badnik, lawful male redditor Spacewars Fighter --------- .....).)| |..---..| |.(| |..| |..| |..| ..<---ke| |....@[.| --------- [Badnik the Roguelike Beginner] St16 Dx10 Co12 In11 Wi13 Ch12 SpaRdtMalLaw Dlvl:1 $1500 HP-11(19) Pw15(15) AC10 Exp1 T2407 Ftd Latest messages The training kobold hits you! [-4 -> 15] You can't go down here. There is a wall in the way! The training kobold thrusts his crude dagger. The training kobold hits you! [-1 -> 14] You stop searching. You faint from lack of food. The training kobold thrusts his crude dagger. The training kobold hits you! [-6 -> 8] The training kobold thrusts his crude dagger. The training kobold hits you! [-6 -> 2] Warning: HP low! You're pushed back! The training kobold throws a dart! You are hit by a dart. You die... Your inventory Weapons a - an uncursed +0 dagger (weapon in hand) {4} Scrolls c - 5 uncursed scrolls of healing {5} d - 4 uncursed scrolls of mana {4} e - 3 uncursed scrolls of phase door {3} f - 2 uncursed scrolls of standard id {2} g - an uncursed scroll of cure {1} Tools b - an uncursed sack {5} The sack is empty. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 21 You carried 0 sins You could not have this property at all: telepathy You could not have this property extrinsically: sickopathy You could not have this property intrinsically: freezopathy Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 21 Monsters only dropped their musable items with 78% chance Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 95% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 14% Potion drop chance was reduced to 85% Monster death drops spawned with only 92% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: quarterstaff (turn 91) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 60225 Monster spawn increase reached its maximum at turn 71335 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 3540472 The monster class that cannot be genocided was xorn The monster class that was spawned more often: bat or bird (freq bonus 1) The monster species that spawned more often: spirit (freq bonus 16) The monster species that spawned more often: brass-monkey (freq bonus 12) The monster species that spawned more often: rot converter (freq bonus 3) The monster species that spawned more often: magenta spore lichen (freq bonus 24) The monster species that spawned more often: sloppy mushroom (freq bonus 12) The monster species that spawned more often: desert mold (freq bonus 10) The monster species that spawned more often: nightblade (freq bonus 22) The monster species that spawned more often: acid permamimic (freq bonus 5) The monster species that spawned more often: charmander (freq bonus 36) The monster species that spawned more often: really good guard (freq bonus 12) The monster species that spawned more often: fire monster (freq bonus 32) The monster species that spawned more often: pale mushroom (freq bonus 3) The monster species that spawned more often: dark starlit sky (freq bonus 24) The monster species that spawned more often: werewolf (freq bonus 12) The monster species that spawned more often: undead templar (freq bonus 9) The monster species that spawned more often: amnesia ant (freq bonus 4) The monster species that spawned more often: ultramarine spore (freq bonus 12) The monster species that spawned more often: roman lemure (freq bonus 18) The monster species that spawned more often: rot converter (freq bonus 12) The monster species that spawned more often: clock patch (freq bonus 54) The monster trait that was more common: monsters that have trample attacks (freq bonus 4) The monster trait that was more common: monsters that are no valid polymorph forms for the player (freq bonus 4) The monster species that never randomly spawned: hole force fungus The monster species that never randomly spawned: karmic dragon The monster species that never randomly spawned: petty big black unicorn The monster species that never randomly spawned: poisonous blob The monster species that never randomly spawned: water sphere The monster species that never randomly spawned: healer The monster species that never randomly spawned: damned pirate The monster species that never randomly spawned: arc bug The monster species that never randomly spawned: rat-thing The monster species that never randomly spawned: inka torturemaster The RNG hath decreed that this item was never generated: blinding venom (splash of venom) The RNG hath decreed that this item was never generated: force bolt (red) The RNG hath decreed that this item was never generated: gain health (iridescent) The RNG hath decreed that this item was never generated: rumor (BU MISH MISH EMAS) The RNG hath decreed that this item was never generated: thresher ((null)) The RNG hath decreed that this item was never generated: terces dlu (bird's eye) The RNG hath decreed that this item was never generated: cloak of transformation (black cloak) The RNG hath decreed that this item was never generated: homicide stone (gray) The RNG hath decreed that this item was never generated: worthless piece of red glass (red) The RNG hath decreed that this item was never generated: speed monster (brass) The RNG hath decreed that this item was generated more often: elven dagger (runed dagger, freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of teleport control (transitory, freq bonus 40) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 3) The RNG hath decreed that this item was generated more often: rare helmet (silk helmet, freq bonus 65) The RNG hath decreed that this item was generated more often: bullshit (YOU STEPPED INTO A HEAP OF SHIT, freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of turn loss (running cloak, freq bonus 22) The RNG hath decreed that this item was generated more often: garden fork ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: elven cloak (faded pall, freq bonus 3) The RNG hath decreed that this item was generated more often: elven toga ((null), freq bonus 43) The RNG hath decreed that this item was generated more often: caltrop ((null), freq bonus 43) The RNG hath decreed that this item was generated more often: silk spear ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: metal club (heavy club, freq bonus 11) The RNG hath decreed that this item was generated more often: white flower sword (flower-pommeled broadsword, freq bonus 3) The RNG hath decreed that this item was generated more often: selfdestruct (silly, freq bonus 8) The RNG hath decreed that this item was generated more often: grow trees (mossy, freq bonus 9) The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: avalanche (twisting, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of paralysis (red cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of the force (starwars cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 4) The RNG hath decreed that this item was always generated cursed: warding (YOU DO NOT GO PAST AT ME) The RNG hath decreed that this item was always generated cursed: curing uniform (clean white clothes) The RNG hath decreed that this item was always generated cursed: mace ((null)) The RNG hath decreed that this item was always generated cursed: dwarvish spear (stout spear) The RNG hath decreed that this item was always generated cursed: holy wafer ((null)) The RNG hath decreed that this item was always generated cursed: melon ((null)) The RNG hath decreed that this item was always generated cursed: plugsuit (tightly fitting suit) The RNG hath decreed that this item was always generated cursed: stunning (viscous) The RNG hath decreed that this item was always generated cursed: eater stone (gray) The RNG hath decreed that this item was always generated cursed: scourge ((null)) The RNG hath decreed that this trap was always invisible: underlayer trap The RNG hath decreed that this trap was generated more often: heap trap (freq bonus 12) Next attribute increase check would have come at turn 11068 Strength training was -5 Dexterity training was 1 Wisdom training was 0 Constitution training was -36 You were paralyzed (-4) You were prevented from having telepathy (0) You were prevented from having sickopathy (0) You had -915 points of nutrition remaining You had stun resistance Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lady Ariane, Lord Stahngnir and Sven Fanara Your deity was Lady Ariane The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status reinforce memory 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Scrolls scroll of healing (FALLOUT 4 IS DUMBED DOWN) scroll of mana (YASDORIAN COLLECTS ALL THE TROPHIES) scroll of phase door (POWER IS GREATER THE BASE IS LESS) scroll of standard id (VO FACIAM) scroll of cure (TELL EN MOVE WHAT HAVE) Tools sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures an ant a mimic ant (2 created) 0 cocks (1 created) 0 jackals (1 created) a thick jackal 0 foxes (1 created) 0 gas spores (1 created) 0 kittens (1 created) a kobold (6 created) 2 pack kobolds (4 created) an aqua kobold (4 created) 0 hidden kobolds (1 created) 0 restons (2 created) 0 training kobolds (1 created) 0 small kobolds (3 created) 0 mud kobolds (1 created) 0 butchers (1 created) 0 large kobolds (2 created) 0 large group kobolds (1 created) 0 poison kobolds (1 created) 0 boris (1 created) 0 goblins (4 created) a mega goblin 0 baby metroids (1 created) a grid bug 0 lichens (4 created) a porter lichen 0 stalking lichens (2 created) 0 blue growths (1 created) a blue spore a sub-gnome (2 created) a grid xorn a kobold zombie 0 squint-eyed rogues (1 created) a karate scrub an agent of the black market a normal human 0 heretics (1 created) a twen (3 created) 0 piles of copper coins (1 created) 0 novice light walls (1 created) 0 novice medium walls (1 created) 0 health troves (4 created) 72 creatures born. 18 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (4 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (22 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye badnik the Spacewars Fighter... You died in The Dungeons of Doom on dungeon level 1 with 4 points, and 1500 pieces of gold, after 2407 moves. Killer: a dart You were level 1 with a maximum of 19 hit points when you died. You reached the 551st place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 549 4 badnik-Div-Trn-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (large fox). - [12] 550 4 badnik-Wan-Tro-Fem-Law died in The Dungeons of Doom on level 1. Killed by time. 20 [20] *551 4 badnik-Spa-Rdt-Mal-Law died in The Dungeons of Doom on level 1. Killed by a dart. - [19] 552 3 will905965-Cha-Red-Mal-Neu died in The Dungeons of Doom on level 1. Killed by life drainage. 15 [22] 553 3 firemonkey-Lun-Asg-Mal-Cha died in The Dungeons of Doom on level 1. Killed by his own steel whip. - [22]