badnik, chaotic male dolgsman Rocker ---.------ |......<.| |...$..... |.......c|# |........@, ----------# [Badnik the Whistleblower] St8 Dx10 Co8 In18 Wi6 Ch8 RocDolMalCha Dlvl:1 $0 HP0(13) Pw7(7) AC10 Exp1 T1591 Ftg Latest messages The cock misses. You can't go down here. There is a wall in the way! The cock stings you! You hear the wailing of the Banshee... [-1 -> 1] Warning: HP low! You stop searching. Unknown command ' '. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) You can't go down here. The cock misses. The cock stings you! [-1 -> 1] Warning: HP low! You stop searching. The cock stings you! You die... Your inventory Weapons d - a blessed +2 sling (alternate weapon; not wielded) {2} Scrolls h - 5 uncursed scrolls of healing {5} i - 4 uncursed scrolls of mana {4} j - 3 uncursed scrolls of phase door {3} k - 2 uncursed scrolls of standard id {2} l - an uncursed scroll of cure {1} Spellbooks g - a blessed spellbook of force bolt (0:5) {1} Tools e - an uncursed wooden harp {1} f - a blessed +1 pick-axe (weapon in hand) {32} Gems a - 30 uncursed +0 rocks (in quiver) {15} b - 8 uncursed -1 rocks {4} c - 5 uncursed +0 flint stones Final attributes You have sinned Your alignment was -5 Your max alignment was 16 You carried 0 sins You could not have this property at all: speed You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: acid resistance Scroll identification only worked 100 times out of 137 Potion identification only worked 3 times out of 21 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 4 Monsters only dropped their musable items with 72% chance Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 63% Musable item generation frequency had a negative bias of 72% Wand drop chance was reduced to 96% Potion drop chance was reduced to 73% Concealing monsters were spawned underneath items 46% of the time only The following skill could not be trained at all: shield The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: whip The following skill became untrainable if you tried to train it too early: firearms (turn 30) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 48731 Monster spawn increase reached its maximum at turn 77632 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2924693 The monster class that cannot be genocided was piercer The monster class that was spawned more often: turret (freq bonus 1) The monster species that spawned more often: hole fungus (freq bonus 4) The monster species that spawned more often: mob orc (freq bonus 2) The monster species that spawned more often: stickrothe (freq bonus 12) The monster species that spawned more often: blue faerie (freq bonus 6) The monster species that spawned more often: club racquet (freq bonus 2) The monster species that spawned more often: beige mushroom (freq bonus 6) The monster species that spawned more often: giant black mouse (freq bonus 4) The monster species that spawned more often: nightingale (freq bonus 20) The monster species that spawned more often: Rebecca (freq bonus 12) The monster species that spawned more often: pit fiend (freq bonus 6) The monster species that spawned more often: living wall (freq bonus 6) The monster species that spawned more often: legion devil buzzer (freq bonus 6) The monster species that spawned more often: clock wolf (freq bonus 24) The monster species that spawned more often: mist golem (freq bonus 24) The monster species that spawned more often: giant group mimic (freq bonus 5) The monster species that spawned more often: disenchanter colony (freq bonus 4) The monster species that spawned more often: Celia (freq bonus 6) The monster species that spawned more often: undead DQ slime (freq bonus 3) The monster species that spawned more often: floating spirit (freq bonus 30) The monster species that spawned more often: dark stalk (freq bonus 16) The monster trait that was more common: monsters that have sting attacks (freq bonus 2) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 3) The monster trait that was more common: monsters that boast (freq bonus 4) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 2) The monster species that never randomly spawned: Franzi The monster species that never randomly spawned: nightly force fungus The monster species that never randomly spawned: pink warp patch The monster species that never randomly spawned: stone serpent The monster species that never randomly spawned: xof The monster species that never randomly spawned: claw viper The monster species that never randomly spawned: nethack horror The monster species that never randomly spawned: nuclear slime The monster species that never randomly spawned: death sentry The monster species that never randomly spawned: mirror warp fungus The RNG hath decreed that this item was never generated: freeze sphere (hardcover) The RNG hath decreed that this item was never generated: amethyst dragon scale shield (amethyst dragonhide shield) The RNG hath decreed that this item was never generated: protection from shape changers (shiny) The RNG hath decreed that this item was never generated: chaos gloves (transparent gloves) The RNG hath decreed that this item was never generated: levitation (cyan) The RNG hath decreed that this item was never generated: bag of tricks (bag) The RNG hath decreed that this item was never generated: pink spell stone (gray) The RNG hath decreed that this item was never generated: helmet (plumed helmet) The RNG hath decreed that this item was never generated: scaler mittens (dusty gloves) The RNG hath decreed that this item was never generated: horn of plenty (horn) The RNG hath decreed that this item was generated more often: fleece stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: haste monster (royal, freq bonus 14) The RNG hath decreed that this item was generated more often: elven gauntlets (faded mittens, freq bonus 11) The RNG hath decreed that this item was generated more often: map stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: bamboo spear ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: forgotten spell (nonexistant, freq bonus 21) The RNG hath decreed that this item was generated more often: worthless piece of radiant glass (radiant, freq bonus 25) The RNG hath decreed that this item was generated more often: difficult boots (winter boots, freq bonus 40) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: amazonite (cyan, freq bonus 7) The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: teleportation (silver, freq bonus 10) The RNG hath decreed that this item was generated more often: orthoclase (yellow, freq bonus 5) The RNG hath decreed that this item was generated more often: crossbow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: psychic dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: high stilettos (block-heeled boots, freq bonus 9) The RNG hath decreed that this item was generated more often: verisiert stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: black dress ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: agate (orange, freq bonus 7) The RNG hath decreed that this item was generated more often: orihalcyon gauntlets (fighting gloves, freq bonus 8) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 63) The RNG hath decreed that this item was always generated cursed: beartrap ((null)) The RNG hath decreed that this item was always generated cursed: failed exercise (thumb screwing) The RNG hath decreed that this item was always generated cursed: bodyglove (tight black clothes) The RNG hath decreed that this item was always generated cursed: dark elven dagger (black runed dagger) The RNG hath decreed that this item was always generated cursed: failed exercise (thumb screwing) The RNG hath decreed that this item was always generated cursed: paralysis (shivering) The RNG hath decreed that this item was always generated cursed: black opal (black) The RNG hath decreed that this item was always generated cursed: lag stone (gray) The RNG hath decreed that this item was always generated cursed: iron bar ((null)) The RNG hath decreed that this item was always generated cursed: disenchantment stone (gray) The RNG hath decreed that this trap was always invisible: underlayer trap The RNG hath decreed that this trap was generated more often: sandra trap (freq bonus 14) Next attribute increase check would have come at turn 3074 Strength training was -6 Dexterity training was 1 Wisdom training was 2 Constitution training was 50 You were level-drain resistant You were petrification resistant You were prevented from having speed (0) You were prevented from having confusion resistance (0) You had infravision You had -93 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Classic Rock, Symphonic Metal and Hardcore Punk Your deity was Hardcore Punk The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 85% Techniques known in the end Name Level Status egg bomb 1X Prepared(0) missile flurry 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (FORC RISE WHEN KEY IS HIT) scroll of mana (TIGHT SPANDEX SHIRT) scroll of phase door (FORGETABOUTIT) scroll of standard id (SUN STOP STATUS) scroll of cure (SPORKHACK ASCENSION) Spellbooks spellbook of force bolt (posh) Tools wooden harp (harp) Gems flint stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 cocks (1 created) a pack jackal 0 jellies (1 created) 0 kobolds (1 created) a sewer rat 2 drains rats 0 evasive sewer rats (2 created) a black rat 0 white centipedes (1 created) 0 speedhorses (1 created) a grid bug (3 created) 0 generic errors (1 created) a chaffinch a lichen (2 created) 0 spore lichens (1 created) a mould 0 mean molds (1 created) 0 amnesia patches (1 created) a slimebesu a grid xorn a gargantuan beast a kobold zombie 0 friendly adventurers (1 created) 0 busy-looking merchants (1 created) a woodsman 0 item masters (1 created) 2 newts (3 created) a twen a normal frog a novice medium wall a novice dark wall 38 creatures born. 20 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Basic] (max Grand Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (38 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Expert) (21 of 160) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Legendary) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye badnik the Rocker... You died in The Dungeons of Doom on dungeon level 1 with 4 points, and 0 pieces of gold, after 1591 moves. Killer: a monster (cock) You were level 1 with a maximum of 13 hit points when you died. You reached the 574th place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 572 4 badnik-Spa-Rdt-Mal-Law died in The Dungeons of Doom on level 1. Killed by a dart. - [19] 573 4 badnik-Occ-Dev-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (marine goblin). - [11] *574 4 badnik-Roc-Dol-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (cock). - [13] 575 3 will905965-Cha-Red-Mal-Neu died in The Dungeons of Doom on level 1. Killed by life drainage. 15 [22] 576 3 firemonkey-Lun-Asg-Mal-Cha died in The Dungeons of Doom on level 1. Killed by his own steel whip. - [22]