badnik, neutral female illithid Elementalist --- ---.---# ----- |.....-, .....| |.....| ------ ##|.."ok| ||...| #,....d@| #|..^.|###,---.--- ,.<....,,,,# --- #|....|##### ------ [Badnik the Fire Fingers] St5 Dx7 Co8 In12 Wi10 Ch7 ElmIllFemNeu Dlvl:1 $0 HP0(11) Pw26(26) AC10 Exp1 T1032 Hun Latest messages (For instructions type a ?) Can't find dungeon feature '>'. (2x) The thick jackal bites you! [-1 -> 3] You can't go down here. There is a wall in the way! The thick jackal bites you! You hear the wailing of the Banshee... [-2 -> 1] Warning: HP low! You stop searching. The pack kobold thrusts his crude dagger. The pack kobold misses. Perry swings his club at the thick jackal. Perry misses the thick jackal. Unknown command ' '. (2x) Unknown command '^I'. You attack thin air. The thick jackal bites you! You die... Your inventory Weapons f - a blessed +2 fire stick (alternate weapon; not wielded) {16} Armor g - an uncursed +0 robe of permanence (being worn) {16} Scrolls j - an uncursed scroll of light {1} k - an uncursed scroll of summon elm {1} l - 5 uncursed scrolls of healing {5} m - 4 uncursed scrolls of mana {4} n - 3 uncursed scrolls of phase door {3} o - 2 uncursed scrolls of standard id {2} p - an uncursed scroll of cure {1} Spellbooks a - a blessed spellbook of water bolt (0:1) {1} b - a blessed spellbook of frost (0:2) {1} c - a blessed spellbook of battering ram (0:2) {1} d - a blessed spellbook of ice (0:2) {1} Potions h - an uncursed potion of oil {1} i - an uncursed potion of Mehoho Burusasan G {1} Wands e - a blessed wand of cold (0:6) {1} Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 17 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: manaleech You could not have this property intrinsically: hallu party Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 149 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 99% chance Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 86% Wand drop chance was reduced to 87% Potion drop chance was reduced to 89% Monster death drops spawned with only 81% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: boomerang The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: morning star (turn 213) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26364 Monster spawn increase reached its maximum at turn 79916 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 573000 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: archfiend (freq bonus 1) The monster species that spawned more often: minocube (freq bonus 4) The monster species that spawned more often: queen B (freq bonus 8) The monster species that spawned more often: false force fungus (freq bonus 12) The monster species that spawned more often: silver draconian (freq bonus 28) The monster species that spawned more often: Lupin the Third (freq bonus 18) The monster species that spawned more often: yora chick (freq bonus 10) The monster species that spawned more often: ethereal hound (freq bonus 8) The monster species that spawned more often: hungry mold (freq bonus 6) The monster species that spawned more often: aquatic beetle (freq bonus 21) The monster species that spawned more often: huge metal mole (freq bonus 12) The monster species that spawned more often: Jiraiya, the Frog Hermit (freq bonus 8) The monster species that spawned more often: brown spore (freq bonus 12) The monster species that spawned more often: manga woman (freq bonus 6) The monster species that spawned more often: original japanese lord (freq bonus 9) The monster species that spawned more often: Rock Lee (freq bonus 10) The monster species that spawned more often: needle monster (freq bonus 6) The monster species that spawned more often: Ann Kathrin (freq bonus 2) The monster species that spawned more often: edgy warp patch (freq bonus 20) The monster species that spawned more often: teal warp patch (freq bonus 3) The monster species that spawned more often: shrunken head (freq bonus 10) The monster trait that was more common: monsters that make orc sounds (freq bonus 2) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 2) The monster species that never randomly spawned: chaos drow The monster species that never randomly spawned: joy spike mage The monster species that never randomly spawned: David The monster species that never randomly spawned: rage scythe The monster species that never randomly spawned: time mushroom The monster species that never randomly spawned: novice paladin The monster species that never randomly spawned: brookman The monster species that never randomly spawned: orange hulk The monster species that never randomly spawned: battle girl The monster species that never randomly spawned: ebony mushroom The monster class that more likely to generate with musable stuff: lizard The RNG hath decreed that this item was never generated: bad effect stone (gray) The RNG hath decreed that this item was never generated: malachite (green) The RNG hath decreed that this item was never generated: rot thirteen stone (gray) The RNG hath decreed that this item was never generated: out of memory helmet (masked helmet) The RNG hath decreed that this item was never generated: wakame ((null)) The RNG hath decreed that this item was never generated: wishing (pine) The RNG hath decreed that this item was never generated: unaffected candle (candle) The RNG hath decreed that this item was never generated: hairclip ((null)) The RNG hath decreed that this item was never generated: golden dragon scales ((null)) The RNG hath decreed that this item was never generated: studded leather armor ((null)) The RNG hath decreed that this item was generated more often: selfdestruct (silly, freq bonus 20) The RNG hath decreed that this item was generated more often: cancellation (sparkly, freq bonus 3) The RNG hath decreed that this item was generated more often: andalusite (radiant, freq bonus 13) The RNG hath decreed that this item was generated more often: brass lantern ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: naylight cloak (hearing cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of slow digestion (anorexia cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: poison brand (curare-impregnated, freq bonus 16) The RNG hath decreed that this item was generated more often: anti-magic field (transient, freq bonus 20) The RNG hath decreed that this item was generated more often: helm of thirst (echo helmet, freq bonus 27) The RNG hath decreed that this item was generated more often: protective gloves (english gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: dream eater (tapered, freq bonus 7) The RNG hath decreed that this item was generated more often: burrow (beautiful, freq bonus 3) The RNG hath decreed that this item was generated more often: bog-standard helmet (celtic helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: safeguard suit (orange suit, freq bonus 10) The RNG hath decreed that this item was generated more often: obsidian axe ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 9) The RNG hath decreed that this item was generated more often: radioactive undergarment ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: iron bar ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: whispering helmet (spired helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: monster speed stone (gray, freq bonus 6) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 87) The RNG hath decreed that this item was always generated cursed: cloak of flame (vestiary) The RNG hath decreed that this item was always generated cursed: great houchou ((null)) The RNG hath decreed that this item was always generated cursed: elven helm (runed helm) The RNG hath decreed that this item was always generated cursed: tele level (GON GET YA) The RNG hath decreed that this item was always generated cursed: corrosion (heavy metal) The RNG hath decreed that this item was always generated cursed: leather drum (drum) The RNG hath decreed that this item was always generated cursed: bridge muzzle ((null)) The RNG hath decreed that this item was always generated cursed: trash stone (gray) The RNG hath decreed that this item was always generated cursed: batarang ((null)) The RNG hath decreed that this item was always generated cursed: impossibly heavy iron ball ((null)) The RNG hath decreed that this trap was always invisible: nadja trap The RNG hath decreed that this trap was generated more often: land mine (freq bonus 17) Next attribute increase check would have come at turn 3617 Strength training was 0 Dexterity training was 1 Wisdom training was 0 Constitution training was 43 You were fire resistant You were cold resistant You were shock resistant You were prevented from having manaleech (0) You were prevented from having burnopathy (0) You saw invisible You were telepathic You had infravision You had 465 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amon Ra, Hersifon and Mor Havoc Your deity was Hersifon The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - water bolt 1 elemental 0% 90% b - frost 4 elemental 85% 290% c - battering ram 5 elemental 95% 390% d - ice 4 elemental 85% 290% Techniques known in the end Name Level Status elemental fist 1X Prepared(0) sigil of control 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe of permanence (white robe) Scrolls scroll of light (PRZECIAZONY) scroll of summon elm (IN SUOMI KAUTTAVIIVA EM JATKETTU ON KANSALLINEN URHEILU) scroll of healing (NURSE THE NAIL THE ATTACK IS STRONGER) scroll of mana (ENSSNAKE F FIGHTAH) scroll of phase door (IF YOUR NAME IS LORSKEL YOU WILL PLAY V165E) scroll of standard id (LITTLE INJURED DOUBLE PAY) scroll of cure (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) Spellbooks spellbook of water bolt (colluded) spellbook of frost (powered) spellbook of battering ram (octarine) spellbook of ice (indigo) Potions potion of oil (dandelion) potion of Mehoho Burusasan G (palmarosa) Wands wand of cold (empty) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 white blobs (1 created) 0 thick jackals (2 created) 0 stoats (1 created) 0 normal jellies (1 created) 0 pack kobolds (3 created) 0 goblins (1 created) 0 fries (1 created) 0 orcs (1 created) 0 drains rats (2 created) 0 black rats (1 created) 0 armored larvae (1 created) 0 generic errors (1 created) 0 emus (1 created) 0 porter lichens (1 created) an immobile growth a sub-gnome (2 created) 0 twens (2 created) 0 shrieker mushroom patches (1 created) 0 health troves (1 created) 25 creatures born. 2 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (22 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye badnik the Elementalist... You died in The Dungeons of Doom on dungeon level 1 with 28 points, and 0 pieces of gold, after 1032 moves. Killer: a monster (thick jackal) You were level 1 with a maximum of 11 hit points when you died. You reached the 483rd place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 481 28 dracunos-Sag-Min-Fem-Law escaped the dungeon [max level 1]. 18 [18] 482 28 badnik-Dea-Nav-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (jackal). - [18] *483 28 badnik-Elm-Ill-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a monster (thick jackal). - [11] 484 27 noty-Arc-Esp-Mal-Cha died in The Dungeons of Doom on level 1. Killed by life drainage. 17 [17] 485 26 demonzero-Drd-Nag-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a plasma trap. - [11]