badnik, lawful male redguardian Justice Keeper ----.--- |......| .....Y$| |.T@...+ -------- [Badnik the Kageman] St11 Dx8 Co10 In7 Wi13 Ch8 JusRedMalLaw Dlvl:1 $0 HP-1(20) Pw11(11) AC-1 Exp1 T4 Latest messages The troll thrusts a pronged polearm. You are hit by a pronged polearm! [-8 -> 12] Your splint mail blocks the troll's attack. The troll just misses! Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) The troll thrusts a pronged polearm. You are hit by a pronged polearm. [-4 -> 8] The troll misses. The troll bites you! [-4 -> 4] Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) The troll thrusts his pronged polearm. The troll hits you! You die... Your inventory Weapons a - a blessed +3 mace (weapon in hand) {12} Armor b - a blessed +3 splint mail (being worn) {160} Scrolls c - 5 uncursed scrolls of healing {5} d - 4 uncursed scrolls of mana {4} e - 3 uncursed scrolls of phase door {3} f - 2 uncursed scrolls of standard id {2} g - an uncursed scroll of cure {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: wonderlegs You could not have this property intrinsically: glib combat Scroll identification only worked 100 times out of 129 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 19 Gem identification only worked 100 times out of 197 Monsters only dropped their musable items with 71% chance Monsters only dropped their equipment with 65% chance Book drop chance was reduced to 94% Scroll drop chance was reduced to 85% Wand drop chance was reduced to 96% Potion drop chance was reduced to 91% Monster death drops spawned with only 98% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: javelin The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: lightsaber (turn 68) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 51282 Monster spawn increase reached its maximum at turn 86171 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 522986 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: trove (freq bonus 2) The monster species that spawned more often: poison trove (freq bonus 16) The monster species that spawned more often: rancid jelly (freq bonus 14) The monster species that spawned more often: wailer spirit (freq bonus 10) The monster species that spawned more often: half-dragon mummy (freq bonus 4) The monster species that spawned more often: dust monster (freq bonus 18) The monster species that spawned more often: Romann (freq bonus 20) The monster species that spawned more often: real clear hound (freq bonus 24) The monster species that spawned more often: night slinger (freq bonus 30) The monster species that spawned more often: sleeper vortex (freq bonus 9) The monster species that spawned more often: Celeborn (freq bonus 10) The monster species that spawned more often: helper mummy (freq bonus 6) The monster species that spawned more often: cancellator (freq bonus 54) The monster species that spawned more often: two of clubs (freq bonus 28) The monster species that spawned more often: weak crow (freq bonus 18) The monster species that spawned more often: gnome warrior (freq bonus 4) The monster species that spawned more often: crashing ufo part (freq bonus 12) The monster species that spawned more often: german sniper (freq bonus 10) The monster species that spawned more often: nethack applord (freq bonus 18) The monster species that spawned more often: swearing nymph (freq bonus 12) The monster species that spawned more often: blink growth (freq bonus 15) The monster trait that was more common: monsters that want to arrest the player (freq bonus 4) The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 6) The monster trait that was more common: monsters that have bite attacks (freq bonus 2) The monster trait that was more common: monsters with fire resistance (freq bonus 2) The monster species that never randomly spawned: large potion trove The monster species that never randomly spawned: disintegrating sphere The monster species that never randomly spawned: Flo-ooo The monster species that never randomly spawned: ancient The monster species that never randomly spawned: black spider The monster species that never randomly spawned: cutter ogre The monster species that never randomly spawned: undead barbarian The monster species that never randomly spawned: sepia force fungus The monster species that never randomly spawned: pesach sephirah The monster species that never randomly spawned: hydra-snake The monster class that always generated with extra speed: ant or other insect The RNG hath decreed that this item was never generated: bunny cake ((null)) The RNG hath decreed that this item was never generated: gain strength (granite) The RNG hath decreed that this item was never generated: stone of magic resistance (gray) The RNG hath decreed that this item was never generated: radioactive undergarment ((null)) The RNG hath decreed that this item was never generated: large box of digestion (wooden box) The RNG hath decreed that this item was never generated: leather drum (drum) The RNG hath decreed that this item was never generated: aggravate monster (sapphire) The RNG hath decreed that this item was never generated: remove blessing (light cyan) The RNG hath decreed that this item was never generated: white dragon scales ((null)) The RNG hath decreed that this item was never generated: orange dragon scale shield (orange dragonhide shield) The RNG hath decreed that this item was generated more often: meter gauntlets (parked gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: green mate (St.John's Wort, freq bonus 26) The RNG hath decreed that this item was generated more often: drain mana (empty, freq bonus 5) The RNG hath decreed that this item was generated more often: granite scourge ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: vivianite (cyan, freq bonus 45) The RNG hath decreed that this item was generated more often: bronze mace ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: warping (MY SPUTA WILL FLOW DOWN, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of cancellation (tone cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: wine (violet-red, freq bonus 11) The RNG hath decreed that this item was generated more often: boulder ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: Uruk-hai shield (white-handed shield, freq bonus 9) The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 102) The RNG hath decreed that this item was generated more often: freezing boots (side zip boots, freq bonus 3) The RNG hath decreed that this item was generated more often: gain corruption (wrath, freq bonus 9) The RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: mutation (bristly, freq bonus 11) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 4) The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: compost chain ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: create monster (turquoise, freq bonus 11) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 38) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 92) The RNG hath decreed that this item was always generated cursed: ice box of digestion (cooling box) The RNG hath decreed that this item was always generated cursed: robe of spell power (white robe) The RNG hath decreed that this item was always generated cursed: weak sight stone (gray) The RNG hath decreed that this item was always generated cursed: ugg boots (spider boots) The RNG hath decreed that this item was always generated cursed: evil dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: EVC stone (gray) The RNG hath decreed that this item was always generated cursed: fire hook (beaked staff) The RNG hath decreed that this item was always generated cursed: bota mochi ((null)) The RNG hath decreed that this item was always generated cursed: amulet of hunger (gleaming) The RNG hath decreed that this item was always generated cursed: gauntlets of bad casting (uncanny gloves) The RNG hath decreed that this trap was always invisible: starlit trap The RNG hath decreed that this trap was generated more often: famine trap (freq bonus 12) Next attribute increase check would have come at turn 1183 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were immune to sickness You were prevented from having warning (0) You were prevented from having wonderlegs (0) You recognized peaceful creatures You had 1495 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lawful Good, True Neutral and Chaotic Evil Your deity was Lawful Good The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (233) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (UZAKTA ELLERINI EDELIM YOKSA BEN ONU KESMEK) scroll of mana (BUGSNIPER WON THE FLEECY SLEX CHALLENGE) scroll of phase door (DAD AND BABY ATTACKING) scroll of standard id (KNIRHS YMEV OLI) scroll of cure (STAT CANT DEBASE BY EN) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 trolls (1 created) 0 aggravating wallwalkers (1 created) 0 monkeys (1 created) 0 twens (1 created) 0 small turrets (1 created) 0 cold troves (1 created) 6 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Legendary) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye badnik the Justice Keeper... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 4 moves. Killer: a monster (troll) You were level 1 with a maximum of 20 hit points when you died. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 595 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (yellow centipede). - [12] 596 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (yellow centipede). - [12] * 0 badnik-Jus-Red-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (troll). - [20]