badnik, chaotic male devilish Occult Master -------- u.`..!?@o |....<.| -------- [Badnik the Risky Apprentice] St8 Dx5 Co6 In12 Wi10 Ch6 OccDevMalCha Dlvl:1 $0 HP-3(11) Pw36(36) AC12 Exp1 T1003 Hun Latest messages There is a wall in the way! The marine goblin wields a knife {2}! Unknown command ' '. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) You can't go down here. You stop searching. The marine goblin thrusts her knife. The marine goblin hits you! You hear the wailing of the Banshee... [-5 -> 1] Warning: HP low! Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) You can't go down here. The marine goblin thrusts her knife. The marine goblin hits you! You die... Your inventory Weapons f - a blessed +3 collusion knife (alternate weapon; not wielded) {2} Armor g - a cursed +0 black dress (being worn) {10} Comestibles i - 5 uncursed K-rations {5} Scrolls l - a blessed scroll of identify {1} m - a blessed scroll of stinking cloud {1} n - 5 uncursed scrolls of healing {5} o - 4 uncursed scrolls of mana {4} p - 3 uncursed scrolls of phase door {3} q - 2 uncursed scrolls of standard id {2} r - an uncursed scroll of cure {1} Spellbooks a - a blessed spellbook of forbidden knowledge (0:2) {1} b - a blessed spellbook of tracker (0:4) {1} c - a blessed spellbook of blinding ray (7:5) {1} d - a blessed spellbook of redemption (0:4) {1} Potions j - an uncursed potion of monster detection {1} k - an uncursed potion of gain energy {1} Rings h - an uncursed ring of warning {1} Wands e - a blessed wand of sterilize (0:11) {1} Final attributes You were haltingly aligned Your alignment was 1 Your max alignment was 12 You carried 0 sins You could not have this property at all: displacement You could not have this property extrinsically: curse resistance You could not have this property intrinsically: sickopathy Potion identification only worked 3 times out of 14 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 66% Musable item generation frequency had a negative bias of 24% Amulet drop chance was reduced to 74% Potion drop chance was reduced to 78% Concealing monsters were spawned underneath items 28% of the time only Monster death drops spawned with only 82% chance The following skill could not be trained at all: dagger The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: trident The following skill became untrainable if you tried to train it too early: elemental spells (turn 90) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20375 Monster spawn increase reached its maximum at turn 44318 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 884352 The monster class that cannot be genocided was naga The monster class that was spawned more often: zombie (freq bonus 4) The monster species that spawned more often: nexus hound (freq bonus 45) The monster species that spawned more often: rainbow spore (freq bonus 14) The monster species that spawned more often: undead unicorn (freq bonus 36) The monster species that spawned more often: blue-green colony (freq bonus 20) The monster species that spawned more often: arctic fern (freq bonus 36) The monster species that spawned more often: chaos sister (freq bonus 48) The monster species that spawned more often: werexorn (freq bonus 6) The monster species that spawned more often: baby blood dragon (freq bonus 12) The monster species that spawned more often: amorphous stalk (freq bonus 10) The monster species that spawned more often: American black rat (freq bonus 14) The monster species that spawned more often: female yeoman (freq bonus 42) The monster species that spawned more often: mountain kobold (freq bonus 12) The monster species that spawned more often: grosbeak light (freq bonus 54) The monster species that spawned more often: genier (freq bonus 84) The monster species that spawned more often: Rosy (freq bonus 18) The monster species that spawned more often: reshaper (freq bonus 14) The monster species that spawned more often: tap permamimic (freq bonus 7) The monster species that spawned more often: rose guy (freq bonus 18) The monster species that spawned more often: blood bloater (freq bonus 42) The monster species that spawned more often: Officer Katcher (freq bonus 12) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 2) The monster trait that was more common: monsters that buzz (freq bonus 2) The monster trait that was more common: monsters that count as elf (freq bonus 2) The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 4) The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 6) The monster trait that was more common: monsters that want quest artifacts (freq bonus 3) The monster trait that was more common: monsters that have lash attacks (freq bonus 2) The monster trait that was more common: monsters that are strong (freq bonus 2) The monster species that never randomly spawned: haunted helmet The monster species that never randomly spawned: brown spore The monster species that never randomly spawned: hammer swinger The monster species that never randomly spawned: radiant patch The monster species that never randomly spawned: spammer mummy The monster species that never randomly spawned: graha deva The monster species that never randomly spawned: nabasleh sephirah The monster species that never randomly spawned: hunting terror The monster species that never randomly spawned: psycho guard The monster species that never randomly spawned: solid colony The RNG hath decreed that this item was never generated: gnomish boots (little black boots) The RNG hath decreed that this item was never generated: increase max hitpoints (vanishing) The RNG hath decreed that this item was never generated: backfire (fadeless) The RNG hath decreed that this item was never generated: cyan dragon scale mail ((null)) The RNG hath decreed that this item was never generated: cure blindness (TIRACLE RAMICAL RELRAMI LUE) The RNG hath decreed that this item was never generated: banded mail ((null)) The RNG hath decreed that this item was never generated: god-o-meter (highly-complicated electronic device) The RNG hath decreed that this item was never generated: transistor (three-wired thing) The RNG hath decreed that this item was never generated: green dragon scales ((null)) The RNG hath decreed that this item was never generated: disintegration (solid) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 9) The RNG hath decreed that this item was generated more often: chaos terrain (chaos-inducing, freq bonus 6) The RNG hath decreed that this item was generated more often: silver slingstone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: delight helmet (thinking helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: tunnelization (threatening, freq bonus 13) The RNG hath decreed that this item was generated more often: giant scythe ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: helm of drain resistance (black helmet, freq bonus 56) The RNG hath decreed that this item was generated more often: low stats (cheap, freq bonus 10) The RNG hath decreed that this item was generated more often: message (ONA DYSHIT BOLSHE VY UMERET, freq bonus 8) The RNG hath decreed that this item was generated more often: futon swatter ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: magic shield (pure, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of item teleportation (starwars, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: grow trees (mossy, freq bonus 2) The RNG hath decreed that this item was generated more often: general candle (candle, freq bonus 5) The RNG hath decreed that this item was generated more often: ballista ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: adornment (wooden, freq bonus 5) The RNG hath decreed that this item was generated more often: trap creation (TOP SECRET DO NOT READ, freq bonus 5) The RNG hath decreed that this item was generated more often: bamboo spear ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 93) The RNG hath decreed that this item was always generated cursed: wishing (pine) The RNG hath decreed that this item was always generated cursed: gauntlets of swimming (black gloves) The RNG hath decreed that this item was always generated cursed: helm of amnesia (crazy helmet) The RNG hath decreed that this item was always generated cursed: barrier shield ((null)) The RNG hath decreed that this item was always generated cursed: sickness resistance (fragile) The RNG hath decreed that this item was always generated cursed: summon sexy girl (girly) The RNG hath decreed that this item was always generated cursed: disintegration beam (bursting) The RNG hath decreed that this item was always generated cursed: cloak of magical drainage (deep cloak) The RNG hath decreed that this item was always generated cursed: pseudo teleporter cloak (foundry cloak) The RNG hath decreed that this item was always generated cursed: hide ((null)) The RNG hath decreed that this trap was always invisible: back to start trap The RNG hath decreed that this trap was generated more often: heel trap (freq bonus 2) Next attribute increase check would have come at turn 2472 Strength training was 3 Dexterity training was -2 Wisdom training was 0 Constitution training was 11 You were fire resistant You were poison resistant You were level-drain resistant You were prevented from having displacement (0) You were prevented from having curse resistance (0) You had infravision You had 491 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Fate, Unlimited Blade Works and Heaven's Feel Your deity was Heaven's Feel The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - forbidden knowledge 5 occult 95% 390% b - tracker 6 occult 98% 490% c - blinding ray 2 occult 0% 90% d - redemption 7 occult 99% 590% Techniques known in the end Name Level Status sigil of discharge 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Scrolls scroll of identify (JUYED AWK YACC) scroll of stinking cloud (NUVVEMI CESTUNNAVU) scroll of healing (FORMAT C) scroll of mana (PERKELEEN AMY MITAE VITUN HELVETTIAE TAEMAEKIN SAATANAN PASKAPERSE ON TARKOITTAVINAAN) scroll of phase door (WORLD FALL) scroll of standard id (I AM VERY DISGUSTED WITH THE TRASHY MAN) scroll of cure (SEVER OPEROFOR) Spellbooks spellbook of forbidden knowledge (glowing) spellbook of tracker (monospace) spellbook of blinding ray (fleeting) spellbook of redemption (sublime) Potions potion of monster detection (bright green tea) potion of gain energy (thyme) potion called _>>.>L7s _>>.> (brilliant blue) Rings ring of warning (diamond) Wands wand of sterilize (elysium) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a giant tick (2 created) 0 jackals (1 created) 0 thick jackals (1 created) a kobold 0 deimonidaines (1 created) a goblin (2 created) 2 marine goblins (7 created) 0 dark nightmares (1 created) a grid bug (2 created) 0 stone bugs (1 created) 0 shaded lichens (1 created) 0 porter lichens (1 created) 0 ungenomolds (1 created) 0 sub-gnomes (1 created) a kobold zombie a newt zombie (2 created) a newt (2 created) 0 piles of copper coins (1 created) 29 creatures born. 9 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (22 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) morning star [Basic] (max Master) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) Goodbye badnik the Occult Master... You died in The Dungeons of Doom on dungeon level 1 with 4 points, and 0 pieces of gold, after 1003 moves. Killer: a monster (marine goblin) You were level 1 with a maximum of 11 hit points when you died. You reached the 557th place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 555 4 badnik-Wan-Tro-Fem-Law died in The Dungeons of Doom on level 1. Killed by time. 20 [20] 556 4 badnik-Spa-Rdt-Mal-Law died in The Dungeons of Doom on level 1. Killed by a dart. - [19] *557 4 badnik-Occ-Dev-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (marine goblin). - [11] 558 3 will905965-Cha-Red-Mal-Neu died in The Dungeons of Doom on level 1. Killed by life drainage. 15 [22] 559 3 firemonkey-Lun-Asg-Mal-Cha died in The Dungeons of Doom on level 1. Killed by his own steel whip. - [22]