badnik, chaotic female maian Feat Master ########## ,,,,,,,,,)# #########,# -----#### -------- #,# |.....,,# -..%..<| #,## -... ##,+ ,|..%.?%|## #,$+.... ,,# ,,..$%..%+,# ###|.. #,# #,------.-,# + #,# #,# #,# #,### #,# #,# #,,,`,,,,,,,,,,,##,, #,,# ###,,,,,,,,,,,,,,,,, #,## ,--------+------ #,# |.$$....@d....| ,,, |.......d@....| .##. |.............- . | |.............| | |.....--------- ------- [Badnik the Hopper] St3 Dx18 Co5 In4 Wi5 Ch17 StuMaiFemCha Dlvl:1 $5 HP-2(20) Pw16(16) AC2 Exp1 T1456 Wea Latest messages The dunadan hits you! [-4 -> 7] You stop searching. The dunadan hits you! [-2 -> 5] The large fox bites you! [-2 -> 3] Warning: HP low! The thick jackal misses. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. (2x) That door is closed. You can't go down here. The dunadan hits you! [-1 -> 2] Warning: HP low! You stop searching. The large fox bites you! You die... Your inventory Weapons a - an uncursed +1 flail (alternate weapon; not wielded) {7} Armor b - an uncursed +0 orcish helm (being worn) {12} c - an uncursed +2 leather jacket (being worn) {12} Scrolls g - 5 uncursed scrolls of healing {5} h - 4 uncursed scrolls of mana {4} i - 3 uncursed scrolls of phase door {3} j - 2 uncursed scrolls of standard id {2} Potions d - 2 uncursed potions of healing {2} Wands f - a cursed wand of teleportation (0:12) {1} Tools e - an uncursed expensive camera (6:6) {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 17 You carried 0 sins You could not have this property at all: detect monsters You could not have this property extrinsically: hallu party You could not have this property intrinsically: cold resistance Scroll identification only worked 100 times out of 170 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 29 Tool identification only worked 5 times out of 23 Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 84% Ring drop chance was reduced to 69% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 60% Potion drop chance was reduced to 74% Concealing monsters were spawned underneath items 64% of the time only The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: dart The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: long sword The following skill was limited to skilled proficiency: dagger The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: body spells (turn 15) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 51940 Monster spawn increase reached its maximum at turn 72265 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 382536 The monster class that cannot be genocided was nymph The monster class that was spawned more often: ogre (freq bonus 2) The monster species that spawned more often: stone fungus (freq bonus 18) The monster species that spawned more often: arbitrator (freq bonus 6) The monster species that spawned more often: cuban singer (freq bonus 16) The monster species that spawned more often: hairy force fungus (freq bonus 18) The monster species that spawned more often: undead officer (freq bonus 5) The monster species that spawned more often: incanting spirit (freq bonus 18) The monster species that spawned more often: eldritch force patch (freq bonus 3) The monster species that spawned more often: Xixot (freq bonus 16) The monster species that spawned more often: suicide dwarf (freq bonus 16) The monster species that spawned more often: clicking force fungus (freq bonus 24) The monster species that spawned more often: gnomish slime mage (freq bonus 40) The monster species that spawned more often: antimagic rubber (freq bonus 9) The monster species that spawned more often: baby metroid (freq bonus 10) The monster species that spawned more often: greater demonic quylthulg (freq bonus 16) The monster species that spawned more often: clicking mushroom (freq bonus 22) The monster species that spawned more often: windscreen rubber (freq bonus 20) The monster species that spawned more often: magma spirit (freq bonus 8) The monster species that spawned more often: time warp patch (freq bonus 10) The monster species that spawned more often: cloud giant (freq bonus 5) The monster species that spawned more often: racer champion (freq bonus 24) The monster trait that was more common: monsters that make chicken sounds (freq bonus 3) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 2) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 8) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 1) The monster trait that was more common: monsters that mutter cantrips (freq bonus 8) The monster trait that was more common: monsters that neigh (freq bonus 1) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 1) The monster species that never randomly spawned: Jonas The monster species that never randomly spawned: Corina The monster species that never randomly spawned: bikojuumo The monster species that never randomly spawned: floating eye The monster species that never randomly spawned: ill mold The monster species that never randomly spawned: white growth The monster species that never randomly spawned: fire lady The monster species that never randomly spawned: water sphere The monster species that never randomly spawned: schizophrenic The monster species that never randomly spawned: irresistible patch The RNG hath decreed that this item was never generated: antimagic stone (gray) The RNG hath decreed that this item was never generated: enlighten (faded) The RNG hath decreed that this item was never generated: luckstone (gray) The RNG hath decreed that this item was never generated: fixing (complete) The RNG hath decreed that this item was never generated: helm of sensory deprivation (tight helmet) The RNG hath decreed that this item was never generated: lubricant can ((null)) The RNG hath decreed that this item was never generated: earth (KIRJE) The RNG hath decreed that this item was never generated: candy bar ((null)) The RNG hath decreed that this item was never generated: transistor (three-wired thing) The RNG hath decreed that this item was never generated: amulet of flying (convex) The RNG hath decreed that this item was generated more often: amulet of drain resistance (warped, freq bonus 17) The RNG hath decreed that this item was generated more often: loadboulder (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of curse (dark cloak, freq bonus 66) The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: create horde (black, freq bonus 35) The RNG hath decreed that this item was generated more often: gain mana (DAMN IT, freq bonus 27) The RNG hath decreed that this item was generated more often: chainwhip ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: magic banana ((null), freq bonus 148) The RNG hath decreed that this item was generated more often: heavy glass ball ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: dented pot ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of discovery (ignorant cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: spined ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: hunting rifle ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: worm tooth ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: crossbow ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 5) The RNG hath decreed that this item was generated more often: black dress ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: blank paper (plain, freq bonus 9) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of conflict (sounding, freq bonus 7) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 91) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 72) The RNG hath decreed that this item was always generated cursed: summon undead (black) The RNG hath decreed that this item was always generated cursed: blank paper (unlabeled) The RNG hath decreed that this item was always generated cursed: droven mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: backhand mace ((null)) The RNG hath decreed that this item was always generated cursed: large box (wooden box) The RNG hath decreed that this item was always generated cursed: sexy leather pump ((null)) The RNG hath decreed that this item was always generated cursed: cure (SPARKLING EDWARD CULLEN) The RNG hath decreed that this item was always generated cursed: fumbling (trippy) The RNG hath decreed that this item was always generated cursed: bombing (exciting) The RNG hath decreed that this item was always generated cursed: course lance ((null)) The RNG hath decreed that this trap was always invisible: polymorph trap The RNG hath decreed that this trap was generated more often: yvonne trap (freq bonus 4) Next attribute increase check would have come at turn 2767 Strength training was -3 Dexterity training was -1 Wisdom training was 1 Constitution training was 19 You were prevented from having detect monsters (0) You were prevented from hallu partying (0) You had 38 points of nutrition remaining You could jump You could teleport Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of James Bond, Chuck Norris and Jackie Chan Your deity was Jackie Chan The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1X LIMIT(0) jedi jump 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Armor orcish helm (iron skull cap) Scrolls scroll of healing (DARWIN AWARD GOES TO THOSE WHO DIE WHILE PLAYING POKEMON GO) scroll of mana (VO BIEN VOI MUOI CHAN UON) scroll of phase door (POKEMONGO GOTTA CHEAT EM ALL) scroll of standard id (BEZ CZTERECH CHAN BYSMY NIGDY NIE SPOTKAL) scroll of cure (OBI WAN CANOPY) Potions potion of healing (prickly ash) potion called FlFkFjFhFuFyFbFnxH7sH7s _>>.>J7s _>>.>J7s _>>.>K7s _>>.>K7s _>>.>L7s _>>.>L7s _ (St.John's Wort) Wands wand of teleportation (wicker) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a jackal 5 pack jackals (10 created) 0 thick jackals (1 created) a fox 0 pack foxes (1 created) 0 stoats (1 created) 0 large foxes (1 created) a dingo puppy an ego gas spore 0 kobolds (1 created) 0 hidden kobolds (1 created) 0 goblins (1 created) a sewer rat 0 evasive sewer rats (2 created) 0 rabbits (1 created) a black rat 0 sand rats (1 created) 0 quill rats (1 created) a bushy squirrel 2 rattatas 0 antimatter vortices (1 created) 7 grid bugs a vulture 0 lichens (2 created) 2 spore lichens 2 sucker spores (0 created) a sub-gnome a sailor a karate scrub a furry 0 dunadans (1 created) 0 asgardians (1 created) 0 item masters (22 created) 0 tortoises (1 created) a newt 0 twens (3 created) 77 creatures born. 31 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (3 of 20) high heels [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (31 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Legendary) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye badnik the Feat Master... You died in The Dungeons of Doom on dungeon level 1 with 5 points, and 5 pieces of gold, after 1456 moves. Killer: a monster (large fox) You were level 1 with a maximum of 20 hit points when you died. You reached the 529th place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 527 5 firemonkey-Tra-Asg-Mal-Neu died in The Dungeons of Doom on level 1. Killed by his own wedged little-girl sandal. - [18] 528 5 dracunos-Wiz-Bre-Mal-Law died in The Dungeons of Doom on level 1. Killed by a magic missile. - [16] *529 5 badnik-Stu-Mai-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (large fox). - [20] 530 4 Minoru-Sam-Hum-Mal-Law quit in The Dungeons of Doom on level 1. 21 [21] 531 4 AmyBSOD-Trs-Asg-Mal-Law died in The Dungeons of Doom on level 1. Killed by his own block-heeled combat boot. - [18]