badnik, chaotic female worm YSexymate #@# #@# #x# #,# ------|- | #....<.| |..{..$#.| .......$.| --------|- #,# [Badnik the Hiyokko] St6 Dx10 Co7 In10 Wi3 Ch11 SexWorFemCha Dlvl:1 $0 HP0(14) Pw12(12) AC2 Exp1 T443 Latest messages The grid bug bites you! You get zapped! [-1 -> 2] Warning: HP low! You can't go down here. Unknown command ' '. (3x) Unknown command '^I'. You attack thin air. The grid bug bites you! You get zapped! You hear the wailing of the Banshee... [-1 -> 1] Warning: HP low! The grid bug misses. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) The grid bug bites you! You get zapped! You die... Your inventory Armor a - an uncursed +7 pair of feminine pumps (being worn) {4} Scrolls c - 5 uncursed scrolls of healing {5} d - 4 uncursed scrolls of mana {4} e - 3 uncursed scrolls of phase door {3} f - 2 uncursed scrolls of standard id {2} g - an uncursed scroll of cure {1} Tools b - an uncursed condome {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 12 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: half spell damage You could not have this property intrinsically: improved vision Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 126 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 77% chance Ring drop chance was reduced to 53% Amulet drop chance was reduced to 76% Potion drop chance was reduced to 97% The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: long sword The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: martial arts (turn 8) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 8234 Monster spawn increase reached its maximum at turn 32571 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 2029698 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: grue (freq bonus 2) The monster species that spawned more often: Martti Ihrasaari (freq bonus 42) The monster species that spawned more often: silver dragon (freq bonus 16) The monster species that spawned more often: giant green ant (freq bonus 9) The monster species that spawned more often: ice fly (freq bonus 30) The monster species that spawned more often: Otto (freq bonus 12) The monster species that spawned more often: sue stalk (freq bonus 10) The monster species that spawned more often: battle girl (freq bonus 32) The monster species that spawned more often: cyan force patch (freq bonus 6) The monster species that spawned more often: jumping tortoise (freq bonus 6) The monster species that spawned more often: epidote mushroom (freq bonus 15) The monster species that spawned more often: flesh spawner (freq bonus 12) The monster species that spawned more often: Eveline's dancing shoe (freq bonus 24) The monster species that spawned more often: semi-novice warrior (freq bonus 6) The monster species that spawned more often: criminal of the service (freq bonus 36) The monster species that spawned more often: giant jellyfish (freq bonus 6) The monster species that spawned more often: lost ufo part (freq bonus 4) The monster species that spawned more often: boa constrictor (freq bonus 10) The monster species that spawned more often: thorn mold (freq bonus 40) The monster species that spawned more often: pencil elf (freq bonus 12) The monster species that spawned more often: Victoria's high-heeled sandal (freq bonus 3) The monster trait that was more common: monsters whose attacks wound your legs (freq bonus 2) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 2) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 2) The monster species that never randomly spawned: Baenni The monster species that never randomly spawned: The Black Lady The monster species that never randomly spawned: green mushroom patch The monster species that never randomly spawned: nature girl The monster species that never randomly spawned: grave digger The monster species that never randomly spawned: red dragon bat The monster species that never randomly spawned: barbazu The monster species that never randomly spawned: H. The monster species that never randomly spawned: quark The monster species that never randomly spawned: ultra spider The monster class that always generated with extra speed: rust monster or disenchanter The RNG hath decreed that this item was never generated: heavy hammer ((null)) The RNG hath decreed that this item was never generated: power crossbow ((null)) The RNG hath decreed that this item was never generated: swimsuit ((null)) The RNG hath decreed that this item was never generated: whispering helmet (spired helmet) The RNG hath decreed that this item was never generated: cure hallucination (glowing) The RNG hath decreed that this item was never generated: cure burn (fiery) The RNG hath decreed that this item was never generated: ya (bamboo arrow) The RNG hath decreed that this item was never generated: guitar ((null)) The RNG hath decreed that this item was never generated: earthquake (battered) The RNG hath decreed that this item was never generated: nasty stone (gray) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 28) The RNG hath decreed that this item was generated more often: gothic plate mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: porter (peppermint, freq bonus 6) The RNG hath decreed that this item was generated more often: dark elven bow (black runed bow, freq bonus 14) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 12) The RNG hath decreed that this item was generated more often: infravision (zinc, freq bonus 16) The RNG hath decreed that this item was generated more often: luckstone (gray, freq bonus 30) The RNG hath decreed that this item was generated more often: beartrap ((null), freq bonus 117) The RNG hath decreed that this item was generated more often: trap revealing (elysium, freq bonus 43) The RNG hath decreed that this item was generated more often: amulet of change (square, freq bonus 79) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 7) The RNG hath decreed that this item was generated more often: knout ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: crystal shield (glass shield, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of portation (gravity cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 16) The RNG hath decreed that this item was generated more often: gain level (leveled, freq bonus 10) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 2) The RNG hath decreed that this item was generated more often: anti-disquiet cloak (grass cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: green lightsaber (lightsaber, freq bonus 5) The RNG hath decreed that this item was generated more often: symmetry (SENIL LELLARAP, freq bonus 10) The RNG hath decreed that this item was always generated cursed: worthless piece of radiant glass (radiant) The RNG hath decreed that this item was always generated cursed: cloak of totter (birthcloth) The RNG hath decreed that this item was always generated cursed: hunting rifle ((null)) The RNG hath decreed that this item was always generated cursed: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) The RNG hath decreed that this item was always generated cursed: weighting gauntlets (lead gloves) The RNG hath decreed that this item was always generated cursed: relocation (FUCK THE NOTELEPORT RULES) The RNG hath decreed that this item was always generated cursed: droven plate mail (crested black plate) The RNG hath decreed that this item was always generated cursed: jacinth (orange) The RNG hath decreed that this item was always generated cursed: urine (manky) The RNG hath decreed that this item was always generated cursed: stygian pike ((null)) The RNG hath decreed that this trap was always invisible: sound effect trap The RNG hath decreed that this trap was generated more often: blindness trap (freq bonus 5) Next attribute increase check would have come at turn 1617 Strength training was 1 Dexterity training was 1 Wisdom training was 1 Constitution training was 13 You were prevented from having infravision (0) You were prevented from having half spell damage (0) You had 1056 points of nutrition remaining You were polymorphing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Yoroshiku, Ma Shin and Sexy Sai Your deity was Sexy Sai The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X LIMIT(0) poke ball 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Armor feminine pumps (female footwear) Scrolls scroll of healing (STAT STUNT IS MORE IMPORTANT) scroll of mana (FLASHING POLISH SHOTTED FROM BODY AVOID HIT) scroll of phase door (AMYBSOD IS A HARLOT ACCORDING TO ARRHYTHMIA) scroll of standard id (THROW BODY MAKED LIGHTLY SHARP SPEE WORK) scroll of cure (WIZZY LABOR CO) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 annoying leprechauns (1 created) 0 sewer rats (1 created) 0 rabbits (1 created) 2 grid bugs (3 created) 0 fat bats (1 created) 0 lichens (1 created) 0 sub-gnomes (1 created) 0 sexy girls (1 created) 0 item masters (10 created) a newt (2 created) 0 twens (1 created) 23 creatures born. 3 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (21 of 160) polymorphing [Unskilled] (max Expert) (21 of 20) devices [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (23 of 160) martial arts [Unskilled] (max Expert) (1 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) Goodbye badnik the YSexymate... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 443 moves. Killer: a monster (grid bug) You were level 1 with a maximum of 14 hit points when you died. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 588 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (yellow centipede). - [12] 589 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (yellow centipede). - [12] * 0 badnik-Sex-Wor-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (grid bug). - [14]