badnik, neutral female droven Midget ######--- ,,,,,,,|.}|# ,,- .|.}} .--)-# -...},,|}...---....-- ...@}}}} ...,I}} }..|,|,,....,.......|..|..}}}}}}}}}}}}}}}} |..|I}} #,#,|...--...|....%.|.}} }}}}}}}}}}}}}}} |,- }}} .... -.....- }}}}}}}}}}}}}} |<.} }}} .--, ...., }} }} }}}}} ...} } ... } } }} } }}}} }} } }} } } } } }} } } } } [Badnik the Little Midget] St11 Dx16 Co18 In8 Wi12 Ch6 MidDroFemNeu Dlvl:2 $0 HP-3(29) Pw17(17) AC-1 Exp2 T170 Latest messages Can't find dungeon feature '>'. (2x) You can't go down here. The snow rabbit misses. You hear a distant squeak. The snow rabbit just misses! (2x) You stop searching. Unknown command ' '. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) The snow rabbit just misses! You can't go down here. This is a lava tile that can burn you to a crisp. Really step on it? [yn] (n) Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) The snow rabbit misses. You can't go down here. A lightning bolt hits you! You die... Your inventory Weapons a - an uncursed +1 dwarvish mattock (alternate weapon; not wielded) {48} Armor b - an uncursed +0 dwarvish iron helm (being worn) {16} c - an uncursed +0 dwarvish mithril-coat (being worn) {60} Scrolls d - 5 uncursed scrolls of healing {5} e - 4 uncursed scrolls of mana {4} f - 3 uncursed scrolls of phase door {3} g - 2 uncursed scrolls of standard id {2} h - an uncursed scroll of cure {1} Final attributes You have transgressed Your alignment was -56 Your max alignment was 10 You carried 0 sins You could not have this property at all: stun resistance You could not have this property extrinsically: cold resistance You could not have this property intrinsically: energy regeneration Scroll identification only worked 100 times out of 102 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 124 Monsters only dropped their musable items with 91% chance Monsters only dropped their equipment with 98% chance Musable item generation frequency had a negative bias of 34% Ring drop chance was reduced to 73% Amulet drop chance was reduced to 87% Potion drop chance was reduced to 97% The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: paddle The following skill was limited to skilled proficiency: lightsaber The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: bow (turn 33) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14458 Monster spawn increase reached its maximum at turn 123898 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1351168 The monster class that cannot be genocided was (null) The monster class that was spawned more often: troll (freq bonus 2) The monster species that spawned more often: limrog (freq bonus 18) The monster species that spawned more often: pale shambler (freq bonus 10) The monster species that spawned more often: elusive lich (freq bonus 4) The monster species that spawned more often: mithril piercer (freq bonus 15) The monster species that spawned more often: six of diamonds (freq bonus 5) The monster species that spawned more often: hideous ogre mage (freq bonus 24) The monster species that spawned more often: monkey zombie (freq bonus 18) The monster species that spawned more often: howler monkey (freq bonus 10) The monster species that spawned more often: venom spider (freq bonus 5) The monster species that spawned more often: scarlet mushroom (freq bonus 24) The monster species that spawned more often: icky face (freq bonus 28) The monster species that spawned more often: suxxor (freq bonus 6) The monster species that spawned more often: ultramarine fungus (freq bonus 30) The monster species that spawned more often: Baalzebub (freq bonus 8) The monster species that spawned more often: ice warrior (freq bonus 10) The monster species that spawned more often: special mold (freq bonus 24) The monster species that spawned more often: bugbear chieftain (freq bonus 6) The monster species that spawned more often: spiderling (freq bonus 7) The monster species that spawned more often: bright blue warp patch (freq bonus 12) The monster species that spawned more often: plain draconian (freq bonus 7) The monster trait that was more common: monsters that count as animals (freq bonus 2) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 6) The monster trait that was more common: monsters that are strong (freq bonus 4) The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 8) The monster species that never randomly spawned: soft warp patch The monster species that never randomly spawned: Officer Alina The monster species that never randomly spawned: chokhmah sephirah The monster species that never randomly spawned: deluge agent The monster species that never randomly spawned: trap mushroom The monster species that never randomly spawned: werewaterelemental The monster species that never randomly spawned: boss bass The monster species that never randomly spawned: killer mantis The monster species that never randomly spawned: lilac mold The monster species that never randomly spawned: disfigured one The monster class that always generated with extra speed: jelly The RNG hath decreed that this item was never generated: magic mapping (shapeless) The RNG hath decreed that this item was never generated: morganite (pink) The RNG hath decreed that this item was never generated: no skill (shattering) The RNG hath decreed that this item was never generated: cloak of nakedness (wafer-thin cloak) The RNG hath decreed that this item was never generated: magicite crystal (blue) The RNG hath decreed that this item was never generated: confuse monster (NR 9) The RNG hath decreed that this item was never generated: low stats (cheap) The RNG hath decreed that this item was never generated: flogger ((null)) The RNG hath decreed that this item was never generated: infoless helmet (twisted visor helmet) The RNG hath decreed that this item was never generated: porter (peppermint) The RNG hath decreed that this item was generated more often: full healing (heretical, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of physical resistance (pastel cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 11) The RNG hath decreed that this item was generated more often: orange dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: crystal sword ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: fear (bewitched, freq bonus 7) The RNG hath decreed that this item was generated more often: purple dragon scale mail ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: acid ingestion (unhealthy, freq bonus 19) The RNG hath decreed that this item was generated more often: confusion (orange, freq bonus 22) The RNG hath decreed that this item was generated more often: arrow ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: plain dragon scale mail ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: pink spell cloak (glaring cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: leather drum (drum, freq bonus 6) The RNG hath decreed that this item was generated more often: dwarvish short sword (broad short sword, freq bonus 7) The RNG hath decreed that this item was generated more often: induce vomiting (rank, freq bonus 12) The RNG hath decreed that this item was generated more often: gauntlets (odd pair of gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: trap creation (TOP SECRET DO NOT READ, freq bonus 11) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 55) The RNG hath decreed that this item was always generated cursed: solar beam (mirroring) The RNG hath decreed that this item was always generated cursed: sludge (litter) The RNG hath decreed that this item was always generated cursed: air current (court) The RNG hath decreed that this item was always generated cursed: sin (old-testamentarian) The RNG hath decreed that this item was always generated cursed: sheaf of straw ((null)) The RNG hath decreed that this item was always generated cursed: really heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: boots of interruption (velcro sandals) The RNG hath decreed that this item was always generated cursed: loadboulder (gray) The RNG hath decreed that this item was always generated cursed: copper dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: spellbinder (bound) The RNG hath decreed that this trap was always invisible: farlook trap The RNG hath decreed that this trap was generated more often: yvonne trap (freq bonus 1) Next attribute increase check would have come at turn 1772 Strength training was 2 Dexterity training was 1 Wisdom training was 4 Constitution training was 0 You were prevented from having cold resistance (0) You were prevented from having stun resistance (0) You had automatic searching You had 1322 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Moradin, Dumathoin and Abbathor Your deity was Dumathoin The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (338) You are dead You didn't know any spells. Techniques known in the end Name Level Status rage eruption 2X LIMIT(0) appraisal 2 R LIMIT(0) panic digging 2 R LIMIT(0) phase door 2 R LIMIT(0) invoke deity 2 R LIMIT(0) Discoveries Weapons * dwarvish mattock (broad pick) * dwarvish spear (stout spear) * dwarvish short sword (broad short sword) * dark elven short sword (black runed short sword) * dark elven arrow (black runed arrow) * dark elven bow (black runed bow) * dark elven dagger (black runed dagger) Armor * dwarvish iron helm (hard hat) * dwarvish cloak (hooded cloak) * dwarvish roundshield (large round shield) Scrolls scroll of healing (WINDOWS 7 SHOULD BE RENAMED TO WINDOWS QUAAKBOEP) scroll of mana (LEP GEX VEN ZEA) scroll of phase door (DEATH TO CLEANERS) scroll of standard id (OH CAPTAIN MY CAPTAIN) scroll of cure (OBI WAN CANOPY) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 racoons (1 created) 0 minks (1 created) a kitten a goblin 0 marine goblins (2 created) 0 little pigs (1 created) a large rothe (10 created) 0 sewer rats (1 created) 0 drains rats (2 created) 0 snow rabbits (1 created) 0 yellow centipedes (1 created) 0 grid bugs (2 created) 0 generic errors (1 created) a lichen (3 created) 0 immobile growths (1 created) 0 Kop Sergeants (1 created) 0 striped rat snakes (1 created) 0 grid xorns (1 created) 0 errand boys (1 created) 0 mean-looking mercenaries (1 created) a battle-scarred veteran 0 muggers (1 created) a newt (3 created) 0 twens (1 created) 0 compsognathi (1 created) 0 novice light walls (1 created) 0 jumping jellyfish (1 created) 43 creatures born. 6 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 6 times You killed 6 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (2 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (24 of 160) two-handed weapons [Unskilled] (max Expert) (2 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Grand Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Basic] (max Legendary) (26 of 160) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) Goodbye badnik the Midget... You died in The Dungeons of Doom on dungeon level 2 with 194 points, and 0 pieces of gold, after 170 moves. Killer: lightning trap You were level 2 with a maximum of 29 hit points when you died. You reached the 342nd place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 340 200 noty-Arc-Esp-Mal-Cha died in The Dungeons of Doom on level 5. Killed by a monster (angbander). - [17] 341 195 glycan-Cha-Wra-Mal-Cha died in The Dungeons of Doom on level 2. Killed by an icy touch. - [20] *342 194 badnik-Mid-Dro-Fem-Neu died in The Dungeons of Doom on level 2. Killed by a lightning trap. - [29] 343 193 Lorskel-Kur-Vam-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a soft sneaker to the hand. - [34] 344 182 AmyBSOD-Roc-Ang-Fem-Neu died in The Dungeons of Doom on level 2. Zapped herself with a spell. - [29]