (thonged club) Armor * gnomish helm (little red hat) * gnomish boots (little black boots) * gnomish suit (little blue vest) Scrolls scroll of healing (MAPIRO MAHAMA DIROMAT) scroll of mana (VERR YED HORRE) scroll of phase door (ASHPD) scroll of standard id (APONEUROSISPLANTARIS) scroll of cure (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures an ant 0 kobolds (1 created) 0 goblins (1 created) 0 cave goblins (1 created) Elif (0 times) 0 item masters (7 created) 0 novice medium walls (1 created) 13 creatures born. 1 creature vanquished. 1 boss born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) whip [Basic] (max Legendary) (21 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye badnik the Prostitute... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 248 moves. Killer: a monster (goblin) You were level 1 with a maximum of 16 hit points when you died. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 604 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (yellow centipede). - [12] 605 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (yellow centipede). - [12] * 0 badnik-Pro-Gno-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (goblin). - [16]