badnik, neutral male deathmold Ranger -.-|------- |.rrrrrrr@| |rr.r.rrrr| |rrrrrrrrr| |..rr.Frrr| |.rrrrrrrr| |..rr@r.rr| ----------- [Badnik the Tenderfoot] St17 Dx11 Co14 In6 Wi4 Ch8 RanDeaMalNeu Dlvl:1 $0 HP0(31) Pw13(13) AC10 Exp2 T887 Latest messages [-2 -> 3] Warning: HP low! The giant white cave mouse bites you! [-1 -> 2] Warning: HP low! Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) The giant white cave mouse bites you! [-1 -> 1] Warning: HP low! The giant white cave mouse misses. The giant white cave mouse multiplies! The giant white cave mouse misses. The giant white cave mouse multiplies! Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) The giant white cave mouse bites you! You die... Your inventory Weapons a - an uncursed +1 dagger (weapon in foreclaw) {4} b - an uncursed +1 bow (alternate weapon; not wielded) {12} c - 55 uncursed +2 arrows (in quiver) {28} d - 37 uncursed +0 arrows {19} Comestibles f - 4 uncursed cram rations {4} Scrolls g - 5 uncursed scrolls of healing {5} h - 4 uncursed scrolls of mana {4} i - 3 uncursed scrolls of phase door {3} j - 2 uncursed scrolls of standard id {2} k - an uncursed scroll of cure {1} Final attributes You have transgressed Your alignment was -48 Your max alignment was 13 You carried 0 sins You could not have this property at all: acid resistance You could not have this property extrinsically: fear factor You could not have this property intrinsically: cold resistance Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 832 Monsters only dropped their musable items with 41% chance Scroll drop chance was reduced to 96% Ring drop chance was reduced to 50% Potion drop chance was reduced to 96% Concealing monsters were spawned underneath items 20% of the time only The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: saber The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: crossbow (turn 3) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 50 Monster spawn increase started at turn 64575 Monster spawn increase reached its maximum at turn 76055 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 899464 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: sea monster (freq bonus 2) The monster species that spawned more often: patched lichen (freq bonus 6) The monster species that spawned more often: Larissa's soft sneaker (freq bonus 9) The monster species that spawned more often: n'wah sun (freq bonus 12) The monster species that spawned more often: drowned dead one (freq bonus 8) The monster species that spawned more often: Nadja's erotic lady shoe (freq bonus 15) The monster species that spawned more often: gravitator (freq bonus 18) The monster species that spawned more often: black lancer (freq bonus 12) The monster species that spawned more often: tear laser (freq bonus 20) The monster species that spawned more often: Anti-Elbereth Administrator (freq bonus 6) The monster species that spawned more often: sadistic asian girl (freq bonus 30) The monster species that spawned more often: green monster (freq bonus 8) The monster species that spawned more often: yawning trove (freq bonus 9) The monster species that spawned more often: song book permamimic (freq bonus 18) The monster species that spawned more often: sexy nurse (freq bonus 24) The monster species that spawned more often: bad boys (freq bonus 16) The monster species that spawned more often: healing growth (freq bonus 48) The monster species that spawned more often: giant black frog (freq bonus 16) The monster species that spawned more often: graha deva (freq bonus 10) The monster species that spawned more often: nightmare unicorn (freq bonus 36) The monster species that spawned more often: giant black dragonfly (freq bonus 8) The monster trait that was more common: monsters that explode when killed (freq bonus 8) The monster species that never randomly spawned: gaunt teacher The monster species that never randomly spawned: Minion of Quetzalcoatl The monster species that never randomly spawned: depression permamimic The monster species that never randomly spawned: glittergold The monster species that never randomly spawned: Ujbilex The monster species that never randomly spawned: Windows(R) 98 The monster species that never randomly spawned: racist troll The monster species that never randomly spawned: Mother Lilith The monster species that never randomly spawned: yellow devil The monster species that never randomly spawned: huge white bat The monster class that always generated with extra speed: nemese The RNG hath decreed that this item was never generated: oil (murky) The RNG hath decreed that this item was never generated: emerald dragon scale mail ((null)) The RNG hath decreed that this item was never generated: dwarvish mattock (broad pick) The RNG hath decreed that this item was never generated: helm of neutral (dim colored helmet) The RNG hath decreed that this item was never generated: leather shoes ((null)) The RNG hath decreed that this item was never generated: sheaf of straw ((null)) The RNG hath decreed that this item was never generated: summon sexy girl (girly) The RNG hath decreed that this item was never generated: necklace (conical) The RNG hath decreed that this item was never generated: sleeping (effervescent) The RNG hath decreed that this item was never generated: bunny uniform (red leather armor) The RNG hath decreed that this item was generated more often: athame ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: stone of hate (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: item-teleporting stone (gray, freq bonus 83) The RNG hath decreed that this item was generated more often: concrete nunchiaku ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: worm tooth ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of seeing (tunnel cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 29) The RNG hath decreed that this item was generated more often: starvation (underestimated, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of leech (energizer cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: create victim (KESALAN PATHARAN, freq bonus 10) The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 3) The RNG hath decreed that this item was generated more often: extra healing (puce, freq bonus 3) The RNG hath decreed that this item was generated more often: axe ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of trash (shitty, freq bonus 7) The RNG hath decreed that this item was generated more often: searching (tiger eye, freq bonus 7) The RNG hath decreed that this item was generated more often: metal lamellar armor ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: finger bending (flapping, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of control (wishful cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 10) The RNG hath decreed that this item was generated more often: confuse monster (NR 9, freq bonus 8) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 44) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 81) The RNG hath decreed that this item was always generated cursed: spiked club ((null)) The RNG hath decreed that this item was always generated cursed: amulet of anti-teleportation (rigid) The RNG hath decreed that this item was always generated cursed: sin (old-testamentarian) The RNG hath decreed that this item was always generated cursed: helm of lose identification (conical hat) The RNG hath decreed that this item was always generated cursed: rhodochrosite (red) The RNG hath decreed that this item was always generated cursed: operation cloak (nurse cloak) The RNG hath decreed that this item was always generated cursed: dashing (lunar) The RNG hath decreed that this item was always generated cursed: amulet of polymorph (wired) The RNG hath decreed that this item was always generated cursed: torch ((null)) The RNG hath decreed that this item was always generated cursed: inertia (nonmoving) The RNG hath decreed that this trap was always invisible: rust trap The RNG hath decreed that this trap was generated more often: divine anger trap (freq bonus 1) Next attribute increase check would have come at turn 6351 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 12 You were prevented from having acid resistance (0) You were prevented from having an increased fear factor (0) You had automatic searching You had 1143 points of nutrition remaining You could survive without air You were polymorphing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mercury, Venus and Mars Your deity was Venus The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status missile flurry 2X Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Armor cloak of displacement (fertile cloak) Scrolls scroll of healing (BEAUTY FLAME ATTACK WITH BLUE AND BURNED) scroll of mana (HARDCORE AUTISTS PLAY RODNEYAN GLADIATOR LOSTSOULS) scroll of phase door (DESREVER TSEPMET) scroll of standard id (INTEGER DIVIDE BY ZERO) scroll of cure (THE ENEMY RUN AWAY BY BELLOW) scroll of teleportation (ADE EXPIRIUS) Potions potion called _>>.>L7s _>>.> FlFkFjFhFuFyFbFnxH7sH7s _>>.>J7s _>>.>J7s _>>.>K7s _>>.>K7s _>> (white) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 ants (2 created) 0 honey bees (1 created) 0 parrot chicks (1 created) 0 jackals (4 created) a little dog 0 hobbit merchants (1 created) 0 fallens (2 created) 0 fairy moogles (1 created) 0 fallen shamans (1 created) a drains rat (2 created) 2 pack rabbits a field mouse 0 giant white cave mice (1 created) 0 grid bugs (2 created) 0 sparrows (1 created) 0 spore lichens (1 created) a kobold zombie 0 humans (1 created) 0 dark hunters (1 created) 0 item masters (12 created) 0 iguanas (1 created) 0 piles of copper coins (1 created) 41 creatures born. 6 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 4 monsters You were illiterate You never genocided any monsters You never polymorphed an object You changed form 3 times You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (21 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye badnik the Ranger... You died in The Dungeons of Doom on dungeon level 1 with 80 points, and 0 pieces of gold, after 887 moves. Killer: a monster (giant white cave mouse) You were level 2 with a maximum of 31 hit points when you died. You reached the 415th place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 413 82 noty-Arc-Esp-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (silky anteater). - [17] 414 81 flumpraxxa-Wil-Gha-Fem-Cha turned to stone in The Dungeons of Doom on level 1. Petrified by a Kop Reinforcer. 7 [10] *415 80 badnik-Ran-Dea-Mal-Neu died in The Dungeons of Doom * on level 1. Killed by a monster (giant white cave mouse). - [31] 416 78 Demo-Pal-Dvp-Fem-Law quit in The Dungeons of Doom on level 2. 26 [26] 417 76 glycan-Lib-Bas-Fem-Cha quit in The Dungeons of Doom on level 1. 18 [18]