badnik, neutral male argonian Convict ---------------- |............... |.....@........| .....I.........| ---.------------ [Badnik the Detainee] St11 Dx15 Co16 In14 Wi9 Ch12 ConArgMalNeu Dlvl:1 $0 HP-1(14) Pw5(5) AC9 Exp1 T24 Bli Latest messages Unknown command ' '. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) The goblin cop swings her rubber hose. The goblin cop hits you! [-4 -> 5] You can't go down here. The goblin cop throws a cream pie! You are hit by a cream pie. Yecch! You've been creamed. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) It hits you! [-2 -> 3] You can't go down here. You try to feel what is lying here on the floor. It hits you! You die... Your inventory Armor b - a cursed +0 striped shirt (being worn) {5} Scrolls c - 5 uncursed scrolls of healing {5} d - 4 uncursed scrolls of mana {4} e - 3 uncursed scrolls of phase door {3} f - 2 uncursed scrolls of standard id {2} g - an uncursed scroll of cure {1} Gems a - 7 uncursed +0 rocks (in quiver) {4} Final attributes You have transgressed Your alignment was -100 Your max alignment was -6 You carried 16 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: teleport control You could not have this property intrinsically: acid resistance Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 283 Monsters only dropped their musable items with 71% chance Scroll drop chance was reduced to 88% Musable item generation frequency had a negative bias of 80% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 77% Potion drop chance was reduced to 87% Concealing monsters were spawned underneath items 77% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: devices The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: bow The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: shuriken The following skill became untrainable if you tried to train it too early: high heels (turn 14) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24392 Monster spawn increase reached its maximum at turn 98292 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 638275 The monster class that cannot be genocided was xorn The monster class that was spawned more often: zombie (freq bonus 3) The monster species that spawned more often: Gunter (freq bonus 15) The monster species that spawned more often: nexus metroid (freq bonus 48) The monster species that spawned more often: hole patch (freq bonus 12) The monster species that spawned more often: tracker jacker (freq bonus 24) The monster species that spawned more often: pustulent force patch (freq bonus 8) The monster species that spawned more often: spike colony (freq bonus 56) The monster species that spawned more often: Mandarina's lady shoe (freq bonus 15) The monster species that spawned more often: dull warp patch (freq bonus 10) The monster species that spawned more often: rosanny (freq bonus 16) The monster species that spawned more often: shadow gazer (freq bonus 30) The monster species that spawned more often: Kosei (freq bonus 6) The monster species that spawned more often: daygaunt (freq bonus 12) The monster species that spawned more often: black draconian (freq bonus 20) The monster species that spawned more often: roast pig (freq bonus 48) The monster species that spawned more often: ghoul queen (freq bonus 24) The monster species that spawned more often: hidden zruty (freq bonus 7) The monster species that spawned more often: greater owlbear (freq bonus 10) The monster species that spawned more often: kickboxing lady (freq bonus 12) The monster species that spawned more often: chevalier (freq bonus 8) The monster species that spawned more often: Arucueid Bruenstud (freq bonus 30) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 4) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 4) The monster trait that was more common: monsters that count as orc (freq bonus 4) The monster species that never randomly spawned: yaki mochi The monster species that never randomly spawned: gemini rickets The monster species that never randomly spawned: slow force patch The monster species that never randomly spawned: bully mimic The monster species that never randomly spawned: albino mold The monster species that never randomly spawned: lava mushroom The monster species that never randomly spawned: freemason initiate The monster species that never randomly spawned: dwarven ranger The monster species that never randomly spawned: lava demon The monster species that never randomly spawned: blank force fungus The monster class that always generated with extra speed: dragon The RNG hath decreed that this item was never generated: iron shoes (hard shoes) The RNG hath decreed that this item was never generated: detect water (APOKRAR DONENIGHT) The RNG hath decreed that this item was never generated: underlayer cloak (up-down cloak) The RNG hath decreed that this item was never generated: fear (rusty) The RNG hath decreed that this item was never generated: silver short sword ((null)) The RNG hath decreed that this item was never generated: flack helmet (green bowel) The RNG hath decreed that this item was never generated: feather armor ((null)) The RNG hath decreed that this item was never generated: keen memory (black lily) The RNG hath decreed that this item was never generated: helm of brilliance (etched helmet) The RNG hath decreed that this item was never generated: summon elm (celestial) The RNG hath decreed that this item was generated more often: frag grenade ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: elven shield (blue and green shield, freq bonus 7) The RNG hath decreed that this item was generated more often: heavy concrete ball ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: book stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of practice (boxing gown, freq bonus 36) The RNG hath decreed that this item was generated more often: bog-standard helmet (celtic helmet, freq bonus 24) The RNG hath decreed that this item was generated more often: mommy stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: leather leash (leash, freq bonus 7) The RNG hath decreed that this item was generated more often: proof weapon (YOU ARE DOOMED, freq bonus 26) The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 11) The RNG hath decreed that this item was generated more often: corpse ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 4) The RNG hath decreed that this item was generated more often: leather drum (drum, freq bonus 9) The RNG hath decreed that this item was generated more often: darkmode stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: compost bow ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: apophyllite (teal, freq bonus 10) The RNG hath decreed that this item was generated more often: fly swatter ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: code editing (sourcecode, freq bonus 13) The RNG hath decreed that this item was always generated cursed: baked sweet potato ((null)) The RNG hath decreed that this item was always generated cursed: shoulder rings (strange rings) The RNG hath decreed that this item was always generated cursed: senzu ((null)) The RNG hath decreed that this item was always generated cursed: blindfold ((null)) The RNG hath decreed that this item was always generated cursed: shimmering dragon scale shield (shimmering dragonhide shield) The RNG hath decreed that this item was always generated cursed: fountain building (XOR ME HSALS) The RNG hath decreed that this item was always generated cursed: magic lamp (lamp) The RNG hath decreed that this item was always generated cursed: guitar ((null)) The RNG hath decreed that this item was always generated cursed: flimsy dart ((null)) The RNG hath decreed that this item was always generated cursed: amulet of conflict (sounding) The RNG hath decreed that this trap was always invisible: fast forward trap The RNG hath decreed that this trap was generated more often: outta depth trap (freq bonus 4) Next attribute increase check would have come at turn 349 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 1 You were immune to sickness You were blinded (5) You were punished You were prevented from having teleport control (0) You were prevented from being a stoned chiller (0) You had 525 points of nutrition remaining You could swim You could survive without air You were unlucky (-2) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ilmater, Grumbar and Tymora Your deity was Grumbar The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (542) You are dead You didn't know any spells. Techniques known in the end Name Level Status healing hands 1 R LIMIT(0) panic digging 1 R LIMIT(0) appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Scrolls scroll of healing (ONE RESULT IS MORE POWER) scroll of mana (SLASH UPOROTYH TO FUCK) scroll of phase door (TRICK 13) scroll of standard id (SENIL LELLARAP) scroll of cure (SGURDNOEDAMTONSAWEMAGSIHT) Tools * skeleton key (key) * grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 kobolds (1 created) 0 marine goblins (1 created) 0 goblin cops (1 created) a sewer rat 0 Rame Ducks (1 created) 0 lichens (1 created) 0 novice light walls (1 created) 7 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (1 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Legendary) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye badnik the Convict... You died in The Dungeons of Doom on dungeon level 1 with 4 points, and 0 pieces of gold, after 24 moves. Killer: a monster (goblin cop) You were level 1 with a maximum of 14 hit points when you died. You reached the 575th place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 573 4 badnik-Occ-Dev-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (marine goblin). - [11] 574 4 badnik-Roc-Dol-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (cock). - [13] *575 4 badnik-Con-Arg-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a monster (goblin cop). - [14] 576 3 will905965-Cha-Red-Mal-Neu died in The Dungeons of Doom on level 1. Killed by life drainage. 15 [22] 577 3 firemonkey-Lun-Asg-Mal-Cha died in The Dungeons of Doom on level 1. Killed by his own steel whip. - [22]