badnik, lawful male problematic Mystic --- | ..| ... #F.| |...$@.| -------- [Badnik the Insert rank title here] St16 Dx7 Co6 In13 Wi7 Ch9 MysProMalLaw Dlvl:1 $0 HP13(13) Pw6(6) AC6 Exp1 T1402 Sta Old Latest messages You regain consciousness. You collapse under your load. You faint from lack of food. You are close to starvation. You regain consciousness. You collapse under your load. (2x) BADEB drops 4 gold pieces. You collapse under your load. b - an uncursed +0 elven bow (weapon in hands) {12}. You have no secondary weapon readied. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) You collapse under your load. You can't go down here. You collapse under your load. You stop searching. You faint from lack of food. You are close to starvation. You die from starvation. Your inventory Amulets a - an uncursed amulet of second chance {1} Weapons b - an uncursed +0 elven bow (weapon in hands) {12} Armor c - an uncursed +0 scale mail (being worn) {100} Comestibles f - an uncursed tripe ration {1} Scrolls h - an uncursed scroll of remove curse {1} p - 5 uncursed scrolls of healing {5} q - 4 uncursed scrolls of mana {4} r - 3 uncursed scrolls of phase door {3} s - 2 uncursed scrolls of standard id {2} t - an uncursed scroll of cure {1} Spellbooks i - an uncursed spellbook of magic missile (0:3) {1} Potions g - an uncursed potion of water {1} Rings d - an uncursed ring of protection from shape changers {1} Wands j - an uncursed wand of light (0:2) {1} Tools e - an uncursed lock pick {1} Gems k - an uncursed +0 worthless piece of yellow glass {1} Boulders/Statues l - an uncursed boulder {9000} Iron balls m - an uncursed +0 heavy iron ball {1200} Chains n - an uncursed +0 iron chain {120} Venoms o - an uncursed blinding venom {1} Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 21 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: slow digestion You could not have this property intrinsically: drunken boxing Potion identification only worked 3 times out of 6 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 4 Monsters only dropped their musable items with 78% chance Scroll drop chance was reduced to 86% Ring drop chance was reduced to 80% Amulet drop chance was reduced to 84% Potion drop chance was reduced to 95% The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: lance The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: devices (turn 6) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 47337 Monster spawn increase reached its maximum at turn 103497 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 99474 The monster class that cannot be genocided was blob Today, this monster class was always generated invisible: ogre The monster class that was spawned more often: vortex (freq bonus 3) The monster species that spawned more often: automatic dog (freq bonus 4) The monster species that spawned more often: charcoal growth (freq bonus 12) The monster species that spawned more often: teacher (freq bonus 10) The monster species that spawned more often: mirror growth (freq bonus 60) The monster species that spawned more often: edgy warp patch (freq bonus 15) The monster species that spawned more often: magnet elemental (freq bonus 24) The monster species that spawned more often: Windows 8 (Smartphone Edition) (freq bonus 8) The monster species that spawned more often: strip mine (freq bonus 6) The monster species that spawned more often: fucked up monster (freq bonus 21) The monster species that spawned more often: healing warp patch (freq bonus 30) The monster species that spawned more often: great red wyrm (freq bonus 30) The monster species that spawned more often: eastern night sparrow (freq bonus 20) The monster species that spawned more often: flightless shantak (freq bonus 24) The monster species that spawned more often: stone golem (freq bonus 36) The monster species that spawned more often: cerulean mushroom (freq bonus 30) The monster species that spawned more often: charcoal force fungus (freq bonus 15) The monster species that spawned more often: reaper spore (freq bonus 5) The monster species that spawned more often: mana mauler (freq bonus 7) The monster species that spawned more often: athena protector (freq bonus 8) The monster species that spawned more often: nasty monster (freq bonus 16) The monster trait that was more common: monsters that mew (freq bonus 1) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 6) The monster trait that was more common: monsters that hiss (freq bonus 2) The monster trait that was more common: monsters whose attacks allow it to steal items (freq bonus 1) The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 1) The monster trait that was more common: monsters that count as gnome (freq bonus 2) The monster trait that was more common: monsters that want quest artifacts (freq bonus 2) The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 4) The monster trait that was more common: monsters whose attacks time you (freq bonus 1) The monster trait that was more common: monsters that can fly (freq bonus 12) The monster species that never randomly spawned: Anastasia the Sweet Blonde The monster species that never randomly spawned: Azathoth, the Daemon Sultan The monster species that never randomly spawned: slime force fungus The monster species that never randomly spawned: giant turtle The monster species that never randomly spawned: Sunali The monster species that never randomly spawned: dhole The monster species that never randomly spawned: null fungus The monster species that never randomly spawned: poliwrath The monster species that never randomly spawned: porter sue fungus The monster species that never randomly spawned: conscious spore The RNG hath decreed that this item was never generated: weight stone (gray) The RNG hath decreed that this item was never generated: trap disarming (elysium) The RNG hath decreed that this item was never generated: artificial stone (gray) The RNG hath decreed that this item was never generated: chain and sickle ((null)) The RNG hath decreed that this item was never generated: fortune cookie ((null)) The RNG hath decreed that this item was never generated: stone of permanence (gray) The RNG hath decreed that this item was never generated: orcish ring mail (crude ring mail) The RNG hath decreed that this item was never generated: battery stone (gray) The RNG hath decreed that this item was never generated: chest of holding (wooden container) The RNG hath decreed that this item was never generated: forbidden arrow ((null)) The RNG hath decreed that this item was generated more often: worm tooth ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: inferno (subsurface, freq bonus 22) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 16) The RNG hath decreed that this item was generated more often: flood (watery, freq bonus 57) The RNG hath decreed that this item was generated more often: digging (iron, freq bonus 20) The RNG hath decreed that this item was generated more often: orcish spear (crude spear, freq bonus 42) The RNG hath decreed that this item was generated more often: cloak of prescience (enduring cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: terere (nanika, freq bonus 5) The RNG hath decreed that this item was generated more often: checker boots (fetish heels, freq bonus 18) The RNG hath decreed that this item was generated more often: poison brand (curare-impregnated, freq bonus 59) The RNG hath decreed that this item was generated more often: aggravate monster (sapphire, freq bonus 3) The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 2) The RNG hath decreed that this item was generated more often: orcish spear (crude spear, freq bonus 3) The RNG hath decreed that this item was generated more often: immobility (YOU AINT GETTING OUT OF HERE ALIVE, freq bonus 2) The RNG hath decreed that this item was generated more often: technique stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: condome ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: chaos bolt (credited, freq bonus 2) The RNG hath decreed that this item was generated more often: grappling hook (iron hook, freq bonus 10) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 6) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 56) The RNG hath decreed that this item was always generated cursed: red spell heels (lolita boots) The RNG hath decreed that this item was always generated cursed: jet (black) The RNG hath decreed that this item was always generated cursed: helm of brilliance (etched helmet) The RNG hath decreed that this item was always generated cursed: mare trident ((null)) The RNG hath decreed that this item was always generated cursed: haste monster (royal) The RNG hath decreed that this item was always generated cursed: cloak of warmth (metal cloak) The RNG hath decreed that this item was always generated cursed: psybeam (psionic) The RNG hath decreed that this item was always generated cursed: fedora ((null)) The RNG hath decreed that this item was always generated cursed: bugle ((null)) The RNG hath decreed that this item was always generated cursed: droven mithril-coat ((null)) The RNG hath decreed that this trap was always invisible: elemental portal The RNG hath decreed that this trap was generated more often: numbness trap (freq bonus 3) Next attribute increase check would have come at turn 1797 Strength training was 35 Dexterity training was 0 Wisdom training was 0 Constitution training was -33 You were disintegration-resistant You were paralyzed (-6) You were prevented from having slow digestion (0) You were prevented from having numbopathy (0) You had automatic searching You had -1301 points of nutrition remaining You were stealthy You aggravated monsters You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Air, Frost and Smoke Your deity was Air The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - magic missile 3 attack 62% 186% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of second chance (semicircular) Weapons elven bow (runed bow) Scrolls scroll of remove curse (IN SUOMI KAUTTAVIIVA EM JATKETTU ON KANSALLINEN URHEILU) scroll of healing (PROTECTION FAULT AT ADDRESS 000D 001D) scroll of mana (A WILD STEELIX APPEARED) scroll of phase door (GOOD IS ALLOW AFTER TO HAVE THE TRAY ONLY USE IT) scroll of standard id (ADD STRENGTHS DIVIDE EVENLY) scroll of cure (CAN EAT FRUITMORE) Spellbooks spellbook of magic missile (retarded) Potions potion of water (clear) Rings ring of protection from shape changers (opal) Wands wand of light (slender) Gems worthless piece of yellow glass (yellow) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 wax bees (15 created) a red hornet a phasing acid blob an evasive fox 0 pack foxes (2 created) an evasive sewer rat a rabbit 0 hidden bats (1 created) a sparrow (2 created) 0 Rame Ducks (1 created) 2 weak crows 0 cyan growths (1 created) 0 grimers (1 created) 2 newts a gray newt a normal frog a novice light wall 0 fire troves (1 created) 0 small item troves (1 created) 0 gem troves (1 created) 0 cold troves (2 created) 0 scroll troves (2 created) 0 energy troves (1 created) 43 creatures born. 13 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (21 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Expert) (20 of 160) petkeeping [Unskilled] (max Expert) (2 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye badnik the Mystic... You starved in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1402 moves. Killer: starvation You were level 1 with a maximum of 13 hit points when you starved. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 604 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (yellow centipede). - [12] 605 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (yellow centipede). - [12] * 0 badnik-Mys-Pro-Mal-Law starved to death in The Dungeons of Doom on level 1. 13 [13]