badnik, chaotic male redguardian Assassin -------- # |....!@| ......F| |......| |..<..e| |......| |...#..| |......| ....^..| |......| ------|- | . . . --- [Badnik the Dark Brotherhood Initiate] St10 Dx7 Co5 In9 Wi5 Ch3 AssRedMalCha Dlvl:1 $0 HP-2(33) Pw7(7) AC7 Exp2 T1458 Wea Latest messages (For instructions type a ?) Can't find dungeon feature '>'. (2x) You can't go down here. There is a wall in the way! You stop searching. Unknown command ' '. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) You can't go down here. Unknown command ' '. (3x) Unknown command '^I'. You attack thin air. (2x) You hit the blue-red mushroom! You attack thin air. (5x) The blue-red mushroom touches you! [-1 -> 2] Warning: HP low! You're on fire! You die... Your inventory Weapons a - an uncursed +1 bow (alternate weapon; not wielded) {12} b - 50 uncursed +2 arrows (in quiver) {25} c - 2 uncursed +1 daggers (wielded) {8} Armor d - an uncursed +1 leather armor (being worn) {60} e - an uncursed +0 leather cloak (being worn) {7} Comestibles f - 4 uncursed food rations {4} Scrolls i - 5 uncursed scrolls of healing {5} j - 4 uncursed scrolls of mana {4} k - 3 uncursed scrolls of phase door {3} l - 2 uncursed scrolls of standard id {2} m - an uncursed scroll of cure {1} Potions g - an uncursed potion of paralysis {1} h - an uncursed potion of sleeping {1} Final attributes You have transgressed Your alignment was -33 Your max alignment was 15 You carried 0 sins You could not have this property at all: cold resistance You could not have this property extrinsically: speed You could not have this property intrinsically: regeneration Scroll identification only worked 100 times out of 186 Potion identification only worked 3 times out of 18 Ring identification only worked 4 times out of 15 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 140 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 81% chance Scroll drop chance was reduced to 77% Amulet drop chance was reduced to 59% Potion drop chance was reduced to 89% The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: flail The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: axe (turn 13) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24085 Monster spawn increase reached its maximum at turn 67141 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 180612 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: eye or sphere (freq bonus 2) The monster species that spawned more often: braad spider (freq bonus 3) The monster species that spawned more often: Bear-Man packleader (freq bonus 30) The monster species that spawned more often: tear light (freq bonus 15) The monster species that spawned more often: Ruea's stiletto boot (freq bonus 20) The monster species that spawned more often: chillbug (freq bonus 12) The monster species that spawned more often: greedy looking gnome (freq bonus 6) The monster species that spawned more often: hairy mushroom (freq bonus 8) The monster species that spawned more often: cheating black light (freq bonus 32) The monster species that spawned more often: time jelly (freq bonus 6) The monster species that spawned more often: life seeker (freq bonus 36) The monster species that spawned more often: volcanic blob (freq bonus 12) The monster species that spawned more often: great wyrm of time and space (freq bonus 4) The monster species that spawned more often: Vampire Lieutenant (freq bonus 8) The monster species that spawned more often: giant hunter ant (freq bonus 16) The monster species that spawned more often: purple spore (freq bonus 8) The monster species that spawned more often: nurgling (freq bonus 36) The monster species that spawned more often: joker (freq bonus 9) The monster species that spawned more often: magnetic force fungus (freq bonus 18) The monster species that spawned more often: gentleman (freq bonus 26) The monster species that spawned more often: red kite (freq bonus 18) The monster trait that was more common: monsters that are slithy (freq bonus 1) The monster trait that was more common: monsters that count as undead (freq bonus 1) The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 6) The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 2) The monster species that never randomly spawned: magnetic mold The monster species that never randomly spawned: sludge patch The monster species that never randomly spawned: chasing soldier ant The monster species that never randomly spawned: unknown turret The monster species that never randomly spawned: epidote warp patch The monster species that never randomly spawned: space bat The monster species that never randomly spawned: lightning spire The monster species that never randomly spawned: dark jelly The monster species that never randomly spawned: demonic hound The monster species that never randomly spawned: bloodthirsty soul The RNG hath decreed that this item was never generated: iron saber ((null)) The RNG hath decreed that this item was never generated: helm of discovery (viking helmet) The RNG hath decreed that this item was never generated: amulet of regeneration (vivid) The RNG hath decreed that this item was never generated: mummy wrapping ((null)) The RNG hath decreed that this item was never generated: manastone (gray) The RNG hath decreed that this item was never generated: digging (iron) The RNG hath decreed that this item was never generated: morning star ((null)) The RNG hath decreed that this item was never generated: unknown gauntlets (awesome gloves) The RNG hath decreed that this item was never generated: scripted helmet (hacker helmet) The RNG hath decreed that this item was never generated: bog-standard helmet (celtic helmet) The RNG hath decreed that this item was generated more often: high-elven warsword (runed curved sword, freq bonus 14) The RNG hath decreed that this item was generated more often: cyan spell stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 26) The RNG hath decreed that this item was generated more often: amethyst (violet, freq bonus 23) The RNG hath decreed that this item was generated more often: unlevitate (posh, freq bonus 7) The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 6) The RNG hath decreed that this item was generated more often: amethyst dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: agate (orange, freq bonus 11) The RNG hath decreed that this item was generated more often: vampire blood (blood-red, freq bonus 19) The RNG hath decreed that this item was generated more often: sapphire dragon scale mail ((null), freq bonus 64) The RNG hath decreed that this item was generated more often: riding crop ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of speed (quicktravel cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: oliharcon splint mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: stun self (trembling, freq bonus 2) The RNG hath decreed that this item was generated more often: earthquake (battered, freq bonus 5) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 9) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 8) The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 11) The RNG hath decreed that this item was generated more often: block-heeled combat boot ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: metal lamellar armor ((null), freq bonus 10) The RNG hath decreed that this item was always generated cursed: fog horn (horn) The RNG hath decreed that this item was always generated cursed: nonintrinsical stone (gray) The RNG hath decreed that this item was always generated cursed: droven short sword (obsidian short sword) The RNG hath decreed that this item was always generated cursed: empty line helmet (strip bandana) The RNG hath decreed that this item was always generated cursed: hippie heels (red overknees) The RNG hath decreed that this item was always generated cursed: inertia control (contro) The RNG hath decreed that this item was always generated cursed: filtering stone (gray) The RNG hath decreed that this item was always generated cursed: heavy glass ball ((null)) The RNG hath decreed that this item was always generated cursed: speed boots (combat boots) The RNG hath decreed that this item was always generated cursed: anti disintegration (doorstopping) The RNG hath decreed that this trap was always invisible: boss trap The RNG hath decreed that this trap was generated more often: nest trap (freq bonus 4) Next attribute increase check would have come at turn 2965 Strength training was 0 Dexterity training was 5 Wisdom training was 0 Constitution training was 12 You were poison resistant You were immune to sickness You were prevented from having cold resistance (0) You were prevented from having speed (0) You had 29 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ehud, Ford and Ivins Your deity was Ivins The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status cutthroat 2X Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Scrolls scroll of healing (WOPAK) scroll of mana (DUCTUM ADIS) scroll of phase door (KNOCK THE PROP CANNT BE USE) scroll of standard id (KOMALA KATARA JUTA DHERAI KHATARANAKA CHAN) scroll of cure (LRF GUR NZL UNGRF LBH NAQ LBH JVYY ABG NFPRAQ) Potions potion of paralysis (pungent) potion of sleeping (bright) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 acid blobs (1 created) 0 jackals (1 created) 3 pack jackals (4 created) a fox 0 racoon dogs (1 created) 0 gas spores (1 created) 0 normal jellies (1 created) 0 goblins (1 created) 0 silky anteaters (1 created) a sewer rat 0 sukiyas (1 created) 0 grid bugs (1 created) a moss lichen (0 created) 0 golden mushrooms (1 created) 0 red growths (1 created) 0 goblin zombies (1 created) a human thief 0 chimney sweeps (1 created) a gentleman (2 created) a redguard 0 newts (1 created) a twen a novice medium wall 0 fire troves (1 created) 0 cold troves (1 created) 0 scroll troves (1 created) 0 health troves (1 created) 30 creatures born. 11 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 14 times You killed 10 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (21 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (21 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Grand Master) (21 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (26 of 160) knife [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (28 of 160) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye badnik the Assassin... You died in The Dungeons of Doom on dungeon level 1 with 140 points, and 0 pieces of gold, after 1458 moves. Killer: a monster (blue-red mushroom) You were level 2 with a maximum of 33 hit points when you died. You reached the 368th place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 366 146 glycan-Cha-Rod-Fem-Cha died in The Dungeons of Doom on level 1 [max 2]. Killed by a monster (ghost bat). - [16] 367 140 AmyBSOD-Ass-Asg-Fem-Cha died in The Dungeons of Doom on level 1 [max 2]. Zapped herself with a wand. - [30] *368 140 badnik-Ass-Red-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (blue-red mushroom). - [33] 369 138 TestIgnore-Cha-Rod-Mal-Cha died in The Dungeons of Doom on level 3. Killed by a monster (handsome gray unicorn). - [16] 370 134 flumpraxxa-Wil-Lep-Mal-Cha quit in The Dungeons of Doom on level 1 [max 3]. 10 [10]