badnik, chaotic male moonelven Wild Talent ---------- .........| |........| +....$.../ |....@F...,, |...r$...| +........| ---------- [Badnik the Poschengband Noob] St11 Dx9 Co9 In8 Wi4 Ch9 WilMooMalCha Dlvl:1 $0 HP0(9) Pw14(14) AC5 Exp1 T673 Hun Old Latest messages Can't find dungeon feature '>'. (2x) You collapse under your load. The wild rabbit misses. You can't go down here. Unknown command ' '. (3x) Unknown command '^I'. You collapse under your load. The wild rabbit bites you! [-1 -> 3] You collapse under your load. The wild rabbit bites you! [-1 -> 2] The RNG turns into a mean fungus! You collapse under your load. The wild rabbit bites you! [-1 -> 1] Warning: HP low! You collapse under your load. The wild rabbit bites you! You die... Your inventory Weapons a - an uncursed +0 dwarvish spear (alternate weapon; not wielded) {12} b - an uncursed -1 orcish spear (weapon in hand) {12} c - an uncursed +0 bec de corbin {40} d - an uncursed -1 dragon spear {12} e - an uncursed +0 inka sling {2} Armor f - an uncursed +0 studded leather armor (being worn) {80} g - an uncursed +0 plate mail {200} h - an uncursed -2 bronze plate mail {200} i - an uncursed +0 elven leather helm (being worn) {2} j - an uncursed -3 robe of energy suction {16} Comestibles p - an uncursed fortune cookie {1} q - an uncursed holy wafer {1} r - 4 uncursed oranges {2} Scrolls u - an uncursed scroll of consecration {1} v - an uncursed scroll of blank paper {1} D - 5 uncursed scrolls of healing {5} E - 4 uncursed scrolls of mana {4} F - 3 uncursed scrolls of phase door {3} G - 2 uncursed scrolls of standard id {2} H - an uncursed scroll of cure {1} Spellbooks w - an uncursed spellbook of clairvoyance (0:4) {1} Potions s - an uncursed potion of Jolt Cola {1} t - an uncursed potion of enlightenment {1} Rings k - an uncursed ring of sustain ability {1} l - an uncursed ring of see invisible {1} Wands x - an uncursed wand of sleep (0:3) {1} y - an uncursed wand of speed monster (0:7) {1} Tools m - an uncursed tin whistle {1} n - an uncursed ice box {3780} o - an uncursed magic flute (0:2) {1} Gems z - 17 uncursed +0 rocks (in quiver) {9} A - an uncursed +0 worthless piece of cyan glass {1} B - 10 uncursed -3 rocks {5} C - an uncursed +0 worthless piece of yellowish brown glass {1} Contents of the ice box: an uncursed village idiot corpse {1450} an uncursed lichen corpse {20} an uncursed hidden kobold corpse {400} an uncursed ant corpse {10} an uncursed porter lichen corpse {20} a blessed ungenomold corpse {20} a cursed singing happy drunk corpse {1450} an uncursed turkey chick corpse {10} Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 15 You carried 0 sins You could not have this property at all: manaleech You could not have this property extrinsically: stealth You could not have this property intrinsically: keen memory Scroll identification only worked 100 times out of 116 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 141 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 66% chance Monsters only dropped their equipment with 78% chance Scroll drop chance was reduced to 93% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 78% Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 81% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: paddle The following skill was trained at half the usual rate: javelin The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: bow The following skill was limited to skilled proficiency: quarterstaff The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: club (turn 16) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25575 Monster spawn increase reached its maximum at turn 50776 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 179955 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: zombie (freq bonus 5) The monster species that spawned more often: pleasing patch (freq bonus 28) The monster species that spawned more often: Ancano (freq bonus 42) The monster species that spawned more often: adventurer quylthulg (freq bonus 16) The monster species that spawned more often: smoke golem (freq bonus 60) The monster species that spawned more often: ebony force fungus (freq bonus 72) The monster species that spawned more often: grim reaper (freq bonus 48) The monster species that spawned more often: steam-powered pistol sentry (freq bonus 56) The monster species that spawned more often: unreal force patch (freq bonus 28) The monster species that spawned more often: wererabbit (freq bonus 28) The monster species that spawned more often: warped shaman (freq bonus 24) The monster species that spawned more often: acid hound (freq bonus 27) The monster species that spawned more often: ò¶Z<±µNn¬¬H¹ƒÝ (freq bonus 24) The monster species that spawned more often: void spore (freq bonus 28) The monster species that spawned more often: lunatic (freq bonus 10) The monster species that spawned more often: unraveler (freq bonus 28) The monster species that spawned more often: multitentacled eel (freq bonus 14) The monster species that spawned more often: chocobo (freq bonus 22) The monster species that spawned more often: Rock-N-Roll King (freq bonus 8) The monster species that spawned more often: vorkolak (freq bonus 42) The monster species that spawned more often: fancy colony (freq bonus 18) The monster trait that was more common: monsters that count as human (freq bonus 2) The monster trait that was more common: monsters that count as vampire (freq bonus 1) The monster trait that was more common: monsters that burble (freq bonus 3) The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 4) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 4) The monster trait that was more common: monsters with acid resistance (freq bonus 4) The monster trait that was more common: monsters that never leave a corpse (freq bonus 1) The monster species that never randomly spawned: greedy prostitute The monster species that never randomly spawned: wood elf warrior The monster species that never randomly spawned: slimy force fungus The monster species that never randomly spawned: Martin The monster species that never randomly spawned: Barney the Dinosaur The monster species that never randomly spawned: secret car The monster species that never randomly spawned: purple mushroom patch The monster species that never randomly spawned: dragon The monster species that never randomly spawned: black louse The monster species that never randomly spawned: chaos master The monster class that always generated with extra speed: grue The RNG hath decreed that this item was never generated: flogger ((null)) The RNG hath decreed that this item was never generated: splint mail ((null)) The RNG hath decreed that this item was never generated: robe of psionics (pink robe) The RNG hath decreed that this item was never generated: enchant (legit) The RNG hath decreed that this item was never generated: K-ration ((null)) The RNG hath decreed that this item was never generated: respawn stone (gray) The RNG hath decreed that this item was never generated: cloak of starving (purple cloak) The RNG hath decreed that this item was never generated: magic marker ((null)) The RNG hath decreed that this item was never generated: magic marker ((null)) The RNG hath decreed that this item was never generated: reverse identify (OH CAPTAIN MY CAPTAIN) The RNG hath decreed that this item was generated more often: drain mana (empty, freq bonus 8) The RNG hath decreed that this item was generated more often: frost (JUGEMJUGEMGOGOUNO, freq bonus 6) The RNG hath decreed that this item was generated more often: wax candle (candle, freq bonus 12) The RNG hath decreed that this item was generated more often: rubber boots ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: shoulder rings (strange rings, freq bonus 5) The RNG hath decreed that this item was generated more often: soft mattock ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: general candle (candle, freq bonus 15) The RNG hath decreed that this item was generated more often: locking (aluminum, freq bonus 9) The RNG hath decreed that this item was generated more often: rubber hose ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: torch ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 2) The RNG hath decreed that this item was generated more often: backhand mace ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: message filter helmet (netradiation helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: remove curse (wrinkled, freq bonus 4) The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 9) The RNG hath decreed that this item was generated more often: iron chain ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: solar beam (beaming, freq bonus 3) The RNG hath decreed that this item was generated more often: flicker visor (rural helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 9) The RNG hath decreed that this item was generated more often: rhodochrosite (red, freq bonus 11) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 11) The RNG hath decreed that this item was always generated cursed: inertia control (crashy) The RNG hath decreed that this item was always generated cursed: bunny uniform (red leather armor) The RNG hath decreed that this item was always generated cursed: sandwich ((null)) The RNG hath decreed that this item was always generated cursed: yumi (long bow) The RNG hath decreed that this item was always generated cursed: acquirement (important) The RNG hath decreed that this item was always generated cursed: verisiert stone (gray) The RNG hath decreed that this item was always generated cursed: WC (LETS PLAY NETHACK) The RNG hath decreed that this item was always generated cursed: volt rock (mistranslated) The RNG hath decreed that this item was always generated cursed: jasper (red) The RNG hath decreed that this item was always generated cursed: jasper (red) The RNG hath decreed that this trap was always invisible: highlevel trap The RNG hath decreed that this trap was generated more often: heap trap (freq bonus 4) Next attribute increase check would have come at turn 1800 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 3 You were prevented from having manaleech (0) You saw invisible You had infravision You had 492 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Democracy, Communism and Despotism Your deity was Despotism The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - clairvoyance 3 divine 90% 194% Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Weapons dwarvish spear (stout spear) orcish spear (crude spear) bec de corbin (beaked polearm) Armor elven leather helm (leather hat) robe of energy suction (white robe) Scrolls scroll of consecration (TROPHY GET) scroll of blank paper (unlabeled) scroll of healing (THE BREXIT IS A GOLDEN DAWN FOR ENGLAND) scroll of mana (WATASHI WA ANATA GA SOKO NI NEMUTTE ITA KIKIMASHITA) scroll of phase door (DONT STARE ME ALWAYS) scroll of standard id (TROJAN DROPPER NSIS CAN FUCK OFF) scroll of cure (AYY LMAO) Spellbooks spellbook of clairvoyance (moaning) Potions potion of Jolt Cola (gray) potion of enlightenment (gooey) Rings ring of sustain ability (thumb screwing) ring of see invisible (tortoise shell) Wands wand of sleep (slender) wand of speed monster (plasma) Tools tin whistle (whistle) ice box (cooling box) magic flute (flute) Gems worthless piece of cyan glass (cyan) worthless piece of yellowish brown glass (yellowish brown) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 killer bees (1 created) 0 thick jackals (1 created) 0 femmymondaines (1 created) 0 visor sewer rats (2 created) a rabbit 0 black rats (1 created) 0 wild rabbits (1 created) 0 armored larvae (2 created) 0 white worm masses (1 created) 0 grid bugs (1 created) 0 sparrows (1 created) 0 chaffinches (1 created) an aggravating wallwalker 0 karate scrubs (1 created) 0 item masters (40 created) a twen 0 chameleons (1 created) 58 creatures born. 3 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Master) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (3 of 20) Weapon Skills broadsword [Unskilled] (max Legendary) (0 of 20) long sword [Unskilled] (max Skilled) (0 of 20) scimitar [Unskilled] (max Basic) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Master) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Basic) (0 of 20) trident [Unskilled] (max Basic) (0 of 20) boomerang [Unskilled] (max Basic) (0 of 20) unicorn horn [Unskilled] (max Skilled) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Skilled) (0 of 20) body spells [Unskilled] (max Master) (0 of 20) occult spells [Unskilled] (max Skilled) (0 of 20) Goodbye badnik the Wild Talent... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 673 moves. Killer: a monster (wild rabbit) You were level 1 with a maximum of 9 hit points when you died. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 588 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (yellow centipede). - [12] 589 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (yellow centipede). - [12] * 0 badnik-Wil-Moo-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (wild rabbit). - [9]