badnik, lawful female koboldic Flame Mage -+- ---------.--------- |.................| |....<..........do| |................@| ---------.--------- --- [Badnik the Spark] St4 Dx11 Co11 In10 Wi7 Ch7 FlaKobFemLaw Dlvl:1 $0 HP0(18) Pw20(20) AC7 Exp1 T1039 Hun Latest messages (For instructions type a ?) Can't find dungeon feature '>'. (2x) The mega goblin Teleporter misses. You can't go down here. Unknown command ' '. (3x) Unknown command '^I'. You attack thin air. You hit the mega goblin Teleporter. The mega goblin Teleporter hits you! [-4 -> 3] Warning: HP low! You attack thin air. (2x) The mega goblin Teleporter just misses! You attack thin air. You sense a faint wave of psychic energy. You attack thin air. The mega goblin Teleporter misses. You attack thin air. (2x) The mega goblin Teleporter hits you! You die... Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} l - 15 uncursed +0 darts (in quiver) {8} m - 3 uncursed +0 orcish daggers (alternate weapon; not wielded) {12} n - 3 uncursed +0 orcish spears {36} Armor b - an uncursed +0 studded leather armor (being worn) {80} Comestibles c - 2 uncursed food rations {2} Scrolls e - an uncursed scroll of teleportation {1} o - 5 uncursed scrolls of healing {5} p - 4 uncursed scrolls of mana {4} q - 3 uncursed scrolls of phase door {3} r - 2 uncursed scrolls of standard id {2} s - an uncursed scroll of cure {1} Spellbooks h - a blessed spellbook of flame sphere (0:1) {1} i - a blessed spellbook of fireball (6:3) {1} j - a blessed spellbook of detect monsters (0:1) {1} Potions d - an uncursed potion of full healing {1} Rings g - an uncursed ring of regeneration {1} Wands f - an uncursed wand of fire (0:3) {1} Tools k - an uncursed blindfold {1} Final attributes You were haltingly aligned Your alignment was 1 Your max alignment was 12 You carried 0 sins You could not have this property at all: glib combat You could not have this property extrinsically: jumping You could not have this property intrinsically: petrification resistance Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 106 Monsters only dropped their equipment with 83% chance Scroll drop chance was reduced to 74% Musable item generation frequency had a negative bias of 41% Amulet drop chance was reduced to 94% Concealing monsters were spawned underneath items 73% of the time only The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: riding (turn 19) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 42080 Monster spawn increase reached its maximum at turn 103260 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 768108 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: xorn (freq bonus 2) The monster species that spawned more often: metallic green centipede (freq bonus 8) The monster species that spawned more often: petty troll (freq bonus 12) The monster species that spawned more often: door permamimic (freq bonus 5) The monster species that spawned more often: rodent of unusual size (freq bonus 28) The monster species that spawned more often: Olog-hai ambusher (freq bonus 5) The monster species that spawned more often: ice lizard (freq bonus 15) The monster species that spawned more often: translucent mushroom (freq bonus 30) The monster species that spawned more often: leading orc-captain (freq bonus 8) The monster species that spawned more often: master lichen (freq bonus 24) The monster species that spawned more often: staryu (freq bonus 8) The monster species that spawned more often: Pale Night (freq bonus 8) The monster species that spawned more often: undead anachronist (freq bonus 18) The monster species that spawned more often: Autogorgon (freq bonus 16) The monster species that spawned more often: trapper king (freq bonus 3) The monster species that spawned more often: pink mushroom (freq bonus 3) The monster species that spawned more often: umbra spore (freq bonus 36) The monster species that spawned more often: sane colony (freq bonus 4) The monster species that spawned more often: elven vampire (freq bonus 8) The monster species that spawned more often: invincible superman (freq bonus 20) The monster species that spawned more often: frozen horror (freq bonus 16) The monster trait that was more common: monsters that mutter cantrips (freq bonus 2) The monster trait that was more common: monsters that can swim (freq bonus 2) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 8) The monster trait that was more common: monsters that have infravision (freq bonus 4) The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 1) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 4) The monster trait that was more common: monsters that can be genocided (freq bonus 5) The monster species that never randomly spawned: Officer Kaptain The monster species that never randomly spawned: paranoid schizo The monster species that never randomly spawned: grave digger The monster species that never randomly spawned: nexus monster The monster species that never randomly spawned: undead augurer The monster species that never randomly spawned: giant swamp dragonfly The monster species that never randomly spawned: grass lizard The monster species that never randomly spawned: animated beautiful funnel-heeled pump The monster species that never randomly spawned: night lord The monster species that never randomly spawned: lolpsychic The RNG hath decreed that this item was never generated: rainbow dragon scales ((null)) The RNG hath decreed that this item was never generated: boots of acid resistance (buckled boots) The RNG hath decreed that this item was never generated: boots of weakness (torn boots) The RNG hath decreed that this item was never generated: dragon horned headpiece (headpiece) The RNG hath decreed that this item was never generated: dry up fountain (defiled) The RNG hath decreed that this item was never generated: helm of drain resistance (black helmet) The RNG hath decreed that this item was never generated: T-shirt ((null)) The RNG hath decreed that this item was never generated: grow trees (mossy) The RNG hath decreed that this item was never generated: troll hide (disgusting cloak) The RNG hath decreed that this item was never generated: chalcedon (cyan) The RNG hath decreed that this item was generated more often: dwarvish short sword (broad short sword, freq bonus 6) The RNG hath decreed that this item was generated more often: ring mail ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 17) The RNG hath decreed that this item was generated more often: black dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: chanter shirt ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: rare helmet (silk helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: acid venom (splash of venom, freq bonus 20) The RNG hath decreed that this item was generated more often: healthstone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: paranoia stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of weak magic (weaksauce, freq bonus 25) The RNG hath decreed that this item was generated more often: hide ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: ice beam (chilly, freq bonus 2) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 10) The RNG hath decreed that this item was generated more often: flood tide (TEKMAKMAYACON, freq bonus 3) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 9) The RNG hath decreed that this item was generated more often: hallucination (rainbow, freq bonus 4) The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 7) The RNG hath decreed that this item was generated more often: vulnerability cloak (flax cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: unknown gauntlets (awesome gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: detect food (cyan, freq bonus 9) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 36) The RNG hath decreed that this item was always generated cursed: orange ((null)) The RNG hath decreed that this item was always generated cursed: statue ((null)) The RNG hath decreed that this item was always generated cursed: metal lamellar armor ((null)) The RNG hath decreed that this item was always generated cursed: fly swatter ((null)) The RNG hath decreed that this item was always generated cursed: bloodsucking shoes (yellow sneakers) The RNG hath decreed that this item was always generated cursed: bad shirt ((null)) The RNG hath decreed that this item was always generated cursed: black sweets ((null)) The RNG hath decreed that this item was always generated cursed: enchant armor (thin) The RNG hath decreed that this item was always generated cursed: copper dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: amulet of covetous warning (egyptian) The RNG hath decreed that this trap was always invisible: scent trap The RNG hath decreed that this trap was generated more often: bigscript trap (freq bonus 2) Next attribute increase check would have come at turn 3824 Strength training was 7 Dexterity training was 1 Wisdom training was 0 Constitution training was 42 You were fire resistant You were poison resistant You were prevented from having jumping (0) You were prevented from having glib combat (0) You fell asleep You had infravision You had 455 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Earth The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 90% b - fireball 4 matter 90% 290% c - detect monsters 4 divine 90% 290% Techniques known in the end Name Level Status reinforce memory 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Weapons quarterstaff (staff) orcish dagger (crude dagger) orcish spear (crude spear) Scrolls scroll of teleportation (MESSED AFTER RUSH AND WHIRLING) scroll of healing (CURSED TIN OF COCKATRICE MEAT) scroll of mana (DZIEWCZYNKA ZAMOCZENIA) scroll of phase door (LLIYLLATNEMTONMAI) scroll of standard id (D2 LOWRATE ASCENDED WITH ELEMENTAL DRUID) scroll of cure (GEHMA DOENER) Spellbooks spellbook of flame sphere (legit) spellbook of fireball (dry) spellbook of detect monsters (armored) Potions potion of full healing (simmering) Rings ring of regeneration (dilithium) Wands wand of fire (titanium) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 parrot chicks (1 created) 0 jackals (2 created) 0 racoon dogs (1 created) 0 hell hound pups (1 created) 0 large brain eaters (6 created) 0 kobolds (2 created) 0 mega goblins (1 created) 0 silky anteaters (1 created) 0 pigs (1 created) a sewer rat (2 created) 0 hares (1 created) 0 lichens (1 created) 0 shaded lichens (1 created) 0 spore lichens (1 created) 0 immobile growths (1 created) 0 sapusaurs (1 created) 0 vogons (2 created) 0 good item masters (4 created) 0 newts (1 created) 0 twens (1 created) 0 energy troves (1 created) 33 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 7 times You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (2 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (25 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye badnik the Flame Mage... You died in The Dungeons of Doom on dungeon level 1 with 4 points, and 0 pieces of gold, after 1039 moves. Killer: a monster (mega goblin) You were level 1 with a maximum of 18 hit points when you died. You reached the 576th place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 574 4 badnik-Roc-Dol-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (cock). - [13] 575 4 badnik-Con-Arg-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a monster (goblin cop). - [14] *576 4 badnik-Fla-Kob-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (mega goblin). - [18] 577 3 will905965-Cha-Red-Mal-Neu died in The Dungeons of Doom on level 1. Killed by life drainage. 15 [22] 578 3 firemonkey-Lun-Asg-Mal-Cha died in The Dungeons of Doom on level 1. Killed by his own steel whip. - [22]