badnik, lawful female herbalist DQ Slime ------ |.d..| |@r..| |.r... ---.-- [Badnik the Globule] St11 Dx16 Co16 In9 Wi9 Ch13 SliHrbFemLaw Dlvl:1 $0 HP-1(6) Pw2(2) AC8 Exp1 T3 Latest messages Hello badnik, welcome to SlashEMExtended! You are a lawful female herbalist DQ Slime. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Unknown command ' '. (4x) You attack thin air. The visor sewer rat bites you! [-3 -> 3] You attack thin air. The little dog misses the visor sewer rat. The visor sewer rat bites you! [-2 -> 1] Warning: HP low! The visor sewer rat bites you! You die... But wait! You still have the menu bug! Come back to life? [yn] (y) You frantically hit the 'exit' button to escape from the grave... but it doesn't work... Your inventory Weapons a - an uncursed +1 scalpel (weapon in hand) {2} Comestibles j - 32 uncursed apples {19} Scrolls k - 5 uncursed scrolls of healing {5} l - 4 uncursed scrolls of mana {4} m - 3 uncursed scrolls of phase door {3} n - 2 uncursed scrolls of standard id {2} o - an uncursed scroll of cure {1} Spellbooks h - a blessed spellbook of healing (7:1) {1} i - a blessed spellbook of stone to flesh (0:1) {1} Potions d - 4 uncursed potions of healing {4} e - 4 uncursed potions of extra healing {4} Wands f - an uncursed wand of sleep (5:3) {1} g - an uncursed wand of healing (0:6) {1} Tools b - an uncursed stethoscope {1} c - an uncursed medical kit {19} Contents of the medical kit: an uncursed phial {2} a blessed phial {2} an uncursed bandage {1} 2 cursed bandages {2} 3 uncursed phials {6} a cursed phial {2} a blessed bandage {1} 6 uncursed pills {6} Final attributes You have transgressed Your alignment was -20 Your max alignment was 10 You carried 0 sins You could not have this property at all: glib combat You could not have this property extrinsically: glib combat You could not have this property intrinsically: glib combat Scroll identification only worked 100 times out of 111 Potion identification only worked 3 times out of 17 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 8 Monsters only dropped their musable items with 99% chance Monsters only dropped their equipment with 55% chance Musable item generation frequency had a negative bias of 29% Ring drop chance was reduced to 68% Wand drop chance was reduced to 86% Amulet drop chance was reduced to 66% Potion drop chance was reduced to 92% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: paddle The following skill became untrainable if you tried to train it too early: lance (turn 18) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 39185 Monster spawn increase reached its maximum at turn 62447 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 601029 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: umber hulk (freq bonus 5) The monster color that was spawned more often: bright green (freq bonus 8) The monster species that spawned more often: Mandarina (freq bonus 8) The monster species that spawned more often: novel colony (freq bonus 14) The monster species that spawned more often: hydra turret (freq bonus 18) The monster species that spawned more often: brown mold (freq bonus 24) The monster species that spawned more often: dingo (freq bonus 18) The monster species that spawned more often: sanity turret (freq bonus 9) The monster species that spawned more often: negro ganger (freq bonus 72) The monster species that spawned more often: spike spore (freq bonus 54) The monster species that spawned more often: voracious piercer (freq bonus 6) The monster species that spawned more often: ipoo (freq bonus 28) The monster species that spawned more often: weeping fishing rod (freq bonus 18) The monster species that spawned more often: brown naga (freq bonus 48) The monster species that spawned more often: teal fungus (freq bonus 48) The monster species that spawned more often: emu (freq bonus 32) The monster species that spawned more often: vortex warrior (freq bonus 14) The monster species that spawned more often: naga prisonmaster (freq bonus 28) The monster species that spawned more often: blink force fungus (freq bonus 12) The monster species that spawned more often: prehistoric cave lizard (freq bonus 63) The monster species that spawned more often: powergas turret (freq bonus 28) The monster species that spawned more often: petty stealer permamimic (freq bonus 12) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 4) The monster trait that was more common: monsters of small size (freq bonus 3) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 4) The monster species that never randomly spawned: Roganza The monster species that never randomly spawned: termite The monster species that never randomly spawned: seel The monster species that never randomly spawned: rock inhabitant The monster species that never randomly spawned: asian hentai The monster species that never randomly spawned: skunk The monster species that never randomly spawned: ice spawn The monster species that never randomly spawned: weregiantant The monster species that never randomly spawned: hishi mochi The monster species that never randomly spawned: amnesia growth The RNG hath decreed that this item was never generated: terror (conspiratory) The RNG hath decreed that this item was never generated: amulet of waterwalking (rubber) The RNG hath decreed that this item was never generated: message (pen-written) The RNG hath decreed that this item was never generated: good night (wish parser) The RNG hath decreed that this item was never generated: rubber boots ((null)) The RNG hath decreed that this item was never generated: cloak of bad trapping (slowing gown) The RNG hath decreed that this item was never generated: amulet of evil crafting (evilpatch) The RNG hath decreed that this item was never generated: summon undead (shining) The RNG hath decreed that this item was never generated: teleportation (iridium) The RNG hath decreed that this item was never generated: mirror shield (polished shield) The RNG hath decreed that this item was generated more often: elongated stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 13) The RNG hath decreed that this item was generated more often: maid dress (little black dress, freq bonus 19) The RNG hath decreed that this item was generated more often: fire (hexagonal, freq bonus 73) The RNG hath decreed that this item was generated more often: quiz stone (gray, freq bonus 65) The RNG hath decreed that this item was generated more often: worthless piece of orange glass (orange, freq bonus 4) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: message suppression stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 60) The RNG hath decreed that this item was generated more often: storm stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: disgusting ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 11) The RNG hath decreed that this item was generated more often: evil dragon scale shield (evil dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: peacekeeper mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of acid resistance (venomous, freq bonus 2) The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 5) The RNG hath decreed that this item was generated more often: eyecloser ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: stairstrap stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: frost (ephemeral, freq bonus 11) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 99) The RNG hath decreed that this item was always generated cursed: spirit thrower ((null)) The RNG hath decreed that this item was always generated cursed: knock (pink) The RNG hath decreed that this item was always generated cursed: cure stun (fat) The RNG hath decreed that this item was always generated cursed: cloak of unspelling (weaving cloak) The RNG hath decreed that this item was always generated cursed: impact staff ((null)) The RNG hath decreed that this item was always generated cursed: underlayer cloak (up-down cloak) The RNG hath decreed that this item was always generated cursed: conundrum nunchiaku ((null)) The RNG hath decreed that this item was always generated cursed: cancellation (platinum) The RNG hath decreed that this item was always generated cursed: leveling gloves (tar gloves) The RNG hath decreed that this item was always generated cursed: filtering stone (gray) The RNG hath decreed that this trap was always invisible: hostility trap The RNG hath decreed that this trap was generated more often: totter trap (freq bonus 1) Next attribute increase check would have come at turn 116 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were acid resistant You had the menu bug. (83886080) You were prevented from having glib combat (0) You had 1498 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of King Somnus, Rubiss and Malroth Your deity was King Somnus The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (1447) You are dead Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - stone to flesh 3 healing 90% 200% Techniques known in the end Name Level Status liquid leap 1X LIMIT(0) surgery 1 R LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Scrolls scroll of healing (SMOKING KILLS) scroll of mana (VIRUS INFECTION DETECTED) scroll of phase door (IGNORE SHELL BLOC RING) scroll of standard id (DOUBTFUL BRUSH BUNDLE) scroll of cure (DAE ZIEIEIE IEIEIE BOOOOOOOOOM) Spellbooks spellbook of healing (glowing) spellbook of stone to flesh (ephemeral) Potions potion of healing (shining) potion of extra healing (unnatural) Wands wand of sleep (compost) wand of healing (teaching) Tools medical kit (leather bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 weasels (1 created) 0 little dogs (1 created) 0 visor sewer rats (2 created) 0 porter lichens (1 created) 0 undefined creatures (1 created) 0 ivy lichens (1 created) 0 golden spores (1 created) 8 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Goodbye badnik the DQ Slime... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 3 moves. Killer: a monster (visor sewer rat) You were level 1 with a maximum of 6 hit points when you died. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 595 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (yellow centipede). - [12] 596 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (yellow centipede). - [12] * 0 badnik-Sli-Hrb-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (visor sewer rat). - [6]