badnik, neutral male elemental Foxhound Agent ############ ############ ..|############ ---############ ############### ############@## ########----a-# ########|..B.|# --######|....|# .|#,,,,,-<...|# ..,,####|....|# .|######|....|# --######------# ##########,#### ############### ############### ############### [Badnik the Recruit] St12 Dx12 Co13 In15 Wi10 Ch7 FoxEleMalNeu Dlvl:1 $0 HP-2(23) Pw5(5) AC4 Exp1 T1818 Ftg Latest messages (For instructions type a ?) Can't find dungeon feature '>'. (2x) You can't go down here. There is a wall in the way! The ant bites you! You hear the howling of the CwnAnnwn... [-2 -> 2] Warning: HP low! You stop searching. Unknown command ' '. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) The ant bites you! [-1 -> 1] Warning: HP low! You can't go down here. There is a wall in the way! The ant bites you! You die... Your inventory Weapons i - an uncursed +2 knife (weapon in hand) {2} Armor a - a blessed +0 fedora (being worn) {2} b - an uncursed +0 pair of kicking boots (being worn) {8} c - a blessed +2 elven cloak (being worn) {4} d - an uncursed +1 pair of leather gloves (being worn) {4} Comestibles e - 2 uncursed lembas wafers {2} f - 2 uncursed K-rations {2} g - a blessed K-ration {1} h - 29 cursed asian pears {18} Scrolls j - 5 uncursed scrolls of healing {5} k - 4 uncursed scrolls of mana {4} l - 3 uncursed scrolls of phase door {3} m - 2 uncursed scrolls of standard id {2} n - an uncursed scroll of cure {1} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 16 You carried 0 sins You could not have this property at all: see invisible You could not have this property extrinsically: wallwalking You could not have this property intrinsically: speed Scroll identification only worked 100 times out of 155 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 26 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 33 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 145 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 94% chance Book drop chance was reduced to 99% Scroll drop chance was reduced to 96% Musable item generation frequency had a negative bias of 47% Wand drop chance was reduced to 79% Potion drop chance was reduced to 86% The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: crossbow The following skill was limited to skilled proficiency: shuriken The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: attack spells (turn 12) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 62545 Monster spawn increase reached its maximum at turn 83578 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 309510 The monster class that cannot be genocided was grue The monster class that was spawned more often: vampire (freq bonus 2) The monster species that spawned more often: arcade scrub (freq bonus 21) The monster species that spawned more often: The Fairy (freq bonus 12) The monster species that spawned more often: minocube (freq bonus 14) The monster species that spawned more often: Isabel (freq bonus 48) The monster species that spawned more often: faithful (freq bonus 36) The monster species that spawned more often: cubed jelly (freq bonus 20) The monster species that spawned more often: fetish (freq bonus 8) The monster species that spawned more often: %s secret car (freq bonus 9) The monster species that spawned more often: petty chillbug (freq bonus 22) The monster species that spawned more often: radiation eye (freq bonus 8) The monster species that spawned more often: dead ant (freq bonus 10) The monster species that spawned more often: best teacher ever (freq bonus 42) The monster species that spawned more often: devious false friend (freq bonus 16) The monster species that spawned more often: inficated one (freq bonus 9) The monster species that spawned more often: Barbara (freq bonus 5) The monster species that spawned more often: Sophia's high-heeled lady's shoe (freq bonus 48) The monster species that spawned more often: undead doom marine (freq bonus 48) The monster species that spawned more often: hell spawn (freq bonus 30) The monster species that spawned more often: hallucination monster (freq bonus 18) The monster species that spawned more often: dark grue (freq bonus 36) The monster trait that was more common: monsters that count as mind flayers (freq bonus 3) The monster species that never randomly spawned: sharpshooter The monster species that never randomly spawned: wereshade The monster species that never randomly spawned: Melanie The monster species that never randomly spawned: immobile force patch The monster species that never randomly spawned: white jelly The monster species that never randomly spawned: hidden rock troll The monster species that never randomly spawned: Green Envy The monster species that never randomly spawned: ogre shaman The monster species that never randomly spawned: gecko mummy The monster species that never randomly spawned: hildaunt The RNG hath decreed that this item was never generated: mutation (fleecy) The RNG hath decreed that this item was never generated: large box of digestion (wooden box) The RNG hath decreed that this item was never generated: resistance (DESREVER TSEPMET) The RNG hath decreed that this item was never generated: granite impaler ((null)) The RNG hath decreed that this item was never generated: cloak of water squirting (blue cloak) The RNG hath decreed that this item was never generated: disgusting ball ((null)) The RNG hath decreed that this item was never generated: rose whip ((null)) The RNG hath decreed that this item was never generated: quarterstaff (staff) The RNG hath decreed that this item was never generated: cloak of totter (birthcloth) The RNG hath decreed that this item was never generated: tail spikes (splash of venom) The RNG hath decreed that this item was generated more often: drain mana (empty, freq bonus 17) The RNG hath decreed that this item was generated more often: gauntlets of the force (spacey gloves, freq bonus 59) The RNG hath decreed that this item was generated more often: insect squasher ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: magic missile (vellum, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of starvation (guzzle helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: fast metabolism (drained, freq bonus 187) The RNG hath decreed that this item was generated more often: crystal plate mail ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: disconnected boots (living boots, freq bonus 467) The RNG hath decreed that this item was generated more often: kibi dango ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: engraving stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: corrosion (heavy metal, freq bonus 6) The RNG hath decreed that this item was generated more often: blood loss stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: drum of earthquake (drum, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of item teleportation (starwars, freq bonus 5) The RNG hath decreed that this item was generated more often: confuse self (many-paged, freq bonus 7) The RNG hath decreed that this item was generated more often: secretion dagger ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: rainbow dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: autocursing (gentle, freq bonus 11) The RNG hath decreed that this item was always generated cursed: fuckup melee gauntlets (slaying gloves) The RNG hath decreed that this item was always generated cursed: orthoclase (yellow) The RNG hath decreed that this item was always generated cursed: status stone (gray) The RNG hath decreed that this item was always generated cursed: cure (SPARKLING EDWARD CULLEN) The RNG hath decreed that this item was always generated cursed: compost chain ((null)) The RNG hath decreed that this item was always generated cursed: confuse monster (orange) The RNG hath decreed that this item was always generated cursed: RapiRapi ((null)) The RNG hath decreed that this item was always generated cursed: insulate (long) The RNG hath decreed that this item was always generated cursed: bloodsucking shoes (yellow sneakers) The RNG hath decreed that this item was always generated cursed: dwarvish battle-axe (beaked axe) The RNG hath decreed that this trap was always invisible: interface screw trap The RNG hath decreed that this trap was generated more often: unidentify trap (freq bonus 4) Next attribute increase check would have come at turn 4071 Strength training was -9 Dexterity training was 0 Wisdom training was 50 Constitution training was -2 You were fire resistant You were cold resistant You were shock resistant You were prevented from having see invisible (0) You were prevented from having phasing (0) You were telepathic You were clairvoyant (83886080) You had -322 points of nutrition remaining You were stealthy You could fly You could swim You could breathe water You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Colonel Campbell, Deepthroat and The Patriots Your deity was Deepthroat The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Armor kicking boots (sexy heels) elven cloak (faded pall) leather gloves (inka gloves) Scrolls scroll of healing (NURSE THE NAIL THE ATTACK IS STRONGER) scroll of mana (WRAP STUNT ENEMY IN FEIRCE FIRES WANT TO BURN STATE) scroll of phase door (EX PROTEO) scroll of standard id (U HAVE MAIL) scroll of cure (YOU MAY NOT PLAY ANYTHING ELSE UNLESS YOU MANAGE TO ASCEND SLEX) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures an ant (3 created) a mimic ant 2 thick jackals a scruffy little dog a kobold (3 created) 0 pack kobolds (2 created) a large kobold a goblin a visor sewer rat (3 created) a rabbit 0 grid bugs (2 created) 0 bats (1 created) 0 lichens (3 created) a spore lichen 0 cyan growths (2 created) 0 human adventurers (1 created) a soldier 0 flying rogues (6 created) 0 erinyes (1 created) 0 barbed devils (1 created) 0 newts (1 created) 0 twens (3 created) 0 gray twens (2 created) 0 novice dark walls (1 created) 0 small item troves (1 created) 0 health troves (1 created) 46 creatures born. 12 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (2 of 20) martial arts [Basic] (max Master) (21 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (23 of 160) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye badnik the Foxhound Agent... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1818 moves. Killer: a monster (ant) You were level 1 with a maximum of 23 hit points when you died. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 585 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (yellow centipede). - [12] 586 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (yellow centipede). - [12] * 0 badnik-Fox-Ele-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a monster (ant). - [23]