badnik, lawful female x-race Failed Existence #,, --.----- .#.....| |......| ....`..| |.)#`--- .<#I@| -$---- #,# ### [Badnik the Looser] St8 Dx10 Co13 In8 Wi8 Ch15 FaiXraFemLaw Dlvl:1 $0 HP15(16) Pw16(16) AC-11 Exp1 T723 Wea Latest messages You are feeling a dangerous process in your body. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) It misses. You are struggling to keep your movements. Your limbs are stiffening. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) You hear a flinging sound. You are hit by a dart. [-1 -> 15] Your limbs have turned to stone. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) You have turned to stone. It misses. You are a statue. Your inventory Weapons a - a cursed -6 knife (weapon in hand) {2} b - 7 uncursed -4 bullets (in quiver) {4} e - 5 uncursed +2 frag grenades {3} Armor c - a cursed +12 pair of sentient high-heeled shoes (being worn) {8} Scrolls f - 5 uncursed scrolls of healing {5} g - 4 uncursed scrolls of mana {4} h - 3 uncursed scrolls of phase door {3} i - 2 uncursed scrolls of standard id {2} j - an uncursed scroll of cure {1} Spellbooks d - an uncursed spellbook of lightning (7:5) {1} Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 17 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: keen memory You could not have this property intrinsically: polymorph control Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 21 Amulet identification only worked 15 times out of 18 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 3 Monsters only dropped their musable items with 94% chance Amulet drop chance was reduced to 14% Potion drop chance was reduced to 75% Concealing monsters were spawned underneath items 75% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: devices The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: protection spells (turn 28) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 58870 Monster spawn increase reached its maximum at turn 99055 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 894635 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: blob (freq bonus 2) The monster species that spawned more often: spike warp patch (freq bonus 8) The monster species that spawned more often: gecko zombie (freq bonus 15) The monster species that spawned more often: spiderman (freq bonus 28) The monster species that spawned more often: sticky force fungus (freq bonus 36) The monster species that spawned more often: blood vortex (freq bonus 28) The monster species that spawned more often: dark green sentai (freq bonus 10) The monster species that spawned more often: dream vortex (freq bonus 10) The monster species that spawned more often: magic book mimic (freq bonus 6) The monster species that spawned more often: bar-lgura (freq bonus 15) The monster species that spawned more often: Eveline's sweet wedge sandal (freq bonus 36) The monster species that spawned more often: werenaga (freq bonus 6) The monster species that spawned more often: starwars fighter (freq bonus 10) The monster species that spawned more often: elemental girl (freq bonus 24) The monster species that spawned more often: diabolic potato (freq bonus 15) The monster species that spawned more often: Nadja's thick boot (freq bonus 42) The monster species that spawned more often: rhino beetle (freq bonus 14) The monster species that spawned more often: racoon (freq bonus 18) The monster species that spawned more often: novel stalk (freq bonus 10) The monster species that spawned more often: vampiric warp patch (freq bonus 14) The monster species that spawned more often: widow of death (freq bonus 6) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 4) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 4) The monster trait that was more common: monsters that count as bats (freq bonus 2) The monster trait that was more common: monsters whose attacks curse your items (freq bonus 3) The monster trait that was more common: monsters that make parrot sounds (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 4) The monster trait that was more common: monsters with death resistance (freq bonus 6) The monster trait that was more common: monsters whose attacks create traps (freq bonus 9) The monster species that never randomly spawned: giant snow bat The monster species that never randomly spawned: dwarven master thief The monster species that never randomly spawned: harrowbark walker The monster species that never randomly spawned: tentacled mermaid The monster species that never randomly spawned: Vegeta, the Super Sayajin Prince The monster species that never randomly spawned: clay golem The monster species that never randomly spawned: snow monkey The monster species that never randomly spawned: mimic lizard The monster species that never randomly spawned: The Beetle The monster species that never randomly spawned: ogre on crack The RNG hath decreed that this item was never generated: scale mail ((null)) The RNG hath decreed that this item was never generated: gauntlets of slowing (ice-cold gloves) The RNG hath decreed that this item was never generated: iron prison (convicted) The RNG hath decreed that this item was never generated: message suppression stone (gray) The RNG hath decreed that this item was never generated: artificial stone (gray) The RNG hath decreed that this item was never generated: worthless piece of radiant glass (radiant) The RNG hath decreed that this item was never generated: chemistry set (box of obscure-looking glass devices) The RNG hath decreed that this item was never generated: flogger ((null)) The RNG hath decreed that this item was never generated: wishing (pine) The RNG hath decreed that this item was never generated: victorian underwear ((null)) The RNG hath decreed that this item was generated more often: robe of defense (octarine robe, freq bonus 9) The RNG hath decreed that this item was generated more often: punishment (VE FORBRYDERNE, freq bonus 14) The RNG hath decreed that this item was generated more often: reverse identify (OH CAPTAIN MY CAPTAIN, freq bonus 15) The RNG hath decreed that this item was generated more often: elven helm (runed helm, freq bonus 16) The RNG hath decreed that this item was generated more often: clockwise stone (gray, freq bonus 142) The RNG hath decreed that this item was generated more often: boots of freedom (fleecy boots, freq bonus 4) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of speed (cone-shaped helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: teleport away (gold, freq bonus 45) The RNG hath decreed that this item was generated more often: low stats (cheap, freq bonus 40) The RNG hath decreed that this item was generated more often: anti disintegration (doorstopping, freq bonus 10) The RNG hath decreed that this item was generated more often: broadsword ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 11) The RNG hath decreed that this item was generated more often: rock ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: volcanic glass fragment (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: cure blindness (TIRACLE RAMICAL RELRAMI LUE, freq bonus 2) The RNG hath decreed that this item was generated more often: flame whip ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 2) The RNG hath decreed that this item was generated more often: scourge ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 5) The RNG hath decreed that this item was always generated cursed: cloak of awakening (frade mantle) The RNG hath decreed that this item was always generated cursed: soft star ((null)) The RNG hath decreed that this item was always generated cursed: thunder (sparking) The RNG hath decreed that this item was always generated cursed: tiger cloak (taiga cloak) The RNG hath decreed that this item was always generated cursed: impossibly heavy mineral ball ((null)) The RNG hath decreed that this item was always generated cursed: reinforced mace ((null)) The RNG hath decreed that this item was always generated cursed: jumpsuit (silver clothes) The RNG hath decreed that this item was always generated cursed: wooden harp (harp) The RNG hath decreed that this item was always generated cursed: leather saber ((null)) The RNG hath decreed that this item was always generated cursed: vivianite (cyan) The RNG hath decreed that this trap was always invisible: negative trap The RNG hath decreed that this trap was generated more often: thai trap (freq bonus 3) Next attribute increase check would have come at turn 738 Strength training was 4 Dexterity training was -3 Wisdom training was 48 Constitution training was 1 You were paralyzed (-3) You were subjected to random bad effects (83886080) You were wearing sentient high heels You had the risk of temporarily losing intrinsics (83886080) You were prevented from having sleep resistance (133) You were prevented from having regeneration (0) You were prevented from having keen memory (0) You were prevented from having stunnopathy (796) You had infravision You had 180 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buffy the Vampire Slayer, Lara and King Chester Your deity was Buffy the Vampire Slayer The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (367) You are dead Spells known in the end Name Level Category Fail Memory a - lightning 4 matter 90% 293% Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor sentient high-heeled shoes (spider boots) Scrolls scroll of healing (DIE FAR BEN SIND SEHR FLAU SCHEL BAU SCHIG) scroll of mana (HP RECOVERY BY GRAUP) scroll of phase door (HAEHAEHAEHAEHAEHAEHAE HAEHAEHAE HAEHAE) scroll of standard id (LEP GEX VEN ZEA) scroll of cure (PERQUE SON ELS MESTRES) Spellbooks spellbook of lightning (immortal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 cockatoo chicks (1 created) 2 jackals 0 foxes (1 created) a racoon 0 fighter imps (8 created) a kobold a pack kobold (12 created) 0 cave kobolds (1 created) 2 lambs 0 sewer rats (1 created) a pack rat a millipede a grid bug 0 shaded lichens (1 created) 0 porter lichens (1 created) 2 spore lichens 0 green mushrooms (1 created) a sub-gnome a kobold zombie a weary-looking traveler 0 agents of the black market (1 created) a human a swarming sneak thief 0 thieving girls (1 created) 0 newts (1 created) 0 novice dark walls (1 created) 0 fire troves (1 created) 0 disintegration troves (1 created) 49 creatures born. 17 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (2 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (38 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye badnik the Failed Existence... You turned to stone in The Dungeons of Doom on dungeon level 1 with 16 points, and 0 pieces of gold, after 723 moves. Killer: killed by petrification You were level 1 with a maximum of 16 hit points when you turned to stone. You reached the 519th place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 517 16 badnik-Med-Mon-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (novice dark wall). - [12] 518 16 badnik-Nec-Scu-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a monster (frogman). - [18] *519 16 badnik-Fai-Xra-Fem-Law died in The Dungeons of Doom on level 1. Killed by petrification. 15 [16] 520 14 AceSeven5-Rin-Pol-Fem-Neu died in The Dungeons of Doom on level 1. Fell onto a sink. - [12] 521 13 QQQQQ-Rog-Dop-Fem-Cha quit in The Dungeons of Doom on level 1. 15 [15]