badnik, lawful female unaligned Doll Mistress ------ |.$.@| |...@| ..(..| |..^.| ---|-- [Badnik the Puppet Trainer] St10 Dx15 Co6 In10 Wi14 Ch17 DolUnaFemLaw Dlvl:1 $0 HP0(18) Pw11(11) AC9 Exp1 T1017 Hun Latest messages [-1 -> 9] Patchouli Knowledge touches you! [-1 -> 8] [-2 -> 6] Patchouli Knowledge hits you! [-1 -> 5] Patchouli Knowledge touches you! [-1 -> 4] You hear the wailing of the Banshee... [-3 -> 1] Warning: HP low! Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) You can't go down here. There is a wall in the way! Patchouli Knowledge misses. You stop searching. Patchouli Knowledge touches you! You die... Your inventory Weapons a - an uncursed +1 worm tooth (weapon in foreclaw) {2} Armor b - an uncursed +2 dwarvish cloak (being worn) {4} c - a cursed +0 victorian underwear (being worn) {5} Comestibles d - 2 uncursed fortune cookies {2} e - an uncursed apple {1} f - 5 uncursed tripe rations {5} g - an uncursed pancake {1} h - 3 uncursed oranges {2} j - an uncursed cheese {1} k - 2 uncursed cram rations {2} Scrolls p - 5 uncursed scrolls of healing {5} q - 4 uncursed scrolls of mana {4} r - 3 uncursed scrolls of phase door {3} s - 2 uncursed scrolls of standard id {2} t - an uncursed scroll of cure {1} Spellbooks l - an uncursed spellbook of cure sickness (0:4) {1} m - an uncursed spellbook of enchant weapon (0:2) {1} Potions n - an uncursed potion of sleeping {1} Tools o - 7 uncursed wax candles {4} Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 24 You carried 0 sins You could not have this property at all: cold resistance You could not have this property extrinsically: shock resistance You could not have this property intrinsically: magical breathing Potion identification only worked 3 times out of 8 Wand identification only worked 3 times out of 19 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 297 Wand drop chance was reduced to 88% Amulet drop chance was reduced to 53% Potion drop chance was reduced to 89% Concealing monsters were spawned underneath items 11% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: broadsword The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: boomerang (turn 88) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 13216 Monster spawn increase reached its maximum at turn 38712 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 9815400 The monster class that cannot be genocided was kobold The monster class that was spawned more often: rub monster (freq bonus 2) The monster color that was spawned more often: bright cyan (freq bonus 1) The monster species that spawned more often: multi-hued patch (freq bonus 10) The monster species that spawned more often: octarine warp patch (freq bonus 10) The monster species that spawned more often: Sophia's high-heeled lady's shoe (freq bonus 36) The monster species that spawned more often: green dragon (freq bonus 8) The monster species that spawned more often: arcane butcher shaman (freq bonus 24) The monster species that spawned more often: chaos viper (freq bonus 24) The monster species that spawned more often: flup flup (freq bonus 6) The monster species that spawned more often: variag (freq bonus 6) The monster species that spawned more often: migo empress (freq bonus 8) The monster species that spawned more often: Sofia (freq bonus 24) The monster species that spawned more often: long live the golden (freq bonus 6) The monster species that spawned more often: bori (freq bonus 20) The monster species that spawned more often: tunnel terror (freq bonus 24) The monster species that spawned more often: flux slime (freq bonus 18) The monster species that spawned more often: Katrin's dancing shoe (freq bonus 18) The monster species that spawned more often: very old shimmering dragon (freq bonus 8) The monster species that spawned more often: petty ki-rin (freq bonus 24) The monster species that spawned more often: hairy growth (freq bonus 12) The monster species that spawned more often: old green dragon (freq bonus 12) The monster species that spawned more often: Colonel Sebastian Moran (freq bonus 16) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 2) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 1) The monster trait that was more common: monsters whose attacks stun you (freq bonus 2) The monster trait that was more common: monsters that have touch attacks (freq bonus 2) The monster trait that was more common: monsters that wander randomly (freq bonus 2) The monster species that never randomly spawned: undead priest The monster species that never randomly spawned: Firre The monster species that never randomly spawned: ill growth The monster species that never randomly spawned: Sonja's torn sneaker The monster species that never randomly spawned: uber lloigor The monster species that never randomly spawned: suicide dragon The monster species that never randomly spawned: moaner type The monster species that never randomly spawned: Romann The monster species that never randomly spawned: herbalist The monster species that never randomly spawned: icer turret The monster class that always generated with extra speed: trove The RNG hath decreed that this item was never generated: see invisible (magenta) The RNG hath decreed that this item was never generated: poison (mum) The RNG hath decreed that this item was never generated: hyper beam (pokemon logo) The RNG hath decreed that this item was never generated: amethyst (violet) The RNG hath decreed that this item was never generated: robe of specialty (brown robe) The RNG hath decreed that this item was never generated: coveted boots (pink sneakers) The RNG hath decreed that this item was never generated: dark elven mithril-coat ((null)) The RNG hath decreed that this item was never generated: blood dragon scale mail ((null)) The RNG hath decreed that this item was never generated: boots of safeguard (orange boots) The RNG hath decreed that this item was never generated: gridbug conduct boots (chess boots) The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 29) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: cardboard fan ((null), freq bonus 513) The RNG hath decreed that this item was generated more often: relay (four-wired thing, freq bonus 13) The RNG hath decreed that this item was generated more often: low boots (walking shoes, freq bonus 15) The RNG hath decreed that this item was generated more often: light (glass, freq bonus 79) The RNG hath decreed that this item was generated more often: banishment (cocky, freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of fumbling (shaking cloak, freq bonus 21) The RNG hath decreed that this item was generated more often: infravision (unwritten, freq bonus 8) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of life saving (spherical, freq bonus 6) The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 8) The RNG hath decreed that this item was generated more often: hellish bolt (hellish, freq bonus 5) The RNG hath decreed that this item was generated more often: 0 candle (candle, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of fear (horned helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: platinum dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: elven mace ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 6) The RNG hath decreed that this item was generated more often: inertia control (contro, freq bonus 5) The RNG hath decreed that this item was always generated cursed: freeze sphere (hardcover) The RNG hath decreed that this item was always generated cursed: medical kit (leather bag) The RNG hath decreed that this item was always generated cursed: helm of amnesia (crazy helmet) The RNG hath decreed that this item was always generated cursed: cloak of attribute loss (pink cloak) The RNG hath decreed that this item was always generated cursed: ice beam (nebulous) The RNG hath decreed that this item was always generated cursed: cloak of bad trapping (slowing gown) The RNG hath decreed that this item was always generated cursed: carrying boots (side gore boots) The RNG hath decreed that this item was always generated cursed: unfair stilettos (beautiful heels) The RNG hath decreed that this item was always generated cursed: mining helm (round helmet) The RNG hath decreed that this item was always generated cursed: gauntlets of dexterity (fencing gloves) The RNG hath decreed that this trap was always invisible: slow gas trap The RNG hath decreed that this trap was generated more often: glyph of summoning (freq bonus 2) Next attribute increase check would have come at turn 1436 Strength training was 1 Dexterity training was -1 Wisdom training was -2 Constitution training was 48 You were poison resistant You were prevented from having cold resistance (0) You were prevented from having shock resistance (0) You had 440 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sakuya, Reimu and Yukari Yakumo Your deity was Sakuya The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - cure sickness 3 healing 0% 190% b - enchant weapon 7 enchant 99% 590% Techniques known in the end Name Level Status attire charm 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Armor dwarvish cloak (hooded cloak) Scrolls scroll of healing (KERIO WONT TOUCH MAPGLYPH DOT C WITH A 10 FOOT POLE) scroll of mana (NONO STENTUM) scroll of phase door (YKEN PACK) scroll of standard id (DIE RECHTSCHREIBREFORM IST SCHEISSE) scroll of cure (FORAGAN MISROCH TULEVEI) Spellbooks spellbook of cure sickness (radiant green) spellbook of enchant weapon (sorrowful) Potions potion of sleeping (fuming) Tools wax candle (candle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures an ant 2 jackals (4 created) 0 aes (1 created) 0 hidden gas spores (1 created) 0 hobbit revellers (1 created) 0 hobbit merchants (1 created) 0 training kobolds (1 created) 0 small kobolds (2 created) 0 cave goblins (1 created) 0 papier-mache cows (1 created) 0 drains rats (4 created) 0 rabbits (1 created) 0 grid bugs (1 created) 0 lichens (3 created) 0 porter lichens (1 created) 0 aggressive lichens (1 created) 0 mini rust monsters (1 created) 0 goodwives (1 created) 0 twens (1 created) 28 creatures born. 3 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 6 times You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (23 of 160) martial arts [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Legendary) (26 of 160) firearms [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye badnik the Doll Mistress... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1017 moves. Killer: icy touch You were level 1 with a maximum of 18 hit points when you died. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 586 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (yellow centipede). - [12] 587 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (yellow centipede). - [12] * 0 badnik-Dol-Una-Fem-Law died in The Dungeons of Doom on level 1. Killed by an icy touch. - [18]