badnik, neutral female turtle Murderer --.--------- |..........| -..........| |........F@| .........r%| --------+--- [Badnik the Knife Killer] St10 Dx16 Co12 In12 Wi7 Ch6 MurTurFemNeu Dlvl:1 $0 HP0(15) Pw5(5) AC-16 Exp1 T246 Wea Latest messages The ungenomold misses. The pack kobold wields a crude short sword {12}! The giant rat bites the ungenomold. The ungenomold is killed! 1 points of your strength got sapped! You are beginning to feel weak. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) The giant rat just misses the pack kobold. You can't go down here. There is a wall in the way! The giant rat bites the pack kobold. The pack kobold thrusts her crude short sword at the giant rat. The pack kobold misses the giant rat. The giant rat bites the pack kobold. The seven-feet we-sell misses. The giant rat bites the pack kobold. The pack kobold is killed! You pass away due to being too weak. Your inventory Amulets n - a cursed amulet of poison warning (being worn) {1} Weapons a - a cursed -9 sniper rifle (weapon in hands) {20} b - 5 cursed +10 shotgun shells (in quiver) {3} d - 20 blessed -4 knives (alternate weapon; not wielded) {40} Armor e - a cursed -5 striped shirt (being worn) {5} f - a cursed -10 cyan dragon scale mail (being worn) {20} g - a cursed +0 helm of bad alignment (being worn) {20} h - a cursed +2 pair of undroppable gloves (being worn) {4} k - a cursed +0 cloak of luck negation (being worn) {4} l - a cursed +5 pair of boots of weakness (being worn) {8} Comestibles B - 5 cursed fortune cookies {5} C - 2 cursed kobold corpses {800} E - a cursed porter lichen corpse {20} F - a cursed sewer rat corpse {20} Scrolls w - an uncursed scroll of flood {1} x - an uncursed scroll of lava {1} y - an uncursed scroll of growth {1} z - an uncursed scroll of lockout {1} I - 5 uncursed scrolls of healing {5} J - 4 uncursed scrolls of mana {4} K - 3 uncursed scrolls of phase door {3} L - 2 uncursed scrolls of standard id {2} M - an uncursed scroll of cure {1} Spellbooks q - a cursed spellbook of darkness (0:20) {1} r - a cursed spellbook of aggravate monster (0:20) {1} s - a cursed spellbook of stun self (7:20) {1} Potions A - 3 uncursed potions of urine {3} Rings o - a cursed ring of sustain ability (on left hand) {1} p - a cursed -1 ring of gain intelligence (on right hand) {1} Wands t - an uncursed wand of remove resistance (0:2) {1} u - an uncursed wand of amnesia (0:9) {1} v - an uncursed wand of starvation (0:13) {1} Tools j - a cursed tinning kit (0:1) {1} G - a cursed tin whistle {1} H - a cursed mirror {1} Gems c - 9 cursed -6 rocks {5} i - a cursed -20 DSTW stone m - a cursed -10 healthstone Final attributes You have transgressed Your alignment was -50 Your max alignment was -6 You carried 16 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: stealth You could not have this property intrinsically: infravision Scroll identification only worked 100 times out of 135 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 40 Wand identification only worked 3 times out of 28 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 184 Tool identification only worked 5 times out of 10 Amulet drop chance was reduced to 55% Potion drop chance was reduced to 99% Monster death drops spawned with only 99% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: javelin The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: enchantment spells (turn 22) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20629 Monster spawn increase reached its maximum at turn 39957 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 675216 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: jelly (freq bonus 1) The monster species that spawned more often: high voltage vortex (freq bonus 3) The monster species that spawned more often: Modular Grigori (freq bonus 8) The monster species that spawned more often: porter dark spore (freq bonus 2) The monster species that spawned more often: blank spore (freq bonus 6) The monster species that spawned more often: bleeder (freq bonus 18) The monster species that spawned more often: lesser intrinsic eating permamimic (freq bonus 8) The monster species that spawned more often: muncher (freq bonus 12) The monster species that spawned more often: phaser fungus (freq bonus 6) The monster species that spawned more often: Orkus (freq bonus 18) The monster species that spawned more often: Belial (freq bonus 8) The monster species that spawned more often: war elf (freq bonus 4) The monster species that spawned more often: evercloaked xorn (freq bonus 2) The monster species that spawned more often: lesser visor hulk (freq bonus 6) The monster species that spawned more often: alien pseudopod (freq bonus 6) The monster species that spawned more often: forest clan (freq bonus 8) The monster species that spawned more often: high mold (freq bonus 9) The monster species that spawned more often: black lich (freq bonus 18) The monster species that spawned more often: charmeleon (freq bonus 18) The monster species that spawned more often: hole fungus (freq bonus 6) The monster species that spawned more often: thorn force patch (freq bonus 10) The monster trait that was more common: monsters that originate from dnethack (freq bonus 1) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 3) The monster trait that was more common: monsters that count as animals (freq bonus 1) The monster trait that was more common: monsters that have a proper name (freq bonus 2) The monster trait that was more common: monsters that can see invisible (freq bonus 3) The monster trait that was more common: monsters whose attacks calm you (freq bonus 2) The monster species that never randomly spawned: dead pharao The monster species that never randomly spawned: giant scroll trove The monster species that never randomly spawned: Marleen The monster species that never randomly spawned: purple fungus The monster species that never randomly spawned: frost monster The monster species that never randomly spawned: shielded lich The monster species that never randomly spawned: sub ghost The monster species that never randomly spawned: desire The monster species that never randomly spawned: metapod The monster species that never randomly spawned: windscreen rubber The RNG hath decreed that this item was never generated: momhat (kitchen hat) The RNG hath decreed that this item was never generated: barrhing (CONVICT PATCH) The RNG hath decreed that this item was never generated: diarrhea (eyefloating) The RNG hath decreed that this item was never generated: dwarvish spear (stout spear) The RNG hath decreed that this item was never generated: multibeam (eternal) The RNG hath decreed that this item was never generated: shit stone (gray) The RNG hath decreed that this item was never generated: homicide stone (gray) The RNG hath decreed that this item was never generated: lucern hammer (pronged polearm) The RNG hath decreed that this item was never generated: filtering stone (gray) The RNG hath decreed that this item was never generated: nexus field (talkative) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 380) The RNG hath decreed that this item was generated more often: possession (possessive, freq bonus 10) The RNG hath decreed that this item was generated more often: mutation (iffy, freq bonus 2) The RNG hath decreed that this item was generated more often: amethyst dragon scale mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: pack of floppies (box containing little plastic cards, freq bonus 2) The RNG hath decreed that this item was generated more often: combat stilettos (heeled boots, freq bonus 4) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 7) The RNG hath decreed that this item was generated more often: unicorn horn ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: speed boots (combat boots, freq bonus 129) The RNG hath decreed that this item was generated more often: paper sword ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 8) The RNG hath decreed that this item was generated more often: bog-standard helmet (celtic helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: spiked club ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: operation cloak (nurse cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of conflict (sounding, freq bonus 4) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 6) The RNG hath decreed that this item was generated more often: star rod (rod, freq bonus 9) The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 9) The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 2) The RNG hath decreed that this item was generated more often: boss boots (rain boots, freq bonus 5) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 10) The RNG hath decreed that this item was always generated cursed: technique stone (gray) The RNG hath decreed that this item was always generated cursed: helm of speed (cone-shaped helmet) The RNG hath decreed that this item was always generated cursed: granite impaler ((null)) The RNG hath decreed that this item was always generated cursed: delight helmet (thinking helmet) The RNG hath decreed that this item was always generated cursed: elements (multi-hued) The RNG hath decreed that this item was always generated cursed: undressing stone (gray) The RNG hath decreed that this item was always generated cursed: quasimodular boots (femmy boots) The RNG hath decreed that this item was always generated cursed: cloak of map amnesia (yellow cloak) The RNG hath decreed that this item was always generated cursed: vermin swatter ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of good fortune (yellow gloves) The RNG hath decreed that this trap was always invisible: ventilator The RNG hath decreed that this trap was generated more often: elongation trap (freq bonus 4) Next attribute increase check would have come at turn 2340 Strength training was 2 Dexterity training was -7 Wisdom training was 1 Constitution training was 1 You were resistant to fear You were punished You had the following problem: You were shitting out of luck (SOL). (0) You had the following problem: Being weak from hunger damaged your health. (0) You had the following problem: You could not drop items. (0) You had the following problem: Your potions didn't always work. (0) You had the following problem: Your maximum alignment decreased over time. (0) You were prevented from having stealth (0) You were prevented from having dimmopathy (0) You were aware of the presence of poisonous monsters You had 195 points of nutrition remaining You aggravated monsters You could swim You could breathe water You had fixed abilities You were unlucky (-3) You had reduced health (-2) Your mana bonus was zero Your pantheon consisted of Falis, Marfa and Falaris Your deity was Marfa The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (81) You are dead Spells known in the end Name Level Category Fail Memory a - darkness 1 divine 0% 98% b - aggravate monster 4 body 90% 298% c - stun self 3 healing 90% 198% Techniques known in the end Name Level Status pummel 1 R LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) air dash 1 R LIMIT(0) chained blitz 1 R LIMIT(0) Discoveries Amulets amulet of poison warning (hemispherical) Armor helm of bad alignment (wide conical hat) undroppable gloves (slit gloves) cloak of luck negation (polyform cloak) boots of weakness (hiking boots) Scrolls scroll of flood (JUBILEX IS MY BEST FRIEND) scroll of lava (IYI) scroll of growth (SEVEN MINUS) scroll of barrhing (WORLD FALL) scroll of lockout (KAME HAME HA) scroll of healing (GRO STUNT NO EFFECTIVE) scroll of mana (LESUO RUANJIAN KAIFA SHANG SHI ANG ZANG DE JINU) scroll of phase door (SWEETHEART BUNDLE) scroll of standard id (PENIS MASTURBATION) scroll of cure (CHTO VY KHOTITE DOSTICH) Spellbooks spellbook of darkness (multiple) spellbook of aggravate monster (bronze) spellbook of stun self (inane) Potions potion of urine (mulberry) Rings ring of sustain ability (scarab) ring of gain intelligence (geode) Wands wand of remove resistance (measured) wand of amnesia (paper) wand of starvation (acrylic) Tools tin whistle (whistle) mirror (looking glass) Gems DSTW stone (gray) healthstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 2 cocks 2 jackals 0 xoves (1 created) 2 pack kobolds 0 sewer rats (1 created) 0 hares (1 created) 0 crawling worm masses (1 created) 0 insect swarms (1 created) 0 weak crows (1 created) 2 ungenomolds (1 created) 0 fast lichens (1 created) 0 tortoises (1 created) 15 creatures born. 8 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Master) (0 of 20) petkeeping [Unskilled] (max Expert) (10 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Legendary) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (1 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye badnik the Murderer... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 246 moves. Killer: fatal weakness You were level 1 with a maximum of 15 hit points when you died. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 596 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (yellow centipede). - [12] 597 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (yellow centipede). - [12] * 0 badnik-Mur-Tur-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a fatal weakness. - [15]