badnik, lawful male navi Death Eater ---------- |...%@F..| +.. 5] You stop searching. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) It bites you! [-2 -> 3] Warning: HP low! The jackal bites you! [-1 -> 2] Warning: HP low! You can't go down here. It bites you! [-1 -> 1] Warning: HP low! You stop searching. The jackal bites you! You die... Your inventory Weapons a - a blessed +1 quarterstaff (alternate weapon; not wielded) {16} b - an uncursed +0 shotgun (weapon in hand) {15} c - 10 uncursed +0 shotgun shells (in quiver) {5} Armor d - an uncursed +1 cloak of reflection (being worn) {4} l - an uncursed +0 pair of wedge sandals (being worn) {2} Comestibles j - an uncursed tin of kobold meat {1} k - an uncursed tin of drains rat meat {1} Scrolls m - 5 uncursed scrolls of healing {5} n - 4 uncursed scrolls of mana {4} o - 3 uncursed scrolls of phase door {3} p - 2 uncursed scrolls of standard id {2} q - an uncursed scroll of cure {1} Spellbooks e - a blessed spellbook of finger of death (0:3) {1} f - a blessed spellbook of charm monster (6:5) {1} g - a blessed spellbook of acid stream (0:3) {1} Wands h - a cursed wand of death (0:2) {1} Final attributes You have transgressed Your alignment was -49 Your max alignment was 10 You carried 0 sins You could not have this property at all: glib combat You could not have this property extrinsically: psi resistance You could not have this property intrinsically: flying Scroll identification only worked 100 times out of 107 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 182 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 57% chance Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 85% Musable item generation frequency had a negative bias of 26% Amulet drop chance was reduced to 96% Potion drop chance was reduced to 94% Concealing monsters were spawned underneath items 85% of the time only The following skill could not be trained at all: dagger The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: short sword The following skill was limited to basic proficiency: broadsword The following skill was limited to skilled proficiency: lightsaber The following skill was limited to expert proficiency: firearms The following skill became untrainable if you tried to train it too early: matter spells (turn 43) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26726 Monster spawn increase reached its maximum at turn 61713 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 2217920 The monster class that cannot be genocided was ghost The monster class that was spawned more often: gremlin (freq bonus 1) The monster species that spawned more often: Jane's dancing shoe (freq bonus 9) The monster species that spawned more often: jazzerciser (freq bonus 12) The monster species that spawned more often: stygian harlot (freq bonus 40) The monster species that spawned more often: hidden mushroom (freq bonus 8) The monster species that spawned more often: plague elemental (freq bonus 4) The monster species that spawned more often: wereairelemental (freq bonus 16) The monster species that spawned more often: adventurer fungus (freq bonus 30) The monster species that spawned more often: topaz force fungus (freq bonus 12) The monster species that spawned more often: egocentric kamadan (freq bonus 36) The monster species that spawned more often: crimson force fungus (freq bonus 24) The monster species that spawned more often: lightning paraelemental (freq bonus 21) The monster species that spawned more often: petty gnoll shaman (freq bonus 3) The monster species that spawned more often: threshold mold (freq bonus 10) The monster species that spawned more often: drone patch (freq bonus 8) The monster species that spawned more often: Vanessa (freq bonus 10) The monster species that spawned more often: Dora's tender stiletto sandal (freq bonus 24) The monster species that spawned more often: dark familiar (freq bonus 42) The monster species that spawned more often: hidden kobold (freq bonus 7) The monster species that spawned more often: glib monster (freq bonus 4) The monster species that spawned more often: werebat (freq bonus 12) The monster trait that was more common: monsters that spawn in small groups (freq bonus 1) The monster trait that was more common: monsters that mew (freq bonus 3) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 2) The monster species that never randomly spawned: undead ranger The monster species that never randomly spawned: medium The monster species that never randomly spawned: electric rat The monster species that never randomly spawned: phase colony The monster species that never randomly spawned: weremonkey The monster species that never randomly spawned: moldy warp fungus The monster species that never randomly spawned: gater devil The monster species that never randomly spawned: thematic air elemental The monster species that never randomly spawned: thick jackal The monster species that never randomly spawned: Madeleine The monster class that always generated with extra speed: vortex The RNG hath decreed that this item was never generated: hugging boot ((null)) The RNG hath decreed that this item was never generated: acid (white) The RNG hath decreed that this item was never generated: grayout cloak (bleached cloak) The RNG hath decreed that this item was never generated: fire (hexagonal) The RNG hath decreed that this item was never generated: lagging (delayed) The RNG hath decreed that this item was never generated: solar beam (mirroring) The RNG hath decreed that this item was never generated: umbrella ((null)) The RNG hath decreed that this item was never generated: graphite (gray) The RNG hath decreed that this item was never generated: sturdy plateau boot for girls ((null)) The RNG hath decreed that this item was never generated: polymorph (silver) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 19) The RNG hath decreed that this item was generated more often: sakura mochi ((null), freq bonus 82) The RNG hath decreed that this item was generated more often: cold (short, freq bonus 6) The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 13) The RNG hath decreed that this item was generated more often: helm of teleport control (space helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: doom (one, freq bonus 12) The RNG hath decreed that this item was generated more often: trap knowledge stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: leather drum (drum, freq bonus 28) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 7) The RNG hath decreed that this item was generated more often: call the elements (perpetual, freq bonus 50) The RNG hath decreed that this item was generated more often: increase damage (coral, freq bonus 15) The RNG hath decreed that this item was generated more often: long stake ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 16) The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 5) The RNG hath decreed that this item was generated more often: bread ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: message (ONA DYSHIT BOLSHE VY UMERET, freq bonus 11) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 6) The RNG hath decreed that this item was generated more often: dropcurse stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of danger (doomed, freq bonus 11) The RNG hath decreed that this item was generated more often: infravision (unwritten, freq bonus 4) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 46) The RNG hath decreed that this item was always generated cursed: meatsword ((null)) The RNG hath decreed that this item was always generated cursed: baseball bat ((null)) The RNG hath decreed that this item was always generated cursed: osbane katana ((null)) The RNG hath decreed that this item was always generated cursed: jagged star ((null)) The RNG hath decreed that this item was always generated cursed: more helmet (less helmet) The RNG hath decreed that this item was always generated cursed: magic dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: stormy cloak (storm coat) The RNG hath decreed that this item was always generated cursed: cloak of infravision (flash cloak) The RNG hath decreed that this item was always generated cursed: morion (black) The RNG hath decreed that this item was always generated cursed: mary sue gloves (princess gloves) The RNG hath decreed that this trap was always invisible: throne trap The RNG hath decreed that this trap was generated more often: memory trap (freq bonus 4) Next attribute increase check would have come at turn 318 Strength training was 3 Dexterity training was 1 Wisdom training was 1 Constitution training was 3 You were prevented from having psi resistance (0) You were prevented from having glib combat (0) You had 1353 points of nutrition remaining You had reflection You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Merlin The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (77) You are dead (2nd time!) Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 599% b - charm monster 4 enchant 0% 299% c - acid stream 4 matter 0% 299% Techniques known in the end Name Level Status world fall 1X Prepared(0) recharge 1X Prepared(0) blood ritual 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of life saving (unicorn) Weapons quarterstaff (staff) Armor cloak of reflection (green cloak) wedge sandals (heeled sandals) Scrolls scroll of healing (T A C H) scroll of mana (CLITUS DISCUS) scroll of phase door (IRC LAUNCH STRANGEBOT SUDO SCREEN) scroll of standard id (HITME) scroll of cure (S VEKTORI R TENSORI) Spellbooks spellbook of finger of death (dark blue) spellbook of charm monster (enveloped) spellbook of acid stream (underworld) Potions potion of invisibility (spiritual) Wands wand of death (sex toy) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 jackals (4 created) 0 black rats (1 created) 0 millipedes (1 created) 0 lichens (2 created) 0 porter lichens (1 created) an aggressive lichen 0 hata-hatas (1 created) 0 twens (1 created) 0 small turrets (1 created) 13 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (21 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (22 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye badnik the Death Eater... You died in The Dungeons of Doom on dungeon level 1 with 28 points, and 0 pieces of gold, after 138 moves. Killer: a monster (jackal) You were level 1 with a maximum of 18 hit points when you died. You reached the 481st place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 479 28 firemonkey-Dea-Arg-Mal-Cha died in The Dungeons of Doom on level 1. Caught himself in his own magical blast. - [19] 480 28 dracunos-Sag-Min-Fem-Law escaped the dungeon [max level 1]. 18 [18] *481 28 badnik-Dea-Nav-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (jackal). - [18] 482 27 noty-Arc-Esp-Mal-Cha died in The Dungeons of Doom on level 1. Killed by life drainage. 17 [17] 483 26 demonzero-Drd-Nag-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a plasma trap. - [11]