badnik, neutral male homicidal Dunmer --------.-- |.....`..@| |..._...%$| |....<....| ----------- [Badnik the Radical Elf] St12 Dx11 Co12 In9 Wi9 Ch4 DunHomMalNeu Dlvl:1 $0 HP19(19) Pw9(9) AC10 Exp2 T3098 Sta Latest messages (For instructions type a ?) Can't find dungeon feature '>'. (2x) You faint from lack of food. You are close to starvation. You regain consciousness. You can't go down here. You faint from lack of food. You are close to starvation. You regain consciousness. You stop searching. You faint from lack of food. You are close to starvation. You regain consciousness. Unknown command ' '. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) You faint from lack of food. You are close to starvation. You die from starvation. Your inventory Weapons a - an uncursed +2 dark elven dagger (alternate weapon; not wielded) {4} b - an uncursed +2 dark elven bow (weapon in hands) {12} c - 100 uncursed +0 dark elven arrows (in quiver) {50} Scrolls d - 5 uncursed scrolls of healing {5} e - 4 uncursed scrolls of mana {4} f - 3 uncursed scrolls of phase door {3} g - 2 uncursed scrolls of standard id {2} h - an uncursed scroll of cure {1} Final attributes You have transgressed Your alignment was -40 Your max alignment was 24 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: burnopathy You could not have this property intrinsically: jumping Scroll identification only worked 100 times out of 192 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 36 Spellbook identification only worked 2 times out of 14 Monsters only dropped their musable items with 92% chance Scroll drop chance was reduced to 97% Musable item generation frequency had a negative bias of 21% Ring drop chance was reduced to 49% Amulet drop chance was reduced to 52% Concealing monsters were spawned underneath items 67% of the time only The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: dagger The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: hammer The following skill became untrainable if you tried to train it too early: matter spells (turn 40) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 83460 Monster spawn increase reached its maximum at turn 109090 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 282256 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: xorn (freq bonus 4) The monster species that spawned more often: abra (freq bonus 15) The monster species that spawned more often: hound of Tindalos (freq bonus 6) The monster species that spawned more often: forest orc (freq bonus 6) The monster species that spawned more often: drow zombie (freq bonus 18) The monster species that spawned more often: four of diamonds (freq bonus 6) The monster species that spawned more often: hellfire colossus (freq bonus 21) The monster species that spawned more often: psion (freq bonus 48) The monster species that spawned more often: hydra-snake (freq bonus 24) The monster species that spawned more often: memory moss (freq bonus 12) The monster species that spawned more often: visor piranha (freq bonus 24) The monster species that spawned more often: drey elf (freq bonus 180) The monster species that spawned more often: stone force patch (freq bonus 24) The monster species that spawned more often: infinite air elemental (freq bonus 18) The monster species that spawned more often: Ruth's sneaker (freq bonus 9) The monster species that spawned more often: cameroonie (freq bonus 18) The monster species that spawned more often: crystal mold (freq bonus 15) The monster species that spawned more often: general (freq bonus 48) The monster species that spawned more often: hippie guy (freq bonus 18) The monster species that spawned more often: meteor (freq bonus 42) The monster species that spawned more often: wood elf shaman (freq bonus 12) The monster trait that was more common: monsters whose attacks slow you (freq bonus 2) The monster trait that was more common: monsters that count as lord (freq bonus 1) The monster trait that was more common: monsters that mew (freq bonus 4) The monster trait that was more common: monsters whose attacks allow it to steal items (freq bonus 3) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 2) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 4) The monster trait that was more common: monsters that pick up magic items (freq bonus 1) The monster trait that was more common: monsters that are classified as petty (freq bonus 1) The monster species that never randomly spawned: crawling eye The monster species that never randomly spawned: undead chevalier The monster species that never randomly spawned: greenish beetle The monster species that never randomly spawned: yeek The monster species that never randomly spawned: killer beetle The monster species that never randomly spawned: novice warrior The monster species that never randomly spawned: cyan warp fungus The monster species that never randomly spawned: mechanical juggernaut The monster species that never randomly spawned: thematic air elemental The monster species that never randomly spawned: threshold stalk The monster class that always generated with extra speed: blob The RNG hath decreed that this item was never generated: protective gloves (english gloves) The RNG hath decreed that this item was never generated: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) The RNG hath decreed that this item was never generated: emerald dragon scale shield (emerald dragonhide shield) The RNG hath decreed that this item was never generated: wonder (elven-lettered) The RNG hath decreed that this item was never generated: golden dragon scales ((null)) The RNG hath decreed that this item was never generated: invisibility (brilliant blue) The RNG hath decreed that this item was never generated: helm of teleportation (spinning helmet) The RNG hath decreed that this item was never generated: tail spikes (splash of venom) The RNG hath decreed that this item was never generated: shield of peace ((null)) The RNG hath decreed that this item was never generated: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) The RNG hath decreed that this item was generated more often: fear resistance (branching, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of fumbling (clumsy, freq bonus 13) The RNG hath decreed that this item was generated more often: striking (ebony, freq bonus 6) The RNG hath decreed that this item was generated more often: stone of cursing (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: golden dragon scale shield (golden dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 28) The RNG hath decreed that this item was generated more often: cloak of turn loss (running cloak, freq bonus 27) The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 15) The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 6) The RNG hath decreed that this item was generated more often: confusion (round cube, freq bonus 12) The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: crossbow ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: helm of warning (meteoric helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of attribute loss (pink cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: chain coif ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: lightning shield (dull yellow shield, freq bonus 4) The RNG hath decreed that this item was generated more often: vibroblade (gray short sword, freq bonus 2) The RNG hath decreed that this item was generated more often: quasimodular boots (femmy boots, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of dimness (viva cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: world fall (charming, freq bonus 5) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 56) The RNG hath decreed that this item was always generated cursed: chain and sickle ((null)) The RNG hath decreed that this item was always generated cursed: covetous stone (gray) The RNG hath decreed that this item was always generated cursed: summon undead (black) The RNG hath decreed that this item was always generated cursed: steel shield ((null)) The RNG hath decreed that this item was always generated cursed: cloak of peace (inka cloak) The RNG hath decreed that this item was always generated cursed: miscasting stone (gray) The RNG hath decreed that this item was always generated cursed: basterd sword (huge sword) The RNG hath decreed that this item was always generated cursed: magic missile (steel) The RNG hath decreed that this item was always generated cursed: javelin (throwing spear) The RNG hath decreed that this item was always generated cursed: book stone (gray) The RNG hath decreed that this trap was always invisible: display trap The RNG hath decreed that this trap was generated more often: ceiling collapse trap (freq bonus 3) Next attribute increase check would have come at turn 5005 Strength training was -3 Dexterity training was 0 Wisdom training was 0 Constitution training was -20 You were fire resistant You were paralyzed (-4) You were prevented from having slow digestion (0) You were prevented from having burnopathy (0) You saw invisible You had infravision You had -1603 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Orome, Yavanna and Tulkas Your deity was Yavanna The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status cutthroat 2X Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Weapons dark elven dagger (black runed dagger) dark elven bow (black runed bow) dark elven arrow (black runed arrow) * elven short sword (runed short sword) * elven arrow (runed arrow) * elven bow (runed bow) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) Armor * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (lolita boots) * elven cloak (faded pall) Scrolls scroll of healing (UZAKTA ELLERINI EDELIM YOKSA BEN ONU KESMEK) scroll of mana (WINDOWS 10 SHOULD BE RENAMED TO WINDOWS DOESNTWORK) scroll of phase door (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS) scroll of standard id (IGNORE SHELL BLOC RING) scroll of cure (WATASHI NO KAMI KURIPPU WA UTSUKUSHIDESU KA) Wands wand of magic missile (iridium) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 2 millipedes a cave spider (2 created) a chaffinch a zubat a lichen (0 created) 0 mean molds (1 created) 0 red growths (1 created) 0 demitwens (1 created) 9 creatures born. 6 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 6 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye badnik the Dunmer... You starved in The Dungeons of Doom on dungeon level 1 with 140 points, and 0 pieces of gold, after 3098 moves. Killer: starvation You were level 2 with a maximum of 19 hit points when you starved. You reached the 370th place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 368 140 AmyBSOD-Ass-Asg-Fem-Cha died in The Dungeons of Doom on level 1 [max 2]. Zapped herself with a wand. - [30] 369 140 badnik-Ass-Red-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (blue-red mushroom). - [33] *370 140 badnik-Dun-Hom-Mal-Neu starved to death in The Dungeons of Doom on level 1. 19 [19] 371 138 TestIgnore-Cha-Rod-Mal-Cha died in The Dungeons of Doom on level 3. Killed by a monster (handsome gray unicorn). - [16] 372 134 flumpraxxa-Wil-Lep-Mal-Cha quit in The Dungeons of Doom on level 1 [max 3]. 10 [10]