badnik, neutral female bastard Activistor . -----------. |...........,,, |..........|,,, |...........,?,?## |...........,,,d,# |.........<-,,#### ---------...,,, .| ... |... |..... ------- [Badnik the Little Rebel] St7 Dx8 Co8 In6 Wi9 Ch14 ActBasFemNeu Dlvl:1 $1824 HP-1(12) Pw20(20) AC9 Exp1 T491 Latest messages The pack jackal bites you! [-2 -> 3] You attack thin air. The pack jackal bites you! [-1 -> 2] Warning: HP low! You attack thin air. The pack jackal misses. (2x) You attack thin air. Your leather armor deflects the pack jackal's attack. b - a fly swatter (weapon in hand) {4}. e - a short sword (alternate weapon; not wielded) {12}. The pack jackal bites you! [-1 -> 1] Warning: HP low! Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) The pack jackal bites you! You die... Your inventory Weapons b - a blessed +1 fly swatter (weapon in hand) {4} e - an uncursed +0 short sword (alternate weapon; not wielded) {12} f - an uncursed +0 pistol {8} g - 30 uncursed +0 bullets (in quiver) {15} Armor a - a cursed +0 victorian underwear (being worn) {5} h - an uncursed +1 leather armor (being worn) {60} Scrolls j - 4 blessed scrolls of gold detection {4} k - 4 blessed scrolls of teleportation {4} n - 5 uncursed scrolls of healing {5} o - 4 uncursed scrolls of mana {4} p - 3 uncursed scrolls of phase door {3} q - 2 uncursed scrolls of standard id {2} r - an uncursed scroll of cure {1} Spellbooks c - a blessed spellbook of charm monster (0:4) {1} Potions i - an uncursed potion of sickness {1} Tools d - an uncursed expensive camera (0:97) {1} l - an uncursed lock pick {1} m - an uncursed oilskin sack {5} The oilskin sack is empty. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 15 You carried 0 sins You could not have this property at all: psi resistance You could not have this property extrinsically: fear resistance You could not have this property intrinsically: sleep resistance Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 8 Monsters only dropped their musable items with 55% chance Monsters only dropped their equipment with 71% chance Scroll drop chance was reduced to 92% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 60% Potion drop chance was reduced to 87% Concealing monsters were spawned underneath items 39% of the time only The following skill could not be trained at all: club The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: short sword The following skill was limited to basic proficiency: sling The following skill was limited to skilled proficiency: morning star The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: riding (turn 12) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26855 Monster spawn increase reached its maximum at turn 44771 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1019662 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: golem (freq bonus 2) The monster species that spawned more often: flower girl (freq bonus 36) The monster species that spawned more often: petty leprechaun elder (freq bonus 12) The monster species that spawned more often: pink parasite (freq bonus 4) The monster species that spawned more often: gigantic pile of killer coins (freq bonus 24) The monster species that spawned more often: colorless mushroom (freq bonus 12) The monster species that spawned more often: gemini rickets (freq bonus 6) The monster species that spawned more often: undead korsair (freq bonus 20) The monster species that spawned more often: yukijorou (freq bonus 4) The monster species that spawned more often: giant koala (freq bonus 18) The monster species that spawned more often: really dangerous force fungus (freq bonus 16) The monster species that spawned more often: werewolf (freq bonus 8) The monster species that spawned more often: phase warp fungus (freq bonus 10) The monster species that spawned more often: beige growth (freq bonus 6) The monster species that spawned more often: devilkin (freq bonus 24) The monster species that spawned more often: quaestor (freq bonus 16) The monster species that spawned more often: albae (freq bonus 24) The monster species that spawned more often: vice (freq bonus 48) The monster species that spawned more often: subway wight (freq bonus 60) The monster species that spawned more often: weezing (freq bonus 12) The monster species that spawned more often: multi-hued fungus (freq bonus 12) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 1) The monster trait that was more common: monsters whose attacks calm you (freq bonus 2) The monster trait that was more common: monsters with seduction dialogue (freq bonus 1) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 1) The monster trait that was more common: monsters whose attacks curse your items (freq bonus 1) The monster species that never randomly spawned: Kun-Kwei The monster species that never randomly spawned: viper The monster species that never randomly spawned: injured potato The monster species that never randomly spawned: Sophie's combat boot The monster species that never randomly spawned: taliban militia The monster species that never randomly spawned: spitting beetle The monster species that never randomly spawned: psychic mushroom The monster species that never randomly spawned: Vampire Kop The monster species that never randomly spawned: DOOM player The monster species that never randomly spawned: hidden green slime The monster class that always generated with extra speed: orc The RNG hath decreed that this item was never generated: cure dim (colorglad) The RNG hath decreed that this item was never generated: leather leash (leash) The RNG hath decreed that this item was never generated: chloroform (impregnated) The RNG hath decreed that this item was never generated: cloak of unspelling (weaving cloak) The RNG hath decreed that this item was never generated: cloak of magical drainage (deep cloak) The RNG hath decreed that this item was never generated: amulet of hostility (funk) The RNG hath decreed that this item was never generated: gain level (overpowered) The RNG hath decreed that this item was never generated: starvation (underestimated) The RNG hath decreed that this item was never generated: prehnite (radiant) The RNG hath decreed that this item was never generated: helm of safeguard (orange visored helmet) The RNG hath decreed that this item was generated more often: cure stun (fat, freq bonus 33) The RNG hath decreed that this item was generated more often: untame monster (classy, freq bonus 8) The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: striking (ebony, freq bonus 5) The RNG hath decreed that this item was generated more often: ice beam (nebulous, freq bonus 36) The RNG hath decreed that this item was generated more often: acid ingestion (unhealthy, freq bonus 8) The RNG hath decreed that this item was generated more often: whetstone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of drain resistance (vampiric cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: anti drinker helmet (gemmed helmet, freq bonus 75) The RNG hath decreed that this item was generated more often: helmet (plumed helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: pink sweets ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of opposite alignment (crested helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: spellbinder (multiplicative, freq bonus 9) The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: ruby (red, freq bonus 4) The RNG hath decreed that this item was generated more often: fuckup melee gauntlets (slaying gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: detect food (cyan, freq bonus 11) The RNG hath decreed that this item was always generated cursed: gray dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: polymorph (silver) The RNG hath decreed that this item was always generated cursed: detect monsters (exploding) The RNG hath decreed that this item was always generated cursed: wooden geta ((null)) The RNG hath decreed that this item was always generated cursed: boots of freedom (fleecy boots) The RNG hath decreed that this item was always generated cursed: chatbox cloak (weeb cloak) The RNG hath decreed that this item was always generated cursed: spirit axe ((null)) The RNG hath decreed that this item was always generated cursed: cloak of cancellation (tone cloak) The RNG hath decreed that this item was always generated cursed: crystal ball (glass orb) The RNG hath decreed that this item was always generated cursed: unfair attack cloak (flier cloak) The RNG hath decreed that this trap was always invisible: fast forward trap The RNG hath decreed that this trap was generated more often: memory trap (freq bonus 1) Next attribute increase check would have come at turn 4033 Strength training was 3 Dexterity training was 2 Wisdom training was 5 Constitution training was 14 You were prevented from having fear resistance (0) You were prevented from having psi resistance (0) You hungered rapidly You recognized peaceful creatures You were aware of the presence of topmodels You had automatic searching You had 974 points of nutrition remaining You were invisible You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Anti-War Movement, Global Freedom Council and Human Rights Progression Your deity was Global Freedom Council The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead (5th time!) Spells known in the end Name Level Category Fail Memory a - charm monster 4 enchant 90% 296% Techniques known in the end Name Level Status reinforce memory 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Scrolls scroll of gold detection (9H) scroll of teleportation (CONVICT PATCH) scroll of healing (ATTACK WITH NUGGEL DEFENCE FALL) scroll of mana (EVIL STUNT IS MORE POWER) scroll of phase door (YNORI ERUP) scroll of standard id (HIN LIE GEN UND SCHLA FEN) scroll of cure (UNPLAYABLE BINDER ROLE) Spellbooks spellbook of charm monster (chilly) Potions potion of sickness (prickly ash) Tools * oilskin sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a turkey chick 2 pack jackals (8 created) 0 normal jellies (1 created) a mirror jelly 0 deimonidaines (1 created) a goblin a chipmunk a wild rabbit a porter lichen 2 ungenomolds 0 activistors (1 created) 0 item masters (1 created) 0 newts (1 created) 21 creatures born. 10 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 8 times You killed 3 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (3 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (1 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (11 of 20) martial arts [Unskilled] (max Master) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Legendary) (4 of 20) flail [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye badnik the Activistor... You died in The Dungeons of Doom on dungeon level 1 with 52 points, and 1824 pieces of gold, after 491 moves. Killer: a monster (pack jackal) You were level 1 with a maximum of 12 hit points when you died. You reached the 438th place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 436 52 noty-Arc-Esp-Mal-Cha quit in The Dungeons of Doom on level 2. 17 [17] 437 52 TestIgnore-Gla-Red-Mal-Law escaped the dungeon [max level 1]. 22 [22] *438 52 badnik-Act-Bas-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a monster (pack jackal). - [12] 439 51 flumpraxxa-Ran-Ang-Mal-Cha quit in The Dungeons of Doom on level 1. 19 [22] 440 50 Wooble-Mur-Nor-Fem-Law died in The Dungeons of Doom on level 2. Killed by a poisoned blast. - [16]