badnik, lawful male levitating Musician --------# |.$....@, |<....M|# |....... -------- [Badnik the Doodler] St13 Dx10 Co10 In7 Wi7 Ch11 MusLevMalLaw Dlvl:1 $0 HP0(26) Pw16(16) AC8 Exp1 T99 Lev Latest messages You attack thin air. The mummy just misses! The mummy misses. You hit the mummy. The mummy hits you! [-2 -> 3] Warning: HP low! The mummy hits you! You hear the wailing of the Banshee... [-2 -> 1] Warning: HP low! Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) You can't go down here. There is a wall in the way! The mummy misses. You stop searching. The mummy hits you! You die... Your inventory Weapons h - an uncursed +0 bullwhip (weapon in hand) {8} i - an uncursed +0 bullwhip (alternate weapon; not wielded) {8} Armor a - an uncursed +0 fedora (being worn) {2} b - a cursed +2 Hawaiian shirt (being worn) {2} Scrolls m - 5 uncursed scrolls of healing {5} n - 4 uncursed scrolls of mana {4} o - 3 uncursed scrolls of phase door {3} p - 2 uncursed scrolls of standard id {2} q - an uncursed scroll of cure {1} Tools c - an uncursed magic flute (0:3) {1} d - an uncursed magic harp (0:6) {1} e - an uncursed drum of earthquake (0:8) {1} f - an uncursed frost horn (0:2) {1} g - an uncursed fire horn (0:13) {1} j - an uncursed +1 fishing pole {12} k - an uncursed +0 grappling hook {12} l - a cursed -5 unicorn horn {8} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: improved vision You could not have this property intrinsically: keen memory Scroll identification only worked 100 times out of 116 Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 118 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 82% chance Scroll drop chance was reduced to 97% Amulet drop chance was reduced to 66% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 93% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: matter spells (turn 10) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 68220 Monster spawn increase reached its maximum at turn 99744 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 2039340 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: rust monster or disenchanter (freq bonus 1) The monster species that spawned more often: blood stone (freq bonus 5) The monster species that spawned more often: cornuchula (freq bonus 18) The monster species that spawned more often: weapon imp (freq bonus 12) The monster species that spawned more often: totally bad spore (freq bonus 16) The monster species that spawned more often: albino spore (freq bonus 60) The monster species that spawned more often: snake sniper (freq bonus 3) The monster species that spawned more often: sigma guard (freq bonus 42) The monster species that spawned more often: blue draconian (freq bonus 18) The monster species that spawned more often: white jelly (freq bonus 12) The monster species that spawned more often: orc king (freq bonus 6) The monster species that spawned more often: green gunner (freq bonus 14) The monster species that spawned more often: venom eye (freq bonus 6) The monster species that spawned more often: gangrenous wyrm (freq bonus 15) The monster species that spawned more often: solid growth (freq bonus 2) The monster species that spawned more often: bathing cap wearer (freq bonus 12) The monster species that spawned more often: shard spore (freq bonus 36) The monster species that spawned more often: deceiving warp fungus (freq bonus 12) The monster species that spawned more often: Pinocchio (freq bonus 3) The monster species that spawned more often: wereairelemental (freq bonus 8) The monster species that spawned more often: unreal stalk (freq bonus 3) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 1) The monster trait that was more common: monsters that have claw attacks (freq bonus 2) The monster trait that was more common: monsters that make sheep sounds (freq bonus 1) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 4) The monster trait that was more common: monsters that bark (freq bonus 4) The monster trait that was more common: monsters of large size (freq bonus 8) The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 2) The monster trait that was more common: monsters that originate from Steamband (freq bonus 3) The monster trait that was more common: monsters that make orc sounds (freq bonus 2) The monster trait that was more common: monsters that mew (freq bonus 6) The monster species that never randomly spawned: burning fern spore The monster species that never randomly spawned: dhole The monster species that never randomly spawned: petty torment worm The monster species that never randomly spawned: arch-lich The monster species that never randomly spawned: Sith, the Cat The monster species that never randomly spawned: blister mold The monster species that never randomly spawned: farter lich The monster species that never randomly spawned: ruby colony The monster species that never randomly spawned: huge cockroach The monster species that never randomly spawned: very old white dragon The monster class that always generated with extra speed: angelic being The RNG hath decreed that this item was never generated: glaive (single-edged polearm) The RNG hath decreed that this item was never generated: concrete nunchiaku ((null)) The RNG hath decreed that this item was never generated: cure burn (fiery) The RNG hath decreed that this item was never generated: training stone (gray) The RNG hath decreed that this item was never generated: straw hat ((null)) The RNG hath decreed that this item was never generated: chalcedon (cyan) The RNG hath decreed that this item was never generated: amulet of sudden curse (unexpected) The RNG hath decreed that this item was never generated: tubing pliers ((null)) The RNG hath decreed that this item was never generated: anti-curse boots (winter stilettos) The RNG hath decreed that this item was never generated: trap creation stone (gray) The RNG hath decreed that this item was generated more often: dissolve food (hungry, freq bonus 3) The RNG hath decreed that this item was generated more often: great houchou ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: weakness stone (gray, freq bonus 42) The RNG hath decreed that this item was generated more often: orcish chain mail (crude chain mail, freq bonus 15) The RNG hath decreed that this item was generated more often: boots of molasses (thigh boots, freq bonus 9) The RNG hath decreed that this item was generated more often: elven boots (mud boots, freq bonus 36) The RNG hath decreed that this item was generated more often: granite scourge ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: bronze arrow ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: gray dragon scale shield (gray dragonhide shield, freq bonus 54) The RNG hath decreed that this item was generated more often: teleport control (gold, freq bonus 5) The RNG hath decreed that this item was generated more often: genocide (omnipotent, freq bonus 17) The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: osbane katana ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: touchstone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: magic dragon scales ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: scimitar (curved sword, freq bonus 14) The RNG hath decreed that this item was generated more often: iron prison (convicted, freq bonus 9) The RNG hath decreed that this item was generated more often: gray dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: eternium blade ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: random speed (impenetrable, freq bonus 20) The RNG hath decreed that this item was always generated cursed: invulnerability (icy) The RNG hath decreed that this item was always generated cursed: flood tide (TEKMAKMAYACON) The RNG hath decreed that this item was always generated cursed: nature beam (retarded) The RNG hath decreed that this item was always generated cursed: gentlewoman's dress (expensive dress) The RNG hath decreed that this item was always generated cursed: amulet of premature death (deadly) The RNG hath decreed that this item was always generated cursed: droven bow (spider-legged bow) The RNG hath decreed that this item was always generated cursed: dwarvish battle-axe (beaked axe) The RNG hath decreed that this item was always generated cursed: gauntlets of reflection (mirrored gloves) The RNG hath decreed that this item was always generated cursed: air current (court) The RNG hath decreed that this item was always generated cursed: remove resistance (cyclic) The RNG hath decreed that this trap was always invisible: random message trap The RNG hath decreed that this trap was generated more often: fire trap (freq bonus 1) Next attribute increase check would have come at turn 634 Strength training was 1 Dexterity training was 1 Wisdom training was 1 Constitution training was 4 You were prevented from having half spell damage (0) You were prevented from having a sight bonus (0) You were telepathic You were hallu partying You were a drunken boxer You were stunnopathic You were numbopathic You were dimmopathic You were freezopathic You were a stoned chiller You were extremely corrosive You had an increased fear factor You were burnopathic You were sickopathic You had wonderlegs You were a glibbery fighter You were aware of the presence of flying monsters You had 1399 points of nutrition remaining You were levitating (0) You could breathe water You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Donblas, Grome and Arioch Your deity was Donblas The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (1242) You are dead You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) vanish 1 R Prepared(0) telekinesis 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (VOR LAUTER ERREGUNG KAM ER SOFORT) scroll of mana (SAVE SOME POWER AFTER BEATTACK) scroll of phase door (FROTZ) scroll of standard id (TEE HEE HEHEHEHEE STOP TICLING ME YOU DAMN MORTAL) scroll of cure (SPORKHACK ASCENSION) Tools magic flute (flute) magic harp (harp) drum of earthquake (drum) frost horn (horn) fire horn (horn) grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 2 thick jackals 0 petit mimics (1 created) 0 black rats (1 created) 0 mummies (1 created) 0 Green-elves (1 created) 0 rouge jellyfish (1 created) 0 newts (1 created) 8 creatures born. 2 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) petkeeping [Basic] (max Master) (23 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (3 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye badnik the Musician... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 99 moves. Killer: a monster (mummy) You were level 1 with a maximum of 26 hit points when you died. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 579 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (yellow centipede). - [12] 580 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (yellow centipede). - [12] * 0 badnik-Mus-Lev-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (mummy). - [26]