badnik, lawful male transformer Nobleman -----+--- ---- |.F...{.| .... |.....(@r |......<| -------+- [Badnik the Pargar] St15 Dx9 Co12 In10 Wi6 Ch15 NobTraMalLaw Dlvl:1 $0 HP-1(26) Pw18(18) AC6 Exp2 T1010 Hun Latest messages [-2 -> 4] Warning: HP low! You can't go down here. The giant rat bites you! [-1 -> 3] Warning: HP low! The giant rat bites you! You hear the howling of the CwnAnnwn... [-1 -> 2] Warning: HP low! You stop searching. Unknown command ' '. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) The giant rat misses. You can't go down here. The giant rat misses. The giant rat bites you! You die... Your inventory Weapons a - an uncursed +2 rapier (weapon in hand) {12} Armor b - a cursed +0 ruffled shirt (being worn) {5} c - an uncursed +1 pair of leather gloves (being worn) {4} d - an uncursed +1 leather cloak (being worn) {7} Comestibles f - 37 uncursed apples {21} g - 3 uncursed food rations {3} Scrolls h - 5 uncursed scrolls of healing {5} i - 4 uncursed scrolls of mana {4} j - 3 uncursed scrolls of phase door {3} k - 2 uncursed scrolls of standard id {2} l - an uncursed scroll of cure {1} Rings e - an uncursed ring of shock resistance {1} Final attributes You have transgressed Your alignment was -40 Your max alignment was 18 You carried 0 sins You could not have this property at all: fire resistance You could not have this property extrinsically: hallu party You could not have this property intrinsically: energy regeneration Scroll identification only worked 100 times out of 146 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 18 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 130 Monsters only dropped their musable items with 97% chance Monsters only dropped their equipment with 94% chance Musable item generation frequency had a negative bias of 9% Amulet drop chance was reduced to 62% Potion drop chance was reduced to 90% Concealing monsters were spawned underneath items 91% of the time only The following skill could not be trained at all: boomerang The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: two-handed sword The following skill became untrainable if you tried to train it too early: body spells (turn 14) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 54137 Monster spawn increase reached its maximum at turn 72503 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 152352 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: leprechaun (freq bonus 1) The monster species that spawned more often: stalker (freq bonus 8) The monster species that spawned more often: ungenomold (freq bonus 8) The monster species that spawned more often: nightly fungus (freq bonus 8) The monster species that spawned more often: Ujbilex (freq bonus 18) The monster species that spawned more often: special mushroom (freq bonus 6) The monster species that spawned more often: ixitxachitl priest (freq bonus 15) The monster species that spawned more often: holding girl (freq bonus 9) The monster species that spawned more often: random cockatrice (freq bonus 20) The monster species that spawned more often: depraved orc (freq bonus 3) The monster species that spawned more often: archangel victrebell (freq bonus 6) The monster species that spawned more often: edgy colony (freq bonus 18) The monster species that spawned more often: diseased rat (freq bonus 16) The monster species that spawned more often: small generator (freq bonus 24) The monster species that spawned more often: undead worm (freq bonus 54) The monster species that spawned more often: marsupilami (freq bonus 16) The monster species that spawned more often: pale worm (freq bonus 6) The monster species that spawned more often: gray patch (freq bonus 9) The monster species that spawned more often: gray beetle (freq bonus 2) The monster species that spawned more often: turkey chick (freq bonus 21) The monster species that spawned more often: dementor master (freq bonus 10) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 2) The monster species that never randomly spawned: multi-hued naga The monster species that never randomly spawned: hellrat The monster species that never randomly spawned: mercury mushroom patch The monster species that never randomly spawned: giant armor beetle The monster species that never randomly spawned: generic error The monster species that never randomly spawned: sepia patch The monster species that never randomly spawned: Crone Lily The monster species that never randomly spawned: glowing mold The monster species that never randomly spawned: undead mushroom The monster species that never randomly spawned: kobold spellmaster The RNG hath decreed that this item was never generated: sapphire dragon scales ((null)) The RNG hath decreed that this item was never generated: meat stick ((null)) The RNG hath decreed that this item was never generated: chainsword ((null)) The RNG hath decreed that this item was never generated: more helmet (less helmet) The RNG hath decreed that this item was never generated: bog-standard helmet (celtic helmet) The RNG hath decreed that this item was never generated: platinum dragon scales ((null)) The RNG hath decreed that this item was never generated: sky dragon scales ((null)) The RNG hath decreed that this item was never generated: ruby dragon scale shield (ruby dragonhide shield) The RNG hath decreed that this item was never generated: tarrier ((null)) The RNG hath decreed that this item was never generated: insect squasher ((null)) The RNG hath decreed that this item was generated more often: otama ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 13) The RNG hath decreed that this item was generated more often: consecration (MAY THE FORCE BE WITH YOU, freq bonus 14) The RNG hath decreed that this item was generated more often: stone chain ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: school cap ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: Hawaiian shirt ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: amulet of undead warning (occult, freq bonus 17) The RNG hath decreed that this item was generated more often: quaffer helmet (water-pipe helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of sudden attack (fertile cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: bishop stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: boots of interruption (velcro sandals, freq bonus 9) The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 4) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 4) The RNG hath decreed that this item was generated more often: chemistry set (box of obscure-looking glass devices, freq bonus 9) The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: high-scoring heels (heroine mocassins, freq bonus 2) The RNG hath decreed that this item was generated more often: boots of safeguard (orange boots, freq bonus 5) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: hunger (topaz, freq bonus 3) The RNG hath decreed that this item was always generated cursed: thunder wave (raw) The RNG hath decreed that this item was always generated cursed: T-shirt ((null)) The RNG hath decreed that this item was always generated cursed: elemental minion (propaganda) The RNG hath decreed that this item was always generated cursed: magic mapping (ELAM EBOW) The RNG hath decreed that this item was always generated cursed: disenchantment stone (gray) The RNG hath decreed that this item was always generated cursed: mining helm (round helmet) The RNG hath decreed that this item was always generated cursed: random speed (impenetrable) The RNG hath decreed that this item was always generated cursed: cloak of water squirting (blue cloak) The RNG hath decreed that this item was always generated cursed: amulet of map amnesia (forgettable) The RNG hath decreed that this item was always generated cursed: gauntlets of fast casting (covered pair of gloves) The RNG hath decreed that this trap was always invisible: lootcut trap The RNG hath decreed that this trap was generated more often: drop trap (freq bonus 4) Next attribute increase check would have come at turn 3300 Strength training was 1 Dexterity training was 1 Wisdom training was 0 Constitution training was 25 You were prevented from having fire resistance (0) You were prevented from hallu partying (0) You had 487 points of nutrition remaining You were polymorphing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of God the Father, Mother Earth and the Satan Your deity was God the Father The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 2 R LIMIT(0) panic digging 2 R LIMIT(0) phase door 2 R LIMIT(0) invoke deity 2 R LIMIT(0) Discoveries Armor * leather gloves (yellow gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (winged helmet) * sedge hat (celtic helmet) * skullcap (meso helmet) * flack helmet (hacker helmet) * crystal helm (spinning helmet) * mining helm (metal disk) * field helm (knowledgeable helmet) * helm of safeguard (radiant helmet) * war hat (space helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (padded gloves) * gauntlets of plugsuit (polnish gloves) * commander gloves (fencing gloves) * field gloves (spiky gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (fleecy boots) * field boots (area boots) * boots of safeguard (platform boots) Scrolls scroll of healing (LEAF STUNT UP HIGH BLAZE MINISTRIES BRUNT FLINCH AND ASK) scroll of mana (ETADPU CIMOC) scroll of phase door (IK WIL JE SNIPER GEWEER MET MUNITIE) scroll of standard id (SMOKING KILLS) scroll of cure (BOOBIE BLITZ) Rings ring of shock resistance (terrible) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 turkey chicks (1 created) 0 foxes (1 created) 0 hobbits (1 created) 0 giant rats (1 created) a pony 0 lichens (2 created) 0 brown patches (1 created) 0 cyan growths (1 created) 0 mummies (2 created) 0 coal miners (1 created) 0 haunted ghosts (1 created) 0 gem troves (1 created) 14 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (1 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Basic] (max Expert) (22 of 160) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye badnik the Nobleman... You died in The Dungeons of Doom on dungeon level 1 with 80 points, and 0 pieces of gold, after 1010 moves. Killer: a monster (giant rat) You were level 2 with a maximum of 26 hit points when you died. You reached the 419th place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 417 81 flumpraxxa-Wil-Gha-Fem-Cha turned to stone in The Dungeons of Doom on level 1. Petrified by a Kop Reinforcer. 7 [10] 418 80 badnik-Ran-Dea-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a monster (giant white cave mouse). - [31] *419 80 badnik-Nob-Tra-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (giant rat). - [26] 420 78 Demo-Pal-Dvp-Fem-Law quit in The Dungeons of Doom on level 2. 26 [26] 421 76 glycan-Lib-Bas-Fem-Cha quit in The Dungeons of Doom on level 1. 18 [18]