badnik, chaotic female wind Jester ------ ---...|--- |....<.@.. |.....R..| |.......$| |......... ---....#-- ------ [Badnik the Little Fool] St11 Dx15 Co11 In9 Wi9 Ch13 JesWinFemCha Dlvl:1 $0 HP-3(14) Pw4(4) AC2 Exp1 T36 Latest messages UNKNOWN COMMAND ' '. WHERE DO YOU WANT TO TRAVEL TO? (FOR INSTRUCTIONS TYPE A ?) CAN'T FIND DUNGEON FEATURE '>'. (2x) YOU CAN'T GO DOWN HERE. THE RATTLESNAKE MISSES. YOU STOP SEARCHING. THE RATTLESNAKE BITES YOU! [-2 -> 5] THE RATTLESNAKE BITES YOU! [-4 -> 1] WARNING: HP LOW! UNKNOWN COMMAND ' '. WHERE DO YOU WANT TO TRAVEL TO? (FOR INSTRUCTIONS TYPE A ?) CAN'T FIND DUNGEON FEATURE '>'. (2x) THE RATTLESNAKE EATS A MACE {12}! YOU CAN'T GO DOWN HERE. THE RATTLESNAKE BITES YOU! YOU DIE... Your inventory Weapons y - 2 +1 dagger (alternate weapon; not wielded) {8} B - a +0 rubber hose (weapon in hand) {8} Armor a - a +3 Hawaiian shirt (being worn) {2} b - a +3 conical hat (being worn) {2} c - a +0 pair of riding gloves (being worn) {4} Comestibles z - 10 cream pie {10} A - a corpse {0} Scrolls F - 5 scroll {5} G - 4 scroll {4} H - 3 scroll {3} I - 2 scroll {2} J - a scroll {1} Spellbooks D - a spellbook (0:4) {1} E - a spellbook (0:1) {1} Tools C - a towel {1} Gems d - 49 +0 stone (in quiver) {27} e - a +0 stone f - a +0 stone g - a +0 gem {1} h - a -1 gem {1} i - a +0 gem {1} j - a +2 gem {1} k - a +0 gem {1} l - 11 +3 stone {6} m - a +1 gem {1} n - 2 +0 gem {2} o - 9 +0 gem {9} p - a +0 stone q - a +0 gem {1} r - a +0 stone s - a +0 gem {1} t - a +0 gem {1} u - a +0 stone v - a +4 gem {1} w - 11 -1 stone {6} x - a +0 gem {1} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: peacevision You could not have this property extrinsically: the Force You could not have this property intrinsically: half spell damage Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 126 Monsters only dropped their musable items with 89% chance Scroll drop chance was reduced to 90% Musable item generation frequency had a negative bias of 23% Ring drop chance was reduced to 98% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 67% Potion drop chance was reduced to 85% Monster death drops spawned with only 99% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: javelin The following skill was trained at one fifth the usual rate: scimitar The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: short sword (turn 22) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 40755 Monster spawn increase reached its maximum at turn 79165 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 120768 The monster class that cannot be genocided was turret The monster class that was spawned more often: lizard (freq bonus 2) The monster species that spawned more often: gun turret (freq bonus 42) The monster species that spawned more often: petty kobold thief (freq bonus 6) The monster species that spawned more often: armed migo drone (freq bonus 5) The monster species that spawned more often: giant lodestone dragonfly (freq bonus 16) The monster species that spawned more often: Kankurou Nishiyama (freq bonus 4) The monster species that spawned more often: Mehrunes (freq bonus 8) The monster species that spawned more often: white naga hatchling (freq bonus 126) The monster species that spawned more often: fire snake (freq bonus 8) The monster species that spawned more often: six of spades (freq bonus 30) The monster species that spawned more often: successful entertainer (freq bonus 20) The monster species that spawned more often: lesser intrinsic eating mimic (freq bonus 30) The monster species that spawned more often: mirror spore (freq bonus 5) The monster species that spawned more often: black wraith (freq bonus 5) The monster species that spawned more often: movanic deva (freq bonus 6) The monster species that spawned more often: greater dimensional portal (freq bonus 30) The monster species that spawned more often: low mind flayer (freq bonus 9) The monster species that spawned more often: pterodactyl (freq bonus 10) The monster species that spawned more often: card fungus (freq bonus 28) The monster species that spawned more often: elf zombie (freq bonus 12) The monster species that spawned more often: Alexia's plateau sneaker (freq bonus 5) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 16) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 8) The monster trait that was more common: monsters that can be tamed with food (freq bonus 1) The monster species that never randomly spawned: giant copper dragonfly The monster species that never randomly spawned: glowing force fungus The monster species that never randomly spawned: covetous hill orc The monster species that never randomly spawned: fourth-wall breaker The monster species that never randomly spawned: Juen The monster species that never randomly spawned: sniper fiend The monster species that never randomly spawned: sock mole The monster species that never randomly spawned: false warp fungus The monster species that never randomly spawned: basher The monster species that never randomly spawned: kobold leader The RNG hath decreed that this item was never generated: cloak of magic resistance (ornamental cope) The RNG hath decreed that this item was never generated: alignment stone (gray) The RNG hath decreed that this item was never generated: inka boot ((null)) The RNG hath decreed that this item was never generated: tallow candle (candle) The RNG hath decreed that this item was never generated: faerie floss rhing (splash of venom) The RNG hath decreed that this item was never generated: latency stone (gray) The RNG hath decreed that this item was never generated: black dragon scale mail ((null)) The RNG hath decreed that this item was never generated: charoite (violet) The RNG hath decreed that this item was never generated: starvation (underestimated) The RNG hath decreed that this item was never generated: cure wounds (yerba mate) The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 12) The RNG hath decreed that this item was generated more often: RapiRapi ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: drain life (velvet, freq bonus 10) The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 10) The RNG hath decreed that this item was generated more often: flail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: burrow (beautiful, freq bonus 7) The RNG hath decreed that this item was generated more often: ya (bamboo arrow, freq bonus 29) The RNG hath decreed that this item was generated more often: heavy conundrum ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: pink spell cloak (glaring cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: tiger cloak (taiga cloak, freq bonus 23) The RNG hath decreed that this item was generated more often: filtering stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of screwy interface (martial, freq bonus 8) The RNG hath decreed that this item was generated more often: maximum damage stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: stone of difficulty (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 7) The RNG hath decreed that this item was generated more often: dragon horned headpiece (headpiece, freq bonus 5) The RNG hath decreed that this item was generated more often: gridbug conduct boots (chess boots, freq bonus 6) The RNG hath decreed that this item was generated more often: green dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: red tea (baloon flower, freq bonus 11) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 31) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 1) The RNG hath decreed that this item was always generated cursed: gauntlets of fast casting (covered pair of gloves) The RNG hath decreed that this item was always generated cursed: yellow dragon scale shield (yellow dragonhide shield) The RNG hath decreed that this item was always generated cursed: vampire blood (blood-red) The RNG hath decreed that this item was always generated cursed: robe of defense (octarine robe) The RNG hath decreed that this item was always generated cursed: gauntlets of dexterity (fencing gloves) The RNG hath decreed that this item was always generated cursed: mill pail ((null)) The RNG hath decreed that this item was always generated cursed: plasteel helm ((null)) The RNG hath decreed that this item was always generated cursed: apophyllite (teal) The RNG hath decreed that this item was always generated cursed: trap creation (weird) The RNG hath decreed that this item was always generated cursed: cloak of confusion (ripped cloak) The RNG hath decreed that this trap was always invisible: spear trap The RNG hath decreed that this trap was generated more often: egomonster trap (freq bonus 5) Next attribute increase check would have come at turn 1082 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 1 You had the following problem: Your free hand was less likely to be free. (0) You had the following problem: The game gave insufficient amounts of information. (0) You had the following problem: You will be forced to equip evil artifacts. (0) You had BIGscript. (0) You had the following problem: Your food consumption was much faster. (0) You had the risk of temporarily losing intrinsics (0) You were prevented from having peacevision (0) You were prevented from using the force like a real jedi (0) You had 1430 points of nutrition remaining Your luck was zero You had extra health (1) Your mana bonus was zero Your pantheon consisted of Barnum, Bailey and Shaco Your deity was Shaco The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (161) You are dead Spells known in the end Name Level Category Fail Memory a - stun monster 1 enchant 0% 100% b - charm monster 4 enchant 90% 300% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor dunce cap (conical hat) leather gloves (riding gloves) Scrolls scroll of healing (DZIEWCZYNKA ZAMOCZENIA) scroll of mana (IA CTHULHU) scroll of phase door (UVAQVLN JNN QNJYNQ NNA QNZVVE YNUNLA) scroll of standard id (MUNCH MUNCH) scroll of cure (SEHR GEEHRTE FRAU FLUEGELBUESCHEL) Spellbooks spellbook of stun monster (multiplicative) spellbook of charm monster (winged) Gems stone of vulnerability (gray) healthstone (gray) worthless piece of violet glass (violet) worthless piece of teal glass (teal) worthless piece of cyan glass (cyan) worthless piece of radiant glass (radiant) morion stone (black) worthless piece of white glass (white) epidote stone (green) artificial stone (gray) agate stone (orange) metabolic stone (gray) worthless piece of black glass (black) worthless piece of green glass (green) free hand bug stone (gray) citrine stone (yellow) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 marine goblins (1 created) 0 little wild pigs (1 created) 0 rabbits (1 created) 0 healthy cave spiders (1 created) 0 weapon bugs (1 created) 0 rattlesnakes (1 created) a priest 0 cold troves (1 created) 8 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye badnik the Jester... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 36 moves. Killer: a monster (rattlesnake) You were level 1 with a maximum of 14 hit points when you died. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 580 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (yellow centipede). - [12] 581 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (yellow centipede). - [12] * 0 badnik-Jes-Win-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (rattlesnake). - [14]