badnik, lawful female gnomish Gamer #### ,)@k f%## ---$- |..$| |...| .<..+ ----- [Badnik the Tetris Player] St5 Dx20 Co7 In9 Wi16 Ch4 GamGnoFemLaw Dlvl:1 $0 HP0(19) Pw26(26) AC3 Exp1 T857 Latest messages The pack kobold just misses! Unknown command ' '. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) You can't go down here. There is a wall in the way! The pack kobold thrusts her crude spear. The pack kobold misses. You stop searching. The kitten drops 5 gold pieces. Unknown command ' '. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) You can't go down here. There is a wall in the way! The pack kobold thrusts her crude spear. The pack kobold hits you! You die... Your inventory Armor a - a cursed +1 T-shirt (being worn) {2} Comestibles d - 4 blessed cram rations {4} e - 2 blessed K-rations {2} f - 7 blessed candy bars {7} Scrolls g - 5 uncursed scrolls of healing {5} h - 4 uncursed scrolls of mana {4} i - 3 uncursed scrolls of phase door {3} j - 2 uncursed scrolls of standard id {2} k - an uncursed scroll of cure {1} Spellbooks c - a blessed spellbook of fire golem (0:2) {1} Tools b - 13 blessed +0 spoons (in quiver) {13} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 15 You carried 0 sins You could not have this property at all: teleport control You could not have this property extrinsically: sickopathy You could not have this property intrinsically: fear resistance Scroll identification only worked 100 times out of 172 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 38 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 111 Monsters only dropped their musable items with 92% chance Monsters only dropped their equipment with 68% chance Scroll drop chance was reduced to 81% Amulet drop chance was reduced to 79% Monster death drops spawned with only 90% chance The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: mace The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: knife (turn 299) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 33210 Monster spawn increase reached its maximum at turn 55543 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 111986 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: human or elf (freq bonus 2) The monster species that spawned more often: porter abnormal vortex (freq bonus 12) The monster species that spawned more often: mini chickatrice (freq bonus 16) The monster species that spawned more often: stupid bully (freq bonus 10) The monster species that spawned more often: brownie (freq bonus 18) The monster species that spawned more often: wererabbit (freq bonus 12) The monster species that spawned more often: earth gas principal (freq bonus 4) The monster species that spawned more often: slime spore (freq bonus 8) The monster species that spawned more often: Karin (freq bonus 5) The monster species that spawned more often: Almuth's block-heeled boot (freq bonus 12) The monster species that spawned more often: rougelike (freq bonus 20) The monster species that spawned more often: giant grey termite (freq bonus 12) The monster species that spawned more often: iceman (freq bonus 12) The monster species that spawned more often: undead cavewoman (freq bonus 4) The monster species that spawned more often: red colony (freq bonus 28) The monster species that spawned more often: full-elf ranger (freq bonus 36) The monster species that spawned more often: orange beetle (freq bonus 21) The monster species that spawned more often: deep dwarf (freq bonus 20) The monster species that spawned more often: Quaker, Master of Earth (freq bonus 12) The monster species that spawned more often: unmasked Vorlon (freq bonus 4) The monster species that spawned more often: void colony (freq bonus 28) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 9) The monster species that never randomly spawned: Domiel The monster species that never randomly spawned: icy flame The monster species that never randomly spawned: thick farting girl The monster species that never randomly spawned: speedlich The monster species that never randomly spawned: resin troll The monster species that never randomly spawned: porter radioactive vortex The monster species that never randomly spawned: moldy patch The monster species that never randomly spawned: blaster turret The monster species that never randomly spawned: rutterkin The monster species that never randomly spawned: teal mushroom The RNG hath decreed that this item was never generated: black dragon scales ((null)) The RNG hath decreed that this item was never generated: helm of sensory deprivation (tight helmet) The RNG hath decreed that this item was never generated: nastiness (GO TEAM NASTYTRAP) The RNG hath decreed that this item was never generated: antimatter bullet ((null)) The RNG hath decreed that this item was never generated: yellow spell cloak (petrified cloak) The RNG hath decreed that this item was never generated: amulet of peace (inka) The RNG hath decreed that this item was never generated: brass dragon scales ((null)) The RNG hath decreed that this item was never generated: IC (many-wired thing) The RNG hath decreed that this item was never generated: icky shield ((null)) The RNG hath decreed that this item was never generated: cure wounded legs (fleeting) The RNG hath decreed that this item was generated more often: concrete nunchiaku ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: baseball bat ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: fluorite (violet, freq bonus 8) The RNG hath decreed that this item was generated more often: orcish cloak (coarse mantelet, freq bonus 18) The RNG hath decreed that this item was generated more often: fear resistance (branching, freq bonus 8) The RNG hath decreed that this item was generated more often: credit card ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: penis pole ((null), freq bonus 56) The RNG hath decreed that this item was generated more often: urine (manky, freq bonus 9) The RNG hath decreed that this item was generated more often: feather armor ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: dropless stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: borderless helmet (grimace helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: disruption shield (disrupted, freq bonus 6) The RNG hath decreed that this item was generated more often: unspecified candle (candle, freq bonus 14) The RNG hath decreed that this item was generated more often: failed training (finger-jamming, freq bonus 7) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: silver chakram (silver circular blade, freq bonus 7) The RNG hath decreed that this item was generated more often: scaler mittens (dusty gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: inventory loss stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: memory (turquoise, freq bonus 5) The RNG hath decreed that this item was generated more often: leather saddle (saddle, freq bonus 15) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 61) The RNG hath decreed that this item was always generated cursed: rotating chain ((null)) The RNG hath decreed that this item was always generated cursed: spined ball ((null)) The RNG hath decreed that this item was always generated cursed: repair armor (pergament) The RNG hath decreed that this item was always generated cursed: cloak of unspelling (weaving cloak) The RNG hath decreed that this item was always generated cursed: paper arrow ((null)) The RNG hath decreed that this item was always generated cursed: silver spear ((null)) The RNG hath decreed that this item was always generated cursed: banishing fear (fearsome) The RNG hath decreed that this item was always generated cursed: sapphire (blue) The RNG hath decreed that this item was always generated cursed: dwarvish roundshield (large round shield) The RNG hath decreed that this item was always generated cursed: antiprayer stone (gray) The RNG hath decreed that this trap was always invisible: magic beam trap The RNG hath decreed that this trap was generated more often: speed trap (freq bonus 1) Next attribute increase check would have come at turn 1393 Strength training was 3 Dexterity training was 0 Wisdom training was 0 Constitution training was 7 You were prevented from having teleport control (0) You were prevented from having sickopathy (0) You had infravision You had 639 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nintendo, Microsoft and Sony Your deity was Nintendo The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - fire golem 6 occult 98% 492% Techniques known in the end Name Level Status concentrating 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * aklys (thonged club) Armor * gnomish helm (little red hat) * gnomish boots (little black boots) * gnomish suit (little blue vest) Scrolls scroll of healing (ELF USED TO TELL SECRET TO EN LOSE SIGHT OF WHY COMPETE) scroll of mana (FEELING MARKSMAN AMYLEIN) scroll of phase door (LOOK EN WITH EYES TO LOW ATTACK) scroll of standard id (TRY HARD) scroll of cure (FASUN SEEEEP) Spellbooks spellbook of fire golem (disenchanted) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 wereacidblobs (1 created) 0 jackals (3 created) 0 gravity jackals (1 created) 0 foxes (1 created) a fluffy cat 0 kittens (1 created) 0 kobolds (2 created) a pack kobold (2 created) 0 silky anteaters (1 created) a rabbit a lichen 2 spore lichens a kobold zombie a novice dark wall 0 food troves (1 created) 0 disintegration troves (1 created) 21 creatures born. 8 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (21 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (29 of 160) two-weapon combat [Basic] (max Master) (20 of 160) riding [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Master) (20 of 160) bow [Basic] (max Master) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Expert) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye badnik the Gamer... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 857 moves. Killer: a monster (pack kobold) You were level 1 with a maximum of 19 hit points when you died. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 583 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (yellow centipede). - [12] 584 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (yellow centipede). - [12] * 0 badnik-Gam-Gno-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (pack kobold). - [19]