badnik, lawful female kop Foxhound Agent ################# ######-----###### ###,,,..8@|###### ,##,##|@..|###### ,,,,##|..<|###### ,#####|...|###### ,#####|...|###### ,#####|...|###### ,#####|...|###### ,#####-+---###### ,,,,,,,,,######## ##,-+---.-####### ##,|.....|####### ##,-.....|####### [Badnik the Recruit] St15 Dx8 Co11 In15 Wi9 Ch5 FoxKopFemLaw Dlvl:1 $0 HP-5(21) Pw3(3) AC4 Exp1 T354 Latest messages Can't find dungeon feature '>'. (2x) The child spirit misses. (2x) Lieutenant Surge thrusts his dagger at the child spirit. Lieutenant Surge hits the child spirit. Lieutenant Surge's studded leather armor blocks the child spirit. The child spirit misses Lieutenant Surge. The child spirit misses. The child spirit touches you! [-1 -> 13] [-4 -> 9] Unknown command ' '. Unknown command '^I'. You attack thin air. The child spirit touches you! [-1 -> 8] [-3 -> 5] The child spirit touches you! [-1 -> 4] Warning: HP low! You die... Your inventory Weapons h - an uncursed +2 knife (alternate weapon; not wielded) {2} i - an uncursed +0 rubber hose (weapon in hand) {8} Armor a - a blessed +0 fedora (being worn) {2} b - an uncursed +0 pair of kicking boots (being worn) {8} c - a blessed +2 elven cloak (being worn) {4} d - an uncursed +1 pair of leather gloves (being worn) {4} Comestibles e - 2 uncursed lembas wafers {2} f - 3 uncursed K-rations {3} g - 30 cursed asian pears {17} j - an uncursed cream pie {1} Scrolls k - 5 uncursed scrolls of healing {5} l - 4 uncursed scrolls of mana {4} m - 3 uncursed scrolls of phase door {3} n - 2 uncursed scrolls of standard id {2} o - an uncursed scroll of cure {1} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 11 You carried 0 sins You could not have this property at all: fear factor You could not have this property extrinsically: slow digestion You could not have this property intrinsically: psi resistance Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 41 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 14 Scroll drop chance was reduced to 89% Musable item generation frequency had a negative bias of 5% Ring drop chance was reduced to 84% Wand drop chance was reduced to 22% Potion drop chance was reduced to 87% Monster death drops spawned with only 73% chance The following skill could not be trained at all: searching The following skill was trained at half the usual rate: hammer The following skill was trained at one fifth the usual rate: morning star The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: scimitar The following skill was limited to expert proficiency: scimitar The following skill became untrainable if you tried to train it too early: attack spells (turn 49) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 36911 Monster spawn increase reached its maximum at turn 79225 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 269640 The monster class that cannot be genocided was rodent The monster class that was spawned more often: pudding or ooze (freq bonus 4) The monster species that spawned more often: time golem (freq bonus 8) The monster species that spawned more often: crowned queen bee (freq bonus 10) The monster species that spawned more often: nebulous light (freq bonus 42) The monster species that spawned more often: rock kobold (freq bonus 240) The monster species that spawned more often: megademon (freq bonus 12) The monster species that spawned more often: gore growth (freq bonus 22) The monster species that spawned more often: stinking ghoul (freq bonus 24) The monster species that spawned more often: great wyrm of many colors (freq bonus 36) The monster species that spawned more often: dinosaur (freq bonus 18) The monster species that spawned more often: notable warp patch (freq bonus 20) The monster species that spawned more often: azure colony (freq bonus 42) The monster species that spawned more often: weretiger (freq bonus 21) The monster species that spawned more often: fat asshole (freq bonus 32) The monster species that spawned more often: soft girl (freq bonus 84) The monster species that spawned more often: ÷õyø–¦ÌÃs2o5BH (freq bonus 18) The monster species that spawned more often: ill force fungus (freq bonus 30) The monster species that spawned more often: hairy stalk (freq bonus 12) The monster species that spawned more often: hallu trove (freq bonus 21) The monster species that spawned more often: albino force patch (freq bonus 6) The monster species that spawned more often: gazer homunculus (freq bonus 9) The monster trait that was more common: monsters with fire resistance (freq bonus 4) The monster trait that was more common: monsters that make orc sounds (freq bonus 4) The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 8) The monster trait that was more common: monsters that have touch attacks (freq bonus 6) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 1) The monster trait that was more common: monsters that have a proper name (freq bonus 4) The monster trait that was more common: monsters that shriek (freq bonus 2) The monster trait that was more common: monsters with poison resistance (freq bonus 1) The monster species that never randomly spawned: Sealtiel The monster species that never randomly spawned: brown fungus The monster species that never randomly spawned: group gremlin The monster species that never randomly spawned: forest giant The monster species that never randomly spawned: bright white spore The monster species that never randomly spawned: night marauder The monster species that never randomly spawned: colluded spore The monster species that never randomly spawned: normal human The monster species that never randomly spawned: pale mushroom The monster species that never randomly spawned: flying piercer The monster class that always generated with extra speed: mimic The RNG hath decreed that this item was never generated: amulet of life saving (spherical) The RNG hath decreed that this item was never generated: bog-standard helmet (celtic helmet) The RNG hath decreed that this item was never generated: magical paintbrush ((null)) The RNG hath decreed that this item was never generated: dream eater (dreamy) The RNG hath decreed that this item was never generated: finger of death (stained) The RNG hath decreed that this item was never generated: numbness (flowing) The RNG hath decreed that this item was never generated: cloak of health (white cloak) The RNG hath decreed that this item was never generated: leather peep-toes (asian footwear) The RNG hath decreed that this item was never generated: novice hammer ((null)) The RNG hath decreed that this item was never generated: cloak of cancellation (tone cloak) The RNG hath decreed that this item was generated more often: worthless piece of radiant glass (radiant, freq bonus 13) The RNG hath decreed that this item was generated more often: nuclear hostage chain ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: dig (parchment, freq bonus 16) The RNG hath decreed that this item was generated more often: acid stream (colorful, freq bonus 5) The RNG hath decreed that this item was generated more often: scripted helmet (hacker helmet, freq bonus 52) The RNG hath decreed that this item was generated more often: totem summoning (garbage, freq bonus 6) The RNG hath decreed that this item was generated more often: ice (iceblock, freq bonus 9) The RNG hath decreed that this item was generated more often: summon sexy girl (girly, freq bonus 20) The RNG hath decreed that this item was generated more often: peacekeeper mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: hellish bolt (hellish, freq bonus 16) The RNG hath decreed that this item was generated more often: purple dragon scale shield (purple dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 14) The RNG hath decreed that this item was generated more often: message suppression stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: weight stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: gimp cloak (pitch cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: mecha-irazu ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: helm of drain resistance (black helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: speed monster (brass, freq bonus 11) The RNG hath decreed that this item was generated more often: rumor (scribbled, freq bonus 10) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 11) The RNG hath decreed that this item was always generated cursed: cloak of reflection (funeral cloak) The RNG hath decreed that this item was always generated cursed: mass murder (ENEMATZU MEMALEZU) The RNG hath decreed that this item was always generated cursed: cloak of paralysis (red cloak) The RNG hath decreed that this item was always generated cursed: magic dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: missing cloak (shrouded cloak) The RNG hath decreed that this item was always generated cursed: boots of swimming (fin boots) The RNG hath decreed that this item was always generated cursed: sapphire dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: amulet of speed (beam) The RNG hath decreed that this item was always generated cursed: aurora beam (swirling) The RNG hath decreed that this item was always generated cursed: brass dragon scales ((null)) The RNG hath decreed that this trap was always invisible: quiz trap The RNG hath decreed that this trap was generated more often: maurah trap (freq bonus 10) Next attribute increase check would have come at turn 1628 Strength training was 0 Dexterity training was 0 Wisdom training was 3 Constitution training was 10 You were prevented from having slow digestion (0) You were prevented from having an increased fear factor (0) You were telepathic You were clairvoyant (83886080) You had 1145 points of nutrition remaining You were stealthy You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Colonel Campbell, Deepthroat and The Patriots Your deity was Colonel Campbell The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor kicking boots (velvet pumps) elven cloak (faded pall) leather gloves (even pair of gloves) Scrolls scroll of healing (SUN FALL FROM SKY) scroll of mana (ADOM CRASHES AND ERASES YOUR SAVEGAME) scroll of phase door (ODIV) scroll of standard id (MAYBE GIVE FELLOW THE PROP) scroll of cure (QUESTO DEVE ESSERE QUALCUN ALTRO) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 large cockroaches (1 created) a jackal a manes 0 jellies (1 created) 0 restons (1 created) 0 petit mimics (1 created) 0 wood nymphomaniacs (1 created) 0 kobold mummies (1 created) 0 mini vampires (1 created) 0 wights (1 created) 0 kobold zombies (3 created) 0 goblin zombies (1 created) 0 soldiers (1 created) 2 small boos (3 created) 0 mini shades (1 created) 0 child spirits (1 created) 0 disintegration troves (1 created) 21 creatures born. 4 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (21 of 160) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye badnik the Foxhound Agent... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 354 moves. Killer: a monster (child spirit) You were level 1 with a maximum of 21 hit points when you died. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 586 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (yellow centipede). - [12] 587 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (yellow centipede). - [12] * 0 badnik-Fox-Kop-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (child spirit). - [21]