badnik, lawful female transformer Erdrick --+--- |....| |....| |..%.| |. 2] Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) The housebat misses. (2x) You can't go down here. Your anti caster cloak blocks the housebat's attack. The housebat bites you! You die... Your inventory Weapons a - an uncursed +0 battle staff (alternate weapon; not wielded) {16} Armor b - an uncursed +0 leather armor (being worn) {60} c - a cursed -5 anti caster cloak (being worn) {4} d - a cursed -5 pair of sado maso gloves (being worn) {4} e - a cursed -5 pair of stairwell stomping boots (being worn) {8} f - a blessed rustproof +1 helmet (being worn) {20} Comestibles h - an uncursed eucalyptus leaf {1} Scrolls i - 5 uncursed scrolls of healing {5} j - 4 uncursed scrolls of mana {4} k - 3 uncursed scrolls of phase door {3} l - 2 uncursed scrolls of standard id {2} m - an uncursed scroll of cure {1} Tools g - an uncursed +0 torch (weapon in hand) {20} Final attributes You have transgressed Your alignment was -50 Your max alignment was 11 You carried 0 sins You could not have this property at all: invisibility You could not have this property extrinsically: infravision You could not have this property intrinsically: free action Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 15 Spellbook identification only worked 2 times out of 20 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 88% Wand drop chance was reduced to 80% Potion drop chance was reduced to 93% Concealing monsters were spawned underneath items 60% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: bow The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: trident The following skill was limited to expert proficiency: two-handed sword The following skill became untrainable if you tried to train it too early: petkeeping (turn 10) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27500 Monster spawn increase reached its maximum at turn 82600 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 650857 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: lich (freq bonus 6) The monster species that spawned more often: dim laser (freq bonus 48) The monster species that spawned more often: Policeman Kommissioner (freq bonus 60) The monster species that spawned more often: minotaur priestess (freq bonus 32) The monster species that spawned more often: High-elf rogue (freq bonus 22) The monster species that spawned more often: giant permamimic (freq bonus 14) The monster species that spawned more often: jolteon (freq bonus 27) The monster species that spawned more often: Amandine (freq bonus 24) The monster species that spawned more often: killer mantis (freq bonus 7) The monster species that spawned more often: big weapon trove (freq bonus 21) The monster species that spawned more often: dimmer lich (freq bonus 56) The monster species that spawned more often: super wooden statue (freq bonus 24) The monster species that spawned more often: blue-green stalk (freq bonus 24) The monster species that spawned more often: expensive secret car (freq bonus 30) The monster species that spawned more often: watch captain (freq bonus 16) The monster species that spawned more often: antimatter elemental (freq bonus 8) The monster species that spawned more often: vitality trove (freq bonus 52) The monster species that spawned more often: white force fungus (freq bonus 8) The monster species that spawned more often: fear trove (freq bonus 32) The monster species that spawned more often: wood spider (freq bonus 36) The monster species that spawned more often: formless spawn of Tsathoggua (freq bonus 32) The monster trait that was more common: monsters whose attacks corrode your entire inventory (freq bonus 2) The monster trait that was more common: monsters that want quest artifacts (freq bonus 16) The monster species that never randomly spawned: crimson mold The monster species that never randomly spawned: premonition The monster species that never randomly spawned: petty mountain nymph The monster species that never randomly spawned: rainbow to The monster species that never randomly spawned: antimatter vortex The monster species that never randomly spawned: beige growth The monster species that never randomly spawned: double birth The monster species that never randomly spawned: ghost bat The monster species that never randomly spawned: holy fishing rod The monster species that never randomly spawned: singing flying fish The RNG hath decreed that this item was never generated: amulet of stone (unmaterial) The RNG hath decreed that this item was never generated: toxic (holed) The RNG hath decreed that this item was never generated: hoe sable ((null)) The RNG hath decreed that this item was never generated: deafness stone (gray) The RNG hath decreed that this item was never generated: wings of angel (wings) The RNG hath decreed that this item was never generated: cardboard fan ((null)) The RNG hath decreed that this item was never generated: helm of bad alignment (hydra helmet) The RNG hath decreed that this item was never generated: magic dragon scale mail ((null)) The RNG hath decreed that this item was never generated: enlighten (faded) The RNG hath decreed that this item was never generated: identify (bronze) The RNG hath decreed that this item was generated more often: ice beam (nebulous, freq bonus 60) The RNG hath decreed that this item was generated more often: momhat (kitchen hat, freq bonus 12) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: maximum damage stone (gray, freq bonus 27) The RNG hath decreed that this item was generated more often: conundrum nunchiaku ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: dememorize (zylon, freq bonus 19) The RNG hath decreed that this item was generated more often: antimagic stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: passwall (ochre, freq bonus 18) The RNG hath decreed that this item was generated more often: speed monster (brass, freq bonus 17) The RNG hath decreed that this item was generated more often: helm of neutral (dim colored helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: rocket ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 7) The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 4) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 81) The RNG hath decreed that this item was generated more often: boots of total stability (wedge boots, freq bonus 13) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of map amnesia (yellow cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of vulnerability (eating, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of item teleportation (starwars, freq bonus 8) The RNG hath decreed that this item was generated more often: PETA-compliant shirt ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 72) The RNG hath decreed that this item was always generated cursed: white dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: oil candle (candle) The RNG hath decreed that this item was always generated cursed: detect treasure (gray) The RNG hath decreed that this item was always generated cursed: chrysoberyl (yellow) The RNG hath decreed that this item was always generated cursed: large box of digestion (wooden box) The RNG hath decreed that this item was always generated cursed: quasar stone (gray) The RNG hath decreed that this item was always generated cursed: red double lightsaber (double lightsaber) The RNG hath decreed that this item was always generated cursed: exercise stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of blindness (radiant) The RNG hath decreed that this item was always generated cursed: chaos gloves (transparent gloves) The RNG hath decreed that this trap was always invisible: nest trap The RNG hath decreed that this trap was generated more often: giant chasm (freq bonus 1) Next attribute increase check would have come at turn 1328 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 11 You had the following problem: Everything displayed in various shades of grey. (0) You had blood mana. (0) You had the following problem: Stairs were always trapped. (0) You were prevented from having infravision (0) You were prevented from having invisibility (0) You had 1247 points of nutrition remaining You were polymorphing You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amon Ra, Celine Jules and Heaven's Feel Your deity was Amon Ra The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (337) You are dead You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor anti caster cloak (odd hull cloak) sado maso gloves (riding gloves) stairwell stomping boots (persian boots) helmet (dim colored helmet) Scrolls scroll of healing (OMIAZBOYISU531) scroll of mana (RAMBA ZAMBA) scroll of phase door (OSTRO BIRDO AND CLAWGLIP ARE NO MISSPELLINGS) scroll of standard id (NNA GI NA ARA MKPURU AMU) scroll of cure (YOU HAVE 200 QUESTIONS ABOUT THIS GAME SO YOU SHOULD ASK AMY) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 pack jackals (2 created) 0 strange terminals (1 created) a kitten 0 goblin cops (1 created) 0 little pigs (1 created) a drains rat (2 created) 0 evasive sewer rats (1 created) 0 housebats (1 created) 0 lichens (1 created) a porter lichen (2 created) 0 item masters (2 created) 15 creatures born. 3 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) quarterstaff [Basic] (max Expert) (21 of 160) spear [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye badnik the Erdrick... You died in The Dungeons of Doom on dungeon level 1 with 44 points, and 0 pieces of gold, after 253 moves. Killer: a monster (housebat) You were level 1 with a maximum of 4 hit points when you died. You reached the 464th place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 462 44 badnik-Pic-Gha-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a monster (black rat). - [17] 463 44 badnik-Gra-Wis-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (evasive fox). - [18] *464 44 badnik-Erd-Tra-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (housebat). - [4] 465 42 flumpraxxa-Wil-Exp-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a monster (Kop Reinforcer). - [1] 466 40 ksedlar-Con-Vam-Fem-Cha quit in The Dungeons of Doom on level 1. 15 [15]