badnik, lawful female jelly Druid ------ --- ....$....@| ...I.I .I| . II| . I$| .<. I.| -.- --- #,# [Badnik the Fire Tower Caster] St11 Dx16 Co10 In10 Wi10 Ch13 DrdJelFemLaw Dlvl:1 $0 HP-1(10) Pw17(17) AC8 Exp1 T1197 Hun Bli Latest messages Unknown command '^I'. You attack thin air. (2x) You begin bashing monsters with your bow. You hit it. You are splashed! [-1 -> 6] You attack thin air. (5x) a - an uncursed +0 club (weapon in hand) {12}. b - an uncursed +0 bow (alternate weapon; not wielded) {12}. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) You can't go down here. You hit it. You are splashed! [-2 -> 4] It touches you! [-1 -> 3] You're covered in acid! It burns! You die... Your inventory Weapons a - an uncursed +0 club (weapon in hand) {12} b - an uncursed +0 bow (alternate weapon; not wielded) {12} c - 50 uncursed -1 arrows (in quiver) {25} Scrolls f - 5 uncursed scrolls of healing {5} g - 4 uncursed scrolls of mana {4} h - 3 uncursed scrolls of phase door {3} i - 2 uncursed scrolls of standard id {2} j - an uncursed scroll of cure {1} Spellbooks d - an uncursed spellbook of create familiar (0:-1) {1} e - an uncursed spellbook of charm monster (0:3) {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 11 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: stunnopathy Scroll identification only worked 100 times out of 180 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 14 Monsters only dropped their musable items with 68% chance Scroll drop chance was reduced to 85% Musable item generation frequency had a negative bias of 22% Wand drop chance was reduced to 89% Concealing monsters were spawned underneath items 53% of the time only Monster death drops spawned with only 89% chance The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: javelin The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: firearms The following skill was limited to expert proficiency: crossbow The following skill became untrainable if you tried to train it too early: divination spells (turn 19) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15341 Monster spawn increase reached its maximum at turn 59591 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 5686020 The monster class that cannot be genocided was vampire The monster class that was spawned more often: vampire (freq bonus 1) The monster species that spawned more often: soft mushroom (freq bonus 4) The monster species that spawned more often: void force fungus (freq bonus 3) The monster species that spawned more often: deadly ant (freq bonus 18) The monster species that spawned more often: spellbook trove (freq bonus 8) The monster species that spawned more often: young rainbow dragon (freq bonus 24) The monster species that spawned more often: werefireelemental (freq bonus 6) The monster species that spawned more often: tin golem (freq bonus 7) The monster species that spawned more often: magnetic colony (freq bonus 9) The monster species that spawned more often: RNG grue (freq bonus 4) The monster species that spawned more often: blank force patch (freq bonus 5) The monster species that spawned more often: azure force patch (freq bonus 9) The monster species that spawned more often: eyeglasses nerd (freq bonus 9) The monster species that spawned more often: nasty colony (freq bonus 24) The monster species that spawned more often: ostrich (freq bonus 9) The monster species that spawned more often: aggressor (freq bonus 6) The monster species that spawned more often: JNR (freq bonus 4) The monster species that spawned more often: crystal gargoyle (freq bonus 12) The monster species that spawned more often: petty rattlesnake (freq bonus 42) The monster species that spawned more often: Bundle Nadja (freq bonus 4) The monster species that spawned more often: vampire lord (freq bonus 3) The monster trait that was more common: monsters that neigh (freq bonus 2) The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 8) The monster trait that was more common: monsters that shriek (freq bonus 2) The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 2) The monster trait that was more common: monsters which petrify others on touch (freq bonus 4) The monster species that never randomly spawned: black muzzle The monster species that never randomly spawned: bluish beetle The monster species that never randomly spawned: stygian fury The monster species that never randomly spawned: naga nymph The monster species that never randomly spawned: annoying cat The monster species that never randomly spawned: wonderful trove The monster species that never randomly spawned: white butterfly The monster species that never randomly spawned: energy force patch The monster species that never randomly spawned: psion The monster species that never randomly spawned: firefighter The RNG hath decreed that this item was never generated: operation cloak (nurse cloak) The RNG hath decreed that this item was never generated: diarrhea (eyefloating) The RNG hath decreed that this item was never generated: automore stone (gray) The RNG hath decreed that this item was never generated: crystal shield (glass shield) The RNG hath decreed that this item was never generated: thorns (crepuscle) The RNG hath decreed that this item was never generated: dragon horned headpiece (headpiece) The RNG hath decreed that this item was never generated: war hammer ((null)) The RNG hath decreed that this item was never generated: giant scythe ((null)) The RNG hath decreed that this item was never generated: cloak of discovery (ignorant cloak) The RNG hath decreed that this item was never generated: icky blade ((null)) The RNG hath decreed that this item was generated more often: apple ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: enthronization (XUS MODA, freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of trap creation (spiky gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: elven toga ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: organoblade ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: amnesia stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: acid stream (colorful, freq bonus 18) The RNG hath decreed that this item was generated more often: bigscript helm (great helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of second chance (tetraedrical, freq bonus 19) The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 11) The RNG hath decreed that this item was generated more often: war hat (wide metal helm, freq bonus 2) The RNG hath decreed that this item was generated more often: runed rod (rod, freq bonus 11) The RNG hath decreed that this item was generated more often: crystal sword ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of escalation (cyan cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: backhand mace ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: laser swatter ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: spellbinder (bound, freq bonus 7) The RNG hath decreed that this item was generated more often: droven greatsword (large obsidian sword, freq bonus 2) The RNG hath decreed that this item was generated more often: fire boots (hot boots, freq bonus 11) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 12) The RNG hath decreed that this item was always generated cursed: lagging (delayed) The RNG hath decreed that this item was always generated cursed: egostone (gray) The RNG hath decreed that this item was always generated cursed: food detection (YUM YUM) The RNG hath decreed that this item was always generated cursed: gauntlets of fast casting (covered pair of gloves) The RNG hath decreed that this item was always generated cursed: white dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: anger helm (tribal helmet) The RNG hath decreed that this item was always generated cursed: see invisible (magenta) The RNG hath decreed that this item was always generated cursed: devil star ((null)) The RNG hath decreed that this item was always generated cursed: boots of freedom (fleecy boots) The RNG hath decreed that this item was always generated cursed: worthless piece of pink glass (pink) The RNG hath decreed that this trap was always invisible: sudden confusion trap The RNG hath decreed that this trap was generated more often: hole (freq bonus 3) Next attribute increase check would have come at turn 2317 Strength training was 1 Dexterity training was 1 Wisdom training was 22 Constitution training was 1 You were sleep resistant You were poison resistant You were prevented from having confusion resistance (0) You were prevented from having free action (0) You leeched mana You had 283 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tal Rascha, Blood Raven and B-a-a-l Your deity was Tal Rascha The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - create familiar 7 occult 99% 589% b - charm monster 4 enchant 90% 289% Techniques known in the end Name Level Status draw energy 1 R LIMIT(0) liquid leap 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) spirituality check 1 R LIMIT(0) Discoveries Scrolls scroll of healing (POWER RAISED BY THINK FOR) scroll of mana (EN DRAIN STUNT HURT EN) scroll of phase door (UNPLAYABLE BINDER ROLE) scroll of standard id (DYNAMOHACK WHEN) scroll of cure (SHIFTLY ITEM TRICK HIT CONTINUE) Spellbooks spellbook of create familiar (goofy) spellbook of charm monster (withered) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 jackals (1 created) 0 whnases (2 created) 0 hidden kobolds (2 created) 0 restons (1 created) 0 cave kobolds (1 created) 0 large group kobolds (1 created) 0 marine goblins (2 created) a sewer rat 0 evasive sewer rats (2 created) 0 visor sewer rats (2 created) a rabbit 0 black rats (1 created) 0 scavengers (1 created) 0 ravens (1 created) 0 lichens (2 created) 0 spore lichens (1 created) a green warp fungus a grid xorn 0 kobold zombies (2 created) 0 poisoners (1 created) 0 item masters (2 created) a newt (2 created) 0 gray newts (1 created) 0 twens (1 created) 0 novice medium walls (1 created) 34 creatures born. 5 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 6 times You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (6 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (23 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (23 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Wizard) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Expert) (20 of 160) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye badnik the Druid... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1197 moves. Killer: a monster (green warp fungus) You were level 1 with a maximum of 10 hit points when you died. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 599 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (yellow centipede). - [12] 600 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (yellow centipede). - [12] * 0 badnik-Drd-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (green warp fungus). - [10]