badnik, neutral male polyinitor Bloodseeker | ----+-- . |!....| |...... F@....| ------ |##.##| #.# --- 1 [Badnik the Battlefield Newbie] St15 Dx14 Co18 In3 Wi3 Ch5 BloPolMalNeu Dlvl:1 $0 HP0(22) Pw9(9) AC6 Exp1 T82 Latest messages [-1 -> 2] Warning: HP low! Don't be ridiculous! Your current form cannot realistically wield a weapon! Try anyway? [yn] (n) Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) The undefined creature misses. You can't go down here. There is a wall in the way! The undefined creature hits you! [-1 -> 1] Warning: HP low! You stop searching. Unknown command ' '. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) The undefined creature hits you! You die... Your inventory Weapons a - an uncursed +0 short sword (weapon in foreclaw) {12} Armor b - an uncursed +2 pair of combat stilettos (being worn) {10} Scrolls d - an uncursed scroll of teleportation {1} e - 5 uncursed scrolls of healing {5} f - 4 uncursed scrolls of mana {4} g - 3 uncursed scrolls of phase door {3} h - 2 uncursed scrolls of standard id {2} i - an uncursed scroll of cure {1} Wands c - an uncursed wand of fire (0:2) {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: telepathy You could not have this property intrinsically: drain resistance Scroll identification only worked 100 times out of 114 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 167 Monsters only dropped their musable items with 53% chance Monsters only dropped their equipment with 69% chance Scroll drop chance was reduced to 87% Musable item generation frequency had a negative bias of 12% Amulet drop chance was reduced to 97% Potion drop chance was reduced to 98% Concealing monsters were spawned underneath items 94% of the time only Monster death drops spawned with only 60% chance The following skill could not be trained at all: searching The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: shuriken The following skill was limited to expert proficiency: axe The following skill became untrainable if you tried to train it too early: broadsword (turn 83) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26346 Monster spawn increase reached its maximum at turn 51718 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 322240 The monster class that cannot be genocided was umber hulk Today, this monster class was always generated invisible: long worm tail The monster class that was spawned more often: human or elf (freq bonus 2) The monster species that spawned more often: flame archer (freq bonus 9) The monster species that spawned more often: mega unihorn trove (freq bonus 24) The monster species that spawned more often: migo queen (freq bonus 24) The monster species that spawned more often: giant blue dragonfly (freq bonus 7) The monster species that spawned more often: petty-dwarf mage (freq bonus 4) The monster species that spawned more often: old sorcerer (freq bonus 9) The monster species that spawned more often: Vitali the Grandmaster Vampire (freq bonus 16) The monster species that spawned more often: siena growth (freq bonus 8) The monster species that spawned more often: aqua kobold (freq bonus 9) The monster species that spawned more often: fear trove (freq bonus 8) The monster species that spawned more often: Maurah (freq bonus 20) The monster species that spawned more often: pious dad (freq bonus 18) The monster species that spawned more often: giant rockfish (freq bonus 18) The monster species that spawned more often: umbrellarina (freq bonus 24) The monster species that spawned more often: white jelly (freq bonus 6) The monster species that spawned more often: weaponized dinosaur (freq bonus 8) The monster species that spawned more often: gore mushroom (freq bonus 48) The monster species that spawned more often: claw bug (freq bonus 4) The monster species that spawned more often: Dudley's Dungeon Terminator (freq bonus 12) The monster species that spawned more often: Dora (freq bonus 9) The monster trait that was more common: monsters that have weapon attacks (freq bonus 16) The monster species that never randomly spawned: shade jelly The monster species that never randomly spawned: sue mold The monster species that never randomly spawned: lightningjaw The monster species that never randomly spawned: phaser growth The monster species that never randomly spawned: cha-tora The monster species that never randomly spawned: parrot The monster species that never randomly spawned: baby mercurial dragon The monster species that never randomly spawned: frozen abyss The monster species that never randomly spawned: yesod sephirah The monster species that never randomly spawned: blue-red colony The RNG hath decreed that this item was never generated: toxic (holed) The RNG hath decreed that this item was never generated: dwarvish battle-axe (beaked axe) The RNG hath decreed that this item was never generated: cutting laser ((null)) The RNG hath decreed that this item was never generated: confusion stone (gray) The RNG hath decreed that this item was never generated: oldest staff ((null)) The RNG hath decreed that this item was never generated: amulet of anti-teleportation (rigid) The RNG hath decreed that this item was never generated: bigscript helm (great helmet) The RNG hath decreed that this item was never generated: slow digestion (steel) The RNG hath decreed that this item was never generated: cocoa (nettle) The RNG hath decreed that this item was never generated: citrine (yellow) The RNG hath decreed that this item was generated more often: finger bending (flapping, freq bonus 76) The RNG hath decreed that this item was generated more often: mallet ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: robe of randomness (cyan robe, freq bonus 7) The RNG hath decreed that this item was generated more often: destructive heels (weapon light boots, freq bonus 6) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 28) The RNG hath decreed that this item was generated more often: amulet of undead warning (occult, freq bonus 12) The RNG hath decreed that this item was generated more often: small piece of unrefined mithril (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: boots of swimming (fin boots, freq bonus 14) The RNG hath decreed that this item was generated more often: helmet (plumed helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: amethyst dragon scale shield (amethyst dragonhide shield, freq bonus 26) The RNG hath decreed that this item was generated more often: poker stick ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: paper shield ((null), freq bonus 81) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 9) The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of starlight (stardust, freq bonus 91) The RNG hath decreed that this item was generated more often: cyan stone (teal, freq bonus 3) The RNG hath decreed that this item was generated more often: starvation (underestimated, freq bonus 9) The RNG hath decreed that this item was generated more often: battery stone (gray, freq bonus 87) The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 2) The RNG hath decreed that this item was generated more often: salt water (polka-dot, freq bonus 2) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 22) The RNG hath decreed that this item was always generated cursed: worthless piece of violet glass (violet) The RNG hath decreed that this item was always generated cursed: dripping tread (dripping) The RNG hath decreed that this item was always generated cursed: heavy elasthan ball ((null)) The RNG hath decreed that this item was always generated cursed: platinum dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: chalcedon (cyan) The RNG hath decreed that this item was always generated cursed: candy bar ((null)) The RNG hath decreed that this item was always generated cursed: filler cloak (mantle of coat) The RNG hath decreed that this item was always generated cursed: heavy attack (grindstone) The RNG hath decreed that this item was always generated cursed: nothing (oak) The RNG hath decreed that this item was always generated cursed: egoist cloak (prolo cloak) The RNG hath decreed that this trap was always invisible: squeaky board The RNG hath decreed that this trap was generated more often: earthquake trap (freq bonus 5) Next attribute increase check would have come at turn 329 Strength training was 1 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were prevented from having telepathy (0) You were prevented from having half spell damage (0) You were warned You had 1415 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Rhea Oro, Liebea Luna and Elenya Pure Your deity was Liebea Luna The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (671) You are dead You didn't know any spells. Techniques known in the end Name Level Status eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor combat stilettos (heeled boots) Scrolls scroll of teleportation (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) scroll of healing (NHQDB IS ACTUALLY KERIOQDB) scroll of mana (VW GIANT BEETLE) scroll of phase door (EUROVISION FARCE CONTEST) scroll of standard id (LAM EQUENUS) scroll of cure (DESU SENPAI FAMY) Potions potion called _>>.>K7s _>>.>K7s _>>.>L7s _>>.>L7s _>>.> FlFkFjFhFuFyFbFnxH7sH7s _>>.>J7s _>> (plaid) Wands wand of fire (manzanita) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 kobolds (1 created) 0 mega goblins (1 created) a weak crow 0 ungenomolds (1 created) an undefined creature 0 mummies (1 created) 0 vampires (1 created) 0 damneds (1 created) 0 filthy street urchins (1 created) 0 newts (1 created) 10 creatures born. 2 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Expert) (20 of 160) general combat [Basic] (max Grand Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Basic] (max Expert) (22 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye badnik the Bloodseeker... You died in The Dungeons of Doom on dungeon level 1 with 24 points, and 0 pieces of gold, after 82 moves. Killer: a monster (undefined creature) You were level 1 with a maximum of 22 hit points when you died. You reached the 488th place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 486 24 flumpraxxa-Erd-Dwa-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a fumarole spores. - [6] 487 24 badnik-Cha-Spe-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a monster (chipmunk), while fainted from lack of food. - [13] *488 24 badnik-Blo-Pol-Mal-Neu died in The Dungeons of Doom * on level 1. Killed by a monster (undefined creature). - [22] 489 23 Demo-Bos-Ink-Mal-Cha quit in The Dungeons of Doom on level 1. 21 [21] 490 20 TestIgnore-Jed-Red-Mal-Law turned to stone in The Dungeons of Doom on level 1. Petrified by a reading a petrification scroll. 12 [12]