badnik, neutral male xorn Death Eater #########@ ########### ############ ------------ ## |......%...| ...........| |..........| -----%--+--- #,##,# #,## ###,# #,,,# #,### | #----.%+--- ..... .......%..- - - |......%...| +..........| |..........| --........-- ---------- [Badnik the Filthy Worm] St11 Dx16 Co7 In18 Wi13 Ch7 DeaXorMalNeu Dlvl:1 $0 HP24(24) Pw28(28) AC6 Exp2 T2846 Sta Latest messages You can't go down here. You faint from lack of food. You are close to starvation. You regain consciousness. You stop searching. You faint from lack of food. You are close to starvation. You regain consciousness. Unknown command ' '. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) You can't go down here. Unknown command ' '. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) You faint from lack of food. You are close to starvation. You die from starvation. Your inventory Weapons a - a blessed +1 quarterstaff (alternate weapon; not wielded) {16} b - an uncursed +0 shotgun (weapon in hand) {15} c - 10 uncursed +0 shotgun shells (in quiver) {5} Armor d - an uncursed +1 cloak of reflection (being worn) {4} Comestibles j - an uncursed tin of hidden kobold meat {1} k - an uncursed tin of spinach {1} Scrolls l - 5 uncursed scrolls of healing {5} m - 4 uncursed scrolls of mana {4} n - 3 uncursed scrolls of phase door {3} o - 2 uncursed scrolls of standard id {2} p - an uncursed scroll of cure {1} Spellbooks e - a blessed spellbook of finger of death (2:3) {1} f - a blessed spellbook of charm monster (0:4) {1} g - a blessed spellbook of acid stream (7:3) {1} Wands h - a cursed wand of death (0:1) {1} Final attributes You have transgressed Your alignment was -47 Your max alignment was 19 You carried 0 sins You could not have this property at all: double attacks You could not have this property extrinsically: jumping You could not have this property intrinsically: sleep resistance Scroll identification only worked 100 times out of 137 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 22 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 104 Monsters only dropped their musable items with 31% chance Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 74% Musable item generation frequency had a negative bias of 16% Ring drop chance was reduced to 81% Amulet drop chance was reduced to 63% Potion drop chance was reduced to 98% The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: morning star The following skill was limited to skilled proficiency: long sword The following skill was limited to expert proficiency: knife The following skill became untrainable if you tried to train it too early: matter spells (turn 19) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13455 Monster spawn increase reached its maximum at turn 37471 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 94452 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: piece of food (freq bonus 4) The monster species that spawned more often: powerful idiot (freq bonus 24) The monster species that spawned more often: pustulent colony (freq bonus 32) The monster species that spawned more often: sue lich (freq bonus 12) The monster species that spawned more often: Мо (freq bonus 21) The monster species that spawned more often: voltaic storm (freq bonus 6) The monster species that spawned more often: Bianca (freq bonus 6) The monster species that spawned more often: disease cloud (freq bonus 36) The monster species that spawned more often: time bomb (freq bonus 10) The monster species that spawned more often: magic patch (freq bonus 30) The monster species that spawned more often: conscious spore (freq bonus 10) The monster species that spawned more often: soul hole (freq bonus 14) The monster species that spawned more often: coins of precious gold (freq bonus 15) The monster species that spawned more often: deathly visage (freq bonus 10) The monster species that spawned more often: pack fox (freq bonus 21) The monster species that spawned more often: small orangutan (freq bonus 12) The monster species that spawned more often: red dragon bat (freq bonus 15) The monster species that spawned more often: fat asshole (freq bonus 12) The monster species that spawned more often: slime force fungus (freq bonus 8) The monster species that spawned more often: Ghaele (freq bonus 63) The monster species that spawned more often: magical lady (freq bonus 24) The monster trait that was more common: monsters that are mindless (freq bonus 2) The monster trait that was more common: monsters that are classified as petty (freq bonus 1) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 36) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 2) The monster trait that was more common: monsters that walk through walls (freq bonus 8) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 8) The monster trait that was more common: monsters that are mindless (freq bonus 2) The monster trait that was more common: monsters that are extra nasty (freq bonus 2) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 1) The monster species that never randomly spawned: werepermamimic The monster species that never randomly spawned: Marc the Spacewars Fighter The monster species that never randomly spawned: soul gazer The monster species that never randomly spawned: steam-powered rocket sentry The monster species that never randomly spawned: yellow ogre The monster species that never randomly spawned: lesser moloch The monster species that never randomly spawned: magenta lichen The monster species that never randomly spawned: giant brass dragonfly The monster species that never randomly spawned: Baaaael The monster species that never randomly spawned: amnesia force patch The RNG hath decreed that this item was never generated: terces dlu (bird's eye) The RNG hath decreed that this item was never generated: physician bar ((null)) The RNG hath decreed that this item was never generated: force armor (gemstone-adorned clothing) The RNG hath decreed that this item was never generated: full healing (hawthorn) The RNG hath decreed that this item was never generated: lucern hammer (pronged polearm) The RNG hath decreed that this item was never generated: obsid ((null)) The RNG hath decreed that this item was never generated: cloak of speed (quicktravel cloak) The RNG hath decreed that this item was never generated: cloak of polymorph (changing cloak) The RNG hath decreed that this item was never generated: magic mapping (dusty) The RNG hath decreed that this item was never generated: lump of royal jelly ((null)) The RNG hath decreed that this item was generated more often: cloak of warmth (metal cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: stealth (jade, freq bonus 6) The RNG hath decreed that this item was generated more often: destroy armor (JUYED AWK YACC, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of underwater action (scuba helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: hairclip ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: food detection (YUM YUM, freq bonus 7) The RNG hath decreed that this item was generated more often: penis pole ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: barrier shield ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: artificial stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: nexus field (talkative, freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of practice (boxing gown, freq bonus 4) The RNG hath decreed that this item was generated more often: command demon (gehenna, freq bonus 12) The RNG hath decreed that this item was generated more often: heavy grabbing gloves (digger gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 2) The RNG hath decreed that this item was generated more often: tidal wave (tolkienian, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of time (weird cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of anti experience (ringwraith, freq bonus 11) The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: hand blaster ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 47) The RNG hath decreed that this item was always generated cursed: meatball ((null)) The RNG hath decreed that this item was always generated cursed: mecha-irazu ((null)) The RNG hath decreed that this item was always generated cursed: destroy armor (JUYED AWK YACC) The RNG hath decreed that this item was always generated cursed: hugging gown (contaminated coat) The RNG hath decreed that this item was always generated cursed: helm of amnesia (crazy helmet) The RNG hath decreed that this item was always generated cursed: force bolt (red) The RNG hath decreed that this item was always generated cursed: amulet of undressing (uplift) The RNG hath decreed that this item was always generated cursed: chocoegg ((null)) The RNG hath decreed that this item was always generated cursed: peacekeeper mail ((null)) The RNG hath decreed that this item was always generated cursed: helm of underwater action (scuba helmet) The RNG hath decreed that this trap was always invisible: inventory trap The RNG hath decreed that this trap was generated more often: level trap (freq bonus 2) Next attribute increase check would have come at turn 4063 Strength training was -3 Dexterity training was 0 Wisdom training was 0 Constitution training was -23 You were paralyzed (-3) You were prevented from having jumping (0) You were prevented from having double attacks (0) You had -1352 points of nutrition remaining You could walk through walls You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Salazar Slytherin The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (0) You are dead (2nd time!) Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 572% b - charm monster 4 enchant 0% 272% c - acid stream 4 matter 0% 272% Techniques known in the end Name Level Status world fall 2X Prepared(0) recharge 2X Prepared(0) blood ritual 2X Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Amulets amulet of life saving (rubber) Weapons quarterstaff (staff) Armor cloak of reflection (taiga cloak) Scrolls scroll of healing (REQUIRE THE FLAME RISED POWER RAINBOW IN SKY) scroll of mana (ALIUS PRA) scroll of phase door (USED IT FALLED BUT ELF HEAL NEXT) scroll of standard id (YTTOCS PU EM MAEB) scroll of cure (ZTORF) Spellbooks spellbook of finger of death (listening) spellbook of charm monster (multiple) spellbook of acid stream (jetting) Wands wand of death (zebrawood) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 red blobs (1 created) 0 white blobs (1 created) 0 racoons (1 created) 0 gas spores (1 created) 0 kobolds (3 created) 0 hidden kobolds (2 created) 0 fallens (1 created) 0 pleasures (1 created) a reston (2 created) 0 kicker kobolds (1 created) 0 small kobolds (1 created) 0 mud kobolds (1 created) 0 large kobolds (1 created) 0 fairy moogles (2 created) 0 forest moogles (1 created) 0 kobold lords (1 created) 0 blue faeries (1 created) 0 goblins (1 created) 0 mega goblins (2 created) 0 group goblins (2 created) 0 baby river hogs (2 created) a sewer rat a chipmunk 0 crawling worm masses (1 created) 0 larvae (1 created) 0 weregridbugs (1 created) 0 faerie lights (1 created) 0 vultures (1 created) 0 emus (1 created) 0 lichens (1 created) 0 porter lichens (1 created) a spore lichen an aggressive lichen 0 green monsters (1 created) 0 chimney sweeps (1 created) 0 vicars (1 created) a flower girl 0 arcade scrubs (2 created) 0 blubbering idiots (1 created) 0 battle-scarred veterans (1 created) 0 dunadans (1 created) 0 flying rogues (1 created) 0 newts (1 created) 0 twens (1 created) 0 sukkiri flowers (2 created) 0 novice medium walls (2 created) 0 small turrets (1 created) 0 food troves (1 created) 59 creatures born. 6 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 6 times You killed 6 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (1 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (1 of 20) spirituality [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (24 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (22 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye badnik the Death Eater... You starved in The Dungeons of Doom on dungeon level 1 with 112 points, and 0 pieces of gold, after 2846 moves. Killer: starvation You were level 2 with a maximum of 24 hit points when you starved. You reached the 390th place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 388 114 badnik-Mar-Lic-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (flup bat). - [16] 389 113 Wooble-Elm-Cur-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (kobold). - [11] *390 112 badnik-Dea-Xor-Mal-Neu starved to death in The Dungeons of Doom on level 1. 24 [24] 391 110 Demo-Ana-Esp-Fem-Cha quit in The Dungeons of Doom on level 2. 12 [12] 392 109 flumpraxxa-Tra-Lol-Mal-Neu escaped the dungeon [max level 1]. 24 [24]